I want to change it from the function loading on release of the button to just starting straight away without the use of a button, seems simple yet nothing will work,
I have this situation: I load into a lot of UILoader, a lot of pics based on an xml infos.On a certain event I want one certain image to become in grey scale.You know, with that lot of image it's quite annoying making every single grey scale version to load eentually.Is it possible doing it automatically?In the same way is it possible to change to other Color Spaces like HSB, YUV, etc? If yes, is it possible to manipulate one certain value of a space? (e.g. I transform a pic from RGB to HSB and then modify Brightness)
I have a slideshow of images tweeneing in and out. I have buttons also where a user can control which image they view.
The slideshow is running automatically. I'm trying to figure out how to fade out whatever image is viewable and load the correct image once the button is clicked.I have made the button work and stop the slideshow from running but I need to know how to fade out whatever image is viewable and then tween in the correct image.
function OneClick (e:MouseEvent) {TweenLite.to(button, 1, {x:254, overwrite:false});myTimelineImages.stop();myTimelineButton.stop();};
I have a game and I'm trying to make changes when a thing happens. I want to do this, when the "caught" flies rise up to "50" increase the value for the flies falling frame per frame
So I tried this: Code: function crearID():void{ var enemigo:Cayendo=new Cayendo() enemigo.y=-50; enemigo.x=Math.random()*stage.stageWidth; enemigo.addEventListener(Event.ENTER_FRAME,dropEnemy); addChild(enemigo); [Code] .....
Code: function delay(pFunc:Function):Void { this.onEnterFrame = function() { pFunc(param);[code]....
It's stripped down to reproduce my issue.I want to change the scope of the event, so that when test is called, it traces "_level0 instead of "[object Object". I was thinking Delegate.create() would be the way to go, but I can't figure out how to get that to work within the scope of this function.
I have a code, it is below. And i have two vars: coordx and coordy they both are 0 but when up button is pressed, coordx should change into 1 x remain 0 just like map scrolling and if pressed down it should return to default position, but instead of that variables keeps reseting and it starts from beggining. Here is the code:
ActionScript Code: var coordx:Number = 0; var coordy:Number = 0;[code].......
I'm trying to make a thing with multiple pages in Adobe Flash. There are buttons along the top, and when you click them it sets a variable called "Page". For the screen, I put a code that switches the frame depending on the variable called "Page". For the buttons I put
I have 4 invisible buttons that all do basically the same thing. I am learning how to consolidate my code using functions and I'm stuck on this one. I am using onRollover, on Rollout and onReleases in a frame actionscript. The code is below for 2 of the buttons.
Basically I have created a custom sort function to use with sort(); inside an Array object and I have traced the amount of times each sort() has called customSortFunction. Apparently it keeps changing the amount of times it is called which has seemed to cause problems for me.I am using this to sort Sprite obects on the stage. I am working with an isometric grid and need to make sure everything is sorted based on y and if two objects are on the same tile (tile hover and avatar etc) then it sorts them as well.
However it seems that when I have some objects in a certain position, the customSortFunction isn't called to sort every single item. The case I am facing just now is it sorts every item, but leaves 2 unsorted. I have traced and debugged and it is definitely not calling customSortFunction enough times.
I have made a button with sound and a text that I want to change after the user clicks on it. In the button-symbol I have one layer for sound and one for shape. When the user click the sound is OK and the link to the URL I have stated is opened. Fine. But the button do not change as I drawn it in frame "down" in the four-frame timeline - I want the button to have another text when clicked.
i have a menu generated with array, there are 4 button.When the script start the default 1.xml is loaded.When I click on btn 1 I need to load 2.xml.If I clicked btn 1 then click on btn 2 or btn 3 or btn 4, I need to reload the default 1.xml.But after I reloaded 1.xml and click on btn 2 or btn 3 or btn 4, 1.xml has not to be reloaded, but it has to continue the slideshow without restarting.I try to do this within the button down function. When click on btn 1 currentSection = 0.when click on btn 2 currentSection = 1 and so on.[code]
I am making a website, and have 5 loops that I would like to use.I need a button that will change between those 5 loops.I also need a button that will mute and unmute all sounds.
I want to change a movie clip's tint once a button event occurs, and I can't seem to figure it out. I have looked at Kirupa's color changing tutorial but it does not apply to tinting. I found this through a google search but I'm not entirely sure how to use it.
Code: //tint an object with a color just like Effect panel b between 0 and 255; amount between 0 and 100 Color.prototype.setTint = function (r, g, b, amount) {
I have 20 buttons (mc's). I want to be able to select one and have it stay in the down state until another is pressed. Frame 1 is "up" frame 2 is "down". I have an array of the buttons(mc's). This piece of code works but doesn't return the button to the up state when another is selected.
function changeButtonState(a){ var i = 0; for (i=0;i<=19;i++){ if(a=="S"){_level0.sb[b].gotoAndStop(2);isw = 1;} }}
I have a map of the US. Each U.S. state is a simple button.I'd like to change the button fill color (and potentially, theoutline color) in AS3. I've created the buttons in Flash,not inS3 (just graphically). How do I change the button fill color?Sample code:
function addButtonListeners(btnInstance:SimpleButton) { btnInstance.addEventListener( MouseEvent.ROLL_OVER, handleRollover);
HJow to change frames within a symbol, by using a button in the actuall stage. Every time I try searching for it, I get lost in half completed answers, action script 2, and things that throw a ton of code and words and stuff at me, but never explain the parts of it.
I want to make a button disabled if a datagrid is empty and it should be enabled when there is atleast 1 entry. The entries in the grid are made at runtime. I tried this this is the button: <mx:Button id="update" label="Update Contact" enabled="{isButtonEnabled()}"/>
And the function is defined as where dg_contact is the datagrid: public function isButtonEnabled():Boolean { if(dg_contact.selectedIndex==-1) { return false; } else { return true; }}