ActionScript 2.0 :: Custom Cursor Disappear When Off Stage?
Apr 28, 2010I've been going mad trying to find a code that will make my custom cursor invisible when the mouse isn't on the swf.
View 2 RepliesI've been going mad trying to find a code that will make my custom cursor invisible when the mouse isn't on the swf.
View 2 RepliesIt would seem that if you choose to create a custom cursor that you cannot interact with anything else on the stage with a mouse. I have written the code:
[Code]...
When I roll over and click, nothing happens. Every now and again it works, but very rarely. It's not because it's a ENTER_FRAME event either, because I changed it to a non ENTER_FRAME function and changes from hitTestObject to a ROLL_OVER and it still didn't work. But I have seen hundreds of Flash games over the years that have custom cursors AND interactivity.
I sometimes replace the mouse cursor with a custom one by doing:
Code:
Mouse.hide();
myCustomCursor.startDrag(true);
When I embed this in a html-document and leave the swf while the cursor is replaced by the icon, it will stay at the border of the SWF. I tried
[Code]....
does anyone know how to make the initial text in an input text box disappear once your cursor changes from the arrow to the type cursor? For example, I have an input text box which has the text visible saying "enter your email address here" I want this text to disappear automatically when the user goes to type something there...
View 3 RepliesI am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:
<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
[code].....
Is it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.
[Code]...
I'm working on an AS3 flash animation where I am using a custom cursor. At the end of the animation I want to default back to the regular arrow/hand cursor
View 7 Replieshow to work with useHandCursor? I want to make hand Cursor to disapear.
View 3 RepliesI want the cursor to disappear when it rolls over an object, then reappear when it rolls off. It works when I run it in Flash, it works when I view the html in Internet Explorer, it DOESN'T work in Netscape. The cursor disappears and doesn't come back till you move it out of the navigator window. Here's the code:
on (rollOver) {
loadMovie("movie.swf", place);
mouse.hide();
} on (rollOut) {
loadMovie("blank_movie.swf", place);
mouse.show();
}
I have a movie that has four different input text fields, all in separate movieClips. Inside each movie clip I have code that listens for the 'Enter' key to be pressed, and if it is, it stores the value and turns the focus off of that textField...which works great.
[cODE]...
How do I make a movie clip disappear once the cursor hovers over it?
View 5 RepliesI am using a custom cursor for my flash app and when I have the cursor click button1 (menu_btn in the code) it goes to scene2 and when I click button2 (current_btn in the code) it goes back to scene1. The problem is that when I click on button2 it leaves an image of the cursor right there on the button. It doesn't happen on button1. It was suggested that I am calling "cursor = new Cursor();" and extra time, but I am not. The code is below.
[Code]...
I'm having a weird problem with my custom radio buttons. Here's what they look like in my fla file: I can't put images, so you will have to copy and paste these links : musique-chroniques.ch/1.jpg When I test them (CTRL + enter) they work fine. Once I put them online, they start acting strange on click: musique-chroniques.ch/2.jpg[/url] I thought maybe some actionscript could have interferred with them. I removed all the code from the animation to test it, but the problem remained.
View 0 Repliesi have created a custom cursor in a blank document in a seprate file..now i want to use that custom cursor in my another .fla file how i can do this?I dont knw really abt flash just started learning it using google
View 1 Repliesthis is what I want.I have a MC whose color is set to Alpha 0 which is placed over an area where I want on ROLL_OVER the mouse to change to my custom cursor (which will indicate that a mouse click will "do something")this is what I have done.1. created a MC that will be used as my Custom Cursor with alignment sent to center/middle (or center sq. in the grid)2. I have exported it for AS
Code:
//roll over and roll out event handlers: (tgIcon_mc is the MC that I want to make active.)
tgIcon_mc.addEventListener(MouseEvent.ROLL_OVER, rollOverHandler);
[code].....
We are making a simple Flash game intended for mobile phones via Flash 5.5 using ActionScript 3.0.We are animating an array of objects vertically until they hit another object at the top of the stage.We instantiate each element of the array with one of 10 MovieClip animations.Each object has two event listeners; one to animate vertically and another to listen for a mouse click(which removes the object from the stage).We run into an issue when more than 10 objects are on the stage at one time.The issue is that the objects disappear sporadically and without explanation. We assume the problem is due to some type of memory/ garbage collection issue.Below is a snippit of our code that dispatches the MovieClip instances onto the stage.[code]What can we do in order for the MovieClips to not disappear?
View 2 RepliesI am creating a miner game (where there are pieces of gold and you have to catch them with hook).I modified the Main class to take all children of MovieClip(root) that has name "Gold" and them put them in an Array(boulders[]) where later check collision (I design and put on stage several "Gold" MovieClips for every level). When the player collects all gold (when the boulders array.length <= 0) then goToAndStop(nextLevel), where again it takes the gold MovieClips from the stage and if it's name is == "Gold" then put's it in the boulder[].
