ActionScript 3.0 :: Setup A Timer On A Frame That Will Countdown And Then Go Onto The Next Frame

May 19, 2011

ive set up a timer on a frame that will countdown and then go onto the next frame.

it seems to work but im getting this message in the output section;

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at sub1/Atime()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()

this is my code,

var mycount:Number = 3;
var mytwo_Timer:Timer = new Timer(1000,count);
mytwo_Timer.addEventListener(TimerEvent.TIMER, Atime);

[Code].....

View 9 Replies


Similar Posts:


ActionScript 3.0 :: Have A Countdown Timer Go Until A Specific Frame

May 31, 2011

Well, pretty self explanatory.

[Code]...

There's my code so far, how do i change it so it stops when it reaches frame 32? I need it to display how much time the person had left.

View 1 Replies

ActionScript 3.0 :: Create A Timer Event That Will Countdown And Then Go To The Next Frame

May 19, 2011

could someone tell me how to create a timer event that will countdown and then go to the next frame. I had an earlier post about the topic but I am completley lost now.

View 5 Replies

ActionScript 1/2 :: Design A Countdown Timer With Ability To Set Countdown Time Through Buttons

Jan 29, 2012

Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.

View 3 Replies

Flash - Countdown From 60 To 0 Then GotoAndPlay Next Frame

Feb 24, 2010

My timer counts down from 60 to zero. I want my movie to go to the next frame at zero count. How would I make a condition to go from frame 1-2? I need to find the right operator and values, but I get lost in the strings.

What I am trying
If (something is <> == true false);
gotoAndPlay(2);
stop();
//
var timer:Timer = new Timer(100, 300);
timer.addEventListener(TimerEvent.TIMER, countdown);
[Code] ....

I'm making several experiments like this to understand conditionals. I need to build objects that function similar to preloaders.

View 3 Replies

ActionScript 2.0 :: Setup A Poster Frame For My FLV Player

Oct 9, 2009

I'm trying to set up a poster frame for my FLV player. I'm able to get the poster frame do it's job when the video ends. But I'm not able to unload it if it s clicked again or get the play/pause button to switch accordingly.

[Code]....

View 9 Replies

ActionScript 2.0 :: Setup A Frame Percentage Counter In Movie?

Mar 9, 2009

I am trying to setup a frame percentage counter in my movie, not in a preloader.Wanting to display via dynamic text on screen the percentage of the movie completed as it plays. I know it involves math function and _currentFrame and _totalFrames but I'm unable to get the right coding together for this.

View 2 Replies

ActionScript 3.0 :: TIMER Go To Next Frame?

Jan 5, 2011

I need to do an digital **** an after certain time interval i need to go to next frame. I confused how to use the timer.

View 1 Replies

ActionScript 2.0 :: Make Movie Play Frame X To Frame Y Then Switch To Frame Z?

Nov 21, 2007

I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.

I'm halfway to accomplishing this.

Here is what i used

Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){

[Code]....

The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.

Upon clicking the navigation button it plays the above scenes.

However it doesn't change scenes to scene "Home2".

View 1 Replies

ActionScript 2.0 :: When The Timer Hits 10 Want It To Go To Frame 2?

Mar 18, 2009

When the timer hits 10 I want it to go to frame 2.Here is the script:

var clock:Number = 0;
if (Number == 10){
gotoAndPlay (2);

[code].....

View 4 Replies

ActionScript 3.0 :: Timer Running Out And Then Going To Next Frame

Mar 27, 2009

I making a game in flash and I have a timer counting down 30 seconds and when the timer runs out I want it to go to a different fame! I've no idea how to do this.. the timer is working at counting down 30 secs .

View 1 Replies

ActionScript 2.0 :: Timer For Games For Each Frame

Apr 11, 2010

I have put this code on the frames where each timer you have 30 sec to drag something and put it into a specific place. If you don't then I bring the user back to the starting frame. The issue that I noticed is that even if I cleared it and put a stop(); code it brings me back to the beginning of the game even if I did it ask it to do it! .

On each frame I put this
Code:
stop();
tm = 30;
displayTime.text = tm;
countDown = function () {
tm--;
displayTime.text = tm;
[Code] .....
Aand it works even on frames that don't have this code on it, why ? I put this clearInterval(countDown); all the time. but didn't work.

View 2 Replies

ActionScript 3.0 :: Timer Running Out And Then Going To Next Frame?

Apr 12, 2010

I making a game in flash and I have a timer counting down 30 seconds and when the timer runs out I want it to go to a different fame! I've no idea how to do this.. the timer is working at counting down 30 secs .

View 13 Replies

ActionScript 3.0 :: Put A Timer On A Frame | Interval?

Oct 17, 2009

This is literally a little script that I have found on the Internet:

this.stop(); //zodat de stage op frame 1 blijft var timer:Timer = new Timer(3000,1);//een timer aanmaken die 1x afgaat na 30 seconden timer.addEventListener(TimerEvent.TIMER, timerHandler); //luisteren wanneer de timer afgaat timer.start(); //de timer starten

[code].....

View 6 Replies

ActionScript 3.0 :: Custom Timer For Each Frame?

Sep 1, 2009

I'm trying to create a function that allows you to have like a custom "delay/timer" for each frame.

View 7 Replies

ActionScript 3.0 :: Using On Enter Frame Or Timer?

