ActionScript 3.0 :: Dynamically Control Pitch Of A Sound?
Sep 9, 2010
I have a project where I dynamically generate a single tone and have to alter its frequency as the scene progresses. All the ways I have tried so far result in a clicking or popping noise when the tone's frequency changes. Does anyone have some source code for a way to change the frequency without the irritating click/pop noises?
After browsing the documentation for the sound classes, it seems there is no way to control sound pitch with Actionscript 3.0. there is only the ability to control volume and pan. why is there no pitch property? it's the only sound property missing for the ability to create a full featured sound engine in Actionscript?
i hope i'm misinformed, but in case i'm not are there any alternatives / workarounds to control pitch in AS3?
I'm working the last two weeks on a module which uses computeSpecturm() to analyze FFT data from a mic. I'm currnetly trying to figure out a way to detect the pitch on each 'sample' of this sound. Does any one know how to find the fundamental frequencty or how to use auto-correclation on the FFT to get the pitch?
I'm looking for a way to play a sound with slightly altering pitch to make it more "interesting" (read: tolerable).
I've previously used it with great results in java programming with the Slick library. Simply asked the sound to be played at 0.9 - 1.1 of original pitch (1 = default), gave a subtle but awesome effect.
any thoughts on how to extract the audio from a movie? Pitch shifting is do-able to this article:But the code uses the Sound class.I've NO idea how to go about extracting the audio from a movie/FLVPlayback
I'm finding lots of ways to change the "speed" of a loaded mp3 file. However, is it possible to only change the pitch or tempo (and not both at the same time)?
im trying to make a music/sound control and FX sounds control,so i have my FX volume level as a variable(FX_vol) and also the Music/sound volume level as a diffrent variable(M_vol),so i set them as sounds that i can use trough coding:
How to import sound with AS? Cuz i have tried it and my sound just wount play. Can you explain me where my sound should be and what is the as code for importing cuz i use
mysound = new Sound(); mysound.attachSound("SoundOn"); mysound.start();
and this SoundON from where i get it, i try to add linkage to the sound file but in CS4 i cant find the option;. I do it from the library, adding text into the linkage field but still my sound doesn't want to play?
I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:
I am trying to embed some sound controls, and have hit a dead end. I made my play and stop buttons, imported my mp3,, assigned it proper linkage, and inserted this AS2 :
[Code]...
The buttons are named "play_btn" and "stop_btn" respectively. When I export it or preview it, hitting the play button does not do anything.... I hear no sound. What could be up with this?
I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
If I have library song playing using a simple code like: var mySong:Song = new Song();mySong.play(); How do I use a button to control its volume so that each time it is clicked the volume goes up or down by a little.
My english is not too stron, but i'll try to explain my problem...I've got 2 swf's, first is main, second is loaded to he first(flv player) throught the command "loadMovie("player.swf", myPlayer)".In the second swf there are such code:
I'm having issues with controlling multiple sound volumes in flash. What I need to have happen is a Background music softly playing while a voice over is also playing.
This is what i have in the first frame of my main timeline
Code: firstSound = new Sound(BGMusic_mc); firstSound.attachSound("LatinRockMusic"); firstSound.setVolume(10);
[Code]...
but when it starts to play the voice sound the volume jumps up to 100. I need the first sound to stay at 10 and the voice sound to be at 100.
I have three sounds I want to use in my preloader and main movie - I have the first (sound1) looping until the entire movie has loaded and it then starts another (sound2) (same as the first loop but it is just now playing more instruments) and it will play (sound2) once and then go on to (sound3) which is the main loop I want to play on my site - all of these sounds are sequencial to eachother so seamlessness is very important - is there a way to maximize the sound control with action script so everything plays seamless?
I have a timeline with a sound in it set to sync because I am scrubbing the main timeline.... I now want to control the volume of the sound in the timeline..is that possible in AS3??
sometime like : var my_globalSound:Sound = new Sound(stage); that of course doesn't work, but how would I get access to the sound set in the timeline...
I have a scene with a voice over. I have split the voice over in to multiple sound files (mp3). The voice over plays correctly as long as you don't use the btns. When the forward btn is used the the file goes to the correct frame in the timeline but won't play the sound. Next issue, after pausing then using play the scene plays but without sound.
i am doing a project and i am loading .swf files in a FLEX 3 SWFLoader. i made a HSlider as a seeker to control the .swf file (forward and backword); BUT... if the swf file has sound and i drag the seeker forward or back word the sound does not effect i want to control the sound as i control the swf file note:: the sound is in the .swf file not loaded
I'm just getting into learning ActionScript, I'm using 2.0 for the time being. Anyways, I know how to get clicking buttons to control the sound, but mostly that has just been a matter of muting with the "stopallsounds" function. What I wanted to know is if it is possible to get the keyboard to set the volume at 20%. For example, when you him the "down" arrow key, it goes down to 20% volume automatically.