Actionscript 3 :: Why Does Have Two Modes Of Compilation (Strict & Standard)

Jan 7, 2010

I am learning ActionScript 3.0. Coming from Java world I can easily relate to strict compilation mode. I think having type safety checks at compilation time makes perfect sense. This makes me wonder, why the compiler allows a standard mode were all the type safety checks are deferred to run time? Is compatibility with older ActionScript specification the sole reason for having standard mode?

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ActionScript 3.0 :: Pass Through Blending Modes?

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I'm finding a lot of problems trying to do a large-scale and complex 3D interface, and most movieclips are parented once if not several times. This is the only way that I see to be able to manage having a number of movieclips move and rotate together with common anchor points. But one of the problems with this is not being able to set different blendModes of child clips. Yes, yes, I usually try and avoid parenting for that reason which is much easier in 2D. But if there is no way to "force" or "pass-through" blendingModes of clips with parent(s), please explain to me how I can have a number of button objects that I can easily move and rotate together around 3D space, but also have independently changeable blendModes for rollover states etc?

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ActionScript 2.0 :: Blend Modes And Screenshots?

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when playing with blending modes I noticed that they affect the background of an html page.To me this says that flash is interpreting the image below and adjusting the pixels in flash. If this were true it would be possible to take screen shots .I tried copying the bitmap of _root and other movieclips but it does not record the html site in behind.

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Actionscript 3 :: Handle Multiple Game Modes In Flash?

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I'm new to actionscript flash 3.0. Anyways, i have written code for one whole game level including the character. Is it now possible to create a class, and when i press for e.g. 'Level 1' the first level starts?(create an object of the class) When i press quit, to unload the whole level.

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Flash :: Setup Multiple Camera Modes Flex?

Jul 19, 2011

I have a situation where I have to a have a few different sized "cameras" to send over a netstream depending on if its a desktop or mobile connected. Here's how I have it setup:

protected var nearCam:Camera;
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[Code].....

If i do JUST the nearCamForMobile and send that to the mobile versaion it looks great on the phone and it's not stretched. but then obviously its 480x800 resolution looks stretched on the desktop version which is a 385x240 video box. So if i do just the nearCam it looks great on the desktop but then it looks stretched on the mobile....

So what im curious is why Cant I do both vars the way I showed above, display the nearCam, and then have the nearCamForMobile waiting to be sent when i need it to?

Can you only have one camera mode setup at a time? On the mobile version its setup so the user is holding the phone in potrait and its 840x480. The desktop site looks best when its like a widescreen video.

In the end I'm basically trying to figure out how to have 2 camera vars with 2 resolutions. Display 1 on the near side and attach the other to the netstream in a situation where the far is a mobile client. (I know how to figure out if the far is mobile, im not worried about that part)

I just need to be able to transmit a resolution/aspect ratio that looks good for a mobile client. which happens to be in a different aspect ratio than the desktop cleint.

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ActionScript 2.0 :: Switch Between Two Modes, A Basic Click And Fill Mode?

Apr 16, 2007

So I've been working on an online coloring book, and I've got most of it working for the majority. As you can see from the attached file it is fully functional except for the reset button. Ultimately I'd like you to be able to switch between two modes, a basic click and fill mode, and one that switches to a pencil to draw on the image. When you click on reset it is to clear the drawings, and reset the fills to their original colors.

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ActionScript 3.0 :: Bitmapdata.draw() Doesn't Work With Blend Modes?

Feb 2, 2012

I am trying to save an image from flash, just load a image into flash place some decorative clip art and then save the image to the disk. I was able to do this via BitmapData + PNGEncoder + FileReference.

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But as soon as I try to save the image, the output is weird, it doesn't resembels what I see in the flash player. I also tried to print the page as pdf using PrintJob class, but the pdf would not show the filter effects or the blend modes ones.
 
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BitmapData.draw() with blend modes, as I feel if the we could possibly see the blending effects in the player then we could possibly print it as well.

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ActionScript 3.0 :: Increased CPU Load On Running Semi Or Full Auto-modes?

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I have an app. in which I have placed a ViewStack with (16) Tabs, and Im using a Timer set up to cycle every five (5) seconds through these VS Tabs automatically.

Each VS Tab has an IFrame included to load a particular web site, and I use the auto cycling to not need to go to each Tab manually and wait each time until the page loads before I can use it.

(Note: The IFrame does not need to do anything else other than to show the page nothing else)

All works very well on the work computer running the app. with CPU activity of around 20 to 30%, but when I address the app. on the sever I have increased CPU activity starting with around 30% on the first sequence, and running the second Tab sequence it is going up to around 90% in Semi-auto or Full-auto modes with five (5) seconds beak in between Tab switches and between each sequence.

To explain more in detail I do have six (6) sequences and an arrangement which uses Semi-auto or Full-auto mode (Looping).

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ActionScript 2.0 :: Flash And Its Non-strict OOP Scope?