Jul 13, 2010

So I've about hundred of map tiles and each title has some object which does some stuff. And one of things it should do is to update text (a time after which you need to do something) in text field. How should i do it better - with enter frame event and on each enter frame update it or set up a timer object which on each second would update the text in text field?

View 4 Replies

ActionScript 3.0 :: Timer Not Moving To Next Frame?

Aug 23, 2011

I was messing around and testing some code for a timer. I found an example when I was surfing the net and decided to use the example I found. The timer works great but for some reason it wont go to the next frame when the timer counts down to 0 (defined in the if method at the bottom of the code). Also the code doesn't give any errors either

ActionScript Code:
stop();
var uselessMovieclip:UselessMovieclip = new UselessMovieclip();

[code].....

View 2 Replies

ActionScript 2.0 :: Timer That Moves To The Next Frame?

May 26, 2011

I just spent an hour searching for a TIMER that allows a movie to stay in a specific frame for maybe 6 seconds then automatically goes to the next. I've seen some but they are way off my actionscript capability.

I just need something simple,

enterFrame (pause for 6 seconds) then (gotoNextFrame)

View 5 Replies

ActionScript 3.0 :: Rewind To First Frame On Entering Certain Frame / Stopping In Frame?

Mar 4, 2009

What command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).

View 5 Replies

ActionScript 3.0 :: Random Frame Load On Timer?

Apr 17, 2009

I have a couple banners that randomly load everytime I play the SWF but I need

them to random load like every 3 seconds when the swf is playing

What do I have to add to my code to achieve that, here is what I have.

gotoAndPlay(Math.round(Math.random() * 5)+1);

View 8 Replies

ActionScript 3.0 :: Timer Event On Specific Frame

Apr 24, 2012

How to add timer to release when "Button click + 10 (root timeline) frames" ?
if (stage.currentFrame+10..

View 13 Replies

ActionScript 3.0 :: Pause Frame Change Timer On Rollover

Oct 12, 2009

how I could go about pausing this timer on rollover of an object, stage... anything? I am just cycling images on the main timeline via this timer but would like the timer to pause if a user has mouse over one of the images.

[Code]....

View 3 Replies

Actionscript 3.0 :: First Frame Of Completion Screen To Stop Timer

May 14, 2009

In my .fla file, I have a text box instantiated as _text. The following code works good: my timer comes up and counts off.I need to write a code into the first frame of my completion screen to stop the timer. What would that code be? and what do I need to add to the Main.as code below?At the end of my Main.as file, I have this code[code]

View 2 Replies

ActionScript 2.0 :: Count Down Timer - Time Change Along With Each Frame

Aug 27, 2003

I want to create a dynamic text box. set a (start) and (stop) time. have the time change along with each frame. its a blank movie with 150 frames. this is in frame 1.

[Code]....

View 1 Replies

Actionscript 3 :: Stop Timer Class-based Animation In Another Frame?

Dec 14, 2011

I have a project which consists of 4 frames (+ one starting frame), where each frame contains a Timer class based-animation. You can visit each frame by selecting the appropriate button.

Let's say the animation in frame1 lasts for a total of 30 seconds, but I'm too impatient to watch it and decide to go frame2, which also I don't like. In the background however, the animation for frame1 is still running, for when I go to frame 2 and go back to frame1, the animation starts both from the beginning and also continues to play from where I left off.

I also get an error:

TypeError: Error #1009: Kan geen eigenschap of methode benaderen via een verwijzing naar een object dat null is.
at fl.transitions::TransitionManager/saveContentAppearance()
at fl.transitions::TransitionManager/set content()
at fl.transitions::TransitionManager()

[Code]...

View 1 Replies

ActionScript 3.0 :: Error #1009 When Goto The Next Frame When The Timer Is Finished

May 11, 2009

In a game I'm creating, the only last part I have left is to create a timer. Or a countdown to be precise. But I get thrown an error when I go to the next frame when the timer is finished.

[Code]...

There must be a way that works so that flash will "gotoAndStop(2);" after 3 minutes?

[Code]...

View 1 Replies

ActionScript 2.0 :: FMX2004 - 30 Sec Timer - Goto The Next Frame Which Loads A Different Track

Aug 10, 2004

ive done a little media player for my mates website.means i didnt understand the xml and loading audio that way i decided to try another way,which was to load external .swf which contained audio.so ive done this everything working.the problem is i tried to add a timer, so that when the 30 sec sample was done it would go to the next frame which loads a different track.i found a piece of timer code which is

[Code]...

View 2 Replies

ActionScript 2.0 :: [F8] Play Frame 2 For A Duration Of 1 Frame Then Frame 3?

Jul 13, 2006

i have a movieclip on stage. it has 3 frames but is stopped with "stop():" so it only shows the first frame on mousedown i want it to play frame 2 for a duration of 1 frame then frame 3.

View 3 Replies

ActionScript 1/2 :: Set Frames To Play Frame 1, Frame 3, Frame 5

Mar 13, 2011

I hope I can ask this correctly. I'll paraphrase.
 
press_mc.onRelease = function(){
mover2_mc.play()};
 
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
 
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.

View 6 Replies

ActionScript 2.0 :: Stop The Timer On A Specific Frame And Show The Time Result?

Jan 7, 2009

I�am trying to make a timer to my hangman game, and this is the code I�have.

Code:

timer = 0;
countup = function(){
timer++;
}
countupInterval = setInterval(countup,1000);

If i would like the timer to stop on a specific frame and show the time result how do I do that?With some kind of if-else statement, or some kind of function.stop.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved