ActionScript 2.0 :: [FMX] Changing A ClipEvent Into A Function

Apr 16, 2004

I have the following clipEvent to control a scrolling menu:

Code:
onClipEvent (load) {
xcenter = 250;

[Code]....

How can I make this into a function ?

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ActionScript 2.0 :: [FMX] Changing A ClipEvent Into A Function?

Apr 16, 2004

I have the following clipEvent to control a scrolling menu:

Code:
onClipEvent (load) {
xcenter = 250;
speed = 1/15;

[Code]....

How can I make this into a function ?

View 8 Replies

ActionScript 2.0 :: ClipEvent - Reset Or Refresh (unload, Reload) This Function So It Works Correctly Everytime Load A New JPG?

Sep 1, 2006

I have a blank container mc into which I am loading JPGs after you click on a button. There are 10 buttons in the movie, each associated with a different JPG.This container_mc is part of a function called on the main Timeline.The Flash movie is 1 frame on the main Timeline. This code works correctly on the first JPG when I click on a button for the first time), but then when you click on a different button I believe it just uses the dimensions and coordinates of the first JPG. How can I reset or refresh (unload, reload) this function so it works correctly every time I load a new JPG?

//after full size image loads into detailthumb_mc,
//resize image so that neither width nor height is > 150, tben recenter
onClipEvent(load) {
var maxWidth = 150;

[code]....

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ActionScript 2.0 :: ClipEvent Permitted Only For MovieClip Instances

Apr 2, 2010

Keeps giving me an error:
Code:
ActionScript Code:
onClipEvent (enterFrame) {
stop();
}
Error:
ActionScript Code:
**Error** Scene=Scene 1, layer=Layer 1, frame=109:Line 1: Clip events are permitted only for movie clip instances
onClipEvent {
Total ActionScript Errors: 1 Reported Errors

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ActionScript 2.0 :: Activating ClipEvent OnMouseDown Without Clicking The Mouse?

Jan 8, 2009

I've written a lot of code, and I have a ton of onMouseDown clipEvents, but now I want to user just to be able to mouse over instead of clicking. Is there any code that will automatically activate all onMouseDown functions in your program?

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ActionScript 3.0 :: Changing Value From Function Per Frame

Aug 5, 2010

I have a game and I'm trying to make changes when a thing happens. I want to do this, when the "caught" flies rise up to "50" increase the value for the flies falling frame per frame

So I tried this:
Code:
function crearID():void{
var enemigo:Cayendo=new Cayendo()
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[Code] .....

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ActionScript 2.0 :: Changing The Scope Of A Function?

Jul 3, 2007

Here is the script:

Code:
function delay(pFunc:Function):Void {
this.onEnterFrame = function() {
pFunc(param);[code]....

It's stripped down to reproduce my issue.I want to change the scope of the event, so that when test is called, it traces "_level0 instead of "[object Object". I was thinking Delegate.create() would be the way to go, but I can't figure out how to get that to work within the scope of this function.

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ActionScript 3.0 :: Changing Variable From Inside Of Function?

Jan 9, 2010

I have a code, it is below. And i have two vars: coordx and coordy they both are 0 but when up button is pressed, coordx should change into 1 x remain 0 just like map scrolling and if pressed down it should return to default position, but instead of that variables keeps reseting and it starts from beggining. Here is the code:

ActionScript Code:
var coordx:Number = 0;
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ActionScript 2.0 :: Changing Button Function To Automatic?

Mar 7, 2011

There's a code I'm using,

ActionScript Code:
btnLoad.onRelease=function(){
loadDATA();
}

I want to change it from the function loading on release of the button to just starting straight away without the use of a button, seems simple yet nothing will work,

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ActionScript 2.0 :: [MX] Changing Button Properties Using One Function

May 30, 2003

I have a mc (menu) with 9 btns:

+ bnt01
+ bnt02
+ bnt03
+ bnt04

[Code]....

For each btn I would have to change set.RGB

creating a function so that I would have to repeat this lines for each btn?

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ActionScript 2.0 :: Page Changing Function In Adobe Flash?

Oct 7, 2011

I'm trying to make a thing with multiple pages in Adobe Flash. There are buttons along the top, and when you click them it sets a variable called "Page". For the screen, I put a code that switches the frame depending on the variable called "Page". For the buttons I put

[Code]...

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ActionScript 3.0 :: Bypassing Function Argument Without Changing Default Value?

Nov 19, 2009

having some problems understanding how I can bypass function arguments without changing its default value. Here are some examples:

function myFunction ( arg1:Boolean, arg2:String="default string", arg3:Number=3 ):Array{  return new Array (arg1, arg2, arg3);}
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[code].....

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Actionscript 3 :: Changing Root Variables From Withing A Function?

