ActionScript 2.0 :: Preloading Not Working Properly?
Jun 30, 2009I have a preloader in the first frame. The preloader appears only after 80 percent loading of swf.
View 0 RepliesI have a preloader in the first frame. The preloader appears only after 80 percent loading of swf.
View 0 RepliesOn scene 1 I have a preloader on first frame then the main mivi is on scene 2
When I simulate the download in flash API it works fine. But when it's online it waits until the swf is fully loaded then just plys scene 2
The preloader does not show up after 3% like it should have, it shows up when the file has loaded entirely. what I am doing wrong? My code is in the first frame, and it makes use of a rectangle object, and a textfield object. In other preloaders I have seen with code like this, it uses a movieclip with 100 frames. Does that make the difference? I have code updating the width of the rectangle, and something to update the text in the dynamic textbox as well. My entire code in the first frame:
[Code]...
It really should be showing up, is there some fancy export option I need to change? I tried this with the bandwidth profiler, it only shows anything after the 100% mark. EDIT: progress_bar is a movieclip which was exported for actionscript.
does anyone noticed when using the latest flash player (10), all website thatuse preloading and is publihed with actionscript 2.0 is not working anymore. Only the onloadComplete or onLoadInit is triggerd, so preload animations are skiped. For example i made this website a while ago that worked fine with flash players up to verion 9.Now the preload percentage is not showing anywhere. I also tested other websites that i know off
where made in actionscript 2.0
i tried following the duplicate mc tutorial, however the part on putting the code in a frame to get it to duplicate on load doesn't seem to work for me
here's my code in the frame:
stop();
amount = 5;
while(amount>0) {
[Code]....
apparently the clip only gets duplicated once where's the problem?
I'm trying to do in this case is populate a List UIComponent that I created with information that I get back from the PHP file. For some reason the loader.addEventListener(Event.COMPLETE, userOnLoad) isn't working and my program never gets any farther than that.
Here is my code:
import fl.controls.*;
import flash.display.Sprite;
import fl.managers.StyleManager;
DECLARATIONS
var backgroundArea:Sprite = new Sprite();
var loginArea:Sprite = new Sprite();
var userArea:Sprite = new Sprite();
[Code] .....
I've noticed that by using isNaN(number), it doesn't always return true when needed. In fact, by using:
var bool:Boolean = isNaN(parseFloat(numberStr));trace(bool);
It will return true with:
-sdfda
$%&$
asdf
BUT, false (when it should be true) with:
230asdfs
230sdfasd.50
It seems like the letters between the numbers aren't even considered and it returns false when it should in fact return true... If it starts with a letter, it returns true, otherwise, with a number, it's false...I need to check whether or not there are any non-numeric (except "dot") in the parameter "numberStr" (a String).
I've implemented an internal preloader in my project but it's not working properly. I use Simulate Download but the preloader only shows after something like 80% is completed, which sort of destroys the purpose of the whole thing.
import flash.events.ProgressEvent;
stop();
function preloader(progressEvt:ProgressEvent):void{
var totalBytes:Number = progressEvt.bytesTotal;
var loadedBytes:Number = progressEvt.bytesLoaded;
[Code] .....
I don't really get UncaughtErrorEvent working for my Air 2.6 application. if i step through the code with the debugger, i get very strange results.that's the code:
public class Main extends Sprite{
public function Main(){
loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR,
[code].....
I have a Flash gallery that works locally but not after upload.I added several photos to the xml file and only the original 8 jpgs are displayed.URL...
View 5 RepliesThe stop() is not working properly as if it were being ignored. I have even recreated a dummy flash document the stop() did work, however, it is still not working on the original design.
View 6 RepliesI'm setting up some objects connected to classes onto a movie clip dynamically, and although I'm setting the name fine, when I drag another movie clip on top of it and trace for droptarget.name I always get something like "instance01" what am I doing wrong?
View 4 Repliesi've been going over this code all day and I have no idea what's wrong with it. I'm doing a similiar operation a little higher and that one works so I have no idea why this one doesn't. All I'm trying to do in this case is populate a List UIComponent that I created with information that I get back from the PHP file. For some reason the loader.addEventListener(Event.COMPLETE, userOnLoad) isn't working and my program never gets any farther than that.
Here is my code:
Code: Select allimport fl.controls.*;
import flash.display.Sprite;
import fl.managers.StyleManager;
[Code].....
I sorted this problem before, but it's back again.
Both of my animations work fine in firefox, but don't loop in IE.
ABOUT ME [URL]
KZX ANIMATION 2ND FROM BOTTOM [URL]
confirm that these animations don't loop properly in IE?
When tested my email window opens twice.
There is no target attribute used at all.
Also ?subject= don't work. Subject field blank in email popup box.
Using Flash 8.
on (press, release) {
getURL("mailto:me@thisplace.com?subject=No subject showing");
}
I have created an image gallery for a client using actionscript 2 and xml. I have the gallery pulling in the images and text from the xml file and displaying correctly. The problem is the rollover/rollout affect I need to do. The image need an itunes affect flip, so the image looks like it flips to display a description then when you roll out it should flip back to show the image. The flash so far can be seen here [URL]
The flash works by pulling the image in from xml and putting it inside a place holder MC inside another movieclip. This movie clip contains a mask which creates the flip affect and shows a white box containing text over the image. When you rollover this works fine, but when I roll out the image, and title have disappeared when the white box is removed.
