ActionScript 2.0 :: FMX LoadMovie And OnMouseDown Event - Gets Executed
Jul 18, 2005
I've got a very simple movie clip that is supposed to load an external .swf into an empty clip that gets created when you click on one of the clip instances on the stage.
[Code]....
The empty movie clip gets created (I assume), and the .swf gets loaded in, but when you click anywhere on the stage, this code gets executed, basically loading the .swf back in. It's only supposed to execute when you click on "about_mc" . What am I missing, besides a brain?
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Sep 5, 2009
I am playing a movie clip onMouseDown event. There are total 10 movieclips in array. I want to disable onMouseDown event while movie is playing.PHP Code:
onMouseDown = roll2;
function roll2(){
shimArray = new Array("ani1", "ani2", "ani3","ani4","ani6", "ani7", "ani8","ani9","an
[code]......
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Jun 23, 2009
When, in ActionScript, an event is dispatched:
foo.addEventListener("some event", someHandler);
foo.dispatchEvent(new Event("some event"));
At what point are the event handlers executed?
I ask because I caught this at the end of an Adobe developer guide:
Notice that some properties are assigned to the [AsyncToken] after the call to the remote service is made. In a multi-threaded language, there would be a race condition where the result comes back before the token is assigned. This situation is not a problem in ActionScript because the remote call cannot be initiated until the currently executing code finishes.
But I could not find any information on what they meant by "currently executing code".
See also: [URL]
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May 14, 2009
No matter where the EnterFrame event is registered, the frame would not be rendered after the EnterFrame event handler done in each frame.For example, I have two unrelated MovieClips:
Code:
oneMC.addEventListener(Event.ENTER_FRAME, tick);
function tick(event:Event):void {
if (otherMC.currentFrame == 20) {
otherMC.gotoAndPlay(5);
}
}
The frame #20 of "otherMC" will never be rendered on the stage, right?
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Dec 16, 2009
I know the flash engine is single threaded so when it receives an event, does it essentially break off, execute any registered event listeners (in no guaranteed order) then return to the current scope?[code]can I guarantee that the current function will complete before any of the event listeners execute? ie trace("Done"); will ALWAYS execute first.
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Mar 9, 2011
I have no experience with Object Oriented Programming, so I wonder about the following:
1) Will the code past the .LOAD line (in red) be executed only after the image completes loading?
2) Can I nest several listeners as seeing in my code below?
[Code]...
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Mar 11, 2011
i use the following code to embed a video:
$('#trailer-dialog').mediaelementplayer({
enablePluginDebug: false,
// remove or reorder to change plugin priority
plugins: ['flash','silverlight'],
// specify to force MediaElement to use a particular video or audio type
[Code]...
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Nov 30, 2004
Is there a way to return what's hit when the user clicks? Like if what's hit is a movieClip or a button and so om...
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Feb 8, 2009
I'm trying to make a notepad - when you hold the mouse down you can draw like a pen and when you release the mouse it stops drawing. At the moment I can just get it to update after every click.
Writing.as:
ActionScript Code:
//This class is to 'write' wherever the person drags the mouse
class Writing {[code]...............
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Sep 22, 2009
the code:
---
function react(menu_item, textFile){
if(menu_item.hitTest(_root._xmouse, _root._ymouse, true)){
onMouseDown = function(){
[code]....
Goal: deactivate the "onMouseDown" listener after the mouse button is released.
Limitation: "OnPress" is not an option because it interferes with other code.
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Jan 25, 2007
I'm creating an animated menu that I'd like to 'stow away' when the user clicks anywhere but the Menu button.I know this involves adding a mouse listener for an onMouseDown event, but I'm not sure what or how to define this...Is it possible to define an entire area (my site) minus a specific area (the menu button) for an onMouseDown event?
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Mar 19, 2007
The issue is that I am making something that has many buttons, and rather making a variable that has it turn true onMouseOver (when I go over an interface object, the variable wont let the click register), making clicking not register, and then register onMouseOut (when I leave the interface object, clicking is registerable) for every single button, I rather have it auto recognize if I am actually hitting the root object like shown in my attachment.
