I'm working on a banner ad project where we're trying to send dynamic variables from one of our servers to position a movieclip that simply slides in from offstage and then does a little bounce. My AS2 frame script at the beginning of the tween sets the _x and _y properties of the clip successfully. But that seems to destroy all the movement of the tween. In other words, when I set those two positioning properties on the clip, it just sits there and no longer slides in or bounces. I've tried a lot of different values, but they all seem to kill the movement of the tween.
i put my MovieClip on frame 1 than i put it on frame 60 and made motion tween between them. that works until i decided to positioning MovieClip at frame 1 with actionscript, i write this at frame one.
how would you go about positioning a MC in the top right hand corner - a few pixels. And How to get it to stay even on Resize? to get it to stay in that corner so it moves with the screen resize?
I'm using MX 2004 for a photographic portfolio project. The site seems to work fine on 99% percent of systems. Unfortunatley a strange error occus when viewing the site with IE on Mac OSX.I a dynamically loading images using LoadMovie and repostioning them so that they are centred. Sometimes with Mac IE the image doesn't get centred and is loaded with the top left corner in the centre of the screen as it would had the repositioning not happened.
This only happens sometimes and only with some images and with different images each time. I can reproduce the effect on my Mac but am stumped as to why it happens. I have ruled out the flash player version (it happens with them all) and have tried numerous export settings.Here's the code for the loading and repositioning and the link,
if (_root.image1loaded == false) { //load image to empty movie clip _root.images.createEmptyMovieClip("holder1", 1001);[code]...
I'm using MX 2004 for a photographic portfolio project. The site seems to work fine on 99% percent of systems. Unfortunatley a strange error occus when viewing the site with IE on Mac OSX.I a dynamically loading images using LoadMovie and repostioning them so that they are centred. Sometimes with Mac IE the image doesn't get centred and is loaded with the top left corner in the centre of the screen as it would had the repositioning not happened.
This only happens sometimes and only with some images and with different images each time.I can reproduce the effect on my Mac but am stumped as to why it happens.I have ruled out the flash player version (it happens with them all) and have tried numerous export settings.Here's the code for the loading and repositioning and the link,
URL...Its a dynamic positioning template, basically.I'm importing docked_icons.swf onto the stage via the holder movie clip (at the end). However, the position is messed up until I resize the window. From there, it's perfect. How do I set the initial position to be correct?[code]
In the current project for my schools interactive yearbook(new development). Im trying to create a grid table within a createEmptyMovieClip, by attaching a movie clip from the library, and populating it with an external xml, that i populate a few arrays too.
As of now im just trying to get the basic portion of it down. I see it as if i can create a "page" without having to dublicate the page, then i can easly do it with the multipul pages.
In a nut shell, when i publish my fla, i only get 2 images, when i should have 23, which is the number of childNodes that are in the external XML file...
Im going to attach my souce, and i'll point out the portion that im having issues with:
I am loading an XML file into several textboxes. Each group of textboxes is contained in a movieclip. There is a textbox in each group that varies in height and I want to put each movieclip underneath each other. So I need to get the height of the previous mc in my for loop so I can set the y position of the next mc. I am not quite sure how this is done, but here is my as3:
i have a movie in which i have 50 thumbnails dynamically added to a mc and i have a scroller to scroll the mc which works fine.. on each thumb i have a rollover image (which is a bigger image of the thumb) which works fine but i want the rollover image to be shown within the area of mask area which is not happening now..
I'm trying to make this game and in trying to make it look more realistic, I'm trying to get the balloon to curve upwards before coming down and hitting the target. Is that even possible? Also, the target are dynamically created with random x and y points, so is it possible to make the end points the x and y point of that target?
I'm encountering a weird phenomena. I have a multi nested display object structure. Some of the deeper display objects have MOUSE_CLICK events. But as soon as I set main display item container.rotationX = 5 then the mouse events don't work anymore.
I've come to the end of my rope at this point in my AS learning, and was seeking some opinions on how to achieve this.
I am attempting to play a motion tween animation which I have applied to a movieclip that exists in the main timeline.
Coding it like this does not result in errors, but instead of playing the motion tween that I have set up, each MC plays the MC animation instead of the tween animation in the main timeline.
I created a classic tween on the timeline (not with actionscript), which moves a movieclip. If I change any property of that movieclip from actionscript, that layer stops updating, even if I change the value to its initial value. Can I access that tween on the timeline from actionscript?
I've got a movie with some buttons in the middle of the screen. I've got a tween on the buttons to make them grow/shrink on rollOver/rollOut, when a button is clicked, I've got a frame animation that moves the buttons to the top of the screen and shrinks them. This all works fine.
