ActionScript 3.0 :: TIMER Go To Next Frame?

Jan 5, 2011

I need to do an digital **** an after certain time interval i need to go to next frame. I confused how to use the timer.

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ActionScript 3.0 :: Setup A Timer On A Frame That Will Countdown And Then Go Onto The Next Frame

May 19, 2011

ive set up a timer on a frame that will countdown and then go onto the next frame.

it seems to work but im getting this message in the output section;

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at sub1/Atime()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()

this is my code,

var mycount:Number = 3;
var mytwo_Timer:Timer = new Timer(1000,count);
mytwo_Timer.addEventListener(TimerEvent.TIMER, Atime);

[Code].....

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ActionScript 2.0 :: When The Timer Hits 10 Want It To Go To Frame 2?

Mar 18, 2009

When the timer hits 10 I want it to go to frame 2.Here is the script:

var clock:Number = 0;
if (Number == 10){
gotoAndPlay (2);

[code].....

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ActionScript 3.0 :: Timer Running Out And Then Going To Next Frame

Mar 27, 2009

I making a game in flash and I have a timer counting down 30 seconds and when the timer runs out I want it to go to a different fame! I've no idea how to do this.. the timer is working at counting down 30 secs .

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ActionScript 2.0 :: Timer For Games For Each Frame

Apr 11, 2010

I have put this code on the frames where each timer you have 30 sec to drag something and put it into a specific place. If you don't then I bring the user back to the starting frame. The issue that I noticed is that even if I cleared it and put a stop(); code it brings me back to the beginning of the game even if I did it ask it to do it! .

On each frame I put this
Code:
stop();
tm = 30;
displayTime.text = tm;
countDown = function () {
tm--;
displayTime.text = tm;
[Code] .....
Aand it works even on frames that don't have this code on it, why ? I put this clearInterval(countDown); all the time. but didn't work.

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ActionScript 3.0 :: Timer Running Out And Then Going To Next Frame?

Apr 12, 2010

I making a game in flash and I have a timer counting down 30 seconds and when the timer runs out I want it to go to a different fame! I've no idea how to do this.. the timer is working at counting down 30 secs .

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ActionScript 3.0 :: Put A Timer On A Frame | Interval?

Oct 17, 2009

This is literally a little script that I have found on the Internet:

this.stop(); //zodat de stage op frame 1 blijft var timer:Timer = new Timer(3000,1);//een timer aanmaken die 1x afgaat na 30 seconden timer.addEventListener(TimerEvent.TIMER, timerHandler); //luisteren wanneer de timer afgaat timer.start(); //de timer starten

[code].....

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ActionScript 3.0 :: Custom Timer For Each Frame?

Sep 1, 2009

I'm trying to create a function that allows you to have like a custom "delay/timer" for each frame.

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ActionScript 3.0 :: Using On Enter Frame Or Timer?

Jul 13, 2010

So I've about hundred of map tiles and each title has some object which does some stuff. And one of things it should do is to update text (a time after which you need to do something) in text field. How should i do it better - with enter frame event and on each enter frame update it or set up a timer object which on each second would update the text in text field?

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ActionScript 3.0 :: Timer Not Moving To Next Frame?

Aug 23, 2011

I was messing around and testing some code for a timer. I found an example when I was surfing the net and decided to use the example I found. The timer works great but for some reason it wont go to the next frame when the timer counts down to 0 (defined in the if method at the bottom of the code). Also the code doesn't give any errors either

ActionScript Code:
stop();
var uselessMovieclip:UselessMovieclip = new UselessMovieclip();

[code].....

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ActionScript 2.0 :: Timer That Moves To The Next Frame?

May 26, 2011

I just spent an hour searching for a TIMER that allows a movie to stay in a specific frame for maybe 6 seconds then automatically goes to the next. I've seen some but they are way off my actionscript capability.

I just need something simple,

enterFrame (pause for 6 seconds) then (gotoNextFrame)

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ActionScript 3.0 :: Random Frame Load On Timer?

Apr 17, 2009

I have a couple banners that randomly load everytime I play the SWF but I need

them to random load like every 3 seconds when the swf is playing

What do I have to add to my code to achieve that, here is what I have.

gotoAndPlay(Math.round(Math.random() * 5)+1);

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ActionScript 3.0 :: Have A Countdown Timer Go Until A Specific Frame

May 31, 2011

Well, pretty self explanatory.

[Code]...

There's my code so far, how do i change it so it stops when it reaches frame 32? I need it to display how much time the person had left.

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ActionScript 3.0 :: Timer Event On Specific Frame

Apr 24, 2012

How to add timer to release when "Button click + 10 (root timeline) frames" ?
if (stage.currentFrame+10..

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ActionScript 3.0 :: Pause Frame Change Timer On Rollover

Oct 12, 2009

how I could go about pausing this timer on rollover of an object, stage... anything? I am just cycling images on the main timeline via this timer but would like the timer to pause if a user has mouse over one of the images.

