ActionScript 3.0 :: Dynamically Change Pitch And Tempo Independently
May 15, 2010
I'm finding lots of ways to change the "speed" of a loaded mp3 file. However, is it possible to only change the pitch or tempo (and not both at the same time)?
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Feb 2, 2006
I'd like to know if it is possible to change the tempo/pitch of a sound when an event happens? So I just like to speed up a looping sound...
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Sep 9, 2010
I have a project where I dynamically generate a single tone and have to alter its frequency as the scene progresses. All the ways I have tried so far result in a clicking or popping noise when the tone's frequency changes. Does anyone have some source code for a way to change the frequency without the irritating click/pop noises?
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Mar 27, 2010
How can I create a sound object which is just a solid beep, is that possible or will I just need to have an mp3?
Also how can I change the pitch of that beep via actionscript?
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May 28, 2011
I am trying to figure out how to change the pitch of a sound in Standing Wave 3 actionscript library. I have imported a sound at 440hz(A) and am trying to change it's pitch to say a (C) note.
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Apr 28, 2009
Is it possible to deform/change pitch/temp of a loaded mp3 in AS3.0 ?
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Jun 19, 2009
My question. How do I control a movie clips FPS independently of the main time line. I believe in the previous version of Flash this was not possible but I think it can be done with CS4 with AS3.
I have five images with motion add to them. One fades out while the next fades in. To get this to work slower then the main time line I would have to add a lot of frame for that movie clip to not run so fast. Which this will make the file size larger.
I need this movie clip to run at say 12 FPS instead of the 24 the main timeline is running at.
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Mar 29, 2010
I wonder if it is possible to change the tempo on 1 scene then return to the 24 fps on all the other without having to change the tempo of the whole flash.
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May 22, 2009
Is it possible for Flash to detect the tempo of audio coming through the microphone (ex. - someone singing into the microphone or playing music on their computer)?I am trying to figure out whether this is possible.
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Feb 27, 2010
After browsing the documentation for the sound classes, it seems there is no way to control sound pitch with Actionscript 3.0. there is only the ability to control volume and pan. why is there no pitch property? it's the only sound property missing for the ability to create a full featured sound engine in Actionscript?
i hope i'm misinformed, but in case i'm not are there any alternatives / workarounds to control pitch in AS3?
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Jun 20, 2011
I'm working the last two weeks on a module which uses computeSpecturm() to analyze FFT data from a mic. I'm currnetly trying to figure out a way to detect the pitch on each 'sample' of this sound. Does any one know how to find the fundamental frequencty or how to use auto-correclation on the FFT to get the pitch?
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Feb 16, 2009
I'm looking for a way to play a sound with slightly altering pitch to make it more "interesting" (read: tolerable).
I've previously used it with great results in java programming with the Slick library. Simply asked the sound to be played at 0.9 - 1.1 of original pitch (1 = default), gave a subtle but awesome effect.
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Jan 15, 2012
What I'm trying to do is take a recording from the mic which is converted into bytearray. It will look something like this
ActionScript Code:
function startRecord():void{
mic.addEventListener(SampleDataEvent.SAMPLE_DATA, micSampleDataHandler);
}function stopRecord():void{
mic.removeEventListener(SampleDataEvent.SAMPLE_DATA, micSampleDataHandler);
soundBytes.position = 0;
[Code] .....
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Jun 8, 2011
I'm developing using Actionscript 3.0 for Flash Player 10.3.I'm using computeSpectrum() on a loaded .mp3. Running *Event.ENTER_FRAME* to get snapshots of each sample in an byteArray.The ByteArray contains 512 values (256 for each channel). These values are FFT Spectrum, ranging from 0 to 1.I can't use the peak frequency for each of the samples (as I found found out!) because the highest value is not necessarily the fundamental frequency. As a result I'm getting lots of random values all over the place.Of course I'm getting some correct too, but that's not enough.
