ActionScript 3.0 :: Way To Pick Random Sound
Oct 20, 2010
I've spent the last few days trying to find an answer to this seemingly simple question, and no luck. Well, partial luck, but not quite what I wanted.
My problem is this - I want to play a random sound when an event happens. In AS2, I used to do this[code]...
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Oct 20, 2010
but I've spent the last few days trying to find an answer to this seemingly simple question, and no luck. Well, partial luck, but not quite what I wanted.My problem is this - I want to play a random sound when an event happens. In AS2, I used to do this:Actionscript Code:s1 = new Sound();_root.s1.attachSound("sound"+(random(10)+1));s1.start();...where there would in this example be 10 sounds in the library, with names from sound1 to sound10.Now, I want to be able to do the same in AS3. As a temp solution, I've been forced to do a lot of if statements, but that's ugly, timeconsuming and inefficient.I also tried this (AS3):
Actionscript Code:
var soundArray:Array = new Array(new sound1(),new sound2(),new sound3(),new sound4(),new sound5()) var randomInteger:int var selectedSound:Sound function
[code].....
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Aug 29, 2011
How can I pick random frame from movie clip, so that mc doesn't loop. Movie clip is a symbol. I made symbol defined it as mc, mc contains 4 frames, each frame contains some object.
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Oct 7, 2010
I have a script that when the use types in their name, it is to pick a random name from the list. Problem is, it isn't picking random exactly I get a lot of repeats and sometimes it just comes up undefined.
Here is the script
if (combobox.getSelectedIndex() == 0)
{
txt2.text = "Female Name";
female.play();
[Code].....
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Dec 17, 2010
i got an XML File with a set of variables which should be chosen randomly. Of course, if one data set has been selected, it should not come up again. to solve this, i created an array called blacklist, which keeps track of all the xml indexes which have allready been selected. so, what i'm doing in f_newtarget is randomize a number between 0-42 and check if it on the blacklist. if it is, i trace "double" and want to restart, and if it is not, write the randomized index to the blacklist and move my target to the coordinate given in the XML.
whats not working is when i get a double event. it traces the "double" but does not start to randomize again. i think i know why, cuz the action is only triggered by pushing the button. but in the case taht the randomized number is allready in the array, i want it to automatically re-randomize r until it finds a value which has not part of the array. what do i have to write in order for the code to jump back to where it randomizes the variable r?
or should i write like a whitelist array from which i randomely deduct the indexes? i have a button which holds the code for selecting a new question. it looks like this:
[Code]....
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Oct 27, 2011
I have an array of movieclips and i want to put them on stage. so they have to be unique and randomly chosen.
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Sep 27, 2009
Needed to place objects on the stage in random order, but only place each object twice. [code]...
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May 24, 2004
I have a list:randomPage(["0", "6", "12", "14", "22", "28"]);
and I was wondering does anyone know the code to pick a random value out of the list. At first I just used a random(28) but I need it to go to a specific page and I dont know what to do!
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Feb 3, 2012
I am making a platformer game, and I have money I pickup. How do I have the money make a sound when I pick it up? I am using flash 8
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Oct 27, 2009
What I'm trying to do now is have 6 characters on stage (these characters are stored in an array) and 2 characters from this 6 will hold a number each and the other 4 will hold an alphabet each. What I want to do is to run this file many times and each time the each alphabets and numbers will be randomly displayed within these 6 characters there will always be 2 numbers and 4 alphabets but I shouldn't know which character will be holding an alphabet and which will be holding a number. I have only two functions now one function is to generate two random numbers to indicate which index of characters to pick to hold a number and then another for loop that run 6 times to addChild on stage.
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Jan 26, 2011
For example, when users are connecting to this application they are given a userid var, then it's inserted into the array. So, i'm using chosenUser = usersOnlineArray[Math.round((Math.random()*usersOnlineArray.length))]; to pick another random user. But i need to make sure it doesn't pick the userID they personally were assigned so they don't end up getting themselves. how would i use that code but tell it to "remember, make sure you dont pick userid" maybe I could do something like
[Code]...
