ActionScript 2.0 :: Variables - Set Gek Variable To True When Mouse Hits Timeline?
Dec 18, 2003
I am using this code to communicate with an easing function:
[AS]
onClipEvent (enterFrame) {_root.gek = false;
for (var i = 0; i<18; i++) {
if (_root.timeline["copy"+i].hitTest(_root._xmouse, _root._ymouse)) { //set gek variable to true when mouse hits timeline[code]....
if "gek" is true then the easing function works and my little "easebar" moves to the mouse.Now, I want to be able to capture what i is when the mouse moves over it so that I can load an mc depending on where the easebar is.I thought I could declare a global variable (_global.j = 0) at the root and then set i to j and use j somewhere else. But i doesn't exist outside of the onClipEvent.
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Sep 2, 2011
I am trying to switch a boolean variable to true after a mouse click on a movieclip.
I want an animation to continue after the user has clicked both btn1 and btn2.
After researching this topic it appears that changing a variable inside a function will only effect code within that function and not the code outside of it - therefore my main Btn1Var and Btn2Var do not update to flase.
ActionScript Code:
stop()
var btn1Var:Boolean = false;
var btn2Var:Boolean = false;
[Code].....
Is there an easy way to change the original variable for each button to true after being clicked?
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Aug 20, 2008
How do variables true/false custom variables work in flash?
For example, what I want to do is create a simple true=false variable that I can call on an if statement later.
For example:
Code:
Var1 = true;
if (!Var1)
{
[Code]....
I noticed that neither the "Var1 = true;" part or the if(!Var1) part worked in flash.
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Jul 15, 2008
This doesn't work
if (lives <= 0) {
gotoAndStop(22);
}
When I change the "<=" to something like "!=" it does work. I'm trying to make it go to a certain frame when the variable hits 0
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Feb 17, 2011
Are you aware how to set a variable to true or false in AS3;
I tried
Code:
var flip:void = true;
But this is not recognized by AS3.
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Oct 20, 2010
i have a hit test point on display object, and if i exit stage over that display object, and then run hit test point it will return true, although my mouse is not over stage area any more, like it remembers the last mousex, mousey coordinates where mouse was and reports that.how do i deal with it?i know i can detect mouse_leave on stage and mouse_out on displayobject.
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Jun 27, 2011
Given this: if(myVar){}, what will pass as true or false?In JavaScript for example, false are values like null, undefined, 0, '' (empty string), false.
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Sep 11, 2010
This code is written in simple ActionScript, but I'm assuming this problem of mine would occur in all languages that have boolean datatypes. I'm simply clicking the stage so that my boolean variable reverses its value and than traces/prints/logs it's new value. However, it's always tracing true instead of switching between true and false for each mouse click.
var myBool:Boolean;
stage.addEventListener(MouseEvent.CLICK, mouseClickHandler);
function mouseClickHandler(evt:MouseEvent):void {
changeBoolean(myBool);
} function changeBoolean(boolean:Boolean):void {
boolean = !boolean;
trace(boolean);
}
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Jun 25, 2005
just wondering why this isn't working :
Code:
var nav:Boolean = true;
var element:String = "home"; [code]....
Its so that a menu will move right across the screen if the variable is true, and if its false, it'll move left back to its original position.... i achieved this using a motion tween and telling the mc to go to the frame and play, but that didn't work in the end because if the menu bar was on the left side, and it was told to move to the left, then it would disappear,and appear on the other side.... so in other words it screwed up
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Sep 4, 2009
about.buttonMode = true;
about.useHandCursor = true;
I have this on a MC I use for a button - and it works but only on HALF of the object - how can I make so it works on the whole object itself?
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Feb 2, 2010
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
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Mar 16, 2007
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
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Jun 11, 2004
I know how to do this in other codes, but..if (condition1=true) AND (condition2=true) then... How do you do this in AS?
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Feb 8, 2010
I have 2 movie clips, one being loaded into a container MC via "loadMovie();"In the main movie there is a variable with no value, in the external movie there are 5 frames, each with a value to update the variable in the main movie.
IE: if on frame 1, global value = 1 / if on frame 2, global value = 2 / etc etc I'm familiar with passing variables INTO an external swf, but am stumped on how to do it the reverse way.