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I'm new to Actionscript 3, just started working with it after years of working with AS2,

What I'm trying to do at the moment is to change a variable that's located in the root from a function,

Something like this:
var myVariable:String = "String test";
function testFunction():void
{
myVariable = "new String";

[Code]...

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ActionScript 2.0 :: [FMX] Changing Mouse Events Into Function Calls?

Feb 27, 2003

I have 4 invisible buttons that all do basically the same thing. I am learning how to consolidate my code using functions and I'm stuck on this one. I am using onRollover, on Rollout and onReleases in a frame actionscript. The code is below for 2 of the buttons.

mission_btn.onRollOver =function(){
mission_mc.gotoAndPlay("on");
}

[Code]....

change these events into a function? or should I just continue with this method for the other buttons?

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ActionScript 3.0 :: Custom Sort Function Amount Of Calls Keep Changing

Jul 9, 2010

Basically I have created a custom sort function to use with sort(); inside an Array object and I have traced the amount of times each sort() has called customSortFunction. Apparently it keeps changing the amount of times it is called which has seemed to cause problems for me.I am using this to sort Sprite obects on the stage. I am working with an isometric grid and need to make sure everything is sorted based on y and if two objects are on the same tile (tile hover and avatar etc) then it sorts them as well.

However it seems that when I have some objects in a certain position, the customSortFunction isn't called to sort every single item. The case I am facing just now is it sorts every item, but leaves 2 unsorted. I have traced and debugged and it is definitely not calling customSortFunction enough times.

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ActionScript 2.0 :: Changing The Function Of A Button Depending On Previous Button Press?

Mar 14, 2007

I'm loading in 5 jpegs from an external file using "loadMovie" and i have 5 corresponding buttons (1-5) to load them with.

I want to change the jpeg the button loads in depending whether a separate navigation button has been pressed -

i.e.

navigation buttons:

-motorbike pics
-car pics
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If a user clicked on "car pics" then the loading buttons 1 to 5 would load "car1.jpg", "car2.jpg" and so on...

similarly if the user clicked on "lorry pics", the same loading buttons 1 to 5 would load "lorry1.jpg" and "lorry2.jpg"

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Flex :: Changing Cornerradius Of Label And Changing Arrow Of Combo Box

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How do I change the corner radius of a Label component in Flex. Tried applying style name, and the setStyle('cornerRadius',9) methods, but doesn't work. How can I change the arrow image in the combo box control to a different image?

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I want to create another button on the main menu of my flash site. I want to take one of the existing buttons (which are set as movie clips) and modify it to show a different menu name and page link. BUT when I go into my library and "duplicate" my movie clip, change the instance name, drag it to the stage and attempt to modify it, the original changes as well. I need to keep the original the same and create a new one with the same code, frames, etc but with different static text. I keep going in circles

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basically when you load the .swf it changed everytime u re-load it , i want it to keep on changing even when the user hasnt reloaded the image

[Code]...

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I've got a Vector of ViewToActionMap objects, which have following constructor:

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[code].....

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I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:

actionscript Code:
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[code].....

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ActionScript 2.0 :: Write A Function To Move An Object And Then Call That Function On A Clip Event?

Jan 29, 2003

is it possible to write a function to move an object and then call that function on a clip event for instance

function (bounce){
script;
script;
}

and then call it by saying

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this.bounce;
}

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ActionScript 3.0 :: Store A List Of Parameters Needed For A Function In An Array And Then Use That In A Function Call?

Jun 23, 2009

is it possible to store a list of params needed for a function in an array and then use that in a funciton call?

[Code]...

or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?

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ActionScript 3.0 :: Execute Callback Functions Dynamically By Passing A Function In As An Argument To Another Function?

Apr 21, 2010

How do I execute callback functions dynamically by passing a function in as an argument to another function?

Look at this example:

Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {

[code]....

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I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.

[Code]...

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Actionscript :: Switching Back Into Previous Function From Event Handler Function?

May 13, 2010

I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.

The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?

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Flex :: Require A Function Parameter To Be A Static Constant Of The Function's Class?

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Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:

[Code]...

Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?

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ActionScript 3.0 :: Function Returning Array And Declaring A Function With Event And Variable?

Jul 27, 2009

is it possible to declare function this way

ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void

what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access

ActionScript Code:
function stopShake(e:MouseEvent):Array

this array that function return.

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ActionScript 2.0 :: Create Base Url Function And Button Link To Call That Function?

Jun 16, 2010

How create baseurl function in flash and how i call that function in button script

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ActionScript 2.0 :: Filling Function Arguments With Array Items, Function.call()?

Feb 28, 2008

I have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7

[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {

[code]....

Is it possible to call a function and fill in the parameters based on an array and it's length?

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