ActionScript 3.0 :: Can't Get The Timer To Work Independently
Aug 2, 2011
I am (trying) to build a Banner for my companies website in AS3. I am currently using CS5 with the Greensock TweenLite package.
I want product images to slide in from the right of the screen, pause for 5 seconds, and then reverse() out of view.
The 11 different product images are assigned to variables a - j .
I also have an independent timer function that I would like to fire 5 seconds after the image has been on screen.
My problem is that I cant get the Timer to work independently with each function without writing a function for each variable (which pretty much defies the point of functions and variables...amirite?)
Does anyone know the best way to have Flash cycle through each image 1 at a time?
a.reverse() works...but is there anyway to say, like...currentMc.reverse instead?
I've been told a "Loop" may be necessary.
View 6 Replies
Similar Posts:
Sep 19, 2011
I have been trying to create a preloader for a quiz I have made, and it causing me crazy amount of stress. The loader its self is very simple....
[Code]...
So there is nothing too strange there.... the problem I am having is that my quiz has a timer on it, and on the first question the timer does not work.. On the odd occasion it does like 2 seconds and then freezes. I am completely lost to why it is doing this! The quiz works PERFECTLY when not being run via the preloader, so it must be related to the loading process itsself.
View 1 Replies
Feb 4, 2011
Ive updated to CS5 and now I have problems with the flash I am working on,when I export the timer doesnt work,in stead of saying **mins it just says mn with no number.Ive reloaded flash several times but still doing it,altho once it worked the first time I exported it but not again. No problem on CS4. Im guessing it must be some action script it doesnt like, unless something is corrupt on my computer.
View 9 Replies
Jul 20, 2007
I'm building out the basic code for a timer that does 2 things:Counts down "bonus points" -- 10th of the total milliseconds in the timerCount down seconds and tenths of secondsThe bonus points will tick down along with the time -- this is part of a larger quiz interactive project that I'm putting together.I can't quite figure out the following (my math is bad, I think):Why can't the setInterval fire off in 1 millisecond increments? Is it too fast for the Flash Player to handle?What's wrong with my math for the milliseconds on the time? I'd like to ONLY show 10ths of a second instead of thousandths.
View 7 Replies
Apr 18, 2009
i am having a problem with my flash animation game timer and nothing seems to work
i want it so that when the time reaches 60 seconds and the score is over 200 it will go to the frame gameWon if its below it will go to gameLost. i also am struggling to make the timer show up on the animation game.
[Code]....
View 1 Replies
Jun 6, 2010
I'm new to flash, so I am sure I am missing something basic, but I have not been able to reference movie clips independently in code. I have set an instance name on each symbol, but when I reference in code it is undefined.
If it matters my project is set up this way:Using Flash 4 Pro. Layer one: Static Background Layers two-five: individual movie clips Layer six: transparent buttons over the movieclips.The buttons work fine, but I wanto to play the movieclips on mouse over.
View 4 Replies
Mar 8, 2011
I am currently working on a project that needs to be resized depending on the size of the browser. I do not have much trouble in terms of coding it, but I have some 'good practice'
I cannot just resize the background of my swf et change the position of the elements on the scene; I need to resize all the elements. So I'm wondering about the text... My main swf is contained in a loader, so I could simply resize it ( the main swf) and all the elements would follow. The problem is I will end up dealing with half pixels and I guess my swf will look filthy...especially the text! Do you think it would be better ( but a lot more fastidious) to resize all the elements independently?
View 1 Replies
Jun 27, 2004
I am new in Flash actionscript, and I have a very simple request. I have a Flash file with one button on it. When I click on the button, it will play a small clip. Now what I want to do is to have that small clip as a separate Flash movie; so it will load only if I click on the button. How do you do that
View 1 Replies
Jul 13, 2007
I have 5 or so mcs on the same layer. I would like each one to preload, and then show when they have loaded - so you might see each mc appearing in cannon, or staggered. All five will not show at once.However, it doesnt seem like the preload code is working for each mc, everything just appears. I have simulated download when I view the mc. Is my problem with the code or how I am testing the movie?Within each mc i have this code on frame one :
Code:
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded/bytes_total;
[code]....
View 1 Replies
Aug 25, 2010
I want to make these kind of game [URL] but in more compleks route, and i want to make the car can choose direction (straigt, turn left of turn right) but 1st thing 1st. i need a logical state for the timeline how the car works? how can i set the car run independently? because it can't be done in the main timeline. i'm guessing it has something to do the the action script, but i have no idea. i'm kinnda new to flash, this is the 1st time i want to create a AI-like programing with flash.
View 21 Replies
Jan 17, 2009
I have two movie clips embedded on my timeline each with a button that on release plays the clip. I want them to play independently so that when i click on the first video it just plays that video and not both. The same for the second video for it to just play the second video.
View 5 Replies
Mar 12, 2007
I'm working on a project in which sound plays an important part. I want to be able to adjust the volume of two sounds independently, �nd have access to the position in the soundfile. The code below plays 2 soundfiles ("L36 Bass.wav" & "L36 Perc.wav"). The sounds are declared as 'new Sound' with qualifiers("L36Bass" and "L36Perc" recpectively) in line 03 & 04 within empty movieclips, to allow individual volume-adjustments. The volume-mix between the 2 is then governed by the x-mouse position (line 10 - 16):
[Code]...
This works just fine (as long as the WAV-files are in the library and the option 'Export for Actionscript' is selected). However, when I try to access the position within a soundfile with the statement SndBass.position; this results in an 'undefined-error'. When I remove the qualifier in line 03, and go for 'SndBass = new Sound()' in stead of 'SndBass = new Sound("L36Bass")', the property SndBass.position is available, but, as expected, the individual volume-control is lost.