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Feb 3, 2010
i am having this very big problem(for my particular application). i am writing this music application in flash and i use as2 to load randomly specific sounds which are in the same folder as the movie. the problem is that i need the sound to be replayed with fidelity and it seems flash is lowering the pitch of the "music" by a halfstep(it does the same when "previewing" it from the library). musically speaking, if i have an mp3 containing A at 440 hz played with piano timbre, Flash will lower it and when it is played through the flash player is its played as a G sharp(35 hz lower). I thought that if i will replace the attachSound with loadSound and the sound will be loaded externally and not from the library the problem will be solved. it seems that this won't solve the probem. the sound just doesn't want to be played at the frequency it has in the file from which is loaded. i had read somewhere that this is a flash player's bug.
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Jan 4, 2011
any thoughts on how to extract the audio from a movie? Pitch shifting is do-able to this article:But the code uses the Sound class.I've NO idea how to go about extracting the audio from a movie/FLVPlayback
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Jun 6, 2010
I'm new to flash, so I am sure I am missing something basic, but I have not been able to reference movie clips independently in code. I have set an instance name on each symbol, but when I reference in code it is undefined.
If it matters my project is set up this way:Using Flash 4 Pro. Layer one: Static Background Layers two-five: individual movie clips Layer six: transparent buttons over the movieclips.The buttons work fine, but I wanto to play the movieclips on mouse over.
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Mar 8, 2011
I am currently working on a project that needs to be resized depending on the size of the browser. I do not have much trouble in terms of coding it, but I have some 'good practice'
I cannot just resize the background of my swf et change the position of the elements on the scene; I need to resize all the elements. So I'm wondering about the text... My main swf is contained in a loader, so I could simply resize it ( the main swf) and all the elements would follow. The problem is I will end up dealing with half pixels and I guess my swf will look filthy...especially the text! Do you think it would be better ( but a lot more fastidious) to resize all the elements independently?
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Jun 27, 2004
I am new in Flash actionscript, and I have a very simple request. I have a Flash file with one button on it. When I click on the button, it will play a small clip. Now what I want to do is to have that small clip as a separate Flash movie; so it will load only if I click on the button. How do you do that
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Jul 13, 2007
I have 5 or so mcs on the same layer. I would like each one to preload, and then show when they have loaded - so you might see each mc appearing in cannon, or staggered. All five will not show at once.However, it doesnt seem like the preload code is working for each mc, everything just appears. I have simulated download when I view the mc. Is my problem with the code or how I am testing the movie?Within each mc i have this code on frame one :
Code:
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded/bytes_total;
[code]....
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Aug 2, 2011
I am (trying) to build a Banner for my companies website in AS3. I am currently using CS5 with the Greensock TweenLite package.
I want product images to slide in from the right of the screen, pause for 5 seconds, and then reverse() out of view.
The 11 different product images are assigned to variables a - j .
I also have an independent timer function that I would like to fire 5 seconds after the image has been on screen.
My problem is that I cant get the Timer to work independently with each function without writing a function for each variable (which pretty much defies the point of functions and variables...amirite?)
Does anyone know the best way to have Flash cycle through each image 1 at a time?
a.reverse() works...but is there anyway to say, like...currentMc.reverse instead?
I've been told a "Loop" may be necessary.
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Aug 15, 2011
AS3 or Flex : How to create a voice pitch meter/analyzer? Is it possible? How to create voice pitch analyzer on flex or AS3? do you have any idea? or is there any software like this that can be used on a web site?
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Aug 25, 2010
I want to make these kind of game [URL] but in more compleks route, and i want to make the car can choose direction (straigt, turn left of turn right) but 1st thing 1st. i need a logical state for the timeline how the car works? how can i set the car run independently? because it can't be done in the main timeline. i'm guessing it has something to do the the action script, but i have no idea. i'm kinnda new to flash, this is the 1st time i want to create a AI-like programing with flash.
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Jan 17, 2009
I have two movie clips embedded on my timeline each with a button that on release plays the clip. I want them to play independently so that when i click on the first video it just plays that video and not both. The same for the second video for it to just play the second video.
