Flash :: MX - Sound On/off Button Not Working Properly?

Aug 8, 2009

I used the tutorial found here. The 3 frames of my button are in a movie clip, within a keyframe in the main timeline. I used the code at the end in the tutorial for the first keyframe, so that the clip begins with music playing. However; I cannot get the buttons to work. I cannot stop the sound.

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I'm putting together a pretty basic website/portfolio. The buttons/code that go from page to page work great. The code I'm using to access larger images from thumbnails is basically the same, however it's not working.I have the site setup so that each larger image is it's own separate page, so basically the thumbnails act as buttons to access a specifically labeled page. Ex- Thumbnail/button "Character1_btn" goes to the page labeled as "Character1" to display the larger image. I hope this makes sense.Below is the code I'm using. As I said- all functions but the character1 function are working properly.. I really need the character 1 function to work.Quote:

stop ();
home_btn.addEventListener(MouseEvent.CLICK,playhom e);
function playhome(event:MouseEvent):void{

[code].....

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on (release) {  if (_root.Acheckmark._visible=true) {  _root.AScore = _root.AScore+_root.APoints;  } else if (_root.Bcheckmark._visible-true) {  _root.BScore = _root.BScore+_root.BPoints;  }}

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Flash 9 :: Sound Sometimes Doesn't Compress To Mp3 Properly

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The keyword is "sometimes".

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I'm working on an interactive flash software which consist of playing audio and showing slideshows, for each slideshow there is a corresponding sound clip.

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I sorted this problem before, but it's back again.

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http:[url]....

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I have something odd happening when I update a FlxSprite's alpha repeatedly to make it fade out. Instead of taking 150 seconds to fade out completely (I actually want 15 seconds), it fades out over maybe 2 seconds. I tried tracing the actual alpha value, and the sprite is invisible when the alpha value is around 0.95 (95% opacity, ie slightly transparent). how I can get the alpha to work properly in Flixel?

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IDE :: Flash SortOn Function Not Working Properly?

Dec 6, 2009

Code:
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[Code]...

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We have a Flash banner on the home page and each slide has a link to some other page. Everything works fine, exept in IE.
 
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Actionscript 2.0 :: Flash Buttons Not Working Properly On Website?

Jan 27, 2009

I am building a website that is all in flash.In the first frame there are 6 buttons. Each button has a code to go to a different place in the timeline, where something happens. For example, one of the buttons has this code:

on (release) {
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Another button has this code:

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Flash 9 :: Flash CS3: Sound Sometimes Doesn't Compress To Mp3 Properly

Aug 31, 2009

I recompiled a Flash 8 project in Flash CS3 recently and noticed that some of the sound effects sounded like a painful chippy mess. It sounded like the mp3 bitrate was at the lowest Flash outputs (16kbps). I compiled again, and all the problems went away. Then I compiled again and different sounds went chippy!Fine, whatever. Maybe it's a glitch between project versions.

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Code:
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Code:
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Dec 12, 2009

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i tried following the duplicate mc tutorial, however the part on putting the code in a frame to get it to duplicate on load doesn't seem to work for me

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[Code]....

apparently the clip only gets duplicated once where's the problem?

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ActionScript 3.0 :: URL Loader Not Working Properly

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I'm trying to do in this case is populate a List UIComponent that I created with information that I get back from the PHP file. For some reason the loader.addEventListener(Event.COMPLETE, userOnLoad) isn't working and my program never gets any farther than that.

Here is my code:
import fl.controls.*;
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DECLARATIONS
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[Code] .....

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ActionScript 1/2 :: IsNaN Not Working Properly?

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I've noticed that by using isNaN(number), it doesn't always return true when needed. In fact, by using:
 
var bool:Boolean = isNaN(parseFloat(numberStr));trace(bool);
 
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-sdfda
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230asdfs
230sdfasd.50
 
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May 6, 2011

I've implemented an internal preloader in my project but it's not working properly. I use Simulate Download but the preloader only shows after something like 80% is completed, which sort of destroys the purpose of the whole thing.

import flash.events.ProgressEvent;
stop();
function preloader(progressEvt:ProgressEvent):void{
var totalBytes:Number = progressEvt.bytesTotal;
var loadedBytes:Number = progressEvt.bytesLoaded;
[Code] .....

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public class Main extends Sprite{
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loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR,

[code].....

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I have a preloader in the first frame. The preloader appears only after 80 percent loading of swf.

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I'm setting up some objects connected to classes onto a movie clip dynamically, and although I'm setting the name fine, when I drag another movie clip on top of it and trace for droptarget.name I always get something like "instance01" what am I doing wrong?

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Actionscript 3.0 :: URLLoader Not Working Properly?

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i've been going over this code all day and I have no idea what's wrong with it. I'm doing a similiar operation a little higher and that one works so I have no idea why this one doesn't. All I'm trying to do in this case is populate a List UIComponent that I created with information that I get back from the PHP file. For some reason the loader.addEventListener(Event.COMPLETE, userOnLoad) isn't working and my program never gets any farther than that.

Here is my code:

Code: Select allimport fl.controls.*;
import flash.display.Sprite;
import fl.managers.StyleManager;

[Code].....

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