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Jul 5, 2010
There is an array 'squares' with instance names of MCs that i have on stage. I made a loop to randomize this array, so that every time the randomSquares() function is called, it would show different visible squares. But the problem is that if i call this function twice, same squares are visible as before. Everytime before calling this randomSquares() function, I also call a resetSquares() function.
var squares:Array = [s1, s2, s3,s4, s5, s6, s7, s8, s9, s10, s11, s12, s13, s14, s15, s16, s17, s18, s19, s20, s21, s22];
var myArray:Array = new Array();
function randomSquares():void {
[Code].....
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Apr 5, 2011
i am using actionscript 3, and the problem that I have is that i am creating an array of 16 buttons and need to use the function math.random to get it to pick 5 random unique numbers out of the array. as at the moment it is sometimes picking 5 unique numbers and sometimes it has duplicate buttons appearing?
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Aug 18, 2010
what is the syntax to pick how can i pick 6 random numbers from 49 numbers
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Dec 16, 2005
I'm trying to load sound dynamically into a clip and then play it randomly. The AS I came up with works great if the sound is embedded and I use the .attachSound() method instead of loadSound(). Now, when I load it dynamically and use the code below, the sound plays very fast and at a higher pitch.
Code:
var crows = new Sound(this);
crows.loadSound("Raven.mp3", false);
crows.setVolume(100);
[Code].....
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Dec 23, 2009
I would like to use an array to play 5 sound files randomly.Here's the code I've got so far! Can anyone tell me what code I'm missing?
var my_sounds:Array = [Sound1, Sound2, Sound3, Sound4, Sound5];
var s1:Sound = new Sound(new URLRequest("GentleSeaOnFlatBeach.wav"));var s2:Sound = new Sound(new URLRequest("SPLASH.wav"));var s3:Sound = new Sound(new
[code]......
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Oct 19, 2011
I'm working on a new AS3 project in Flash CS4. This is my second major project, and for some reason, when I enter a new frame, a sound from my library plays when it's not supposed to. It plays once, when I enter the frame. The thing is, there's no code that would initiate it to do so. In my first major project, it did the same thing. I figured I screwed something up since it was my first project, and ignored it -[code]...
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Dec 19, 2006
Anyone know how to make a sound (picked at random from a selection in the library) play when a button is clicked?
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Mar 3, 2007
I am working on a piece now that will have 10 invisible MC's (1-10) stacked on frame 1 in seperate layers that function like buttons on the main timeline. Each of these mc's will trigger a corresponding mc (A-J) to become visible and play and also start a sound file. This I have all worked out.
What I am writing about is a random function. When 1 triggers A, I would like one of five distinct MC's inside of A to be randomly selected to play, both with sound and with image.
Right now I'm working on the random function with sound, and I'm in need of soome assistance. I'm not sure of my approach, but why I'm stuck in particular now is because ususally when attaching a sound to an MC, when the sound is called it is through the name of the sound rather than the mc name and as I've created a random function I can't very well call the sound name as then it won't be random. Here's what I've got:
sound1 = new Sound(soundHolder1_mc);
sound1.attachSound("chime");
sound2 = new Sound(soundHolder2_mc);
sound2.attachSound("psychic");
[code]...
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Aug 26, 2009
I was wondering if somebody could point me in the right direction to be able to load in a random sound clip (from a set of 5 or more mp3s) when the user rolls over a button. I can't seem to find a way to do this.
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Mar 25, 2002
i am trying to write a script that generates a random sound. i like to make it a framescript but i am not sure how to do this, so i appended it to a movieclip (see below) but this doesn't work..
onClipEvent (enterFrame) {
randy = random(5);
if (randy=1) {[code]....
