Is it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.
It would seem that if you choose to create a custom cursor that you cannot interact with anything else on the stage with a mouse. I have written the code:
[Code]...
When I roll over and click, nothing happens. Every now and again it works, but very rarely. It's not because it's a ENTER_FRAME event either, because I changed it to a non ENTER_FRAME function and changes from hitTestObject to a ROLL_OVER and it still didn't work. But I have seen hundreds of Flash games over the years that have custom cursors AND interactivity.
i use this script to make a custom cursor and rotate it to the direction the _root._x,ymouse goes.. but i think it can be more improved can somebody have a look?
im trying to make a custom cursor that when it hits a wall it bounces off and i cant seem to get the right AS. ive got the cursor and i can write AS for a hittest. ive typed in
I am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:
I'm working on an AS3 flash animation where I am using a custom cursor. At the end of the animation I want to default back to the regular arrow/hand cursor
why my MC's wont leave the stage, or indeed, simply move position it would make me very happy if you could tell me.
The set up is this. I have a number of MC's on stage that i place into an array. When i click the stage the program moves onto the next frame where the MC's are in a different position and are then sorted on the y value. Simple. The code is pretty much like this, and by it self works a treat.
[Code].....
However, placed into the main program it decides not to work. If the MC's arent in the sorting array, they do move xy positions (but obviously dont sort). If they are placed in there, they sort, but seem to be stuck on their xy co-ordinates.
I've got 4 button images that drop in when the movie starts, and when you click on an image it loads in an XML image flow. Problem is, when I click the "go back" button, it goes to frame 2 to start over, but the XML gallery/image-flow won't leave the stage. Link is below, code is attached.I've been pulling my hair out for a few days now
Just got into flash about 8 months ago and have an assignment for AS2. (Personally I like AS3, but I have to work the parameters of the project). My question: I have a loadMovie command on the 1st frame of my timeline. How can I play a movieClip from the library and leave it on the stage before the loadMovie. I can provide more details and the code i have so far if needed.
I have been trying to develop a drag and drop Mr. Potato Head type game for a couple of days now. I am new to AS3 and I have hit a roadblock that I was hoping someone out there could help me get through. My game has 3 separate menus (mouths, hats, and eyes).Each menu is a nested MC which has several dragable objects. Unfortunately, when I move to the next frame on the timeline the object I drug out resets itself and disappears. Is there any way to keep a dragable object on the stage once it has been placed there? I think my problem is more of a logic and structure issue with the way that I set up the game rather than an issue with actionscript.
I am using a custom cursor for my flash app and when I have the cursor click button1 (menu_btn in the code) it goes to scene2 and when I click button2 (current_btn in the code) it goes back to scene1. The problem is that when I click on button2 it leaves an image of the cursor right there on the button. It doesn't happen on button1. It was suggested that I am calling "cursor = new Cursor();" and extra time, but I am not. The code is below.
does anyone know how to make the initial text in an input text box disappear once your cursor changes from the arrow to the type cursor? For example, I have an input text box which has the text visible saying "enter your email address here" I want this text to disappear automatically when the user goes to type something there...
i have created a custom cursor in a blank document in a seprate file..now i want to use that custom cursor in my another .fla file how i can do this?I dont knw really abt flash just started learning it using google
this is what I want.I have a MC whose color is set to Alpha 0 which is placed over an area where I want on ROLL_OVER the mouse to change to my custom cursor (which will indicate that a mouse click will "do something")this is what I have done.1. created a MC that will be used as my Custom Cursor with alignment sent to center/middle (or center sq. in the grid)2. I have exported it for AS
Code: //roll over and roll out event handlers: (tgIcon_mc is the MC that I want to make active.) tgIcon_mc.addEventListener(MouseEvent.ROLL_OVER, rollOverHandler);
I have a script to display a particular custom cursor when the mouse is over a particular button. It works OK, in that the cursor is displayed on MOUSE_OVER and hidden on MOUSE_OUT.The problem is that the cursor flickers, and its ability to activite the button on CLICK seems intermittent.Trace actions show me that the functions assigned to MOUSE_OVER and MOUSE_OUT are repeatedly being called when the custom cursor is over the button.This happens even if I take my hand off the mouse, and the function assigned to MOUSE_MOVE is not being called.Here is the code. (Inspect is a class added to a movie clip in the library, exported for AS.)
Code: /* Custom Cursor */ var inspect_mc:MovieClip = new Inspect();
Is there an easy way to read when buttonMode gets enabled?I want my custom cursor to change to a separate image, like the normal cursor does, for buttonMode enabled objects.
i have a little scratch and win game that's working perfectly, except i am being asked to make a custom cursor (a coin). now, i can easily make a custom cursor for the whole thing, but i think it looks trashy (especially with it going on a website with ads and the like, how would anyone know to click the ad when theres a freakin' coin over it?
anyways, what i want, is to make the coin only show up when the coin is like... over a "scratchable" box..
I have a custom cursor.When I mouse over a hyperlink in the movie, the text crosshair cursor appears, alongside the custom cursor.Is there a way to stop the text crosshair cursor from showing when I mouse over a hyperlink?
Is there a way to contain a custom cursor within a placed (child) movie clip -- changing to the custom cursor when mouse is over the clip -- and then back to a regular cursor when the mouse moves off the clip?
I have a Flash document containing several subclasses. I want to access a custom cursor class I wrote from another subclass called 'mapmenu'. The thing is, it's not working properly. I can import it from my Main class, but not from any subclass. Some bells should be ringing..This is the custom cursor class (located at C:/Flashproject/com/own/Cursor/Cursor.as):
Actionscript Code:
package com.own.Cursor{ import flash.display.*; import flash.events.*; import flash.geom.Point; import flash.ui.Mouse; public class Cursor extends MovieClip private var stageRef:Stage;public function
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I let all the other script out, it's a bunch and it's not needed for the cursor to function.In the .FLA I have a MovieClip called Cursor containing a cursor. It's exported on frame 1.The problem is: the cursor class won't be called. No errors, no cursor, no trace (see cursor class).
EDIT:FYI: I would put this in the main class:
Actionscript Code: cursor = new Cursor(stage);stage.addChild(cursor);
But I can't address stage from a subclass can I..?
I made a custom cursor for a photo gallery. It works. But when I go off of the gallery, my custom cursor disappears (good), but the "normal" cursor is gone too. So if I go off of the gallery, I don't see a cursor.
I'd like to put a given cursor design in the library, then make a call to it using the custom cursor script I'm working on (detailed in the other thread). This is more professional and attractive than keeping some thing on the stage.
In my project I have 14 buttons which are added by adding the background image their in. So I have a var bg which i addChild(bg) thus also adding 14 buttons.
their listeners are set to Mouse.event CLICK, and they work fine unless i add a custom cursor then their dont work any more.