I have 2 frames and in frame 1 the target MC color is being changed to RED. After that i go to frame 2. If i came back to frame 1 the MC doesn't retain the RED color. What i do wrong. Please see the pictures.
I am working on a vb6 application that calls a flash movie. Everything works perfectly well. The only thing that doesn't work is the color conversion. I am using the common dialogue control.showColor in vb6 which displays a whole lot of colors. I have written a function that converts the decimal value of the displayed colors to hexadecimal which is then passed to the flash application. The problem I am facing now is that when I select a color from the common dialogue control color panel in the vb6 application some of the colors appear correctly in the flash application whilst some others do not appear correctly.
Example FFFFFF which is the hexadecimal value for white shows perfectly well. Whereas FF8000 which is supposed to show blue shows orange. This is the function I have which converts the decimal value to hexadecimal.
Public Sub Decimal_to_HEX(DecimalValue As Long) 'This line will convert a Long decimal to Hexadecimal HexadecimalValue = Hex(Val(DecimalValue)) If Len(HexadecimalValue) < 6 Then 'Give is 6 digits for easy RGB conversion. HexadecimalValue = String(6 - Len(HexadecimalValue), "0") + HexadecimalValue Endif End Sub
gotoAndStop() doesn't work. I am using Flash CS3. My code is simple:
on(release) { _root.gotoAndStop("menu"); }
I put that code into a button. The menu frame is three frames behind the frame that I put the button on. If I replace the "menu" with "game", it works. The game frame is one frame behind the frame the button is on. What happens is instead of going to the menu frame, it flickers to the menu frame, then reloads the lose frame, which is where the button is. I know that it reloads because I have a dynamic text field that throws a random insult when you enter that frame. I can assure you. I have already double checked and triple checked that the frame label is correct. And the menu frame has stop() in it. I'm not that stupid, alright?
I used the tutorial found here. The 3 frames of my button are in a movie clip, within a keyframe in the main timeline. I used the code at the end in the tutorial for the first keyframe, so that the clip begins with music playing. However; I cannot get the buttons to work. I cannot stop the sound.
Anyone familiar with using Cirrus? [URL].. I'm having the hardest time getting the onPeerConnect object to work the way it should. I just need to be able to just take 1 sides nearID and give it to the other. and then when the near tries to connect to the far, the far should return true and allow connection, then at the same time grab the connecting farID on its own with farID = subscriber.farID; (which works, i confirmed it's getting the farID) but when i try this code it just see it getting spammed with....
I have something odd happening when I update a FlxSprite's alpha repeatedly to make it fade out. Instead of taking 150 seconds to fade out completely (I actually want 15 seconds), it fades out over maybe 2 seconds. I tried tracing the actual alpha value, and the sprite is invisible when the alpha value is around 0.95 (95% opacity, ie slightly transparent). how I can get the alpha to work properly in Flixel?
I have a html file which has flash in it. The flash has few buttons on it. WHen i just click on the html page, the flash works. However, when i get into the html file from other pages, which i use action script getURL to link it. The html file show the flash but the buttons in it is not working.
Code: var vendor_arr:Array = new Array(); //vendor_arr.push(new Array()); var level1:Array = new Array("yelp","yelp","yelp","yelp","yelp","yelp"); var level2:Array = new Array("a","b","c","d","e","f"); var level3:Array = new Array(12,14,7,2,11,24); [Code] ..... Why is it not sorting on "bdistance" ?? its returning 2, 14, 7, 12, 11, 24... what kind of sorting is this??
We have a Flash banner on the home page and each slide has a link to some other page. Everything works fine, exept in IE.
Basically what happens is that if you click on the banner the first time, the link will work fine and bring you to the new page. However, if you go back to the home page again, then the banner does not even present a link anymore (it will still work fine as far as the banner rotation is concerned - just no more links)..
I am building a website that is all in flash.In the first frame there are 6 buttons. Each button has a code to go to a different place in the timeline, where something happens. For example, one of the buttons has this code:
on (release) { gotoAndPlay("web"); }
Another button has this code:
on (release) { gotoAndPlay("widgets"); }
And so on.Everything happens on the same timeline.When I publish the movie to test it (ctrl+enter), everything works great.The problem happens when I upload the file to my ftp and try to view it online. In that case, when pressing one of the buttons, instead of jumping to the place in the timeline where it should go, it just continues on to the next frame on the timeline. So for example if I press the "web" button, instead of going to the label "web" it just continues on to frame 2 in the timeline, and then 3,4,5 and so on until there is a stop(); in the actionscript.
After the first press though, it goes back to working fine. Meaning, the second time I press the "web" button, it will go to the "web" label, and from the second click onwards everything works great. it's just the first click on ALL the buttons that doesn't work, although it does work locally...
i tried following the duplicate mc tutorial, however the part on putting the code in a frame to get it to duplicate on load doesn't seem to work for me
here's my code in the frame:
stop(); amount = 5; while(amount>0) {
[Code]....
apparently the clip only gets duplicated once where's the problem?
I'm trying to do in this case is populate a List UIComponent that I created with information that I get back from the PHP file. For some reason the loader.addEventListener(Event.COMPLETE, userOnLoad) isn't working and my program never gets any farther than that.
