ActionScript 3.0 :: Make The Timer Fire All Variables In Strict Sequence?
Mar 17, 2010
I'm looking for will all happen in about two or three seconds. I'm re-building my own website using AS3 package classes. When the API loads I want everything to appear in sequence from invisible to visible. First the logo, a few lines drawing themselves, then all the navigation buttons at the top appearing in a quick-fire horizontal row, then the content rolls in, etc. I want strict, accurate control over about two or three seconds, of how and when everything on stage goes from invisible to visible in a quick-fire sequence. I know it can all be done with several timers for each alpha going from 0 to 1. But can all the variables going from alpha 0 to 1 be bundled into an Array? And the Array fired by ONLY ONE Timer using a For Loop? Or am I just barking up the wrong tree? Should I just use a bunch of Timers? I want to avoid a Tween because I want very accurate control of the quick-fire invisible to visible effect. And I want it to be easy to change later. Can this effect be done by ONLY ONE Timer rather than several Timers? And if it can, how do I make the timer fire all variables in strict sequence? Do I use an Array with a For Loop? Or something else? I've been looking for a couple of days but still haven't found anything close.
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Sep 20, 2008
how on earth do you get a timer to fire randomly? I've had little practice with timers but thought this would be a simply task to complete but cant figure out?
i've got a movieclip which"pulses" using the EnterFrame event, but would also like something else happen to this clip atrandom intervals using a timer. i've tried "timer = new Timer(Math.random() * 1000); but nothing - it just fires for the first time at a random time, then at set intervals after that....
how do you get it to randomly dispatch?
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Jan 20, 2010
I am trying to create an if statement where when the timer reaches 0 seconds it loads level 2. It isn't working.
ActionScript Code:
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[code].....
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I have an xml gallery that I'm making for my photo business, and I'm having a problem with the order of events firing off here.
Right now when I test my flash, there is a brief moment where I see the image resize from big to the resized format... and the fader does not work anymore.
I want for everytime I open the gallery or click on an image for the resize event to happen, have the image loaded, so that the fading I have in function checkerF can begin...
Pretty much like this: Open gallery Resized image fades in...
Below is the full actionscript code of the Fla. file.
import flash.display.Sprite;
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import flash.display.StageScaleMode;
import flash.events.Event;
[Code]....
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Sep 13, 2011
what i mean is, is there a way in AS3,or in programming in general(php, js etc) to make an event fire/ activate "WHEN" something does something, as oppose to an if/else if / else statements ?for example, say i want to make an event fire /activate ONLY when a frame label is hit, and thereafter , do something else etc, essentially making it do things one by one down the line according to WHEN certain objectives are met. is there a "when" type of statement etc that will do this as oppose to if/else if etc??? for example, using the above example, instead of me doing something like this:
Code:
xyz.addEventListener(Event.ENTER_FRAME / or INIT , btn);
function btn(e:Event):void{
if ( externalSwf.currentFrameLabel == " label here "){[code]...
i have a little project im working on (smooth transitions of external swfs code) that is partly working but i cant for the life of me, figure out how to implement a structure like what i have directly above.
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Mar 1, 2010
I don't mind if any answers are AS2 or AS3 solutions, just curious really - seems weird that I couldn't find out how to do this really quickly.
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Jan 20, 2003
How can I use variables to set my timer? I want to control delay and repeat as variable.My output acts as if there is nothing set in the timer.Not working variables
var timer:Timer = new Timer(delay,repeat);
var delay:uint = 100;
var repeat:uint = 60;
[code].....
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Jan 1, 2011
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Actionscript Code:
//timer related variablesvar
fps:uint = stage.frameRate;var interval:Number = 1/fps;
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//air resistance timermyTimerYes.addEventListener(TimerEvent.TIMER, startSimYes);
function startSimYes(e:TimerEvent):void{
[Code] .....
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Actionscript Code:
start_btn.addEventListener(MouseEvent.CLICK, goTimer);
function goTimer(e:MouseEvent):void{m = int(airText_mc.mass_txt.text);
A = int(airText_mc.refA_txt.text);
Cd = int(airText_mc.Cd_txt.text);
rho = int(airText_mc.density_txt.text);
[Code] .....
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[Code]...
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[code].....
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