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Aug 23, 2009
i need some help with my startDrag function, i have something like this right now:
ActionScript Code:
target_mc.my_thumbEvnt.onMouseDown = function() {
if (this.target.hitTest(_root._xmouse, _root._ymouse, true)) {
my_mc.startDrag(false, 0, 0, -my_mc._width+Stage.width, 0);
}
[Code]...
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Sep 1, 2009
I've got this really weird problem. I have the following code:
[Code]....
The thing is, after I setup the onMouseDown, Anywhere I click on the screen run that function, not only the listMask movieclip! The movieclip is just a plain rectangle that was drawn by code, nothing special, no hidden graphics. Even if I don't draw anything in the movieclip, the whole screen is still clickable (as well as areas outside the screen, if we maximize the player window). This movieclip was created with .createEmptyMovieClip
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Jan 27, 2003
I'm having problems with calling a function triggered by onMouseDown.
Code:
_root.myMC.onMouseDown = function() {
_root.x = _root._xmouse;
_root.y = _root._ymouse;
startDrawing(270,75,x,y);
}
The idea is that the function 'startDrawing' only has to execute when I click on the mc 'myMC' which contains a (filled) square, a sort of a drawingboard. However, it also executes when I click anywhere else in my movie.
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Dec 1, 2005
I am having problems with attaching multiple instances of the same mc, and tring to get an onMouseDown event for each of them.
The problem is that if I mousedown on one of the attached mc's, then all the attached mc's will trigger the onMouseDown event instead of only the one I clicked on.
the trace returns "onMouseDown called on 1" ...."n" instead of a single trace statement.
code:
function createSlideIcons(num){
var targetMC:MovieClip = this.form1.slideNav.slider;
var spacer = 5;
[Code]....
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Oct 7, 2003
i have a:
Code:
_root.onMouseDown = function(){
someAction
[code].....
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Nov 30, 2004
Is there a way to return what's hit when the user clicks? Like if what's hit is a movieClip or a button and so om...
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Nov 27, 2002
How on earth do I use the onMouseDown event to remove objects generated by an array?
I'm still programming (if my bumbling can be called that ) the game I discussed in the 'Random Object Generation' thread and I'm using the basic framework of the array function that h88 gave me. Everything is working fabulously, but getting the things to disappear onMouseDown is a problem - it doesn't work.
Oh, and if I reference Target.prototype.onMouseDown and tell it it to this.unloadMovie, it unloads every single target on the screen instead of the one your mouse is actually over, making for a fairly... lame... game. I'm pretty sure it's because every single clip generated by the array is a Target prototype instance and so when the MouseDown occurrs, it unloads every Target movieClip. And I am using a hitTest in the Target.prototype.onMouseDown command, so that doesn't solve anything...
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May 25, 2011
I have a CS3 scrollpane component with a movieclip loaded into it that the user can scroll up and down and side to side. In the movieclip I have a PNG and a drawing function that essentially lets the user drag and draw a yellow highlight box on the PNG. So onMouseDown the drawing function starts, onMouseMove the box size is set based on where the user puts the cursor and onMouseUp the box is actually drawn.
My problem is that if the user clicks on the scroll pane dragger bars (for lack of a better term) it draws a box where they clicked and dragged the scroll bar. how I could disable the onMouseDown if the user is interacting with the scrollpane?
I have tried setting X&Y conditions, but if they only work if the user is at the bottom right corner of the image. I also tried making an invisible button that would change a variable on rollOver and rollOut but that messed up my scrollpane somehow.
here is my drawing code if that helps at all:
PHP Code:
//
var myClipNames:Array = ["mc0", "mc1", "mc2", "mc3", "mc4", "mc5", "mc6", "mc10", "mc11", "mc12", "mc13", "mc14", "mc15"];
var i = 0;
[Code].....
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Jun 15, 2010
Is there a way to make the onMouseDown function also work within the MovieClips area in this code example? It seems like the two functions are conflicting.
attachMovie("nutrition","nutrition",4,{_x:715, _y:370});
nutrition.gotoAndPlay();
nutrition.onPress = function():Void{
[Code].....
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Jan 8, 2009
I've written a lot of code, and I have a ton of onMouseDown clipEvents, but now I want to user just to be able to mouse over instead of clicking. Is there any code that will automatically activate all onMouseDown functions in your program?
