Professional :: Return To Frame Specified If Movie Is Idle For 2 Minutes?

Nov 2, 2010

How do you return to a specified frame if the movie is idle for 2 minutes? I have a interactive flash movie that is playing on a touch screen. I want to return to a certain frame if no one has touched it in 2 minutes.

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Professional :: Increasing Idle CPU Usage With Repeated Playing Of Very Animated Movie Clip?

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I'm developing a touch-screen Flash  application for a shoe store, and it runs fine initially, but slows down  toward the end of the day. I've been diligent with removing event  listeners and so on. I've now narrowed the problem to be very specific -  it's one section of the application causing the problem, and one part  of that section:
 
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ClickToPlay.app (& .exe): Plays the problem  clip once when you click the 'play' button, so you can click several  times, let it return to idle, and verify that the idle CPU usage is in  fact increasing.

[Code]...

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I have a short Flash movie I made in Flash CS4. I figured out how to make the movie stop at the end so it won't loop forever, and I have a Replay button that appears and restarts the movie. But my directives have changed and I now need to know how to make the movie -- when it ends -- automatically go to and stop on frame 22 of the movie and also have that Replay button then appear when it does stop on frame 22. (Frame 1 through 22 is a gradual fade-in to the first scene, that's why I don't want the replay button to appear on frame 1).

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I have a short Flash movie I made in Flash CS4. I figured out how to make the movie stop at the end so it won't loop forever, and I have a Replay button that appears and restarts the movie. But my directives have changed and I now need to know how to make the movie -- when it ends -- automatically go to and stop on frame 22 of the movie and also have that Replay button then appear when it does stop on frame 22. (Frame 1 through 22 is a gradual fade-in to the first scene, that's why I don't want the replay button to appear on frame 1).

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My swf/exe has two buttons: Song and Story. It's a childrens book with two MP3s embedded.When you click on the buttons it goes to the respective "frame label" and plays the movie clips instantiated on the stage named "storybookSong" and "storybook".What I want to do, is when either the storybookSong or storybook movie clips finish I'd like the movie to return to the first parent frame of the movie, labeled "Home".Here's the code that I've tried.

Code:
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I have a Flash animation that loads a quick animation and then on a button click loads and external swf while at the same time moves the playhead on the timeline to frame 2 so that it has a blank stage to play on. The external swf then loads and plays. At the end of the external swf's animation I would like it to unload and then return to frame one of the containing movie. I am assuming that on the last frame of the external swf I should be putting some actionscript that will unload the movie and then talk to the initial containing flash telling it to return to frame 1.
 
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[Code]....

It is also using gotoAndStop(2); for the same button.
 
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In the first frame of that movieclip, I'm importing an external swf with Loader class,(Using actionscript2 but my main flash page using Actionscript3),It is loading well but when i pass to second frame and return to the first frame again, the Loader doesn't work. (i'm using addChild(); to show external swf)

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I have a site that is using 80 - 95 % CPU power, while sitting idle.

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I have looked all over, but I cannot find an example of this. I have a kiosk movie, and I want it to return to Frame 1 if no one uses it for a couple minutes. How to do this?

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I've developed a touch screen flash application for a sneakers (shoe) shop. It has a 'find a shoe' section, which isn't causing problems, and an 'about' section, which is.The about section is a heavily animated history of sneaker culture. It's animated via the timeline, not via AS3. The problem is that with prolonged use of the about section, idle CPU usage grows, and memory usage grows, eventually making the app unusably slow.

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[Code]...

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I'm having an incredibly annoying problem with Flash CS5 on my Mac that is making the software absolutely unusable.
 
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Is there a setting for the length of time a video plays. Video streams are stopping after playing for about 4 minutes.

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I have created a racing game and over all i got 3 frames and about 10 main layers Anyway, i have tried so many scripts now and they're not working The game begins on frame 2 while the main menu is on frame 1. Not sure if it matters but i have the menu copied on all the frame 1's of all the layers...

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Return From Certain Frame

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I have a button in frame 20. This button attached a script to go to frame 1. How do I add a script to this button or any other way so that I can know it was from frame 20 when I am in frame 1 ?  

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If I have SWF's that I am using for UI elements in a game, and in these SWF's there are layers with Movie Clips and these clips have only one frame in them - do I need to explicitly put a stop() in there for optimal performance?
 
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I am new to Flash and want to create a movie that has the classic "Click to Play" over a thumbanil of frame from the movie.

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I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).

I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

The line executes just fine when the whole thing initializes, so I don't know why it's not working when it restarts. Is the code getting read before the stage is populating when I return the user to the main menu using gotoAndPlay(1) from the click listener? It doesn't make a difference if I use gotoAndStop(1). What's a good workaround?

Or is it because the button is in a layer lower than the actions? (I've always put my actions in the highest layer, and don't remember ever having this problem before). But why then would it still work at the very beginning but not with the restart?

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A while ago, I created a replacement shell to run as a front end for a cybercafe. It was nothing fancy; just a flash movie that had button links to IE and a few trusted applications.

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have 1 button inbeded in a movie clip named mcintroclp that is on frame 1 of my main timeline, Frame 2 is labeled port_btn on the main timeline. In the timeline of the movie clip mcintroclp I've put the code:

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[code]......

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