I want to make a circle/pie (2d) chart and use it like a timer, at first the circle shall be all black then every second it shall get more red(the pie pieces shall turn from black into red then) and after 60 seconds the whole circle shall be red, I have a few other things I want to do too
I am working on some dress pattern design tutorials. I would like to show patterns and fabric pieces flip over with a page turn type animation. I am looking for a simple method as it involves doing it to a lot of diagrams. I have been looking at After Effects as I know I can 'page turn' objects. This pretty well produces the effect I am looking for but I feel it should be easier in Flash (Shape tweening morphs the diagram and motion tweening doesn't help) or perhaps video in Photoshop. I don't mind what I use.
My patterns are drawn in Illustrator so importing them would be really convenient. Ideally I would like to fill the shapes with a textile pattern and have the reverse showing with a different texture but this is not essential - just getting the diagrams to turn over smoothly would be really nice.
I have even thought of screen recording the process of dragging the corner of the diagram and flipping it over in some way.
I am happy to experiment but if anyone can point me to the best way forward I would be very grateful. There is nothing worse than spending hours/days working on a way to do things only to find there is a preset somewhere that does it for you.
i have a bunch of diagrams that are exploded to show parts that we sell of athletic equipment. our company now has an online digital catalog that we want to put some flash into so when the user clicks on a part it will direct their browser to the webpage that they can order it from (hopefully in another window). i know there are plenty of ways to do this but i havent used flash in about a year and it was just one class and honestly i am a little fuzzy on what to do. i guess i would import the .ai files and make each part a button right? should i do these on different layers? some of the files are jpgs, so would i have to make an invisible button or something over the image?
My requirement goes like this.I need to create a venn diagram in flex or action script. I need to create 2 circles. Let's say two circles,circle A and circle B. Both circles should have different color and intersected(A^B). So, finally it should have three colors.circle A, circle B and the intersection part respectively. After that, when I click circle A, only circle A part (excluding intersection part) should be highlighted and remaining should be the same. When I click intersection part, only that intersection part(A^B) should be highlighted and circle A should get the initial color as it was. Similar case with tha circle B. I have done all trail n errors using sprite,bit map and degrafa swc also. But I am not able to meet the exact requirement.
My boss wants to draw the local network and then, if you click on one of the computers or roll the mouse over one, he wants to see stuff like RAM, CPU, OS, etc. This has to be done in a browser, more specifically, the intranet's wiki.One of my coworkers suggested using flash (I am a complete noob but I assume ActionScript is what would be used?) and I think it could also be done in javascript but I dunno.He wants it to be extensible if possible, so adding another computer later or editing values shouldn't be too hard, though the topology shouldn't change very often.
I am working on creating a network diagram. I used the "Creating Connected Lines" tutorial to start off. I need to place the object equal distance from each other around a center object so they don't overlap. Is there a way to set the distance or maybe the line length so they don't end up on top of each other?
Is there anywhere available a software which allows to build UML diagram from AS3 code ?I found that someone started to implement that in ArgoUML, but with any results yet.Does anyone now if there is any software which can do that ?
I am currently creating a interactive flow chart in flash CS3 using action script 2.0, I have run into a few problems along the way though. My first problem is this:
They are four buttons to begin with, when you click on one of the four buttons the other shrink and the option you have selected displays its own options, but you can still click on the first three buttons that are first shown, so you can flick through the choices faster. This all works fine until certain selections are made and then the animation breaks and shows you two further options at the same time.
My second problem is:
Once you select your choice from the first four you can then click the same option again and it will replay the animation again. I don't want it to replay this but is they a way of using the "if" statement rather than creating another frame on every option.
I would like to create an interactive diagram and somebody said I should use Flash to do it.
The idea is to create an organisational chart (like the ones you can produce in MS Word 2010). Each position will have its own box or button. When a user clicks on that box or button, a Word document or internet link will be activated and take the user to this other resource.
The reason why I am choosing Flash is because I would like to make alot of these diagrams and they have to go into Moodle. Apparently Flash is the only program I should use to import the diagram into Moodle.
a couple of month ago i saw a picture showing the responsibility of the different actors in the as3 robotlegs frameworks. The picture was great for beginners who didn't know which actor is responsible for what task. It was like: "Do you want to bind a button to an event -> use the mediator"[URL]...
we use all the time loader class with its loader.contentLoaderInfo and all listeners.Two question :1/ Is there a soft to make as3 class diagrams for soft design.2/ I would like to encapsulate loader class, the things which are not constant are urlmessages when load is complete objects to update when load is in progress (loadbar or textfield
I've got a huge movieclip (2500px X 2500px) sat on a stage (950px X 600px). The movieclip is like a tree diagram and I'd like to be able to click on buttons within the movieclip which will reposition it and have the effect of panning to the next item in the tree.
I want to make a diagram with either flash CS4 or flex builder 3, don't know with one would be the best for the job.More about the task:I want to send in values external to the swf file.The swf-file takes the vaules and makes a diagram of it using x and y values.
im developing a web based project management web site using phpi need charts for tasksabout the gant chart it is ok i found a javascript library which functions can take the tasks names , dates and durations then draw a gant chart.but my problem is about network diagram for the tasks , i need javascripts libraries or flash action script can make thi
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip { private static var _stage:Stage; private static var _timer:Timer;
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
OK, so in the project i'm building this is the code for my timer[code]...
What i want is mytime to be called from my xml file. it also has to change for each image that shows up
This seems to me like it should be SO easy but I can't figure it out for some reason. I call images / links and text all from this file and i can't seem to get this all to work.[code]...
Is it possible to put a flv or swf on a frame and in a frame above or below or for that matter on the frame itself have a timer that I could time to be the same as the flv or swf.I would like to do the in actionscript 2 The idea behind this would be if I had a 30 second video I could set the timer for 30 seconds so upon completion, or in other words after the 30 seconds it would gotoAndPlay the frame requested.
Ik got a game with a timer. When the game is finished you can play it again and the SWF file loads again. Everything is reset exept the timer. A new one starts but the old one is on the background.
The timer is the only code thats on the timeline..
I cant get the timer working in my AS file...
This is the code on the timeline:
Actionscript Code: var timer:Timer = new Timer(60, 1000); timer.addEventListener(TimerEvent.TIMER, countdown);timer.addEventListener(TimerEvent.TIMER_COMPLETE,
I'm working on a simple catching game where you have monsters coming out from the corner of the screen and you need to get them with the mouse.What I want to do is change the rate at which the monsters come out depending on the score. The higher the score, the more monsters should come out.The code for creating new monsters is a simple timer event:[code]it works when I declare the variable locally within the function. But then I can't access it outside of it, so it's no good!
I am trying to create a count down timer in as3 that will accept how many minutes passed to it for example one part of the swf I have to make a 30 minute countdown timer...on the other part, I have to 0 out the timer and start a 35 min timer.