ActionScript 3.0 :: Play A Sound With Random Pitch?
Feb 16, 2009
I'm looking for a way to play a sound with slightly altering pitch to make it more "interesting" (read: tolerable).
I've previously used it with great results in java programming with the Slick library. Simply asked the sound to be played at 0.9 - 1.1 of original pitch (1 = default), gave a subtle but awesome effect.
View 0 Replies
Similar Posts:
Feb 27, 2010
After browsing the documentation for the sound classes, it seems there is no way to control sound pitch with Actionscript 3.0. there is only the ability to control volume and pan. why is there no pitch property? it's the only sound property missing for the ability to create a full featured sound engine in Actionscript?
i hope i'm misinformed, but in case i'm not are there any alternatives / workarounds to control pitch in AS3?
View 1 Replies
Jun 20, 2011
I'm working the last two weeks on a module which uses computeSpecturm() to analyze FFT data from a mic. I'm currnetly trying to figure out a way to detect the pitch on each 'sample' of this sound. Does any one know how to find the fundamental frequencty or how to use auto-correclation on the FFT to get the pitch?
View 4 Replies
Sep 9, 2010
I have a project where I dynamically generate a single tone and have to alter its frequency as the scene progresses. All the ways I have tried so far result in a clicking or popping noise when the tone's frequency changes. Does anyone have some source code for a way to change the frequency without the irritating click/pop noises?
View 8 Replies
Jan 4, 2011
any thoughts on how to extract the audio from a movie? Pitch shifting is do-able to this article:But the code uses the Sound class.I've NO idea how to go about extracting the audio from a movie/FLVPlayback
View 5 Replies
Feb 2, 2006
I'd like to know if it is possible to change the tempo/pitch of a sound when an event happens? So I just like to speed up a looping sound...
View 2 Replies
Oct 19, 2011
I'm working on a new AS3 project in Flash CS4. This is my second major project, and for some reason, when I enter a new frame, a sound from my library plays when it's not supposed to. It plays once, when I enter the frame. The thing is, there's no code that would initiate it to do so. In my first major project, it did the same thing. I figured I screwed something up since it was my first project, and ignored it -[code]...
View 9 Replies
Mar 22, 2009
I have 30 sound clips, each named s1, s2, s3 etc...
i want to create an array so when it enters the frame it will play a random sound from the array.
View 1 Replies
Dec 16, 2005
I'm trying to load sound dynamically into a clip and then play it randomly. The AS I came up with works great if the sound is embedded and I use the .attachSound() method instead of loadSound(). Now, when I load it dynamically and use the code below, the sound plays very fast and at a higher pitch.
Code:
var crows = new Sound(this);
crows.loadSound("Raven.mp3", false);
crows.setVolume(100);
[Code].....
View 1 Replies
Oct 14, 2009
It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.
But... is it possible to play a sound file with flash.media.Sound + writeFloat in some way? I want to play a sound file without having to deal with any files except the .swf!
View 9 Replies
Feb 13, 2007
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on...
i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
View 13 Replies
Aug 4, 2010
Ive tried to impliment everything I could find. No luck. I have an xml playlist with external .as files for an mp3 player. Here is my code. My code is below.
// Setup sound object
var s:Sound = new Sound();
s.onSoundComplete = playSong;
[Code].....
View 9 Replies
May 5, 2009
I have 5 boxes on the stage as movie clips, each one with the same animation waiting to be targeted. What I need is a random script that will make them play in "random" order. This should occur after a few seconds of inactivity where they each play, but once there's mouse movement, whichever ones did animate should "reset" or play back to their original positions, (assuming there's more boxes and there's movement before all of them play). I have some code in there for arrays and some random script that isn't working right now. I just need the random setup, really. I may be able to figure out the time delay, (maybe), and then be able to tweak the rest of it for how I need. Right now, I've just simplified everything in a 5 box example hoping someone might be able to work with what I have.
View 6 Replies
Mar 6, 2009
I'm trying to add sound to some buttons. It's just a little metallic 'klink' sound that plays on rollover. I only want the sound to play on the 'Over' state. So I've set up a layer (just for sound) for the button and I add my sound in the 2nd frame (the Over state). Everything is cool. All is good. And the sound plays on rollover. But the sound also plays when I click the button (i.e. it also plays on the "Down" state). Why? The Down state keyframe is completely empty. What's going on here? I've only put the sound in the "Over" keyframe, why does it also play in the "Down" frame (or when I click)?
View 1 Replies
May 17, 2003
I want to use a sound loop in my flash movie. The movie has many scenes. And the problem is that when I go to next scene or different scene I hear the sound repeating twice. I mean sound does not stop from first scene and begins from the different scenes.Is there any way to play sound like "stop all sound" option in Flash.
View 6 Replies
Mar 16, 2009
I have to play a sound file and show the progress of the sound file being played. I am using import flash.media.Sound; import flash.media.SoundChannel; But the PROGRESS event gives theprogress of loading of file. I want to know of much of the song has been played and how much more is left.
View 3 Replies
Aug 9, 2004
I am new to actionscript. I have created a script that will play server side sound object and client side mp3 files alternately. Now, I would like to play the client side mp3 first then only play server side sound object alternately. However, I have no idea how can I do so. The following is the code that need to be swapped:
[Code].....
View 2 Replies
Mar 27, 2010
How can I create a sound object which is just a solid beep, is that possible or will I just need to have an mp3?
Also how can I change the pitch of that beep via actionscript?
View 1 Replies
Dec 23, 2009
I would like to use an array to play 5 sound files randomly.Here's the code I've got so far! Can anyone tell me what code I'm missing?
var my_sounds:Array = [Sound1, Sound2, Sound3, Sound4, Sound5];
var s1:Sound = new Sound(new URLRequest("GentleSeaOnFlatBeach.wav"));var s2:Sound = new Sound(new URLRequest("SPLASH.wav"));var s3:Sound = new Sound(new
[code]......
View 1 Replies
Oct 20, 2010
I've spent the last few days trying to find an answer to this seemingly simple question, and no luck. Well, partial luck, but not quite what I wanted.
My problem is this - I want to play a random sound when an event happens. In AS2, I used to do this[code]...
View 5 Replies
Dec 19, 2006
Anyone know how to make a sound (picked at random from a selection in the library) play when a button is clicked?
View 2 Replies
Mar 3, 2007
I am working on a piece now that will have 10 invisible MC's (1-10) stacked on frame 1 in seperate layers that function like buttons on the main timeline. Each of these mc's will trigger a corresponding mc (A-J) to become visible and play and also start a sound file. This I have all worked out.
What I am writing about is a random function. When 1 triggers A, I would like one of five distinct MC's inside of A to be randomly selected to play, both with sound and with image.
Right now I'm working on the random function with sound, and I'm in need of soome assistance. I'm not sure of my approach, but why I'm stuck in particular now is because ususally when attaching a sound to an MC, when the sound is called it is through the name of the sound rather than the mc name and as I've created a random function I can't very well call the sound name as then it won't be random. Here's what I've got:
sound1 = new Sound(soundHolder1_mc);
sound1.attachSound("chime");
sound2 = new Sound(soundHolder2_mc);
sound2.attachSound("psychic");
[code]...
View 1 Replies
Aug 26, 2009
I was wondering if somebody could point me in the right direction to be able to load in a random sound clip (from a set of 5 or more mp3s) when the user rolls over a button. I can't seem to find a way to do this.
View 14 Replies
Mar 25, 2002
i am trying to write a script that generates a random sound. i like to make it a framescript but i am not sure how to do this, so i appended it to a movieclip (see below) but this doesn't work..
onClipEvent (enterFrame) {
randy = random(5);
if (randy=1) {[code]....
View 5 Replies
Jan 15, 2012
What I'm trying to do is take a recording from the mic which is converted into bytearray. It will look something like this
ActionScript Code:
function startRecord():void{
mic.addEventListener(SampleDataEvent.SAMPLE_DATA, micSampleDataHandler);
}function stopRecord():void{
mic.removeEventListener(SampleDataEvent.SAMPLE_DATA, micSampleDataHandler);
soundBytes.position = 0;
[Code] .....
View 2 Replies
Apr 23, 2010
I've designed an interactive quiz that has 10 questions, and for each question 3 possible answers (obviously only one of which is right), however I'd like to add some sound to certain questions and a small video clip. The only issue I'm having, and I've not been able to get my head around. I've loaded all the questions and answers into arrays, and used the random function to display them in a different order each time, and because of this I'm having trouble figuring out how I'll be able to implement the use of sound and video into the project.
I'll post the code so far below as to give a better idea of what I'm trying to do, and what I've done so far.
Frame containing Array function:
[Code].....
View 0 Replies
Aug 15, 2005
I have to design a game for a school project that I have to redo to pass my year, but so far I have encountered several problems. My game is for children from 6 to 8 years old, so the game has to have a lot of sound (voice recordings) to explain the menus and the stuff they have to do.
[Code]...
View 8 Replies
Aug 28, 2007
I have a code that randomly generates a random sentence:[code]...Now on every word, I have a sound clip that I want to play, but how would I code it? I dont know I would I would assign a sound to a word or how to incorporate it into the coding above
PHP Code:
if(name "example"){mysound = new Sound();mysound.attachSound("example");mysound.start();}
[code].....
View 1 Replies
May 28, 2011
I am trying to figure out how to change the pitch of a sound in Standing Wave 3 actionscript library. I have imported a sound at 440hz(A) and am trying to change it's pitch to say a (C) note.
View 1 Replies
Jun 8, 2011
I'm developing using Actionscript 3.0 for Flash Player 10.3.I'm using computeSpectrum() on a loaded .mp3. Running *Event.ENTER_FRAME* to get snapshots of each sample in an byteArray.The ByteArray contains 512 values (256 for each channel). These values are FFT Spectrum, ranging from 0 to 1.I can't use the peak frequency for each of the samples (as I found found out!) because the highest value is not necessarily the fundamental frequency. As a result I'm getting lots of random values all over the place.Of course I'm getting some correct too, but that's not enough.
View 4 Replies