Return From Certain Frame
Jan 3, 2010I have a button in frame 20. This button attached a script to go to frame 1. How do I add a script to this button or any other way so that I can know it was from frame 20 when I am in frame 1 ?
View 9 RepliesI have a button in frame 20. This button attached a script to go to frame 1. How do I add a script to this button or any other way so that I can know it was from frame 20 when I am in frame 1 ?
View 9 RepliesI have a opening movieclip that starts playing for my background and then I have two buttons that come up on moues over event, that if clicked on start one of my two longer Movie Clips that I have as progressive download through a flvplayer on Key frame 2 & 3. I have all that working but I want it to go back to the start or keyframe 1 when the clip is done playing so I can use the same opening menu to click on the second movie clip can some one give me any tips on how to get to go back to the start when the movie is done.
View 2 RepliesI have created a racing game and over all i got 3 frames and about 10 main layers Anyway, i have tried so many scripts now and they're not working The game begins on frame 2 while the main menu is on frame 1. Not sure if it matters but i have the menu copied on all the frame 1's of all the layers...
View 2 RepliesI have created a racing game and over all i got 3 frames and about 10 main layers.. i have tried so many scripts now and they're not working .The game begins on frame 2 while the main menu is on frame 1.Not sure if it matters but i have the menu copied on all the frame 1's of all the layers...
View 4 RepliesI'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).
I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
The line executes just fine when the whole thing initializes, so I don't know why it's not working when it restarts. Is the code getting read before the stage is populating when I return the user to the main menu using gotoAndPlay(1) from the click listener? It doesn't make a difference if I use gotoAndStop(1). What's a good workaround?
Or is it because the button is in a layer lower than the actions? (I've always put my actions in the highest layer, and don't remember ever having this problem before). But why then would it still work at the very beginning but not with the restart?
I am rather new to actionscripting and am looking for a script or something that will automatically return to frame 1 after 5 minutes of inactivity and then reset the timer. It will be used on an interactive sign that the user can click through like a website but I want it to reset so when the next user uses it, they begin at the main page. I am using Actionscript 2, with CS3 on a Mac. I have tried different scripts that I have found on the net and can't get anything to work.
View 2 RepliesI have a short Flash movie I made in Flash CS4. I figured out how to make the movie stop at the end so it won't loop forever, and I have a Replay button that appears and restarts the movie. But my directives have changed and I now need to know how to make the movie -- when it ends -- automatically go to and stop on frame 22 of the movie and also have that Replay button then appear when it does stop on frame 22. (Frame 1 through 22 is a gradual fade-in to the first scene, that's why I don't want the replay button to appear on frame 1).
View 3 RepliesI have a short Flash movie I made in Flash CS4. I figured out how to make the movie stop at the end so it won't loop forever, and I have a Replay button that appears and restarts the movie. But my directives have changed and I now need to know how to make the movie -- when it ends -- automatically go to and stop on frame 22 of the movie and also have that Replay button then appear when it does stop on frame 22. (Frame 1 through 22 is a gradual fade-in to the first scene, that's why I don't want the replay button to appear on frame 1).
View 5 RepliesI have tried several suggestions on this forum to resolve my issue, but it is obvious to me I am missing something because I am a NOVICE Flash developer. I have everything working in my Flash file EXCEPT I want to use this code to play a .swf file. When the swf file is done playing OR the user clicks the return to Main Menu button¯, they return to frame 1.[code]The .swf file plays and when I click Return to the Main Menu button, only certain items display from frame 1. The .swf file is still loaded hiding the items that should display on frame 1. I have attached a screen shot of what happens when I click the "Return to Main Menu" button.
View 7 Replieshow I would go about writing code with ExternalInterface.addCallback() that would have my flash file return to frame 1 if clicked outside of the flash movie (if clicked anywhere in the html page)?
