Selectedcolor, true to the text true or false is false text into print.colorPicker component in, I select Export to a selected color, the color value myMC texte into summer, but accuracy can not control.
var myColorPicker:ColorPicker = new ColorPicker();myColorPicker.editable = false;myColorPicker.visible = false;myMC.visible= false;myColorPicker.addEventListener(MouseEvent.CLICK, clickHandler);myColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeHandler);[code].........
I am working in flex and I am just setting a variable to false. It doesnt do anything in the program but everything breaks when I put this line of code in: somevar = false;
What is the most simplified way to get flash to return True(1) if a variable is > 0, returns False(-1) if a variable is < 0, and returns nothing(0) if the variable is 0?
I am using this code to communicate with an easing function:
[AS] onClipEvent (enterFrame) {_root.gek = false; for (var i = 0; i<18; i++) { if (_root.timeline["copy"+i].hitTest(_root._xmouse, _root._ymouse)) { //set gek variable to true when mouse hits timeline[code]....
if "gek" is true then the easing function works and my little "easebar" moves to the mouse.Now, I want to be able to capture what i is when the mouse moves over it so that I can load an mc depending on where the easebar is.I thought I could declare a global variable (_global.j = 0) at the root and then set i to j and use j somewhere else. But i doesn't exist outside of the onClipEvent.
I'm trying to make a basic true/false quiz in Flash.It involves a question with two radio buttons with instance names t1 and f1 (true and false).When the user presses check answers a movieclip with instance name yn1 moves to frame 2 or 3 which displays a tick or cross.
This is all working fully, the problem arises if the user presses check answers again.This for some reason turns the ticks to crosses and the crosses to ticks and I have no idea why!?My code is as follows:
import flash.events.MouseEvent; stop(); checkAns.addEventListener(MouseEvent.CLICK, checkAnswers); function checkAnswers (Event:MouseEvent):void
Can you please tell me why this isn't working? It takes me 10 minutes to test the movie every time and it's taking me forever to fix things. Do I have to do something else with the variable names I'm using or something?
This is my first custom class and I'm having a few problems. I just want it to draw a line (for now) using variables from Flash. The .as file is attached. My Flash AS3 script is: var newLine:Myline = new Myline(20,210); I don't know why it won't just draw a line from 20 to 210? Here is the error I get:
I have just started working with PHP and MySQL together with flash and so far everything has been going brilliant. I am working on making a game which stores it's variables in a MySQL database. The problem is numbers. When PHP sends numbers back to flash, they don't seem to work properly. Full explanation what happens:
The guy on the stage in my flash movie uses the variable p_speed to control his movement speed across x and y axis when pressing arrow keys. On the database it is stored as 12. In the flash movie, at the start, it is 8. Now, everything works fine, and Flash even receives the variable 12 from PHP just right, however, my character starts jerking about e.g. when I press the left arrow key he disappears (probably very fast movement).
I have a flash form on a website that I'd like users to put their info in, and upon pressing the submit button, it'd insert the contents of the text fields into the url.
[Code]...
Where "1s" is the variable....but for some reason, flash keeps saying it wont work.Ive got flash 2k4 pro, so I dont see what the problem is, i used to do this.
Basically what i have is three buttons which can be pressed in a maximum of 7 different combinations. Each of these buttons has a movieclip underneath that advances to the next frame when the button is pressed. Each clip has two frames with actions, frame 1 has:
stop(); var option1:Boolean = false; and then frame 2 has: stop(); var option1:Boolean = true;
So when you press a button you have true, and false when the button is pushed again.
i already have a constant loop between frames 2 and 4. At frame 4 i think i need to have some code that detects which state the 3 boolean statements are in and then load a movie depending on which statements are true and which are false.
I never get the hang of these.' Code: _global.web_link_activate = (wArray[this.id]); if (_global.web_link_active == "no"){ _root.load_area.zoomer.enabled = false; _root.load_area.zoomer._alpha = 20; [Code] ..... That should work but it does not. it always says "yes" wArray is a drawn from an xml document.
XML is Code: weblink="yes" Can I set vars like true and false in xml kinda like weblink=false??
But the problem is, when I let go of the arrow key, the movie keeps on playing. How could I make this work, so that the movie clip would go to the first frame when you let go of the arrow key?
Because this code didn't work:
Code: onClipEvent (enterFrame) { this.gotoAndStop () if (Key.isDown(Key.DOWN)) {
[code]....
I just don't know how to set the true and false statements.