View 4 Replies
Jun 19, 2009
My question. How do I control a movie clips FPS independently of the main time line. I believe in the previous version of Flash this was not possible but I think it can be done with CS4 with AS3.
I have five images with motion add to them. One fades out while the next fades in. To get this to work slower then the main time line I would have to add a lot of frame for that movie clip to not run so fast. Which this will make the file size larger.
I need this movie clip to run at say 12 FPS instead of the 24 the main timeline is running at.
View 1 Replies
Dec 31, 2011
Using Away3D, I've successfully displayed a cube. So far, if I want to display a texture on each side of the cube independently (different textures on each side), I'd have to put them all in one texture, kind of like a sprite map. Is there a way I can do this so I can apply a different bitmap to each side of the cube? Here's my code so far:
[Embed(source = "texture.png")] private static var _texture:Class;
var texture:Bitmap = new _texture();
cube = new Cube(new BitmapMaterial(texture.bitmapData),240,240,240);
cube.material.smooth = true;
cube.material.mipmap = (texture.width == texture.height);
View 1 Replies
May 15, 2010
I'm finding lots of ways to change the "speed" of a loaded mp3 file. However, is it possible to only change the pitch or tempo (and not both at the same time)?
View 1 Replies
Jun 5, 2005
I have this problem...no worries it is only about ActionScript! I have created two movieclips: one is called "sun_mc" (with a nice smile) and a ring of sunrays (short and long ones) called "ring_mc".the ring is situated around the sun.
The user clicks the sun and drags to rotate it.The user can click the ring to rotate that too.When the sun is rotating...the ring should not be...and vice versa.
I have three problems...
1) I can't get the two mc's to move independently 2) When rotating the mouse position always jumps to a certain point on the movieclip...not the point where you clicked it first 3) The ring is also rotating when the mouse is outside the ring...
What should I do?I tried to obscure a part of the ring_mc with some masking...That didn't work.Should I try hitTest? And how should I do that? That only works with squares doesn't it?
[Code]...
View 2 Replies
Jun 18, 2010
I've had to work on a god-awful Flash movie with lots of nested hand animated movieclips and sub-clips, all with their own timeline.Every time I'm asked to update it, I wince trying to test it and spot details for tweaking.Does anyone know of a way to stop playback of every movieclip? irrespective of how its nested and without addressing them all using dot notation.
There are loads of movieclips you see, and I want a pause control to freeze everything, I've tried this with onEnterFrame events on each movieclip looking at a _root variable called "playState", but some movie clips ignore this, and keep playing.Is there an easy way to do this other than pasting my code into everything? Is there a way of making code affect all movieclips simultaneously - halting their own timelines? Then resuming?
View 5 Replies
Oct 15, 2009
I would like to attach (using A3) a movie clip to a draggable movie clip. I has set up a movie clip using startDrag() all works fine. But I would like to be able to dynamically place a movie clip inside it so that it too drags. Ive got it to partly work you can drag the original movie clip around and the attached movie clip (using aadChild) moves too. But if I grab the attached movie clip instead of the original clip it moves independently.
Is there a way of getting a movie clip inside the draggable movie clip and have it fixed in place and not move if you happen to attempt to drag it.
View 6 Replies
Feb 22, 2006
I am trying to draw circles dynamically with actionscript, duplicate/create multiples, have them move randomly around the stage independently of each other, and have them bounce off each other if they come in contact. The hit test for the latter has not been written yet. I can't get the circles to move independently of each other. My code is below.
** CHANGE STAGE COLOR TO SOMETHING OTHER THAN WHITE
Here I try to make 9 movie clips, draw circles inside of them, and apply the moveRandom function to one movie clip.
[Code].....
View 6 Replies
Aug 12, 2009
I need to develop small flash aplication which will upload photos, videos and other files to server. But is it possible to upload these assets without serverside scripting like php or coldfusion? I mean that flash should independently upload images to server. Is it possible?
View 2 Replies
Jul 11, 2011
I would like 2 objects that I can drag up and down indipendantly with the mouse (vertically only) between set limits. I would also like a line between the two objects that stretches like a piece of elastic.
View 9 Replies
Oct 7, 2009
When I animate the color of any shape that has a stroke, the whole thing changes color. I'm using "tint" and "removeTint" for that. I'd like to animate either the stroke or the fill independently.I'm using TweenMax.
View 3 Replies
Feb 16, 2012
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
View 1 Replies
Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
View 1 Replies
Nov 29, 2011
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
View 1 Replies
Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
View 1 Replies
Mar 26, 2011
The document doesn't mention anything about this:[URL]..
View 1 Replies
Mar 15, 2008
I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:
[Code]...
View 2 Replies
Mar 19, 2012
I am trying to defeat my psychological block with dynamically loaded fonts in AS3, and I have an annoying problem. I am creating a clock with a textfield and I am loading fonts from a SWF library: the available classes/linkages are "Arial", "ArialBold", "MyriadPro", "MyriadProBold" and "Verdana".This is the line where I get the class from the SWF, and it extracts the class correctly
Code:
clock = new Clock( { fontClass: assetsLoader.getFontClass("skin", "Arial") } );
The constructor...
[code]......
View 7 Replies
Feb 22, 2010
I have run across a strange problem. When I load products2.swf by itself, I can call the two "copy" files and everything works. When I open 0342.swf (the index page), I can switch between the home and products2 pages, but I can't view the "copy" pages.I'm guessing there may be some sort of conflict with variable names, but I have been messing with it for most of today.I have uploaded all of the FLA files to here:[url]....
If you make an swf file out of each of the attached items, and open the 0342 file, you will see what is supposed to be happening.
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "home";[code].....
View 3 Replies