ActionScript 2.0 :: OnMouseDown Return What's Hit?

Nov 30, 2004

Is there a way to return what's hit when the user clicks? Like if what's hit is a movieClip or a button and so om...

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ActionScript 2.0 :: OnMouseDown - Return What's Hit When The User Clicks?

Nov 30, 2004

Is there a way to return what's hit when the user clicks? Like if what's hit is a movieClip or a button and so om...

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ActionScript 2.0 :: OnMouseDown And Up - Stop Working?

Feb 8, 2009

I'm trying to make a notepad - when you hold the mouse down you can draw like a pen and when you release the mouse it stops drawing. At the moment I can just get it to update after every click.

Writing.as:

ActionScript Code:
//This class is to 'write' wherever the person drags the mouse
class Writing {[code]...............

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ActionScript 2.0 :: Disabling The OnMouseDown Event?

Sep 5, 2009

I am playing a movie clip onMouseDown event. There are total 10 movieclips in array. I want to disable onMouseDown event while movie is playing.PHP Code:

onMouseDown = roll2;
function roll2(){
shimArray = new Array("ani1", "ani2", "ani3","ani4","ani6", "ani7", "ani8","ani9","an

[code]......

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ActionScript 2.0 :: Deactivating The OnMouseDown Listener?

Sep 22, 2009

the code:

---
function react(menu_item, textFile){
if(menu_item.hitTest(_root._xmouse, _root._ymouse, true)){
onMouseDown = function(){

[code]....

Goal: deactivate the "onMouseDown" listener after the mouse button is released.

Limitation: "OnPress" is not an option because it interferes with other code.

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ActionScript 2.0 :: Define An OnMouseDown Area?

Jan 25, 2007

I'm creating an animated menu that I'd like to 'stow away' when the user clicks anywhere but the Menu button.I know this involves adding a mouse listener for an onMouseDown event, but I'm not sure what or how to define this...Is it possible to define an entire area (my site) minus a specific area (the menu button) for an onMouseDown event?

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ActionScript 2.0 :: Ignoring Interface On OnMouseDown

Mar 19, 2007

The issue is that I am making something that has many buttons, and rather making a variable that has it turn true onMouseOver (when I go over an interface object, the variable wont let the click register), making clicking not register, and then register onMouseOut (when I leave the interface object, clicking is registerable) for every single button, I rather have it auto recognize if I am actually hitting the root object like shown in my attachment.

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ActionScript 2.0 :: StartDrag / OnMouseDown / OnMouseUp?

Aug 23, 2009

i need some help with my startDrag function, i have something like this right now:

ActionScript Code:
target_mc.my_thumbEvnt.onMouseDown = function() {
if (this.target.hitTest(_root._xmouse, _root._ymouse, true)) {
my_mc.startDrag(false, 0, 0, -my_mc._width+Stage.width, 0);
}

[Code]...

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ActionScript 1/2 :: .onMouseDown Makes All The Screen Clickable

Sep 1, 2009

I've got this really weird problem. I have the following code:

[Code]....

The thing is, after I setup the onMouseDown, Anywhere I click on the screen run that function, not only the listMask movieclip! The movieclip is just a plain rectangle that was drawn by code, nothing special, no hidden graphics. Even if I don't draw anything in the movieclip, the whole screen is still clickable (as well as areas outside the screen, if we maximize the player window). This movieclip was created with .createEmptyMovieClip

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ActionScript 2.0 :: Calling Function Triggered By OnMouseDown?

Jan 27, 2003

I'm having problems with calling a function triggered by onMouseDown.

Code:
_root.myMC.onMouseDown = function() {
_root.x = _root._xmouse;
_root.y = _root._ymouse;
startDrawing(270,75,x,y);
}

The idea is that the function 'startDrawing' only has to execute when I click on the mc 'myMC' which contains a (filled) square, a sort of a drawingboard. However, it also executes when I click anywhere else in my movie.

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ActionScript 2.0 :: FMX LoadMovie And OnMouseDown Event - Gets Executed

Jul 18, 2005

I've got a very simple movie clip that is supposed to load an external .swf into an empty clip that gets created when you click on one of the clip instances on the stage.

[Code]....

The empty movie clip gets created (I assume), and the .swf gets loaded in, but when you click anywhere on the stage, this code gets executed, basically loading the .swf back in. It's only supposed to execute when you click on "about_mc" . What am I missing, besides a brain?

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ActionScript 2.0 :: Attach Multiple Movies With OnMouseDown For Each?

Dec 1, 2005

I am having problems with attaching multiple instances of the same mc, and tring to get an onMouseDown event for each of them.

The problem is that if I mousedown on one of the attached mc's, then all the attached mc's will trigger the onMouseDown event instead of only the one I clicked on.

the trace returns "onMouseDown called on 1" ...."n" instead of a single trace statement.

code:

function createSlideIcons(num){
var targetMC:MovieClip = this.form1.slideNav.slider;
var spacer = 5;

[Code]....

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ActionScript 2.0 :: Stopping A _root.onMouseDown = Function()?

Oct 7, 2003

i have a:

Code:
_root.onMouseDown = function(){
someAction

[code].....

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ActionScript 2.0 :: Using OnMouseDown To Remove Objects In An Array?

Nov 27, 2002

How on earth do I use the onMouseDown event to remove objects generated by an array?

I'm still programming (if my bumbling can be called that ) the game I discussed in the 'Random Object Generation' thread and I'm using the basic framework of the array function that h88 gave me. Everything is working fabulously, but getting the things to disappear onMouseDown is a problem - it doesn't work.

