ActionScript 2.0 :: OnMouseDown And Up - Stop Working?
Feb 8, 2009
I'm trying to make a notepad - when you hold the mouse down you can draw like a pen and when you release the mouse it stops drawing. At the moment I can just get it to update after every click.
Writing.as:
ActionScript Code:
//This class is to 'write' wherever the person drags the mouse
class Writing {[code]...............
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Jul 1, 2009
I'm making a website using flash,And on my movie it says Welcome to Blah Blah Blah,And then a button appears, To make sure my button works,The writing turns to bold and goes bigger,When the button appears it works and goes bigger, Until it reaches the point in the timeline where it has stop();It stops my movie from looping or restarting which is what i want, But it stops my buttons from working aswell, How to keep my button working but movie stops,If you want me to explain more just ask
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Nov 30, 2004
Is there a way to return what's hit when the user clicks? Like if what's hit is a movieClip or a button and so om...
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Sep 5, 2009
I am playing a movie clip onMouseDown event. There are total 10 movieclips in array. I want to disable onMouseDown event while movie is playing.PHP Code:
onMouseDown = roll2;
function roll2(){
shimArray = new Array("ani1", "ani2", "ani3","ani4","ani6", "ani7", "ani8","ani9","an
[code]......
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Sep 22, 2009
the code:
---
function react(menu_item, textFile){
if(menu_item.hitTest(_root._xmouse, _root._ymouse, true)){
onMouseDown = function(){
[code]....
Goal: deactivate the "onMouseDown" listener after the mouse button is released.
Limitation: "OnPress" is not an option because it interferes with other code.
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Jan 25, 2007
I'm creating an animated menu that I'd like to 'stow away' when the user clicks anywhere but the Menu button.I know this involves adding a mouse listener for an onMouseDown event, but I'm not sure what or how to define this...Is it possible to define an entire area (my site) minus a specific area (the menu button) for an onMouseDown event?
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Mar 19, 2007
The issue is that I am making something that has many buttons, and rather making a variable that has it turn true onMouseOver (when I go over an interface object, the variable wont let the click register), making clicking not register, and then register onMouseOut (when I leave the interface object, clicking is registerable) for every single button, I rather have it auto recognize if I am actually hitting the root object like shown in my attachment.
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Aug 23, 2009
i need some help with my startDrag function, i have something like this right now:
ActionScript Code:
target_mc.my_thumbEvnt.onMouseDown = function() {
if (this.target.hitTest(_root._xmouse, _root._ymouse, true)) {
my_mc.startDrag(false, 0, 0, -my_mc._width+Stage.width, 0);
}
[Code]...
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Sep 1, 2009
I've got this really weird problem. I have the following code:
[Code]....
The thing is, after I setup the onMouseDown, Anywhere I click on the screen run that function, not only the listMask movieclip! The movieclip is just a plain rectangle that was drawn by code, nothing special, no hidden graphics. Even if I don't draw anything in the movieclip, the whole screen is still clickable (as well as areas outside the screen, if we maximize the player window). This movieclip was created with .createEmptyMovieClip
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Jan 27, 2003
I'm having problems with calling a function triggered by onMouseDown.
Code:
_root.myMC.onMouseDown = function() {
_root.x = _root._xmouse;
_root.y = _root._ymouse;
startDrawing(270,75,x,y);
}
The idea is that the function 'startDrawing' only has to execute when I click on the mc 'myMC' which contains a (filled) square, a sort of a drawingboard. However, it also executes when I click anywhere else in my movie.
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Jul 18, 2005
I've got a very simple movie clip that is supposed to load an external .swf into an empty clip that gets created when you click on one of the clip instances on the stage.
[Code]....
The empty movie clip gets created (I assume), and the .swf gets loaded in, but when you click anywhere on the stage, this code gets executed, basically loading the .swf back in. It's only supposed to execute when you click on "about_mc" . What am I missing, besides a brain?
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Dec 1, 2005
I am having problems with attaching multiple instances of the same mc, and tring to get an onMouseDown event for each of them.
The problem is that if I mousedown on one of the attached mc's, then all the attached mc's will trigger the onMouseDown event instead of only the one I clicked on.
the trace returns "onMouseDown called on 1" ...."n" instead of a single trace statement.
code:
function createSlideIcons(num){
var targetMC:MovieClip = this.form1.slideNav.slider;
var spacer = 5;
[Code]....
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Oct 7, 2003
i have a:
Code:
_root.onMouseDown = function(){
someAction
[code].....
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Nov 30, 2004
Is there a way to return what's hit when the user clicks? Like if what's hit is a movieClip or a button and so om...
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Nov 27, 2002
How on earth do I use the onMouseDown event to remove objects generated by an array?
I'm still programming (if my bumbling can be called that ) the game I discussed in the 'Random Object Generation' thread and I'm using the basic framework of the array function that h88 gave me. Everything is working fabulously, but getting the things to disappear onMouseDown is a problem - it doesn't work.
Oh, and if I reference Target.prototype.onMouseDown and tell it it to this.unloadMovie, it unloads every single target on the screen instead of the one your mouse is actually over, making for a fairly... lame... game. I'm pretty sure it's because every single clip generated by the array is a Target prototype instance and so when the MouseDown occurrs, it unloads every Target movieClip. And I am using a hitTest in the Target.prototype.onMouseDown command, so that doesn't solve anything...
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May 25, 2011
I have a CS3 scrollpane component with a movieclip loaded into it that the user can scroll up and down and side to side. In the movieclip I have a PNG and a drawing function that essentially lets the user drag and draw a yellow highlight box on the PNG. So onMouseDown the drawing function starts, onMouseMove the box size is set based on where the user puts the cursor and onMouseUp the box is actually drawn.