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Mar 22, 2009
I have 30 sound clips, each named s1, s2, s3 etc...
i want to create an array so when it enters the frame it will play a random sound from the array.
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Feb 16, 2009
I'm looking for a way to play a sound with slightly altering pitch to make it more "interesting" (read: tolerable).
I've previously used it with great results in java programming with the Slick library. Simply asked the sound to be played at 0.9 - 1.1 of original pitch (1 = default), gave a subtle but awesome effect.
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Apr 23, 2010
I've designed an interactive quiz that has 10 questions, and for each question 3 possible answers (obviously only one of which is right), however I'd like to add some sound to certain questions and a small video clip. The only issue I'm having, and I've not been able to get my head around. I've loaded all the questions and answers into arrays, and used the random function to display them in a different order each time, and because of this I'm having trouble figuring out how I'll be able to implement the use of sound and video into the project.
I'll post the code so far below as to give a better idea of what I'm trying to do, and what I've done so far.
Frame containing Array function:
[Code].....
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Aug 15, 2005
I have to design a game for a school project that I have to redo to pass my year, but so far I have encountered several problems. My game is for children from 6 to 8 years old, so the game has to have a lot of sound (voice recordings) to explain the menus and the stuff they have to do.
[Code]...
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Aug 28, 2007
I have a code that randomly generates a random sentence:[code]...Now on every word, I have a sound clip that I want to play, but how would I code it? I dont know I would I would assign a sound to a word or how to incorporate it into the coding above
PHP Code:
if(name "example"){mysound = new Sound();mysound.attachSound("example");mysound.start();}
[code].....
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Jan 4, 2010
I have a foreign language resource which randomly creates and displays a number. The player then needs to select the correct number in a particular foreign language. What i also need to do is play the audio for the randomly created number. I have numbers 13-20 all as seperate sound files also named as identifier names 13,14,15 etc up to 20.
The following script loads the sounds. Sound1 is the sound which needs to hold the random number which is generated:
ActionScript Code:
onClipEvent(load){
Sound1 = new Sound();
rndClip = ????????;
[Code]....
I need to load this array as Sound1 so that the correct sound file plays to match the random number.
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Apr 18, 2011
I am a voice over artist and I'd like to have a button and when you click it, it loads one of say 20 mp3s stored...wherever. It can be in the flash movie itself...but I'd rather the script access a directory on my server, that way the movie itself doesn't take long to load.
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Jan 27, 2003
I have a button in _level15 setting a variable (panel). I have a button loading a jpg,through loadmove, into a target. The variable is the name of that target.If I don't use the variable, here is the code I use:
on (release) {
loadMovie("../dodge/aarp1.jpg", _root._level40.panel1);
}
[code].....
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Oct 16, 2009
I've got a movieclip(we'll call this "A") on my stage, which attaches another movieclip("B") into itself. So it's nested.Now, once this movieclip("A") has attached the other movieclip("B") into itself,It uses a "gotoAndStop()" to send the frame of movieClip("B") to the right frame, eg. frame 2. Then it runs a loop which checks for all movieclips in "B" and populates an Array.The script I'm using for this is :
Code:
for (var i=0; i<h.numChildren; i++) {// This loop is suppose to populate my "bitArray" Array with all of the attached clip's childclips
if (h.getChildAt(i) is MovieClip) {[code]....
if there were 22 MovieClips on frame 2 in movieClip"B" , this code would still be able to populate my array with all 22 clips right?It doesn't. For some reason, if there were 22 clips, then out of the 22, the loop would only pick up 9. However, doing a trace with numChildren() in movieClip"B", it would still show 22. But my array would only show 9.I've attached a sample fla, I think it would explain my problem a lot better.Once you run it, it should spit out an output telling you how many movieclips in the attached movieclip, and it'll tell you how many clips it pushed onto the array.I can't seem to get the number of movieclips in my array to equal the number of clips in total inside my attached movieclip.
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