View 0 RepliesMy swf/exe has two buttons: Song and Story. It's a childrens book with two MP3s embedded.When you click on the buttons it goes to the respective "frame label" and plays the movie clips instantiated on the stage named "storybookSong" and "storybook".What I want to do, is when either the storybookSong or storybook movie clips finish I'd like the movie to return to the first parent frame of the movie, labeled "Home".Here's the code that I've tried.
Code:
stop();
function moleNav(event:MouseEvent):void{[code]....
This is located on the first frame of the swf/exe (outside the mcs themselves).
I have a stop play button but it freezes play as opposed to what I require which is returning cursor to frame 1 to then await the next button click when an animation would play again.I currently have code for the button as :-
on (release) {stopMovies(this);function stopMovies(mov:MovieClip) {for (movs in mov) {if (typeof (mov[movs]) == "movieclip") {mov[movs].stop();stopMovies(mov[movs]);}}}}
I'm working on a multiple-choice quiz. Each question is in its own frame, Q1, Q2, Q3, etc. In Q1 frame, when I click a radio button (A, B, C, or D) it displays a Continue button which when clicked takes me to frame Q2. In frame Q2 I have a Return button that brings me back to frame Q1. The problem I'm having is that when I click the Return button in frame Q2, it takes me back to frame Q1 and I can click on radio buttons A, B, C, or D, but they do not display the Continue button. In other words the radio buttons change state but they do not fire any of the actions. Here's my code.
//Q1 frame code (AS2)
rbtnAListener = new Object();rbtnAListener.click = function(evt){ mc_EmptyContinue.attachMovie("btnContinue", "btn_Continue", 1); mc_EmptyContinue.btn_Continue.onRelease = function():Void {
[Code].....
How do you return to a specified frame if the movie is idle for 2 minutes? I have a interactive flash movie that is playing on a touch screen. I want to return to a certain frame if no one has touched it in 2 minutes.
View 6 RepliesI have a Flash animation that loads a quick animation and then on a button click loads and external swf while at the same time moves the playhead on the timeline to frame 2 so that it has a blank stage to play on. The external swf then loads and plays. At the end of the external swf's animation I would like it to unload and then return to frame one of the containing movie. I am assuming that on the last frame of the external swf I should be putting some actionscript that will unload the movie and then talk to the initial containing flash telling it to return to frame 1.
The main swf button that loads the external swf is using a code snippet from the AS3 CS5 library and looks like this...
[Code]....
It is also using gotoAndStop(2); for the same button.
So to unload the external swf and return would I use something like... this.unload(gotoAndStop(1));
In the first frame of that movieclip, I'm importing an external swf with Loader class,(Using actionscript2 but my main flash page using Actionscript3),It is loading well but when i pass to second frame and return to the first frame again, the Loader doesn't work. (i'm using addChild(); to show external swf)
View 9 RepliesI have some simple buttons that work fine until I leave the frame the buttons are on a go to another frame. When I return the buttons are dead. This is how aI set up listeners and handlers:
Event listeners for tour screen buttons
detailsMovieClip_mc.tour0.addEventListener(MouseEvent.CLICK, tour0_click);
detailsMovieClip_mc.tour0.addEventListener(MouseEvent.ROLL_OVER, tour0_over);
detailsMovieClip_mc.tour0.addEventListener(MouseEvent.ROLL_OUT, tour0_out);
function tour0_click(Event:MouseEvent):void {
[Code] .....
my problem is I want to return my flashplayer into first frame after playing the external video.
The following script is used for my flash player,
[Code]...
im creating a character sheet and all i have to do is get the character to do a few things, im using Stan from american dad, so he draws his gun, salutes, and does this guns speech, only problem is. i can get him to salute by using the code
on(release){
gotoAndPlay("2");
}
this links fine, the salute is in a movieclip on frame 2 of the timeline, and the button is set to link to this.problem starts after the movieclip finishes playing, how to return to frame 1 on the main timeline, ive tried gotoAndStop("1") amongst other things (gotoAndStop ("Scene 1", 1)ive also tried frameLables too but that didnt work, though im not sure if i was doing that right to start with.Then im having a problem with my other buttons, even when set to on(release){gotoAndPlay("3");} they still go to frame 2 (with salute on)
the only "Home" button that works is on the "Theory" page, which is where the actionscript happens to be located(frame 76).. In other words, if I click on the "Theory" button, I'm able to return to my home page. However if I click on any other button, it plays straight through the remaining frames and loops back to the beginning.
