I am making a website, and have 5 loops that I would like to use.I need a button that will change between those 5 loops.I also need a button that will mute and unmute all sounds.
I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.
I'm making a game in AS2. And I have made it so when explode is triggered it plays a "BOOM" sound, named blast. I wanted the "BOOM" sound to be louder the bigger the bomb, which you can charge up. To do this I have put...
Code: variableName = new Sound(); variableName.attachSound("blast"); variableName.setVolume(player._width*0.75); variableName.start();
And this works fine. My only problem is that I have other sounds in my game and this changes the volume of EVERYTHING in the game each bomb. How do I make "blast" louder the wider the "player" is, without changing the volume of the other sounds?
I would like to add sounds to a button, so when I roll over it, it plays the sounds. The thing is I would like the sound to be programmed in AS3, not imported like normal.
I want to synchronize sounds perfectly to do a kind of Audio Mixer, using different sounds. [URL] does it perfectly, I've been researching and researching and I just don't know how to do it! How does [URL] synchonize audio so perfectly? you can even change sounds and the new ones will come on time! How do I do that? Is it just Action Script? or something else?
im currently trying to make a game for a college project, im using flash professional 8, the game rquires a random sound to be played on a button click, but i have no idea how to do that? all my sounds have instant and libary names of sound_1, sound_2 ect and i currently have this actionscript in place on the button, the button is called play_sounds.
play_sounds.on(mouseDown) = function(){ var randNum = Math.ceil(Math.random() * 10); var mySound = new Sound();
Im making a soundboard and I chose AS3 by accident.What I need the code to do is STOP the CURRENT sound from playing if another is pressed. the code that worked for AS1 and AS2 was onMouseDown [code] plays the sound once and messes the sound up after playing for only half a second or not at all.
I did a search here and I am not sure my question was answered exactly, and even if it was, I wouldn't know it. My problem is going above and beyond what the project calls for. So here we go:I have an external swf that I have loading in when you press a "play" button. Now I need to have a button that stops the sound ONLY on the externally loading swf. I assume from what I have Googled to death that this is called "stopping all sounds". I have also come upon a sound mixer dealy-o, but I'm not sure that is what I am trying to do?????I keep reading about SoundMixer.stopAll (); but this looks to mute the sound all together with no use of a button. So I am ASSUMING that there is more code to add to this when it comes to using a button.
So, I would like to know the EXACT code I need to use to get it working...if at all possible. I named my sound button "btn3_btn" and my mute button "btn4_btn" for now. I want a separate button to turn the sound back on once it has been muted.
I've produced an instructional animation for a client who now wants to add a mute button. There are several sound clips throughout the movie. How do I achieve this?
I tried Making the song title as a button, and then I figured out how to make the song play by releasing the mouse button. This works great, however, when I click on the button numerous times, the song starts playing numerous times..
What I would like is to be able to click on my Song_btn once to start the song, and then click again on the Song.btn to stop the song.
or another option is to start the song with the Song_btn, and then some way to just let that song play through.
I have used the "stop all sounds" command when you navigate away from that songs particular page..
im using actionscript 3 with a button to play a sound, the only thing is I dont want to play the sound from a URL i want to play it from a sound imported into the library, im sure its simple I just dont know how.
I'm trying to put together a simple flash file for a project I'm wokring on and can't seem to work out the actionscript to do what i want! Wondered if someone would be able to help me here? It's very simple what i want to do... I have 3 short sounds and one button. On pressing the button i want the sound1 to play, then as soon as it's finished start looping sound2 untill the button is released when sound3 would play. I hope this makes sense. (im using flash CS5 but set for actionscript 2/flash8, if it's easier in actionsscript 3 and flashCS5 let me know and ill change my approach)
What's I'm looking at doing is making a button that plays 1-20 different sounds at random each time the button is clicked (hit), and also have an image swap when that happens. A different sound and different image (the same 1 image per sound, not random images, just sounds "image1 goes with sound1").
When the movie loads, the music begins to play. I have a single Music On/Off button that can stop and restart the first track. However, whenever the user stops and then starts the music again, I'd like to alternate the track that plays.
As it stands now, only the the first track will play when the button is clicked (and when the movie loads, of course).
Code in action layer:
ActionScript Code: var song = 1; var my_sound:Sound = new Sound();
Code: var mySound:Sound = new myLibrarySound(); myButton.addEventListener(MouseEvent.CLICK, playSound); function playSound(e:Event):void
[code]....
... and that works fine. I then have some streaming music:
Code: var myStream:Sound = new Sound(); myStream.load(new URLRequest("myPath.mp3")); myStream.play(0);
... and that works fine too. Now, however, the initial button sounds have a slight delay -- I'd estimate about 150-250 ms. It's enough that rollover click noises happen about the time you click, and click noises happen about the time you release, etc. Now, here's the KICKER. It only happens in FIREFOX. CURSE FIREFOX. Seriously. I've been having so many Flash issues in FF3, it just drives me nuts. Firefox and wmode is a pain, Firefox and sound is a pain, Firefox has been crap for Flash development lately.
I have a film with 4 scenes in it: Here's a link to the film and as you can see the film does not play the music the second time because of the StopAllSounds function which is probably the wrong code to use. The first scene is just a button with 1 frame, a stop action and a music clip. The second scene is the film. The third scene is the credits fourth scene is a Play again button. I have a Stop all Sounds action on the fourth scene because if I do not use it and I press the Play Again button, the music from the first song keeps playing but also the music from the film starts up again so it starts to play twice. What I want to know is, how do I get the music to stop at the end of the film but start up again once I hit Play Again?
I am using Flash CS3 if that helps and using Actionscript2.
I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.
I have made a button with sound and a text that I want to change after the user clicks on it. In the button-symbol I have one layer for sound and one for shape. When the user click the sound is OK and the link to the URL I have stated is opened. Fine. But the button do not change as I drawn it in frame "down" in the four-frame timeline - I want the button to have another text when clicked.
i have a menu generated with array, there are 4 button.When the script start the default 1.xml is loaded.When I click on btn 1 I need to load 2.xml.If I clicked btn 1 then click on btn 2 or btn 3 or btn 4, I need to reload the default 1.xml.But after I reloaded 1.xml and click on btn 2 or btn 3 or btn 4, 1.xml has not to be reloaded, but it has to continue the slideshow without restarting.I try to do this within the button down function. When click on btn 1 currentSection = 0.when click on btn 2 currentSection = 1 and so on.[code]
I want to change a movie clip's tint once a button event occurs, and I can't seem to figure it out. I have looked at Kirupa's color changing tutorial but it does not apply to tinting. I found this through a google search but I'm not entirely sure how to use it.
Code: //tint an object with a color just like Effect panel b between 0 and 255; amount between 0 and 100 Color.prototype.setTint = function (r, g, b, amount) {
I have 20 buttons (mc's). I want to be able to select one and have it stay in the down state until another is pressed. Frame 1 is "up" frame 2 is "down". I have an array of the buttons(mc's). This piece of code works but doesn't return the button to the up state when another is selected.
function changeButtonState(a){ var i = 0; for (i=0;i<=19;i++){ if(a=="S"){_level0.sb[b].gotoAndStop(2);isw = 1;} }}
I have a map of the US. Each U.S. state is a simple button.I'd like to change the button fill color (and potentially, theoutline color) in AS3. I've created the buttons in Flash,not inS3 (just graphically). How do I change the button fill color?Sample code:
function addButtonListeners(btnInstance:SimpleButton) { btnInstance.addEventListener( MouseEvent.ROLL_OVER, handleRollover);