ActionScript 3.0 :: Custom Timer For Each Frame?
Sep 1, 2009I'm trying to create a function that allows you to have like a custom "delay/timer" for each frame.
View 7 RepliesI'm trying to create a function that allows you to have like a custom "delay/timer" for each frame.
View 7 Repliesive set up a timer on a frame that will countdown and then go onto the next frame.
it seems to work but im getting this message in the output section;
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at sub1/Atime()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
this is my code,
var mycount:Number = 3;
var mytwo_Timer:Timer = new Timer(1000,count);
mytwo_Timer.addEventListener(TimerEvent.TIMER, Atime);
[Code].....
I'm trying to set up a timer with custom graphics (MovieClips) and I've basically got it to work, but it's acting really strange! I have two MC's on stage, named "secs_0" & "secs_1". They're both instances of another MC ("numbers"), which contain 10 frames with one digit on every frame (0 - 9). The weird thing is that the counter starts from 87! When the actual value of maxTime is 97... Also, when it reaches 80, 70 etc... it pauses and starts again at 78, 68... Here's the code
[Code]...
I'm trying to create a dynamic textfield for a custom timer created by me. This is how:
var tid:int = 0;
tid = tid+1/30;
[Code]....
The problem is, I can't get the TextFormat to work. Would a timerclass solve the problem?If so, how do I create this? I've only learned to create timers the way I showed above.
I need to do an digital **** an after certain time interval i need to go to next frame. I confused how to use the timer.
View 1 RepliesWhen the timer hits 10 I want it to go to frame 2.Here is the script:
var clock:Number = 0;
if (Number == 10){
gotoAndPlay (2);
[code].....
I making a game in flash and I have a timer counting down 30 seconds and when the timer runs out I want it to go to a different fame! I've no idea how to do this.. the timer is working at counting down 30 secs .
View 1 RepliesI have put this code on the frames where each timer you have 30 sec to drag something and put it into a specific place. If you don't then I bring the user back to the starting frame. The issue that I noticed is that even if I cleared it and put a stop(); code it brings me back to the beginning of the game even if I did it ask it to do it! .
On each frame I put this
Code:
stop();
tm = 30;
displayTime.text = tm;
countDown = function () {
tm--;
displayTime.text = tm;
[Code] .....
Aand it works even on frames that don't have this code on it, why ? I put this clearInterval(countDown); all the time. but didn't work.
I making a game in flash and I have a timer counting down 30 seconds and when the timer runs out I want it to go to a different fame! I've no idea how to do this.. the timer is working at counting down 30 secs .
View 13 RepliesThis is literally a little script that I have found on the Internet:
this.stop(); //zodat de stage op frame 1 blijft var timer:Timer = new Timer(3000,1);//een timer aanmaken die 1x afgaat na 30 seconden timer.addEventListener(TimerEvent.TIMER, timerHandler); //luisteren wanneer de timer afgaat timer.start(); //de timer starten
[code].....
So I've about hundred of map tiles and each title has some object which does some stuff. And one of things it should do is to update text (a time after which you need to do something) in text field. How should i do it better - with enter frame event and on each enter frame update it or set up a timer object which on each second would update the text in text field?
View 4 RepliesI was messing around and testing some code for a timer. I found an example when I was surfing the net and decided to use the example I found. The timer works great but for some reason it wont go to the next frame when the timer counts down to 0 (defined in the if method at the bottom of the code). Also the code doesn't give any errors either
ActionScript Code:
stop();
var uselessMovieclip:UselessMovieclip = new UselessMovieclip();
[code].....
I just spent an hour searching for a TIMER that allows a movie to stay in a specific frame for maybe 6 seconds then automatically goes to the next. I've seen some but they are way off my actionscript capability.
I just need something simple,
enterFrame (pause for 6 seconds) then (gotoNextFrame)
I have a couple banners that randomly load everytime I play the SWF but I need
them to random load like every 3 seconds when the swf is playing
What do I have to add to my code to achieve that, here is what I have.
gotoAndPlay(Math.round(Math.random() * 5)+1);
Well, pretty self explanatory.
[Code]...
There's my code so far, how do i change it so it stops when it reaches frame 32? I need it to display how much time the person had left.
How to add timer to release when "Button click + 10 (root timeline) frames" ?
if (stage.currentFrame+10..
how I could go about pausing this timer on rollover of an object, stage... anything? I am just cycling images on the main timeline via this timer but would like the timer to pause if a user has mouse over one of the images.
[Code]....
could someone tell me how to create a timer event that will countdown and then go to the next frame. I had an earlier post about the topic but I am completley lost now.
View 5 RepliesIn my .fla file, I have a text box instantiated as _text. The following code works good: my timer comes up and counts off.I need to write a code into the first frame of my completion screen to stop the timer. What would that code be? and what do I need to add to the Main.as code below?At the end of my Main.as file, I have this code[code]
View 2 RepliesI want to create a dynamic text box. set a (start) and (stop) time. have the time change along with each frame. its a blank movie with 150 frames. this is in frame 1.
[Code]....
I have a project which consists of 4 frames (+ one starting frame), where each frame contains a Timer class based-animation. You can visit each frame by selecting the appropriate button.
Let's say the animation in frame1 lasts for a total of 30 seconds, but I'm too impatient to watch it and decide to go frame2, which also I don't like. In the background however, the animation for frame1 is still running, for when I go to frame 2 and go back to frame1, the animation starts both from the beginning and also continues to play from where I left off.
I also get an error:
TypeError: Error #1009: Kan geen eigenschap of methode benaderen via een verwijzing naar een object dat null is.
at fl.transitions::TransitionManager/saveContentAppearance()
at fl.transitions::TransitionManager/set content()
at fl.transitions::TransitionManager()
[Code]...
In a game I'm creating, the only last part I have left is to create a timer. Or a countdown to be precise. But I get thrown an error when I go to the next frame when the timer is finished.
[Code]...
There must be a way that works so that flash will "gotoAndStop(2);" after 3 minutes?
[Code]...
ive done a little media player for my mates website.means i didnt understand the xml and loading audio that way i decided to try another way,which was to load external .swf which contained audio.so ive done this everything working.the problem is i tried to add a timer, so that when the 30 sec sample was done it would go to the next frame which loads a different track.i found a piece of timer code which is
[Code]...
I�am trying to make a timer to my hangman game, and this is the code I�have.
Code:
timer = 0;
countup = function(){
timer++;
}
countupInterval = setInterval(countup,1000);
If i would like the timer to stop on a specific frame and show the time result how do I do that?With some kind of if-else statement, or some kind of function.stop.
I've never been very good at writing AS3 classes as I rarely use them, but I needed a frame-based timer class so I decided to write my own. However, I don't know how to do everything in it that I want to, so could someone help me fill in the blanks and polish the rest?
ActionScript Code:
package com.estevangalvez {
import flash.events.*;[code].......
I need a timer script to place on a keyframe that count 5 seconds then goto next frame.
View 10 RepliesIm trying to make a timer, that waits 15 seconds, and then makes a movieclip goto a certain frame. Is this possible with Timer() and an if statement?
View 1 RepliesHow can I replace my current custom cursor with another one when the when the user goes to a new frame or label. I know how to stopDrad but I am usure of how remove the MC since I now longer am using it, I think I am just putting the code in the wrong place.[code]...
View 3 RepliesI'm wondering if there is a script that can tell the movie to go to a "time is up" frame after 2 minutes has gone by? Or do I have to do it the crappy way and literally create the necessary amount of frames that would take up the full 2 minutes manually?
View 3 RepliesI have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.