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Apr 14, 2009
Is there a way have smoothing = true on an image on the stage that isn't dynamically added.I know about "allow smoothing" .What I want to do is have the image smoothing = true when mouse is over the image so a tween event can occur. The reason I want to do it like this is because I don't like it when "allow smoothing'is ticked the image is blurred.
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May 31, 2009
I am building a menu system. There are 4 main menu buttons for the 4 different pages of the site. When you click on one of these I want to animate the existing menu structure off the page in a fancy way. So each area has an exit animation if you like. The thing is i would only rather have this ONCE in the timeline for each page/area. So would it be possible to play it once and then after it, have a variable to determine where yuo go next that is already assigned a value depending on what button the end user pressed.
[Code]...
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Apr 28, 2010
how to reference a variable that is on my main timeline into a class.Or I need to know how to pick up a variable from my php file (as in "myswf.swf?variable=3") into my class.This was all very easy to do in AS2.I just can't find out how to do it in AS3.
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Feb 1, 2011
I am building a somewhat sophisticated slide menu. I have input a wait(); command using setInterval in the first frame of my actions panel. My wait() function works perfectly.I have also set a few variables to start out being false. Once a particular button is clicked, it sets the variable to true and sends the playhead to a particular spot within the movie. Actionscript then performs a command to that says if that variable has been set to "true" gotoAndPlay "this", otherwise gotoAndPlay "this-instead".
The problem I am having is that when I click on one of the buttons, it is somehow setting all the variables to true and sending the playhead to places I don't want it to go.Here is the code I have placed in my first frame:
button1 == false; button2 == false; button3 == false; button4 == false;
//Make movie wait for ten second interval before resuming playfunction wait() {stop();var myInterval = setInterval(function () {play();clearInterval(myInterval);}, 10*1000); // stop for 10 seconds}[code]....
For some reason, regardless of which button is actually pressed, (cube2, cube3, or cube4, all of the variables are set to "true" and the playhead goes to whichever frame it wants to at that point.
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Feb 17, 2009
I have a flash web site with multiple scenes for each page. I know, I should use multiple swf's, not scenes, and I probably will if I can't get this figured out.So what I'm doing is that my link buttons set a variable called "destination" which then moves the time line to a frame label called var_transition, where var is the prefix for the current scene.(for example, the transition frame on my primary scene is ov_transition, where the transition frame for the faq scene is faq_transition).So you see, I don't have duplicate frame labels, but what happens is that the transition works perfectly when moving from the first scene to any other scene, but after that things get a little screwy... When I try to go back to the primary scene, the transition loops itself to the point just before the timeline would move.
It's 5 frames with a tween of a single graphic that sweeps past the stage. When the graphic fully covers the stage, the time line should move to the frame label defined in the destination variable, where, at that point, the transition will finish by continuing it's tween until it fully reveals the stage at the new location.Also, I included a button on the second scene (auto parts) that should send the movie to the third scene (bank), but when I hit it, it sends me to the 4th scene (cafe) for no apparent reason.
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Jun 9, 2011
number = '12345' I'm trying to hook my counter up to a PHP script that echo's a DB query. Now I've had no issue passing the variable and I can even display it in a dynamic text field but no matter what I try I cannot get the "number" varibable to use my PHP variable The dynamic text field shows the correct value clear as day but the counter just shows "undefined".
[Code]....
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Mar 25, 2010
I have a class called Butterfly that extends MovieClip and exists as an asset in my Flash CS4 library.
The timeline of Butterfly consists of different wing flaps for different segments of its behavior. One of the animations is the wings opening up. Once the wings are open, dynamic text is shown on the wings of the butterfly.
Code:
//Butterfly.as
...
private var _textForWings:String = "Text For Wings";
I don't seem to have access to that variable from frame 159 inside of the clip.
What is the right process for accessing variables defined in the class by the frames inside?
Currently I'm using a getter for the _textForWings variable and using
Code:
//getter inside Butterfly.as
public function get textForWings():String
[Code]....
In this instance this works, but this things that i specify in the class are not avaiable to me within the timeline where i need them issue is really causing some headaches.
