Flash :: Moving Objects With Timer?

Sep 1, 2010

I have this class named MovingObject which extends the MovieClip class. This class will be instantianted for several times. Inside this class is a Timer that handles the speed of the objects moving. There is another class called TheStage and this is where I will instantiate MovingObject (s).

public class MovingObject extends MovieClip{
public var tmr:Timer = new Timer(1);
public function MovingObject(){

[Code].....

Assuming that the code is working fine (I haven't debugged it), this makes the particles to move all at once. However after several seconds of running it, the particles seem not to be moving in synchronization with each other (because their distances between seem to get nearer).

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