Here is my code: import fl.controls.*; import flash.display.Sprite; import fl.managers.StyleManager; DECLARATIONS var backgroundArea:Sprite = new Sprite(); var loginArea:Sprite = new Sprite(); var userArea:Sprite = new Sprite(); [Code] .....
I've noticed that by using isNaN(number), it doesn't always return true when needed. In fact, by using:
var bool:Boolean = isNaN(parseFloat(numberStr));trace(bool);
It will return true with:
-sdfda $%&$ asdf
BUT, false (when it should be true) with:
230asdfs 230sdfasd.50
It seems like the letters between the numbers aren't even considered and it returns false when it should in fact return true... If it starts with a letter, it returns true, otherwise, with a number, it's false...I need to check whether or not there are any non-numeric (except "dot") in the parameter "numberStr" (a String).
I've implemented an internal preloader in my project but it's not working properly. I use Simulate Download but the preloader only shows after something like 80% is completed, which sort of destroys the purpose of the whole thing.
import flash.events.ProgressEvent; stop(); function preloader(progressEvt:ProgressEvent):void{ var totalBytes:Number = progressEvt.bytesTotal; var loadedBytes:Number = progressEvt.bytesLoaded; [Code] .....
I don't really get UncaughtErrorEvent working for my Air 2.6 application. if i step through the code with the debugger, i get very strange results.that's the code:
public class Main extends Sprite{ public function Main(){ loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR,
I have a Flash gallery that works locally but not after upload.I added several photos to the xml file and only the original 8 jpgs are displayed.URL...
The stop() is not working properly as if it were being ignored. I have even recreated a dummy flash document the stop() did work, however, it is still not working on the original design.
I'm setting up some objects connected to classes onto a movie clip dynamically, and although I'm setting the name fine, when I drag another movie clip on top of it and trace for droptarget.name I always get something like "instance01" what am I doing wrong?
i've been going over this code all day and I have no idea what's wrong with it. I'm doing a similiar operation a little higher and that one works so I have no idea why this one doesn't. All I'm trying to do in this case is populate a List UIComponent that I created with information that I get back from the PHP file. For some reason the loader.addEventListener(Event.COMPLETE, userOnLoad) isn't working and my program never gets any farther than that.
I have created an image gallery for a client using actionscript 2 and xml. I have the gallery pulling in the images and text from the xml file and displaying correctly. The problem is the rollover/rollout affect I need to do. The image need an itunes affect flip, so the image looks like it flips to display a description then when you roll out it should flip back to show the image. The flash so far can be seen here [URL]
The flash works by pulling the image in from xml and putting it inside a place holder MC inside another movieclip. This movie clip contains a mask which creates the flip affect and shows a white box containing text over the image. When you rollover this works fine, but when I roll out the image, and title have disappeared when the white box is removed.
At the moment I have left the rollover affect out (as you can see on the link) but for my own sanity I would love to know why I can't get this to work. I probably havent explained this very well so I have attached a demo of how I am trying to get the rollover affect to work.
have generated a random grid from movie clips stored in timeline. When I click on the movie clips, it should show a trace statement, but it is not working properly. Sometimes it shows the trace message, sometimes it does not show. My code is like this
I have a Flash gallery that works locally but not after upload. I added several photos to the xml file and only the original 8 jpgs are displayed.Here is the html file.[URL]portfolio_residential_ fireplaces.html
I have had this problem for a long time and have not been able to fix it. I am using ActionScript 1, although if you can help me using AS2 I should be able to change it. I have a static movie clip with no code referring to it called "ship". Its center point is 275, 324.9. I have a series of planets coming down from the top of the screen and I need to check whether you "died" or not. The planets movie clips are contained inside blank movie clips that are there so thre registration point does not change. I was using the code
attached is the fla which has a part of code i am working on for a project.with help of mouse you can draw a circle on the image, but for some reasons the mouse up event does not work. it works fine when the eventlisteners is attached to the stage, but does not work when its attached to the movieclip.also how can i restrict the circle to be drawn only inside the movieclip which is a rectangle.here is the code
Code: const CANVAS:Sprite = new Sprite(); var _dragging:Boolean = false;
the code which works over stage, is not working properly over a movieclip..sample, i have many objects to stay at different indexes at flash..with that code block below. I add 300 mc's to stage,
Code: for (var j:Number = 0; j<300; j++) { var mc2:MovieClip = new MovieClip(); stage.addChildAt(mc2, j); }
TO be able to change indexes with different items.. i have random movieclips which have to be placed indexes between 5 and 300.. And everything goes great when i do this directly at stage..But when i do this with a movieclip.. example;
Code: for (var i:Number = 0; i<300; i++) { var mc3:MovieClip = new MovieClip(); my_mc.addChildAt(mc3, i); }
i can't see the movieclips inside.. but i know they are at their right indexes..but somehow they are getting behind those fake movieclips..
So I have built a contact form out of AS2 and PHP. PHP 5 is enabled on my server, so that's not a problem. I think there is a slight error within my code somewhere. What happens is once online, you fill out the form and hit post, it goes to the "error sending email!".