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Aug 26, 2009
I built my website on the main timeline with a fade in animation...stop(on the page) and a fade out animation. At the end of this fade out animation i would like it to call upon a variable to know what page to go to next.I am trying to tell my main timeline to gotoAndPlay a frame based off of a variable within a movieclip(about_mc this movieclip contains another movieclip which acts like a button(factsheet_mc)) that i have set in my main timeline.I set the variable with:
var buttonFrame; in the first frame of the main timeline
then within my movieclip i have another movieclip which tells my main timeline to play the out fade and remember a variable:
this.onRelease = function(){ --------"this" meaning the movieclip factsheet_mc------------ [code]........
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Jun 25, 2009
i use MovieClip(this.parent) to access a variable that's outside of the movieclip i'm currently writing code in. However, this doesn't work within two functions.For example:
function editMainText (e:Event) {
MovieClip(this.parent).headline.text = "Hello"[code]....
doesn't work.There are probably a few small errors in my code, but i essentially need to know how to modify MovieClip(this.parent) to work within the second function.
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Oct 14, 2010
I've got a problem using variables in my Flash project. I've got a variable called "count" decelerate in a layer of my main timeline.
Like this: _global.count=0;
In my movieclip I want to set that variable from 0 to 1.
For do that I wrote in a code layer of my mc: _global.count=1;
Now... When I perform a new action the variables count return to 0.
It's seem that Flash reset all variables.
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Jan 17, 2011
I'm having a strange problem setting variables in movie clips from another (parent timeline). I run the following code from the parent movie clip to target child movie clips it contains.
setVars = function (clip, value) {
clip.val1 = value;
clip.val2 = 0;
[Code].....
I am trying to set variables in a movie clip targetted by the 'clip' argument in the setVars function but they are being traced as undefined. However, setting the function works fine. I have also tried manually defining the variables in the movie clip and am still unable to change them externally from the setVars Function.
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Feb 18, 2008
I have some variables declared on the root timeline that I need to access from some MovieClips. In AS2 I would do something like this _parent.myVar from within my MovieClip. I intend on getting fully up to speed with AS3 but right now I need a quick fix.on the root timeline I have a variable : var myHitTest:Boolean = false;My MovieClip needs to access this var so I tried it several ways listed here. I've had no success.
parent.myHitTest:Boolean
root.myHitTest:Boolean
Stage.myHitTest:Boolean
[code].....
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Dec 30, 2009
Is there a way to access variables on the main timeline in Flash other than MovieClip(root).myVar ? The problem I am having is that I have a movie clip that uses several main timeline variables, but when I instantiate it, it throws a 1009 type error (cannot access property of null object reference). My understanding of whats going on (and please correct me if I am wrong) is that when instantiated it runs the code on the first frame of the movieclip. However, it is not added to display list yet, so it does not have a root. Thus, all the MovieClip(root).myVar lines do not have a root to look at. Does anyone know of a way around this?
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Aug 26, 2010
I have movieclip that act as a container for a short animation. This animation has a script that repeat the movements until it's greater than a variable. But I wonder if it's possible to use this movieclip on several places on the timeline and have a several variables with different max number of movements that control the script inside the movieclip container? I have tested, but it seems like the value from the variable at the main timeline don't reach the script in the container!?
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Sep 21, 2011
Okay so there are four variables on my timeline, two of which are arrays:
var greenSpriteArray:Array = new Array();
var pinkSpriteArray:Array = new Array();
var greenNum:int = 1;
var pinkNum:int = 1;
whenever I refer to them from a class file by just the variable names I get a 1120 undefined variable error. But if I call for example stage.pinkNum I get "1119: Access of possibly undefined property stage.pinkNum through a reference with static type flash.display:Stage."
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Nov 29, 2008
I've simplified the problem but basically i have two files: parent.fla and child.fla.. parent.fla has its own class definition of type ParentClass and is basically defined as below..
public class ParentClass extends MovieClip
{
public function AddListener()[code]....
These classes all have the relevant imports etc so there's no compilation errors.But when i try to publish the child.fla i get the error
saying..1120: Access of undefined property btnOnStage
my work around at the moment is just putting in var btnOnStage:SimpleButton; into the ParentObject class which lets it publish it fine, but it obviously causes conflicts when i publish the parent.fla as btnOnStage already exists.I know this is because basically the object is on the timeline in the parent.fla and is being accessed from the class and has never been defined. But how do i get around this? Is there a way to tell flash that there will be a variable like that there and dont worry bout it?
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