Flash :: Pass A Number Value To A Timer , XML And AS3?

Mar 24, 2010

I want to pass a number value to a Timer. How do I do this? My number and integer values for other variables work fine.

I get null object reference and coercion of value, because I'm not passing to 'timer' properly. I don't want to say my variable's a number, I want to say it has a number value.[code]...

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Xml :: Flash Pass Values To Timer

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My timer has three variables that I can trace to the output window,but don't know how to pass them to the timer. How to I pass the XML values to my timer? I want to test with an XML document, before I try connecting it to an XML socket.[code]

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Flash :: Use Apply() With Constructor To Pass Arbitrary Number Of Parameters?

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I've got a function wich can accept a varible number of parameter with a rest operator. I want create an object passing the argument collected with the rest operator directly to a constructor without create an object and call an initializing function and without passing the entire array but the parameters ah I do with apply() function.

[Code]...

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ActionScript 3.0 :: Pass A Value From Timer To Textfiled?

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how can you pass a value from timer to textfiled so that they add to each other i.e: on timer we have 12 we click we have in textfield value 12, next we have on our timer 24 after we click in textfield we have 36 and so on

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Is there a way to pass a variable to the timer function effectively changing the length of the timer when it runs.[code]...

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I am running a sweepstakes like thing and want my users to all be able to load the page and have the exact same countdown and number generator running. I tried this in AS3 but each user caches their own swf file and gets a different result from the random number generator, and the as3 countdown is a few seconds off from each user. How would I go about making a countdown that is the exact same for each user looking at it at the same time and then a random number generator where every user will see the same result it gives? Is it even possible?

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I find the output of the following code extremely strange!

ActionScript Code:
package  {
import flash.display.Sprite;

[code]....

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is there anyway to pass the setInterval id number into the function you are wanting to run.

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I have a project that uses a lot of remoting calls and I'm hoping to abstract the process. I've hit a problem with passing parameters to the final call...[code]...

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Basically what I'm trying to create is a custom timer that uses frames rather than milliseconds. But I can't figure out how functions like setInterval calls the function you passed along with the arguments. First I create a reference to the function I want to execute after a certain interval and name it fc, then I create a list of arguments my function want to pass using Array, but then how do I put those arguments in fc()?

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Flash - Timer Object With TimerEvent.TIMER Event Globally Accessible To All Objects?

Feb 16, 2012

I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
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[code]....

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ActionScript 3.0 :: Timer - When It Reaches To The Number 10 It Changes The Text In A Dynamic Text Box?

Mar 13, 2010

i am trying to create a timer that when it reaches to the number 10 it changes the text in a dynamic text box, i have got the timer counting but when it gets to 10 it doesnt do anything.here is my code:

Code:
stop()
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ActionScript 3.0 :: Pass More (like "...rest" Unknown Number) Of Args To Another Function?

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I have a function:

Code:
function test(arg1:int, ...rest) {
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[code]......

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Professional :: Limitations In Flash Textarea Like The Number Of Lines It Can Have Or The Number Of Bytes It Can Have?

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ActionScript 3.0 :: Difference Between Timer.stop() And Timer.reset()?

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What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.

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AS3 :: Android - Delay Timer Execute And Start Timer?

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I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?

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Actionscript 3 :: Reduce Timer's Time While Timer Is Running

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In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.

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ActionScript 2.0 :: Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number?

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Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution

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Actionscript :: TIMER.start() Do If The Timer Is Already Started?

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The document doesn't mention anything about this:[URL]..

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Code:
something.onRelease = function () {
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How can I use variables to set my timer? I want to control delay and repeat as variable. My output acts as if there is nothing set in the timer.[code]

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Flash :: Timer Won't Reset?

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so I've got a working Timer, which will stop() when I call it to and start, but I can't get it to reset(). It just starts from where it left off.Code for the timer

package
{
import flash.display.MovieClip;

[code].....

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Flash :: Use Variables To Set Timer?

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How can I use variables to set my timer? I want to control delay and repeat as variable.My output acts as if there is nothing set in the timer.Not working variables

var timer:Timer = new Timer(delay,repeat);
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[code].....

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ActionScript 3.0 :: Flash Sound With Timer - Error #1034: Type Coercion Failed: Cannot Conv?ert Flash

Dec 18, 2010

I'm trying to play a sound after a 3 second delay. I'm getting the following error:

TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::TimerEvent@3e021971 to flash.utils.Timer.at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()

Code:
var birdTransform = new SoundTransform(1,0);
var birdStartTimer = new Timer(3000, 1); //milliseconds (1000 = 1 second), fire 1 time
birdStartTimer.addEventListener(TimerEvent.TIMER, playBirdFunc, false, 0, true);
birdStartTimer.start();[code]....

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I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?

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ActionScript 2.0 :: Function To Create A Random Number And The Char Move Accordingly Depending On The Number?

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my functions in this fla i have. I use the function to create a random number and the char move accordingly depending on the number.

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