ActionScript 3.0 :: Make The Timer Fire All Variables In Strict Sequence?

Mar 17, 2010

I'm looking for will all happen in about two or three seconds. I'm re-building my own website using AS3 package classes. When the API loads I want everything to appear in sequence from invisible to visible. First the logo, a few lines drawing themselves, then all the navigation buttons at the top appearing in a quick-fire horizontal row, then the content rolls in, etc. I want strict, accurate control over about two or three seconds, of how and when everything on stage goes from invisible to visible in a quick-fire sequence. I know it can all be done with several timers for each alpha going from 0 to 1. But can all the variables going from alpha 0 to 1 be bundled into an Array? And the Array fired by ONLY ONE Timer using a For Loop? Or am I just barking up the wrong tree? Should I just use a bunch of Timers? I want to avoid a Tween because I want very accurate control of the quick-fire invisible to visible effect. And I want it to be easy to change later. Can this effect be done by ONLY ONE Timer rather than several Timers? And if it can, how do I make the timer fire all variables in strict sequence? Do I use an Array with a For Loop? Or something else? I've been looking for a couple of days but still haven't found anything close.

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Get A Timer To Fire Randomly?

Sep 20, 2008

how on earth do you get a timer to fire randomly? I've had little practice with timers but thought this would be a simply task to complete but cant figure out?

i've got a movieclip which"pulses" using the EnterFrame event, but would also like something else happen to this clip atrandom intervals using a timer. i've tried "timer = new Timer(Math.random() * 1000); but nothing - it just fires for the first time at a random time, then at set intervals after that....

how do you get it to randomly dispatch?

View 2 Replies

ActionScript 3.0 :: Fire An Event When The A Timer Reaches 0?

Jan 20, 2010

I am trying to create an if statement where when the timer reaches 0 seconds it loads level 2. It isn't working.

ActionScript Code:
private var numberOfSeconds:Number = 10;
private var myTimer:Timer = new Timer(1000, numberOfSeconds);

[code].....

View 8 Replies

ActionScript 2.0 :: Timer That Randomly Plays Sequence In Movie

Jan 9, 2008

I have a game that I need to have a character randomly move into positions after an alloted time. I wrote some code that works perfect for my external movies to come in, but I can't figure out how I would make this code work for one movieclip playing random sequences.[code]

View 1 Replies

Flash :: Make A Realistic Fire Using Pro?

Nov 11, 2011

when i saw this website. I learn some techniques but i really love that fire effect. how to do that?Or any other program. The site:[URL]..

View 1 Replies

ActionScript 3.0 :: XML Gallery - Make Everything Fire Off Before Image Appears?

Dec 13, 2010

I have an xml gallery that I'm making for my photo business, and I'm having a problem with the order of events firing off here.

Right now when I test my flash, there is a brief moment where I see the image resize from big to the resized format... and the fader does not work anymore.

I want for everytime I open the gallery or click on an image for the resize event to happen, have the image loaded, so that the fading I have in function checkerF can begin...

Pretty much like this: Open gallery Resized image fades in...

Below is the full actionscript code of the Fla. file.

import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;

[Code]....

View 1 Replies

ActionScript 3.0 :: Make An Event Fire /activate ONLY When A Frame Label Is Hit?

Sep 13, 2011

what i mean is, is there a way in AS3,or in programming in general(php, js etc) to make an event fire/ activate "WHEN" something does something, as oppose to an if/else if / else statements ?for example, say i want to make an event fire /activate ONLY when a frame label is hit, and thereafter , do something else etc, essentially making it do things one by one down the line according to WHEN certain objectives are met. is there a "when" type of statement etc that will do this as oppose to if/else if etc??? for example, using the above example, instead of me doing something like this:

Code:
xyz.addEventListener(Event.ENTER_FRAME / or INIT , btn);
function btn(e:Event):void{
if ( externalSwf.currentFrameLabel == " label here "){[code]...

i have a little project im working on (smooth transitions of external swfs code) that is partly working but i cant for the life of me, figure out how to implement a structure like what i have directly above.

View 1 Replies

Make Flash Dynamic Text Field <a> Links Fire Events On Mouseover?

Mar 1, 2010

I don't mind if any answers are AS2 or AS3 solutions, just curious really - seems weird that I couldn't find out how to do this really quickly.

View 2 Replies

Flash :: Use Variables To Set Timer

Apr 13, 2010

How can I use variables to set my timer? I want to control delay and repeat as variable. My output acts as if there is nothing set in the timer.[code]

View 1 Replies

Flash :: Use Variables To Set Timer?