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May 28, 2007
Have you ever noticed that problems arise when you use movie clips as buttons, script their functions with AS and then, rather than simply clicking on one of them, you click and hold down. The main problem is that rollOut animations are not played.
For example lets say you have 2 buttons next to each other and you click one and hold down on your mouse, then move to the next button, you'll see that both buttons now display the rollOver state.
Is there any way around this? I test this on almost every flash site I visit and only a small few seem to be able to get around it. Usually I don't mind so much because users will rarely click and hold imo, but for the site I am building at the moment I really want to finally know how to get around it. I've noticed it does the same thing no matter what event handler I use.
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Sep 17, 2009
I have students whose flash file works until it is saved. For instance, they create a untitled.fla file, press ctrl + enter and the swf file plays perfectly. At the end of class they save it, the next day they open it, and none of the AS is executed. The swf file plays as if no AS was ever written.
To make things even more puzzling, the file will play from different drives. For instance, if the .fla file is saved to a thumb drive, everything works. If the file is placed on the desktop everything works. If the same file is placed in a different students directory, everything works. I've contacted Adobe support, they directed me to read their (worthless) forums. I have recontacted their support trying to find some real assistance.
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Jul 22, 2009
Was testing out my movie and using the simulate download option. Bored while waiting I started to resize the movie. Then I got an error about over 256 levels of recursion. Intrigued I tried to simulate the error again. I realized that it would only happen when I resized the movie a bunch while it was doing simulate download. Sometimes I would also get an error "A with action canceled because object didn't exist".
Digging through the code I couldn't figure it out. On the first frame of my movie all I had was a setInterval that changes the loadbar display to show how much is loading. It also tells it to stop(). Once loaded it tells it to gotoAndPlay(5). Frame 5 is where all of my other code is at. This error was happening at Frame 1? Then I remembered I had used "with" in some code to realign stuff on resize. Like:
[Code]....
As soon as I commented out the stagelistener stuff the error stopped. The stage code is on frame 5. It should not start running until the movie has loaded as frame 1 stops the movie until it is loaded. It is running BEFORE the movie is loaded though because I get the "with action" error and the 256 levels of recursion error. If I put a trace in the listener function it doesn't trace back until it is at frame 5, but for some reason part of it still runs. Anyway, sorry for the long explain...just a strange, strange error. Now I don't know what to do about it. I want the stage listener, but I definitely don't want an endless loop or other errors occurring.
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Jun 20, 2011
I wonder if there is any way to view the Actionscript that is exectued when executing a fla file. Or maybe a tool that would allow me to generate Actionscript through a graphical interface.For example, I create a Flash File and draw a circle.
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Sep 24, 2010
Is there an easy copyprotection, so that I can define in code the URL where flash/flex app can be executed
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Feb 21, 2012
My flash actions layer contains the whole source code. My question is: why does the actions layer get executed with a fresh start (new variables) more then once?
the following code snippet demonstrates what i mean:
var notyetexecuted:Boolean=true;
function addNetStream(counter) {
if (notyetexecuted = true) {
[Code]....
why this is the case and how Flash executes layer?
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Nov 11, 2010
I am developing a small game in flash and decided to use AS3 for it! Now the problem that has happened to me is that the condition within an if statement is executed!!!
Here is my code:
ActionScript Code:
if (y > 850 && splodeCount == 0)
{
play('Sploding');
splodeCount++;
}
Now instead of trying if the conditions (y > 850 && splodeCount == 0) are true it simply follows them as if they were orders. For example it places the object at y 850 and makes the splodeCount 0!
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Jan 13, 2012
I use flash MX 2004, and I've been facing a problem. I made this flash program to load a jpeg, and to resize and display it.. But the problem is, it works, but not in a stream I mean My program work in 4 phases::
1. Load the jpeg
2. Check and compare the image's height and width with the given parameters
3. resize the image... 3.1.. First height... 3.2.. Then width
4. Display the resized image
The problem I am having is, it does phase 1, then does nothing... I experimented with it a bit, and then i found... Let it do the phase 1, then goto another frame, then back to previous frame... It does step 2.. Do same thing again for other phases... Its sort of like I am refreshing my frame again and again to make my code work in bits and pieces.
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