ActionScript 3.0 :: Stop() Is Not Working Properly

Jul 6, 2009

The stop() is not working properly as if it were being ignored. I have even recreated a dummy flash document the stop() did work, however, it is still not working on the original design.

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I made a few functions that should fade between tracks very simply. I start with track1, then call my initial function to fade to track2 -- works just fine. Then later when I want to call it to fade back to track1 it will fade track1 in but keep track2 playing (when the first time it properly fades the already playing track out) --Here is the code (all variables are defined earlier):

ActionScript Code:
/* trans is my SoundTransform
channel is my SoundChannel
newSong is a holding var*/

[code]....

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ActionScript 2.0 :: While() Not Working Properly

Apr 2, 2004

i tried following the duplicate mc tutorial, however the part on putting the code in a frame to get it to duplicate on load doesn't seem to work for me

here's my code in the frame:

stop();
amount = 5;
while(amount>0) {

[Code]....

apparently the clip only gets duplicated once where's the problem?

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ActionScript 1/2 :: Timeout / Stop(); Not Functioning Properly On Timeline?

Feb 3, 2012

I have some sections that look for a (delayedAction) button press of >1 second or else it goes to a warning keyframe on the timeline. Once at the warning frame it stays for a couple seconds (slideIntervalNum) and then continues playing to the next frame which contains a variable telling it return to the initial frame it was at.IF the user taps the button for <1 while at the warning frame they back up another section in the timeline. This is all what i planned for but.

button for less than 1 sec and quickly moves back towards the beginning of the animation / timeline at some point something happens that makes it so that it does not want to obey the stop(); command at all!  It will keep playing forwards frame by frame when no action is taken. And even if a button press of >1 sec is executed to stop and go to the next frame it still wont obey the stop(); command!!!some of my code that i am using:

//AT STARTUP:
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[code].....

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ActionScript 3.0 :: URL Loader Not Working Properly

Jun 25, 2009

I'm trying to do in this case is populate a List UIComponent that I created with information that I get back from the PHP file. For some reason the loader.addEventListener(Event.COMPLETE, userOnLoad) isn't working and my program never gets any farther than that.

Here is my code:
import fl.controls.*;
import flash.display.Sprite;
import fl.managers.StyleManager;
DECLARATIONS
var backgroundArea:Sprite = new Sprite();
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[Code] .....

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ActionScript 1/2 :: IsNaN Not Working Properly?

Nov 26, 2010

I've noticed that by using isNaN(number), it doesn't always return true when needed. In fact, by using:
 
var bool:Boolean = isNaN(parseFloat(numberStr));trace(bool);
 
It will return true with:

-sdfda
$%&$
asdf
 
BUT, false (when it should be true) with:
 
230asdfs
230sdfasd.50
 
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ActionScript 3.0 :: CS5 Preloader Not Working Properly

May 6, 2011

I've implemented an internal preloader in my project but it's not working properly. I use Simulate Download but the preloader only shows after something like 80% is completed, which sort of destroys the purpose of the whole thing.

import flash.events.ProgressEvent;
stop();
function preloader(progressEvt:ProgressEvent):void{
var totalBytes:Number = progressEvt.bytesTotal;
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[Code] .....

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ActionScript 3.0 :: UncaughtErrorEvent Not Working Properly

Oct 2, 2011

I don't really get UncaughtErrorEvent working for my Air 2.6 application. if i step through the code with the debugger, i get very strange results.that's the code:
 
public class Main extends Sprite{
public function Main(){
loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR,

[code].....

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I have a Flash gallery that works locally but not after upload.I added several photos to the xml file and only the original 8 jpgs are displayed.URL...

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ActionScript 2.0 :: Preloading Not Working Properly?

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I'm setting up some objects connected to classes onto a movie clip dynamically, and although I'm setting the name fine, when I drag another movie clip on top of it and trace for droptarget.name I always get something like "instance01" what am I doing wrong?

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Actionscript 3.0 :: URLLoader Not Working Properly?

Jun 26, 2009

i've been going over this code all day and I have no idea what's wrong with it. I'm doing a similiar operation a little higher and that one works so I have no idea why this one doesn't. All I'm trying to do in this case is populate a List UIComponent that I created with information that I get back from the PHP file. For some reason the loader.addEventListener(Event.COMPLETE, userOnLoad) isn't working and my program never gets any farther than that.

Here is my code:

Code: Select allimport fl.controls.*;
import flash.display.Sprite;
import fl.managers.StyleManager;

[Code].....

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Flash Not Working Properly In Firefox And IE

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I sorted this problem before, but it's back again.

Both of my animations work fine in firefox, but don't loop in IE.

ABOUT ME [URL]

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IDE :: Email Link Not Working Properly?

Aug 25, 2009

When tested my email window opens twice.

There is no target attribute used at all.

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Using Flash 8.

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I have created an image gallery for a client using actionscript 2 and xml. I have the gallery pulling in the images and text from the xml file and displaying correctly. The problem is the rollover/rollout affect I need to do. The image need an itunes affect flip, so the image looks like it flips to display a description then when you roll out it should flip back to show the image. The flash so far can be seen here [URL]

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At the moment I have left the rollover affect out (as you can see on the link) but for my own sanity I would love to know why I can't get this to work. I probably havent explained this very well so I have attached a demo of how I am trying to get the rollover affect to work.

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ActionScript 3.0 :: AddEventListener Not Working Properly?

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have generated a random grid from movie clips stored in timeline. When I click on the movie clips, it should show a trace statement, but it is not working properly. Sometimes it shows the trace message, sometimes it does not show. My code is like this

Code:
package
{

[code].....

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ActionScript 3.0 :: SWF Not Working Properly After Upload?

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I have a Flash gallery that works locally but not after upload. I added several photos to the xml file and only the original 8 jpgs are displayed.Here is the html file.[URL]portfolio_residential_ fireplaces.html

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Oct 9, 2009

I have had this problem for a long time and have not been able to fix it. I am using ActionScript 1, although if you can help me using AS2 I should be able to change it. I have a static movie clip with no code referring to it called "ship". Its center point is 275, 324.9. I have a series of planets coming down from the top of the screen and I need to check whether you "died" or not. The planets movie clips are contained inside blank movie clips that are there so thre registration point does not change. I was using the code

Code:
if(this.hitTest(275, 324.9, true)){
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ActionScript 3.0 :: Mouse Up Event Not Working Properly?

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attached is the fla which has a part of code i am working on for a project.with help of mouse you can draw a circle on the image, but for some reasons the mouse up event does not work. it works fine when the eventlisteners is attached to the stage, but does not work when its attached to the movieclip.also how can i restrict the circle to be drawn only inside the movieclip which is a rectangle.here is the code

Code:
const CANVAS:Sprite = new Sprite();
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[code]....

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Code:
for (var j:Number = 0; j<300; j++) {
var mc2:MovieClip = new MovieClip();
stage.addChildAt(mc2, j);
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Code:
for (var i:Number = 0; i<300; i++) {
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[Code]...

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stop ();
home_btn.addEventListener(MouseEvent.CLICK,playhom e);
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[code].....

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ActionScript 1/2 :: GotoAndStop() Not Working Properly Using Flash CS3?

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on(release) {
_root.gotoAndStop("menu");
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[code]...
 
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If I have this line of code:
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TRUE
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[Code]...

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