When the buttons grow, they need to appear on top of all the other buttons. Since there's no more swapDepths, I'm using setChildIndex to move the rolled over button to the top. Now, when I click one of the buttons (after rolling over it), any of the buttons I've rolled over aren't affected by the frame animation.[code]...
I have a graphic sitting on my stage that I want to convert to a movieclip so I can change it's alpha with as3. If I change it from a graphic to a movieclip my swf stops working. I have a bunch of code which constructs a dynamic menu and it stops working when the graphic is changed to a movieclip. They aren't related in any way so why would this happen? As a graphic it doesn't have an intance name and nothing is happening to it. It's not animated or anything. It's just sitting on the stage.
I've discovered something odd. When I load an swf from another server into an object/embed, it seems to kill the getURL function in Firefox and Safari, but not in IE.
I am building an intro for a website. When I publish the swf with html and upload it straight to the server, i get a great framerate (~30 fps). However, when I plug the intro into my preloader, the framerate drops, and the flash player automatically sets the first part of the intro to low quality. I am using a preloader that uses a loadMovie command rather than the traditional preloader on frame 1, content on frame 2.[URL](if your machine is really fast, the one with a preloader might not kick it down to low quality, but it does on my athlon 2000 machine)
I am building an intro for a website. When I publish the swf with html and upload it straight to the server, i get a great framerate (~30 fps). However, when I plug the intro into my preloader, the framerate drops, and the flash player automatically sets the first part of the intro to low quality. I am using a preloader that uses a loadMovie command rather than the traditional preloader on frame 1, content on frame 2. Does anybody else know anything about the loadMovie command causing deplorable frame rates?url... (if your machine is really fast, the one with a preloader might not kick it down to low quality, but it does on my athlon 2000 machine)
I'm using Flash 8 with AS 2.0 to animate the following: [URL] The page movement is done with tweens on the timeline. It works perfectly (is smooth) on my Mac and, for the most part, on my PC. But I'm getting feedback there is a "hitch" or some choppiness happening on other browsers. When the page slides from right to left it pauses just before the end then continues on. The glitch is inconsistent which makes me wonder if it could be a connection speed issue or a function of how the user is clicking the buttons.
It is a heavy file -- once the issue is resolved I plan to load the images only when that link is clicked (I hate preloaders so would rather avoid). But could the heaviness be contributing to the chop?
I'm just learning the software and haven't been able to figure this out. I'm trying to create an historic timeline for our company and am using 20 jpg images, which I placed on separate layers and then converted each jpg to a symbol and motion tweened to go across the screen. The problem is that there is a gap between the frames when they play as a movie and I don't know how to get rid of that so that they flow continuously across the screen from left to right seamlessly.
I have a timeline animation various movie clips with play bk and forward controllers for when it is pressed it display (grows, rotates etc), is there anyway of having it so on each layer there is a swap depth command to make whichever button is pressed make the mc's appear at the top?
So I want to create a timeline nav like this site:timeline is a 40 x 40px color filled movie clip that use as the playhead.featContent is the movie clip that contains the feature content.I make the timeline controls the feature contents to slide (using tween class) to the next feature. No problem on this, but I can't make the feature to slide when click on the button.
i made a movie clip with a motion tween wich i added to my stage with actionscript code (with the addChild() property). In het handeling code of the movieclip i put a stop so the motion tween won't play on startup. But how can i start and stop this animation with actionscript code without having to add the movieclip to my timeline?
I'm having trouble using a scrollRect on an object instance on the timeline that has a motion tween. As soon as I apply the scrollRect to it, the object just stops! I've attached a simple fla that shows what I'm talking about.
Simply comment out this line in the first frame's actions to see the oval move across:
Code: oval1.scrollRect = window;
The actual application I'm making is using a scrollRect on a custom list control, where each item in the list is a symbol in the library. It works great, except if I try to move my list around using a motion tween (the list still works, but the list doesn't move in the motion tween). As soon as I remove the code to apply the scrollRect, it works but the list fills the screen!
The update to Flash 10.1 kills my cross-domain. Formerly, my file looked like this:
<?xml version="1.0"?><!DOCTYPE cross-domain-policy SYSTEM "http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd"><cross-domain-policy>[code]......
I updated to this based on what I read on this site:
<?xml version="1.0"?><!DOCTYPE cross-domain-policy SYSTEM [code].....
We are using SAP Business Objects Xcelsius, which creates the .swf file that users are using to access our environment. So, I do not have any control over the code base itself.