What happened: On the first level(frame 2 cause frame 1 is the preloader) everything is good - I have 2 gold MovieClips on the stage(in design mode) and all 2 gold are put in the array and displayed.
On the second level I have 4 gold and only 2 of them are put in the array and displayed.
On the third level I have 7 golds designed on stage, but only 3 are displayed and put in the boulder array.
It's almost the previous count of the gold(on the previous frame) are subtracted from the count of the next frame gold movieclips.I am placing the Main.as code:
public function createLevel(){
nextLevel = this.currentFrame + 1;
for (var i:uint = 0; i < MovieClip(root).numChildren; i++){[code]....
I have a script to display a particular custom cursor when the mouse is over a particular button. It works OK, in that the cursor is displayed on MOUSE_OVER and hidden on MOUSE_OUT.The problem is that the cursor flickers, and its ability to activite the button on CLICK seems intermittent.Trace actions show me that the functions assigned to MOUSE_OVER and MOUSE_OUT are repeatedly being called when the custom cursor is over the button.This happens even if I take my hand off the mouse, and the function assigned to MOUSE_MOVE is not being called.Here is the code. (Inspect is a class added to a movie clip in the library, exported for AS.)
Code:
/* Custom Cursor */
var inspect_mc:MovieClip = new Inspect();
[code].......
I propose this code, it produces an animate cursor:
package
{
import flash.display.Sprite;
[code]....
Is there an easy way to read when buttonMode gets enabled?I want my custom cursor to change to a separate image, like the normal cursor does, for buttonMode enabled objects.
View 3 RepliesI've created a custom cursor using[code]...
Later in the timeline I want to go back to the normal cursor but I can't figure out how to cancel the above.
i have a little scratch and win game that's working perfectly, except i am being asked to make a custom cursor (a coin). now, i can easily make a custom cursor for the whole thing, but i think it looks trashy (especially with it going on a website with ads and the like, how would anyone know to click the ad when theres a freakin' coin over it?
anyways, what i want, is to make the coin only show up when the coin is like... over a "scratchable" box..
how to do this custom cursor when mouse is in movement like this link:direct me the link where i can find tuts.
View 3 RepliesI have a custom cursor.When I mouse over a hyperlink in the movie, the text crosshair cursor appears, alongside the custom cursor.Is there a way to stop the text crosshair cursor from showing when I mouse over a hyperlink?
View 3 RepliesI'm attempting to learn flash using Adobe CS4. I've found some really good tutorials, but I can't use them because every time I draw something on the stage, the resultant drawing disappears immediately after I release the mouse. Since I can't see it, I can't select and manipulate it. I captured the behavior and stuck it on youtube. I don't have a mike on this system so there's no sound. [URL]. If I create the file with ActionScript 2.0 instead of 3.0, I get outlines of the objects, but not the objects themselves. That's not on the vid, but I'd rather use 3.0 anyway.
View 3 Replieslets say I have animated a car entering the stage area from outside the stage. When I render the SWF at first only the content on the onstage area is visible but if I resize/enlarge the window I can also see the car(content) lying outside the stage just like in the flash file. How can I make sure that no off stage content is visible at all in the final SWF?
View 4 RepliesIs there a way to contain a custom cursor within a placed (child) movie clip -- changing to the custom cursor when mouse is over the clip -- and then back to a regular cursor when the mouse moves off the clip?
View 5 RepliesI have a Flash document containing several subclasses. I want to access a custom cursor class I wrote from another subclass called 'mapmenu'. The thing is, it's not working properly. I can import it from my Main class, but not from any subclass. Some bells should be ringing..This is the custom cursor class (located at C:/Flashproject/com/own/Cursor/Cursor.as):
Actionscript Code:
package com.own.Cursor{ import flash.display.*; import flash.events.*; import flash.geom.Point; import flash.ui.Mouse; public class Cursor extends MovieClip private var stageRef:Stage;public function
[code]....
I let all the other script out, it's a bunch and it's not needed for the cursor to function.In the .FLA I have a MovieClip called Cursor containing a cursor. It's exported on frame 1.The problem is: the cursor class won't be called. No errors, no cursor, no trace (see cursor class).
EDIT:FYI: I would put this in the main class:
Actionscript Code:
cursor = new Cursor(stage);stage.addChild(cursor);
But I can't address stage from a subclass can I..?
I made a custom cursor for a photo gallery. It works. But when I go off of the gallery, my custom cursor disappears (good), but the "normal" cursor is gone too. So if I go off of the gallery, I don't see a cursor.
View 4 RepliesI'd like to put a given cursor design in the library, then make a call to it using the custom cursor script I'm working on (detailed in the other thread). This is more professional and attractive than keeping some thing on the stage.
View 8 Replies