Oh, and if I reference Target.prototype.onMouseDown and tell it it to this.unloadMovie, it unloads every single target on the screen instead of the one your mouse is actually over, making for a fairly... lame... game. I'm pretty sure it's because every single clip generated by the array is a Target prototype instance and so when the MouseDown occurrs, it unloads every Target movieClip. And I am using a hitTest in the Target.prototype.onMouseDown command, so that doesn't solve anything...

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ActionScript 2.0 :: AS 2 Deactivate OnMouseDown When Clicking On Scrollpane Component

May 25, 2011

I have a CS3 scrollpane component with a movieclip loaded into it that the user can scroll up and down and side to side. In the movieclip I have a PNG and a drawing function that essentially lets the user drag and draw a yellow highlight box on the PNG. So onMouseDown the drawing function starts, onMouseMove the box size is set based on where the user puts the cursor and onMouseUp the box is actually drawn.

My problem is that if the user clicks on the scroll pane dragger bars (for lack of a better term) it draws a box where they clicked and dragged the scroll bar. how I could disable the onMouseDown if the user is interacting with the scrollpane?

I have tried setting X&Y conditions, but if they only work if the user is at the bottom right corner of the image. I also tried making an invisible button that would change a variable on rollOver and rollOut but that messed up my scrollpane somehow.

here is my drawing code if that helps at all:

PHP Code:

//
var myClipNames:Array = ["mc0", "mc1", "mc2", "mc3", "mc4", "mc5", "mc6", "mc10", "mc11", "mc12", "mc13", "mc14", "mc15"];
var i = 0;

[Code].....

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Professional :: Make The OnMouseDown Function Also Work Within The MovieClips?

Jun 15, 2010

Is there a way to make the onMouseDown function also work within the MovieClips area in this code example?  It seems like the two functions are conflicting.
 
attachMovie("nutrition","nutrition",4,{_x:715, _y:370});
nutrition.gotoAndPlay();
nutrition.onPress = function():Void{

[Code].....

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ActionScript 2.0 :: Activating ClipEvent OnMouseDown Without Clicking The Mouse?

Jan 8, 2009

I've written a lot of code, and I have a ton of onMouseDown clipEvents, but now I want to user just to be able to mouse over instead of clicking. Is there any code that will automatically activate all onMouseDown functions in your program?

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ActionScript 2.0 :: OnPress, OnMouseDown, OnRelease - RollOut Animations Are Not Played?

May 28, 2007

Have you ever noticed that problems arise when you use movie clips as buttons, script their functions with AS and then, rather than simply clicking on one of them, you click and hold down. The main problem is that rollOut animations are not played.

For example lets say you have 2 buttons next to each other and you click one and hold down on your mouse, then move to the next button, you'll see that both buttons now display the rollOver state.

Is there any way around this? I test this on almost every flash site I visit and only a small few seem to be able to get around it. Usually I don't mind so much because users will rarely click and hold imo, but for the site I am building at the moment I really want to finally know how to get around it. I've noticed it does the same thing no matter what event handler I use.

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ActionScript 3.0 :: Inheritance / Interface - Override A Function That Return An Object Of Class A And Make It Return An Object Of Class B Which Extends A?

Aug 4, 2009

I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):

[Code].....

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ActionScript 2.0 :: Return A.attributes.first > B.attributes.first Will Return What Value?

Jun 8, 2006

i was mugging on this tutorial :

[Code]...

The return a.attributes.first > b.attributes.first will return what value?

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Return From Certain Frame

Jan 3, 2010

I have a button in frame 20. This button attached a script to go to frame 1. How do I add a script to this button or any other way so that I can know it was from frame 20 when I am in frame 1 ?  

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ActionScript 2.0 :: How To Return To First Mc

Sep 13, 2011

I just want when i press the button "VOLTAR" it returns to the first mc called "rest", to the fist page you seee when you open the fla.

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ActionScript 3.0 :: Return More Than One Value?

Oct 2, 2009

in a function

function randomness(){
var randX:Number = Math.random();
var randY:Number = Math.random();

[code].....

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Trace My Return Value?

Nov 25, 2009

I have define complete event handler and want to return value . But I lose "myString". I do not know how to return "myString" from loadXMLFile.[code]...

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Reference A Return Value Within This Package?

Nov 24, 2009

I am trying to understnd some of the things about packages, I have expand a book exercise and I am now trying to workout how to reference a return value within this package.I have put together this package

Code:
package classes
{
import flash.display.*;[code]....

What I am trying to do is use the 'return(spot1);' value where 'new smiley1(); is.My goal is to be able to create the library object name, (in this case smiley1 from a string variable and then display it on the stage with addChild.At this stage I am just trying to work out how to swap 'new smiley1' with the 'return' value.I will work on the addChild bit next.

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ActionScript 2.0 :: CS3 Return A Value From A Function?

Mar 29, 2010

Anyway, I have a function that goes through an XML file, looking for a specific value. If it finds it, it should return the node that contains that value. However, I'm having trouble with the whole return part of it.My code is:

Code:
thisExpando.onRelease = function() {
trace("is this me? " + this._name);

[code].....

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ActionScript 3.0 :: Class - Cannot Return A Value

Sep 26, 2010

I am trying to write my first real class (it works when I just use trace statements). The main part of the function returns a value and since the constructor can not return a value I was not sure how to handle it, so I did this...

[Code]...

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ActionScript 3.0 :: How To Return An XMLList

May 19, 2009

[Code]...

xmlList is alive and well in the xmlLoaded function. I need to access it in the loadMusic.fla.

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ActionScript 3.0 :: Return A Value(xml) From A Class?

Jun 10, 2009

How would I return a value from this class?

package com.ryancanulla.utils
{
import mx.collections.ArrayCollection;

[code]......

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Media Server :: Return Value From FMS?

Jul 10, 2009

Is there any piece of code for returning the value from fms(.asc)  to flash (AS2).

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