Jan 20, 2003

How can I use variables to set my timer? I want to control delay and repeat as variable.My output acts as if there is nothing set in the timer.Not working variables

var timer:Timer = new Timer(delay,repeat);
var delay:uint = 100;
var repeat:uint = 60;

[code].....

View 3 Replies

ActionScript 3.0 :: Setting Variables For Timer Function

Jan 1, 2011

I'm making an animation of calculating a projectile motion with air resistance based on Python code from [URL]. I include the relevant portions of codes as follow. I'm not familiar of the vector object in AS3 so I translate them into variables as follow:

Actionscript Code:
//timer related variablesvar
fps:uint = stage.frameRate;var interval:Number = 1/fps;
var myTimerYes:Timer = new Timer(1000/fps);
//air resistance timermyTimerYes.addEventListener(TimerEvent.TIMER, startSimYes);
function startSimYes(e:TimerEvent):void{
[Code] .....

The timer activates when the user clicks the start button. The start buttons set the variables for the timer function. The variables are created at the start of the actionscript file. The code of the start button is:

Actionscript Code:
start_btn.addEventListener(MouseEvent.CLICK, goTimer);
function goTimer(e:MouseEvent):void{m = int(airText_mc.mass_txt.text);
A = int(airText_mc.refA_txt.text);
Cd = int(airText_mc.Cd_txt.text);
rho = int(airText_mc.density_txt.text);
[Code] .....

The result I get is the aX = 0 all the time, even after the update I specified in the timer codes. I can't understand what's wrong with the code, it's supposed to be updating every time the timer goes on.

View 1 Replies

ActionScript 3.0 :: Make A Click Sequence Activate A Button?

Apr 6, 2010

how to make a click sequence activate a button. similar to like a pin number or something to access the page.

View 2 Replies

ActionScript 3.0 :: Make FLV Type Controls On A Animation Sequence

May 25, 2010

If I am making a flash animation sequence (no video) is it possible to make complex controls similar to a FLV skin. I was able to make a toggle button to pause and play timeline and sound but wanted more features; go back, start over and maybe a progress bar with timing show length or just a time counter of your swf and you current place in the timeline. I thought this would be easy but I'v been searching and can't find any answers, so is it possible? Client is  looking to replicate or something like this link or better. [URL] What do you think this was done in? I working in Flasch CS3 with AS3

View 1 Replies

ActionScript 3.0 :: How To Make Sequence Of Videos Play In Fullscreen

Jul 12, 2011

I want to make an application in AS 3 in which a XML will be read and it contains all the tracks that I want to be played. But every movie must be played in fullscreen, and the transaction can't be seen by the spectators. So who is seeing the playlist must not see what is 'behind the movie'. Only movies being played sequentially in fullscreen. Is it possible to be made?

View 1 Replies

ActionScript 2.0 :: How To Make Login Sequence With Three Attempts For User

Apr 11, 2003

I have tried to make a login sequence where a user gets three attempts, tries. And then is given a non authorization message.

View 7 Replies

ActionScript 2.0 :: Preload Image Gallery - Images Make Up A Sequence

Dec 30, 2009

I have a gallery of 30 plus images. The user will then use a scroll bar to flip through them. The images actually make up a sequence so I dont want to preload each one one at a time. I am also pulling in the images dynamically. Below is a bit of the code I am using. What I would like to have is all of the images preload on one frame and then once that is done go to frame two where I have the rest of the code for gallery manipulation.

[Code]...

View 3 Replies

ActionScript 3.0 :: Array Of Variables - Make A Bunch Of Variables From A For Loop

Feb 21, 2009

How can I make a bunch of variables from a for loop. for example for (var i=0; i<total; i++) {var bunch(i);}. that i make a bunch of variables named bunch1, bunch2, bunch3. I keep getting errors. I program and use so many different languages that I dont know if that can be done with AS3. my only other alternative i can think of is to create some sort of event dispatcher object array. but I dont know how to get them all to send events to one listener with there index number.

View 5 Replies

ActionScript 2.0 :: [cs3] Mc Tween Sequence - Make A Movie Clip Resize Larger On Mouse Release

Dec 14, 2008

I am trying to find a way to make a movie clip resize larger on mouse release, then resize back to the original size on a second mouse release. I have tried many ways to do this but seem to be unable to come up with a solution. I have been using mc Tween.

[Code]...

View 2 Replies

ActionScript 2.0 :: Flash And Its Non-strict OOP Scope?

Sep 26, 2005

I was writing some stuff today and i realized that variables inside a class are not constrained to the constructor or method scope. In my opinion this is utter lazynes. Scopes need to be fully enforced to force programmers to comply with correct OOP styles and organization.

to force yourslef to comply with the standards, when reffering to the consturctor always use the 'this' prefix and use 'var' for all temporary variables that should be inside the method scope.

