ActionScript 2.0 :: Replace A Custom Cursor With Different One In Next Frame?

Oct 24, 2011

How can I replace my current custom cursor with another one when the when the user goes to a new frame or label. I know how to stopDrad but I am usure of how remove the MC since I now longer am using it, I think I am just putting the code in the wrong place.[code]...

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I am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:

<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
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[code].....

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[Code]...

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I'm working on an AS3 flash animation where I am using a custom cursor. At the end of the animation I want to default back to the regular arrow/hand cursor

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How would you replace the mouse cursor? I mean with like a movie clip or a graphic within Flash.

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i have this code which allows me to replace the mouse cursor with an image but i would also like to change the image when the mouse is clicked down using a different image. the code i am using for just replacing the mouse cursor is:

Mouse.hide();
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[Code]....

i tried using a different code which i found but it failed to work with my project

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I am using a custom cursor for my flash app and when I have the cursor click button1 (menu_btn in the code) it goes to scene2 and when I click button2 (current_btn in the code) it goes back to scene1. The problem is that when I click on button2 it leaves an image of the cursor right there on the button. It doesn't happen on button1. It was suggested that I am calling "cursor = new Cursor();" and extra time, but I am not. The code is below.

[Code]...

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ActionScript 3.0 :: Replace MovieClip With Instance Of Custom Class

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I am trying to replace a MovieClip with an instance of my custom class CustomMovieClip. What I want to do is make all references to MovieClip refer to CustomMovieClip, something like the following:

Code:
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this is what I want.I have a MC whose color is set to Alpha 0 which is placed over an area where I want on ROLL_OVER the mouse to change to my custom cursor (which will indicate that a mouse click will "do something")this is what I have done.1. created a MC that will be used as my Custom Cursor with alignment sent to center/middle (or center sq. in the grid)2. I have exported it for AS

Code:
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[code].....

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ActionScript 3.0 :: Custom Cursor When Over A Button?

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I have a script to display a particular custom cursor when the mouse is over a particular button. It works OK, in that the cursor is displayed on MOUSE_OVER and hidden on MOUSE_OUT.The problem is that the cursor flickers, and its ability to activite the button on CLICK seems intermittent.Trace actions show me that the functions assigned to MOUSE_OVER and MOUSE_OUT are repeatedly being called when the custom cursor is over the button.This happens even if I take my hand off the mouse, and the function assigned to MOUSE_MOVE is not being called.Here is the code. (Inspect is a class added to a movie clip in the library, exported for AS.)

Code:
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[code].......

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package 
{
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[code]....

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I've created a custom cursor using[code]...

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I have a Flash document containing several subclasses. I want to access a custom cursor class I wrote from another subclass called 'mapmenu'. The thing is, it's not working properly. I can import it from my Main class, but not from any subclass. Some bells should be ringing..This is the custom cursor class (located at C:/Flashproject/com/own/Cursor/Cursor.as):

Actionscript Code:

package com.own.Cursor{ import flash.display.*;  import flash.events.*;  import flash.geom.Point; import flash.ui.Mouse; public class Cursor extends MovieClip private var stageRef:Stage;public function

[code]....

I let all the other script out, it's a bunch and it's not needed for the cursor to function.In the .FLA I have a MovieClip called Cursor containing a cursor. It's exported on frame 1.The problem is: the cursor class won't be called. No errors, no cursor, no trace (see cursor class).

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[Code].....

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