[Code]....

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ActionScript 3.0 :: Create A Timer Event That Will Countdown And Then Go To The Next Frame

May 19, 2011

could someone tell me how to create a timer event that will countdown and then go to the next frame. I had an earlier post about the topic but I am completley lost now.

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Actionscript 3.0 :: First Frame Of Completion Screen To Stop Timer

May 14, 2009

In my .fla file, I have a text box instantiated as _text. The following code works good: my timer comes up and counts off.I need to write a code into the first frame of my completion screen to stop the timer. What would that code be? and what do I need to add to the Main.as code below?At the end of my Main.as file, I have this code[code]

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ActionScript 2.0 :: Count Down Timer - Time Change Along With Each Frame

Aug 27, 2003

I want to create a dynamic text box. set a (start) and (stop) time. have the time change along with each frame. its a blank movie with 150 frames. this is in frame 1.

[Code]....

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Actionscript 3 :: Stop Timer Class-based Animation In Another Frame?

Dec 14, 2011

I have a project which consists of 4 frames (+ one starting frame), where each frame contains a Timer class based-animation. You can visit each frame by selecting the appropriate button.

Let's say the animation in frame1 lasts for a total of 30 seconds, but I'm too impatient to watch it and decide to go frame2, which also I don't like. In the background however, the animation for frame1 is still running, for when I go to frame 2 and go back to frame1, the animation starts both from the beginning and also continues to play from where I left off.

I also get an error:

TypeError: Error #1009: Kan geen eigenschap of methode benaderen via een verwijzing naar een object dat null is.
at fl.transitions::TransitionManager/saveContentAppearance()
at fl.transitions::TransitionManager/set content()
at fl.transitions::TransitionManager()

[Code]...

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ActionScript 3.0 :: Error #1009 When Goto The Next Frame When The Timer Is Finished

May 11, 2009

In a game I'm creating, the only last part I have left is to create a timer. Or a countdown to be precise. But I get thrown an error when I go to the next frame when the timer is finished.

[Code]...

There must be a way that works so that flash will "gotoAndStop(2);" after 3 minutes?

[Code]...

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ActionScript 2.0 :: FMX2004 - 30 Sec Timer - Goto The Next Frame Which Loads A Different Track

Aug 10, 2004

ive done a little media player for my mates website.means i didnt understand the xml and loading audio that way i decided to try another way,which was to load external .swf which contained audio.so ive done this everything working.the problem is i tried to add a timer, so that when the 30 sec sample was done it would go to the next frame which loads a different track.i found a piece of timer code which is

[Code]...

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ActionScript 2.0 :: Stop The Timer On A Specific Frame And Show The Time Result?

Jan 7, 2009

I�am trying to make a timer to my hangman game, and this is the code I�have.

Code:

timer = 0;
countup = function(){
timer++;
}
countupInterval = setInterval(countup,1000);

If i would like the timer to stop on a specific frame and show the time result how do I do that?With some kind of if-else statement, or some kind of function.stop.

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ActionScript 3.0 :: Writing A FrameTimer Class(essentially Timer But Frame-based)?

Jul 23, 2009

I've never been very good at writing AS3 classes as I rarely use them, but I needed a frame-based timer class so I decided to write my own. However, I don't know how to do everything in it that I want to, so could someone help me fill in the blanks and polish the rest?

ActionScript Code:
package com.estevangalvez {
import flash.events.*;[code].......

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ActionScript 2.0 :: Timer Script To Place On A Keyframe That Count 5 Seconds Then Goto Next Frame

Nov 16, 2005

I need a timer script to place on a keyframe that count 5 seconds then goto next frame.

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ActionScript 2.0 :: Make A Timer That Waits 15 Seconds, And Then Makes A Movieclip Goto A Certain Frame

Nov 3, 2008

Im trying to make a timer, that waits 15 seconds, and then makes a movieclip goto a certain frame. Is this possible with Timer() and an if statement?

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ActionScript 1/2 :: Timer - Tell The Movie To Go To A "time Is Up" Frame After 2 Minutes Has Gone?

Aug 14, 2009

I'm wondering if there is a script that can tell the movie to go to a "time is up" frame after 2 minutes has gone by? Or do I have to do it the crappy way and literally create the necessary amount of frames that would take up the full 2 minutes manually?

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ActionScript 3.0 :: Cs3 Pause Timer - Pause Each Time In The Last Frame For 8 Seconds And Loop Only 3x

Aug 2, 2009

I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:

[Code]...

I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.

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Flash - Timer Object With TimerEvent.TIMER Event Globally Accessible To All Objects?

Feb 16, 2012

I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;

[code]....

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ActionScript 2.0 :: Start Button Needs To Start Timer And Move To Another Frame?

Apr 24, 2011

I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.

I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:

Minutes = "00";
Seconds = "00";
Centiseconds = "00";

[code]....

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ActionScript 3.0 :: Difference Between Timer.stop() And Timer.reset()?

Aug 27, 2008

What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.

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