Frame 75(nav buttons)-
Code:
stop();
import flash.events.*;
import flash.display.*;
[code]....
I'm incorporating Flash for the first in my site [URL] it should a simple navigation but it has had me stuck for a while. I would like users to click any button on the stage (listed or thumbnails) and open a MC, then close the MC, using a close button , then return to Scene One, which is frame labeled "home".
I am able to successfully open and close the Movieclip but I am not directed back Scene One. When the MC closes, the thumbnail buttons are inactive.
Here is some sample code from The last frame of the MC actions.
stop();
closeVogue_btn.addEventListener(MouseEvent.CLICK, onClickVogue);
function onClickVogue(event:MouseEvent):void
{ gotoAndStop("home");
}
Basically, I have a flash app with various frames, each frame contains a "help" button, which when clicked takes the user to one seperate frame with various informative instructions on it. The help button is like a universal tool incase the users need help.
Now, no matter what frame the user is on, if they click the help button, sure enough, it takes them to the "help" frame. The big problem I have, is that I cannot fathom a way to make the users RETURN to the exact frame they came from.
For instance, the user is viewing a frame in the app called "Question 2", they get stuck, they click on the "help" button, it takes them to the "help" page. After veiwing the instructions, they need to return to the question 2 frame, possibly by clicking a "back" button of some description. Likewise if they were on a frame called "Question 3" - they need to return to this frame if they click the help button.
In a nutshell, I need to create a button that takes the user back to the previous frame from the "help" frame, like a dynamic link back or something.
I need code that makes a button gotoAndPlay (211) which is a movie in an FLVPlayer that I "imported" as an external file that will play as a progressive file, and then, when that movie clip has finished playing, I need code to make it go back to frame 210, which has the menu with all the buttons on it that will launch other documents and movies on 212 and 213. The big problem is getting Flash to know to go back to my menu page when the video stops playing...All in ActionScript 3. If I can get working code by 8am tomorrow - Thurs 9/10/09, I will pay for the first posted that works. Say, $150. call the button button1 and the video video1.
View 9 RepliesI've been working on a mini-mouse maze in as2, placed in a movie clip called "mouse1". On frame one is the start button, and on two is the maze and finish button. So what I'm asking: is there a way to make the movieclip return to frame one when the player right clicks? I know this code, that makes it trace something but I cant use it to navigate.[code]
View 1 RepliesMy script have a list of .swf files and needs to play them one by one. My problem is that i can't detect when the movieclip (containing the swf) completes playing.
I understood that i need to copmare between _currentframe and _totalframes of the moviecip but i keep getting 1 as the _currentframe (my main timeline contains only 1 frame).
Code:
var mcLoader:MovieClipLoader = new MovieClipLoader();
var loadListener:Object = new Object();
var container:MovieClip =
[Code]....
I have an instance of a movie clip on the stage that jumps to different labels (within the movieclip) when the large buttons at the top of the scene are in rollover state. The problem is that it stays there when the mouse leaves the button.
How do I make that symbol go back to frame one (not there) within the movie clip so that it disappears when there is no activity on the buttons?
Is there a button parameter like MOUSE_OFF (I know that's not one)?
I would like play head of a movie clip to return to a certain frame of that clip so a MC inside it would loop. I now have: stop(); as the action.
View 2 RepliesI'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
i was mugging on this tutorial :
[Code]...
The return a.attributes.first > b.attributes.first will return what value?
I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
Upon clicking the navigation button it plays the above scenes.
However it doesn't change scenes to scene "Home2".