View 5 Replies

ActionScript 3.0 :: Way To Set Compiler In Strict Mode?

Feb 4, 2012

Is there any way to set actionscript compiler in strict mode? I had to check the size of an array in a function.[code]I've lost a lot of time (lenght is an undefined property and if condition was not verified, so function went on... so bad!). Is there any way to force compiler to stop and warn me in this or similar cases?

View 3 Replies

Actionscript 3 :: Why Does Have Two Modes Of Compilation (Strict & Standard)

Jan 7, 2010

I am learning ActionScript 3.0. Coming from Java world I can easily relate to strict compilation mode. I think having type safety checks at compilation time makes perfect sense. This makes me wonder, why the compiler allows a standard mode were all the type safety checks are deferred to run time? Is compatibility with older ActionScript specification the sole reason for having standard mode?

View 2 Replies

ActionScript 2.0 :: Strict Type For Object Properties?

Dec 18, 2011

i tried searching for an answer but no luck..i know i can enforce type checking by writing:

ActionScript Code:
var iCount:Number = 10;
but for existing objects, while adding properties to them, i cannot specify datatypes:

[code].....

View 2 Replies

ActionScript 3.0 :: Working On Transition - Strict Mode And Parent

Jan 23, 2011

I'm struggling with the transition to AS3, specifically not being able to use parent like I used to. Aside from it making me a better coder, are there any good reasons to use strict mode? If I dont use it, are there any 'side effects' to my swf I should be aware of? Any input on parent and strict mode.

View 5 Replies

ActionScript 2.0 :: Strict Data Type Not Uploaded On Server

Jan 20, 2010

i want to use a variable to load a mc [code]when i use "string", it works locally but not uploaded on the server

View 1 Replies

ActionScript 3.0 :: Create Dynamic Vector Strict Type?

Nov 8, 2010

Below does not work

PHP Code:

var c:Class = Sprite;
var v:Vector.<c> = new Vector.<c>(); 

View 3 Replies

ActionScript 3.0 :: How To Make A Timer

Jan 20, 2011

Im a complete noob to flash cs5 and i was wanting to make a small animation. For this i need a delay between each frame. I tried using the prebuilt actionscript code since my for loop delays were horrible. But i keep getting this compiler error:

Code:
Scene 1, Layer 'Layer 1', Frame 2, Line 91120: Access of undefined property f1_SecondsElapsed.

[code].....

View 1 Replies

Make A Timer Accurate?

May 10, 2011

I'm using the following method to dispatch a sound in X times/minute (X is determined through bpm, which is a NumericStepper object)

var mainTimer:Timer = new Timer(60 / (bpm.value * 1000),0);
mainTimer.addEventListener(TimerEvent.TIMER, fl_TimerHandler,false, 0, true);
mainTimer.start();

[code].....

View 2 Replies

IDE :: Make A Countdown Timer?

Jan 19, 2010

I'm trying to make a countdown timer, but I haven't really learnt all about actionscript. (not yet anyway), but I need a timer that can count down the hours, minutes, seconds and milliseconds from a given time to an other.

I need the start timer to say:

01:31:53:70 (hour:minutes:seconds:milliseconds) and then it should count down so the timer stops at:
01:30:00:00

View 2 Replies

ActionScript 3.0 :: Possible To Strict Data Type Custom Object Properties?

Feb 8, 2010

I need to create a custom Object that basically stores some custom parameters (properties?), which I have successfully done, and the code below works fine.

PHP Code:
myObject = new Object();
myObject.nameLabel = "New Releases";
myObject.artOrientation = "portrait";
myObject.artAmount = 5;

I find the new compiler and debugger capabilities very useful, since I'm not the most detail-oriented, so I (usually) like that Flash forces me to strict-type my variables and such. Anyway, I was wondering if it's a "best practice" to strict data type a custom objects' properties, and if so, how to do it in the logic above? I kept getting syntax errors when I just tried it initially.

I know if I created a custom Class .AS file, I would be forced to data type the properties... but I'd rather just do it "in-line" in my main .FLA file. Also, I know I can just pass typed VARIABLES to the properties... but I'd rather have the properties strict-typed themselves... so if I try to pass a variable as the wrong type, then I would still get an error.

View 2 Replies

ActionScript 3.0 :: Make A Countdown Timer?

Jan 18, 2009

how to make a countdown timer in actionscript 3? I have tried several ways and have so far been unsucessful.

View 8 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved