ActionScript 3.0 :: Get A Timer To Fire Randomly?
Sep 20, 2008
how on earth do you get a timer to fire randomly? I've had little practice with timers but thought this would be a simply task to complete but cant figure out?
i've got a movieclip which"pulses" using the EnterFrame event, but would also like something else happen to this clip atrandom intervals using a timer. i've tried "timer = new Timer(Math.random() * 1000); but nothing - it just fires for the first time at a random time, then at set intervals after that....
how do you get it to randomly dispatch?
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Jan 20, 2010
I am trying to create an if statement where when the timer reaches 0 seconds it loads level 2. It isn't working.
ActionScript Code:
private var numberOfSeconds:Number = 10;
private var myTimer:Timer = new Timer(1000, numberOfSeconds);
[code].....
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Mar 17, 2010
I'm looking for will all happen in about two or three seconds. I'm re-building my own website using AS3 package classes. When the API loads I want everything to appear in sequence from invisible to visible. First the logo, a few lines drawing themselves, then all the navigation buttons at the top appearing in a quick-fire horizontal row, then the content rolls in, etc. I want strict, accurate control over about two or three seconds, of how and when everything on stage goes from invisible to visible in a quick-fire sequence. I know it can all be done with several timers for each alpha going from 0 to 1. But can all the variables going from alpha 0 to 1 be bundled into an Array? And the Array fired by ONLY ONE Timer using a For Loop? Or am I just barking up the wrong tree? Should I just use a bunch of Timers? I want to avoid a Tween because I want very accurate control of the quick-fire invisible to visible effect. And I want it to be easy to change later. Can this effect be done by ONLY ONE Timer rather than several Timers? And if it can, how do I make the timer fire all variables in strict sequence? Do I use an Array with a For Loop? Or something else? I've been looking for a couple of days but still haven't found anything close.
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Jun 14, 2010
I'm trying to display a grid of xml images at random times, blinking. I'm trying to use a Timer, but cant get it to work on all images. I've tried putting my loaders in loop and push into array but still only one image is blinking.
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Jan 22, 2010
I have an mp3 playing. What I would like is to have a movieclip that is located in the library appear, complete it's animation then get removed. The movie clip must complete this proccess 4 times, randomly during the length of the song but never at the same time and not in the last 5 seconds of the song. BTW I can't do this manually by just firing it off a random amount of times because this code will be used with lots of different mp3's, so I need to use the dynamic data I get by retrieving the song length. I have the code working to retrieve the length of the song, and I have a variable that stores the length minus 5 seconds from the end, so I basically have the length of time I wish to work with.
My problem is making the movie clips appear 4 times randomly throughout that length of time. The code is below (what I have so far), the movieclip is stored in the library as circle_mc. The timer I'm using at the beginning of the code (to retrieve the length of the song) is set to run after 2 seconds this is because there is a delay in the music starting and if it did it instantly the number retrieved obviously would be 0, so I delay it by 2 secs till I know the song is playing. At the moment I'm just trying to get it to fire twice, at the moment it fires once or not at all.
Code:
import flash.media.Sound;
import flash.net.URLRequest;
import flash.media.SoundMixer;
import flash.utils.ByteArray;
import caurina.transitions.Tweener;
[Code] .....
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Jan 9, 2008
I have a game that I need to have a character randomly move into positions after an alloted time. I wrote some code that works perfect for my external movies to come in, but I can't figure out how I would make this code work for one movieclip playing random sequences.[code]
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Dec 3, 2009
I have created a MovieClip named "Target" and called it from actionscript. Inside this movie clip I have created an 'action' layer and written the code in it[code]...
Now I can get 10 animating circles in different places of the stage after every second. And every circles will leave the stage after completing the animation. Though I have given 'pink' color in that circle, that's why its generating with 'pink' color always. How do I change the color of each circle while it will generate?
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Jan 23, 2010
I have an mp3 playing. What I would like is to have a movieclip that is located in the library appear, complete it's animation then get removed. The movie clip must complete this proccess 4 times, randomly during the length of the song but never at the same time and not in the last 5 seconds of the song. BTW I can't do this manually by just firing it off a random amount of times because this code will be used with lots of different mp3's, so I need to use the dynamic data I get by retrieving the song length.
I have the code working to retrieve the length of the song, and I have a variable that stores the length minus 5 seconds from the end, so I bascially have the length of time I wish to work with. My problem is making the movie clips appear 4 times randomly throughout that length of time. The code is below (what I have so far), the movieclip is stored in the library as circle_mc.
The timer I'm using at the beginning of the code (to retrieve the length of the song) is set to run after 2 seconds this is because there is a delay in the music starting and if it did it instantly the number retrieved obviously would be 0, so I delay it by 2 secs till I know the song is playing. At the moment I'm just trying to get it to fire twice, at the moment it fires once or not at all
[Code]....
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Sep 24, 2007
Onmy stage I have a MC, and when I click it a random MC from the Library should appear and move around randomly.
I'm using this to make it move around randomly [URL]
how to make the random MCs appear from the library. And should I put the random moving script on each of my ten MC?
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Feb 16, 2012
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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Nov 29, 2011
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
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Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
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Mar 26, 2011
The document doesn't mention anything about this:[URL]..
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Mar 14, 2009
ok, now that i have the cursor and following the mouse done, i need to find out how to fire a missile by clicking.
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Jun 11, 2010
I have a VideoProgressEvent on my FLVPlayback but when I test the video I get these in the log:
_streamLength = NaNcalling getStreamLengthcalling getStreamLengthResult(880.821)
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Oct 12, 2009
In an AIR application, I have a private variable and a setter:
[Code]...
The first time that I set "saveResult" the event fires. But it will never fire again unless I restart the application. If I change the setter to:
[Code]...
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Sep 19, 2007
I set up some code to record key presses and specific chords. My problem is that I only want the keys to fire once when pressed. This is especially a problem when I require the user to hold CTRL + LEFT for an action.
The user experience is that I want users to hold down CTRL to enter a mode and then press the LEFT key as many times as needed. Currently, the CTRL trace and LEFT trace fire continuously. Is there a way to do a onKeyRelease?
Code:
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if (Key.isDown(Key.CONTROL)) {
[Code]....
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Jan 12, 2009
i have a little flash-player with a playlist and so, it plays normally a vlc-mp3-stream but has an extended prelisten-function (wich plays the mp3's directly via http, secured with a password)i've got an array with 2 Sound()-objects (for preloading purposes), the code looks like this :
Code:
playStream = url=="";
if (playStream) {
SoundObjects[SN].load(new URLRequest("http://" + URL + ":8001/MIRstream.mp3?" + Math.random()), sloader);
} else {
[code]....
this works for the vlc stream (which is not continuos), but not for the mp3s on the http-server in my opinion, this doesn't makes sense..except, maybe the recent CSRF-hardcore-paranoia [URL]
PS: i use AS3 with flex_sdk_3.2.0.3794 and flashdevelop (i activated flash10-support, but it still works in fp9)
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Jul 27, 2009
This may seem totally impossible - but I can't get any script to fire off the timeline. I have been given an fla, big animation about 15000 frames long, and no script will run from the timeline. I have tried everything - reset classpaths, delete ASO file, rebuilt a fresh project from the original project's layers... There are no compiler errors If anyone has experienced this then lend me a hand...I'm about to tear my last piece of hair out!
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Nov 11, 2011
when i saw this website. I learn some techniques but i really love that fire effect. how to do that?Or any other program. The site:[URL]..
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Dec 15, 2009
I wanted to use the currentStateChange event in my application but whatever code being called in this event was not executed so I thought may be there's something wrong with my code so I tried testing it on one of the examples in adobe live docs.So I took this example here
<mx:states>
<mx:State name="One">
<mx:SetProperty target="{p1}" name="x" value="110"/>[code]....
And all what I did is placing an alert in both events currentStateChange and currentStateChanging of panel One and I didn't get the alerts when clicking on the panel.I also tried replacing the inline code with a call to a function that makes the alert also nothing happened.
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Feb 25, 2010
So I had a requirement to add an undo function to my app and I discovered this nifty ChangeWatcher class, but it's not doing exactly what I want and I'm hoping someone knows how.ChangeWatcher seems to monitor assignments to the variable reference. So when I say:
myXML = <xml/>
it fires off it's function just fine and dandy, but when I say: myXML.appendChild(thisOtherXMLVar)
I get nothing, even though the variable changes the reference doesn't so ChangeWatcher doesn't fire off the function.how to get ChangeWatcher to pick up on all changes to a variable?
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Dec 1, 2010
I have a series of symbols on my stage which represent lamps. Once a frame, I want to randomly select a lamp and switch it on if its off, or off if its on; I already have a working function which does this.
I have tried to use the onEnterFrame function to try and fire this function once a frame, but I don't seem to be having much luck, largely because I do not know how to use onEnterFrame correctly. So I have a movie where my function is fired only once when it is first run.
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May 8, 2011
Me and my friend are making a sidescrolling shooter to learn ActionScript 3. But we can't make our cannon shoot the cannonball. Here is the cannon.as
ActionScript Code:
package com.edwardothesheep
{
import flash.display.*;[code]....
And this is the error it gives:
TypeError:::Stage@1fc34b51 to flash.display.MovieClip.
at com.edwardothesheep::cannon/shoot()[C:UsersIanDownloadscannontestcannontestcome dwardothesheepcannon.as:33]
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Sep 19, 2011
I am making a custom scrolling list (smart phone like) in actionscript 3 and have the parent contianer catch mouseEvents for MOUSE_UP and MOUSE_ DOWN.Sometimes the mouse up event is missed, maybe one in 20. Does this happen if the events fire to rapidly? I do not want to use the MOUSE_ CLICK event beacuse if the mouse pointer moved at all I want the list to scroll and not catch a Click event.[code]Can I somehow ensure that all events are fired?Or if not can I somehow get mouse button states directly from flash? Not via the mouse event object, but in onEnterFrame().
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Feb 18, 2009
I've managed to design myself a pretty awesome little conundrum and I know there are some kickass Flash peoples here I'm working on site for a friend of mine in class. I built a Flash website for them, but I didn't want to make Flash based MessageBoards and Blogs, so I built those in PHP. You can see the website at: [URL] I can simply link away from the Flash website to the Messageboards [URL] But instead, i want the boards to slide down OVER the Flash website using Ajax and Mootools and Absolute positioning the div containing the Messageboard. That part's not important, what's important is...
How do I get my "the.BOARD:" btn, in the Flash site, to fire the Javascript function that'll make the ajax call and slide the div out over the flash site? Lets say the function is called "moveBoard();" Does anyone know of a way to fire this js function from the CLICK of a moveiclip in Flash? Let me know if anyone needs alittle more information.
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Sep 28, 2010
Working on an mp3 player that i have cobbled together myself, bit rusty on the as3 so im sure it could be improved in many ways but the it works apart from that i cannot get the SOUND_COMPLETE event to fire at the end of a track, thus playing the next track. I have looked on this forum and others but cannot seem to get this to work
[Code]...
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Jun 18, 2005
I'm starting to learn classes and I'm doing a class that loads a textfile with a variable, using loadVars, followed by pure html text, then it applies css to the html text and displays it in a target textfield...I'm still new at this as I said so the code is very rough. I've worked out all the little kinks up to now..I'm stuck at one thing:When the text loads, the "loadVars.onLoad = function" is supposed to fire the css function that applies the stylesheet to the text, but I simply can't get the function to run...Is it impossible to call a private function from another private function in a class block?code:
Code:
class LoadHtmlText {
/**
[code].....
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Sep 24, 2008
What would be the most efficient way to do this? TIA
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