My problem is that if the user clicks on the scroll pane dragger bars (for lack of a better term) it draws a box where they clicked and dragged the scroll bar. how I could disable the onMouseDown if the user is interacting with the scrollpane?
I have tried setting X&Y conditions, but if they only work if the user is at the bottom right corner of the image. I also tried making an invisible button that would change a variable on rollOver and rollOut but that messed up my scrollpane somehow.
here is my drawing code if that helps at all:
PHP Code:
//
var myClipNames:Array = ["mc0", "mc1", "mc2", "mc3", "mc4", "mc5", "mc6", "mc10", "mc11", "mc12", "mc13", "mc14", "mc15"];
var i = 0;
[Code].....
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Jun 15, 2010
Is there a way to make the onMouseDown function also work within the MovieClips area in this code example? It seems like the two functions are conflicting.
attachMovie("nutrition","nutrition",4,{_x:715, _y:370});
nutrition.gotoAndPlay();
nutrition.onPress = function():Void{
[Code].....
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Jan 8, 2009
I've written a lot of code, and I have a ton of onMouseDown clipEvents, but now I want to user just to be able to mouse over instead of clicking. Is there any code that will automatically activate all onMouseDown functions in your program?
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May 28, 2007
Have you ever noticed that problems arise when you use movie clips as buttons, script their functions with AS and then, rather than simply clicking on one of them, you click and hold down. The main problem is that rollOut animations are not played.
For example lets say you have 2 buttons next to each other and you click one and hold down on your mouse, then move to the next button, you'll see that both buttons now display the rollOver state.
Is there any way around this? I test this on almost every flash site I visit and only a small few seem to be able to get around it. Usually I don't mind so much because users will rarely click and hold imo, but for the site I am building at the moment I really want to finally know how to get around it. I've noticed it does the same thing no matter what event handler I use.
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Jun 5, 2009
I need someone to look at my clip for me and tell me why it's not working. I have the stop(); in frame one and the last frame, I just don't understand.I can't attach the file here because i only have winrar and winzip 12 (which creates a .zipx - which won't upload...i tried)
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Jun 15, 2010
So, I'm working on a presentation/site that houses multiple sections being loaded in as individual swfs. I have each section shoot to a preloader frame first that is set (with PreloadAssetManager) to preload multiple FLVs and the SWF itself.If I select a new section while the current one is loading, it does the correct process of switching sections and shooting back to the preloader, but then the preloader itself just stops working completely. If I try to access any section, it just sits at a blank preloader. of thing.
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May 11, 2006
I created a movie with several nested movie clips. within these movies are stop actions to prevent the clips from playing at the wrong time. I created the gotoAndPlay/stop functions to play these clips at certain points of the animation. Now at first these actions worked smoothly and exactly as i wanted, however after several test movies, some of the gotoandplay/stop functions stoped working. Has ne 1 ever ecounterd this problem is there a way repair these actions without recreating the whole movie? i tried rewritting the scripts and still does not work.
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Aug 19, 2009
I have some code here that works except for when the item in bold is included:[code]If you take the bold part out, it works fine and stops dragging on release.
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Apr 17, 2009
I'm making a very simple menu in Flash CS4 using AS3. I have a stop() action on the first frame of my scene, but it keeps getting ignored and looping the whole thing. The only other code is that telling the buttons to gotoAndStop on certain frames.[URL]...
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Oct 29, 2009
I have 2 main movie clips, one for the menu bar and one for the content, there is then a movie clip within each one of those, one to hold the set of buttons, and one to hold the content movie clips. The menu bar has a control to flip between 2 sets of buttons. the viva content button works fine to begin with, but after the menu bar control is clicked, the content buttons stops working. Code is as Follows: All of the code (bar a few stop() flags on cirtain frames) is located on frame 1 of the root, which is the only frame on the root.
barControl.barContent.barUp.addEventListener(Mouse Event.CLICK, menuSwitchHandle); barControl.barContent.barDown.addEventListener(Mou seEvent.CLICK, menuSwitchHandle); barControl.barContent.barMenu.vivaBtn.addEventList ener(MouseEvent.CLICK, vivaHandle);
[code]........
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Aug 6, 2010
I know how to use flash but i'm not highly advanced.I have started creating a website for a friend and when I have placed the stop action where I would like it to be on both scenes it still plays in a loop once i test the movie (ctrl+enter).
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Oct 20, 2010
Within my onLoadInit() function, I am trying to stop the loaded clip from playing till a certain time. But when I do:
_mc.stop(); the clip just keeps playing. But _mc._alpha = 0, works as I cannot see the slip anymore.
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Jan 18, 2011
I'm working on a school project in flash cs5.We've been stuck with this for a few days now, scanning all pages in google to find. At the moment we have two scenes. The first scene sets up a menu, these buttons are for navigating to the other scenes. The second scene, pulls a movie into the screen.We've tried putting a stop(); at the end of the first scene, but it doesn't stop. It stops the movie in scene 2.We've tried stopping in scene 2 and tried with frame labels, but we're not sure if we did this in the correct way.
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Jul 6, 2009
The stop() is not working properly as if it were being ignored. I have even recreated a dummy flash document the stop() did work, however, it is still not working on the original design.
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Jan 9, 2010
I've created a class and then in my library I linkaged my movieclip to the class..Inside the movieclip there are some actions in the frame like gotoAndStop . but it seems they are all ignored.
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