I am having a problem with stage event listeners in Explorer 7 and up.I place an object, say a circle, on the stage in layer 1. I make it a symbol and give it an instant name of myBall_mc.I add a blank keyframe at frame 25 and create a motion tween moving the circle across the stage.I add a new layer, name it actions and place the following code in the first frame.
stop(); stage.addEventListener(MouseEvent.CLICK, onClick); function onClick():void[code].....
Works perfectly when testing. Works perfectly when exported to a .swf in Firefox. Doesn't work at all in Explorer 7 and up.If I add a button to the stage and change the event listener to listen for a mouse click on the button, it works perfectly in all browsers.
Now here's the weird part. If I leave the script exactly like I have it above and place a box, the entire size of the stage, over the stage and set its alpha to zero. It works perfectly in all browsers. This is without even changing the event listener from stage to whatever I called the stage covering object.It registers as a stage level mouse click!
I've tried to add imports but this didn't change anything. I tried to add the parameters ,true and ,false to the stage event listener after the function name. Everthting I've tried comes up short. The only thing that works for Explorer browsers is covering the stage with an object.
But what if the constant is set to a value like "hello"? How can I set a block of code to only compile if the constant is set to "hello" but not "goodbye"? I tried:
I've written a PHP-script that returns true/false.I use a URLVariables-object to send two variables to the PHP-script (actually a username and password).
I have a button that imports an mp3 and is supposed to load completely before playing. Problem is, when I set the loadSound to false it doesn�t play at all, but when I set it to true it does play. Here is the code:
Code: carregarSons = function (som, numeroVolume) { _root.som1.stop(); _root.som1 = new Sound()[code]....
Im trying to pass values to a php. My problem is when I try to pass the value (true / false) of a checkbox. Its set to be false by default but the thing is that I have not found the way to pass the "selected" status to my php.
I have the ckbx inside a movieclip and on a button press I pass the variables (loadVariables) from the movieclip to php (POST) I would like to know how to obtain the current status of the ckbx and pass it to a variable in Flash to send it to php (the last i know how to do)
I tried using if(check1.selected == true) but it does not work one button called submit - does the obvious check1 - instance name for the checkbox component ck1 - instance name for the var (dyn txt) i am using to get the value
is there a simple way to just pull back a true or false value from an associated javascript file to a flash file? here is what i have:
Code: var bincheck:Boolean = fscommand("eval", "parent.check_bins(\'"+img+"\')"); if (!bincheck){return false;} return true;
check_bins(img) is a function in my javascript file that simply iterates through an array, returning false if "img" is found. im simply trying to get the true or false value back into flash, but its not proving that simple. i added a couple alerts so that i could see what the "bincheck" value was, and i keep getting an 'undefined' value for "bincheck" in flash.
Need regular expression that will verify if all the letters in the word "cat" were also in the word "coating" in the proper sequence? So for the word "coating", the RegEx will test true for "cat" but false for "act".
is the code. I'm trying to change the boolean value of bottomLeft to false or true in the appropriate if sections, but I'm not sure how to properly format it to actually work
Given this: if(myVar){}, what will pass as true or false?In JavaScript for example, false are values like null, undefined, 0, '' (empty string), false.
From my flash file I need to make a call to an external link, and retrieve a value which is either "true" or "false".This website will display either:<resp>false</resp> or <resp>true</resp>I have no influence on the external link - so I can't add anything to that file.Depending on the returned value, I want to do something simple like:
So I want to create a method that return a true or a false. The thing is I need to be able to change the true/false ratio in percentage as a parameter
So it'll go like this:
public function trueFalseRandomizer(percentOfTrue):Boolean { return(result) }
So if (100) is passed in argument it will return a true for sure and a (0) would always return a false... (25) 1 on 4 chances to get a true... etc etc etc
Maybe I could have figured it out myself but I get confused with the math.anything As I don't feel I get good randomizer when I try to create one.
In Flash MX I have a movie clip that is 32 frames long and loops. Now, what I want to happen is: when you press a button in the file, the movie clip will stop at frame 22. I don't want it to "goto and stop", instead, I want it to continue playing through until it hits 22.
i.e. if you hit the button at frame 5 it will continue playing until 22. or if you hit it at 27 it plays through the cycle, but stops at 22 (if possible, it would be great if I could get it to reverse if it was past 22, but i don't want to be greedy).
Now, one way I thought of doing this was to have an "on open 'stop at 22' = false " and "on press button 'stop at 22' = true.
How do you get a True/False statement to be recognized inside a movie clip with a button on the main timeline as the control. I want my movie clip to stop at the last frame if the movie clip reaches the last frame. Otherwise gotoAndStop at the first frame of the clip. I was using
on (press) { _root.m1.gotoAndPlay(2); _root.m2.gotoAndPlay(1);