At the moment I have left the rollover affect out (as you can see on the link) but for my own sanity I would love to know why I can't get this to work. I probably havent explained this very well so I have attached a demo of how I am trying to get the rollover affect to work.
have generated a random grid from movie clips stored in timeline. When I click on the movie clips, it should show a trace statement, but it is not working properly. Sometimes it shows the trace message, sometimes it does not show. My code is like this
Code:
package
{
[code].....
I have a Flash gallery that works locally but not after upload. I added several photos to the xml file and only the original 8 jpgs are displayed.Here is the html file.[URL]portfolio_residential_ fireplaces.html
View 14 RepliesI have had this problem for a long time and have not been able to fix it. I am using ActionScript 1, although if you can help me using AS2 I should be able to change it. I have a static movie clip with no code referring to it called "ship". Its center point is 275, 324.9. I have a series of planets coming down from the top of the screen and I need to check whether you "died" or not. The planets movie clips are contained inside blank movie clips that are there so thre registration point does not change. I was using the code
Code:
if(this.hitTest(275, 324.9, true)){
gotoAndPlay("gameover");
}
attached is the fla which has a part of code i am working on for a project.with help of mouse you can draw a circle on the image, but for some reasons the mouse up event does not work. it works fine when the eventlisteners is attached to the stage, but does not work when its attached to the movieclip.also how can i restrict the circle to be drawn only inside the movieclip which is a rectangle.here is the code
Code:
const CANVAS:Sprite = new Sprite();
var _dragging:Boolean = false;
[code]....
the code which works over stage, is not working properly over a movieclip..sample, i have many objects to stay at different indexes at flash..with that code block below. I add 300 mc's to stage,
Code:
for (var j:Number = 0; j<300; j++) {
var mc2:MovieClip = new MovieClip();
stage.addChildAt(mc2, j);
}
TO be able to change indexes with different items.. i have random movieclips which have to be placed indexes between 5 and 300.. And everything goes great when i do this directly at stage..But when i do this with a movieclip.. example;
Code:
for (var i:Number = 0; i<300; i++) {
var mc3:MovieClip = new MovieClip();
my_mc.addChildAt(mc3, i);
}
i can't see the movieclips inside.. but i know they are at their right indexes..but somehow they are getting behind those fake movieclips..
So I have built a contact form out of AS2 and PHP. PHP 5 is enabled on my server, so that's not a problem. I think there is a slight error within my code somewhere. What happens is once online, you fill out the form and hit post, it goes to the "error sending email!".
[Code]...
I'm putting together a pretty basic website/portfolio. The buttons/code that go from page to page work great. The code I'm using to access larger images from thumbnails is basically the same, however it's not working.I have the site setup so that each larger image is it's own separate page, so basically the thumbnails act as buttons to access a specifically labeled page. Ex- Thumbnail/button "Character1_btn" goes to the page labeled as "Character1" to display the larger image. I hope this makes sense.Below is the code I'm using. As I said- all functions but the character1 function are working properly.. I really need the character 1 function to work.Quote:
stop ();
home_btn.addEventListener(MouseEvent.CLICK,playhom e);
function playhome(event:MouseEvent):void{
[code].....
When I place a flv into a flash movie and apply a skin and publish everything, it works fine on my local machine, but when uploaded to a server the player skin will not show up, yet the flv shows up and begins playing. Has anyone encountered this before? Isthere a way to embed the skin in the swf instead of having it be
View 7 RepliesgotoAndStop() doesn't work. I am using Flash CS3. My code is simple:
on(release) {
_root.gotoAndStop("menu");
}
I put that code into a button. The menu frame is three frames behind the frame that I put the button on. If I replace the "menu" with "game", it works. The game frame is one frame behind the frame the button is on. What happens is instead of going to the menu frame, it flickers to the menu frame, then reloads the lose frame, which is where the button is. I know that it reloads because I have a dynamic text field that throws a random insult when you enter that frame. I can assure you. I have already double checked and triple checked that the frame label is correct. And the menu frame has stop() in it. I'm not that stupid, alright?
I used the tutorial found here. The 3 frames of my button are in a movie clip, within a keyframe in the main timeline. I used the code at the end in the tutorial for the first keyframe, so that the clip begins with music playing. However; I cannot get the buttons to work. I cannot stop the sound.
View 1 RepliesIm trying to get cuepoints working on an old as2 project.I have a netstream video component and want the cuepoints embedded in the FLV to trigger buttons to appear. I have embedded them as Event Cuepoints.
ns.onCuePoint = function(infoObject:Object){ trace(infoObject.name); if(infoObject.name == "CP1") { trace("yes working"); }};
[code]...
This shows all of the cuepoints within the FLV. I cant figure out how to change the code to trigger actions WHEN the FLV hits a Cuepoint.
If I have this line of code:
var myTween:Tween = new Tween(contHolderMain, "alpha", None.easeNone, 0, 100, 100, true);
contHolderMain's alph value should move from 0 to 100 in 100 seconds, but it only take about 5.
We have one video application in this application an user can record a video of 30 seconds. Timer is not getting fire after 30 seconds only on one computer on other computers it's getting called except that computer. Frankly speaking we don't know about the computer configuration on which timer is not fired after 30 seconds. Can any body suggest us what's the problem? Where we are lagging?
We are considering this is due to older version of flash. Correct us if we are wrong. May be due to browser dont know what's the problem.
Here is the website: [URL]. If you visit the gallery, the images are sliding TOO fast and i have no idea why, They work fine if I test in the Flash.
View 1 Replies