Sep 26, 2005

I was writing some stuff today and i realized that variables inside a class are not constrained to the constructor or method scope. In my opinion this is utter lazynes. Scopes need to be fully enforced to force programmers to comply with correct OOP styles and organization.

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ActionScript 3.0 :: Way To Set Compiler In Strict Mode?

Feb 4, 2012

Is there any way to set actionscript compiler in strict mode? I had to check the size of an array in a function.[code]I've lost a lot of time (lenght is an undefined property and if condition was not verified, so function went on... so bad!). Is there any way to force compiler to stop and warn me in this or similar cases?

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ActionScript 2.0 :: Strict Type For Object Properties?

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[code].....

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ActionScript 3.0 :: Working On Transition - Strict Mode And Parent

Jan 23, 2011

I'm struggling with the transition to AS3, specifically not being able to use parent like I used to. Aside from it making me a better coder, are there any good reasons to use strict mode? If I dont use it, are there any 'side effects' to my swf I should be aware of? Any input on parent and strict mode.

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ActionScript 2.0 :: Strict Data Type Not Uploaded On Server

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ActionScript 3.0 :: Create Dynamic Vector Strict Type?

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Below does not work

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var c:Class = Sprite;
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ActionScript 3.0 :: Possible To Strict Data Type Custom Object Properties?

Feb 8, 2010

I need to create a custom Object that basically stores some custom parameters (properties?), which I have successfully done, and the code below works fine.

PHP Code:
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I find the new compiler and debugger capabilities very useful, since I'm not the most detail-oriented, so I (usually) like that Flash forces me to strict-type my variables and such. Anyway, I was wondering if it's a "best practice" to strict data type a custom objects' properties, and if so, how to do it in the logic above? I kept getting syntax errors when I just tried it initially.

I know if I created a custom Class .AS file, I would be forced to data type the properties... but I'd rather just do it "in-line" in my main .FLA file. Also, I know I can just pass typed VARIABLES to the properties... but I'd rather have the properties strict-typed themselves... so if I try to pass a variable as the wrong type, then I would still get an error.

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ActionScript 3.0 :: Make The Timer Fire All Variables In Strict Sequence?

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ActionScript :: Flex - StrictMode - Turn On The Strict Mode In Flash Builder 4?

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How do I turn on the strict mode in Flash Builder 4? --update I found something about "Preferences -> Actionscript 3 Settings", but there is no such option in Flash Builder preferences.

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Professional :: Flash CS3 Compiler In Strict Mode Errors Out 1120: Access Of Undefined Property

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I am following a code example in a book and have the final fla and as files, so I know the project works when fully coded.In the book, it tells me I can test the movie to make sure that it is working so far. When I do that, I get the error 1120: Access of undefined property.

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note:: attached is a file of the compiler when it gives me multiple 1120s.

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IDE :: AS3 Compilation - Cannot Get Any Output

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How would I go about compiling just AS3 in CS3? I tried having my .as files in a folder then creating a new .fla from within CS3 in the same folder but I cant seem to get any output.

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Flex :: Air - Get Date Of Compilation?

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I would like to include the compilation date with the version number in my flex/air app.

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Flex :: How To Avoid CSS Compilation To SWF

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It seems it isn't possible at runtime to change styling defined in CSS files, ex.: colors. This is seemingly because the CSS files are compiled into SWF. Is it possible to externalize styling information in CSS (or any other format) without compiling it to SWF file so that it can be changed easily at runtime just as normal CSS can be changed when it is used in HTML.

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Compilation :: Flash Compile Error?

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i am creating a web site and when i compiled my flash code so it writing that

TypeError: Error #1009: Cannot access
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[code]....

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Is there any way to speed up MXMLC compiles using Flextasks in Ant in Eclipse. Compared to FDT and Flex Builder's in-built compilation, it is painfully slow.

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Aug 24, 2010

My Flex project has six sub-projects. How can I speed up compilation?

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Windows :: Browser Compilation Error For Flex?

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I'm having an odd problem that isn't mission critical since I can use the command line with no probs.In my earlier post http:[url]... I had problems getting the web compiler to work.Now that it's working I use this in a browser to compile: http:[url]...

and I get this error as a result:

ERROR : Could not resolve to a component implementation.

349 <mx:filters>
350 <mx:DropShadowFilter alpha=".25" angle="90" />
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Everything is legit and the most recommended solution is that the namespaces aren't correct. I've checked those and they're fine. Other answers I've come across relate to external components causing a problem but as you can see, I'm not using an external component.Here's the kicker. If I do a compile via command line:

mxmlc topsight.mxml

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[Code]...

Obviously this means I have to tinker with long command line setting each time. I thought my initial approach was possible given the documentation and various tutorials I have read.

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Flex :: Get The Compilation Time In Flash Builder?

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Is it possible to embed compilation date into compiled Action Script 3 file (like in C's __DATE__ preprocessor constant)?Is it possible to do it with custom date format?I am using Flex for compilation

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