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Mar 12, 2007
I'm working on a project in which sound plays an important part. I want to be able to adjust the volume of two sounds independently, �nd have access to the position in the soundfile. The code below plays 2 soundfiles ("L36 Bass.wav" & "L36 Perc.wav"). The sounds are declared as 'new Sound' with qualifiers("L36Bass" and "L36Perc" recpectively) in line 03 & 04 within empty movieclips, to allow individual volume-adjustments. The volume-mix between the 2 is then governed by the x-mouse position (line 10 - 16):
[Code]...
This works just fine (as long as the WAV-files are in the library and the option 'Export for Actionscript' is selected). However, when I try to access the position within a soundfile with the statement SndBass.position; this results in an 'undefined-error'. When I remove the qualifier in line 03, and go for 'SndBass = new Sound()' in stead of 'SndBass = new Sound("L36Bass")', the property SndBass.position is available, but, as expected, the individual volume-control is lost.
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Dec 31, 2011
Using Away3D, I've successfully displayed a cube. So far, if I want to display a texture on each side of the cube independently (different textures on each side), I'd have to put them all in one texture, kind of like a sprite map. Is there a way I can do this so I can apply a different bitmap to each side of the cube? Here's my code so far:
[Embed(source = "texture.png")] private static var _texture:Class;
var texture:Bitmap = new _texture();
cube = new Cube(new BitmapMaterial(texture.bitmapData),240,240,240);
cube.material.smooth = true;
cube.material.mipmap = (texture.width == texture.height);
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Jun 5, 2005
I have this problem...no worries it is only about ActionScript! I have created two movieclips: one is called "sun_mc" (with a nice smile) and a ring of sunrays (short and long ones) called "ring_mc".the ring is situated around the sun.
The user clicks the sun and drags to rotate it.The user can click the ring to rotate that too.When the sun is rotating...the ring should not be...and vice versa.
I have three problems...
1) I can't get the two mc's to move independently 2) When rotating the mouse position always jumps to a certain point on the movieclip...not the point where you clicked it first 3) The ring is also rotating when the mouse is outside the ring...
What should I do?I tried to obscure a part of the ring_mc with some masking...That didn't work.Should I try hitTest? And how should I do that? That only works with squares doesn't it?
[Code]...
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Jun 18, 2010
I've had to work on a god-awful Flash movie with lots of nested hand animated movieclips and sub-clips, all with their own timeline.Every time I'm asked to update it, I wince trying to test it and spot details for tweaking.Does anyone know of a way to stop playback of every movieclip? irrespective of how its nested and without addressing them all using dot notation.
There are loads of movieclips you see, and I want a pause control to freeze everything, I've tried this with onEnterFrame events on each movieclip looking at a _root variable called "playState", but some movie clips ignore this, and keep playing.Is there an easy way to do this other than pasting my code into everything? Is there a way of making code affect all movieclips simultaneously - halting their own timelines? Then resuming?
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Oct 15, 2009
I would like to attach (using A3) a movie clip to a draggable movie clip. I has set up a movie clip using startDrag() all works fine. But I would like to be able to dynamically place a movie clip inside it so that it too drags. Ive got it to partly work you can drag the original movie clip around and the attached movie clip (using aadChild) moves too. But if I grab the attached movie clip instead of the original clip it moves independently.
Is there a way of getting a movie clip inside the draggable movie clip and have it fixed in place and not move if you happen to attempt to drag it.
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Feb 22, 2006
I am trying to draw circles dynamically with actionscript, duplicate/create multiples, have them move randomly around the stage independently of each other, and have them bounce off each other if they come in contact. The hit test for the latter has not been written yet. I can't get the circles to move independently of each other. My code is below.
** CHANGE STAGE COLOR TO SOMETHING OTHER THAN WHITE
Here I try to make 9 movie clips, draw circles inside of them, and apply the moveRandom function to one movie clip.
[Code].....
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