ActionScript 2.0 :: Code To Pick A Random Value Out Of List?
May 24, 2004
I have a list:randomPage(["0", "6", "12", "14", "22", "28"]);
and I was wondering does anyone know the code to pick a random value out of the list. At first I just used a random(28) but I need it to go to a specific page and I dont know what to do!
I have a script that when the use types in their name, it is to pick a random name from the list. Problem is, it isn't picking random exactly I get a lot of repeats and sometimes it just comes up undefined.
Here is the script
if (combobox.getSelectedIndex() == 0) { txt2.text = "Female Name"; female.play();
but I've spent the last few days trying to find an answer to this seemingly simple question, and no luck. Well, partial luck, but not quite what I wanted.My problem is this - I want to play a random sound when an event happens. In AS2, I used to do this:Actionscript Code:s1 = new Sound();_root.s1.attachSound("sound"+(random(10)+1));s1.start();...where there would in this example be 10 sounds in the library, with names from sound1 to sound10.Now, I want to be able to do the same in AS3. As a temp solution, I've been forced to do a lot of if statements, but that's ugly, timeconsuming and inefficient.I also tried this (AS3):
Actionscript Code: var soundArray:Array = new Array(new sound1(),new sound2(),new sound3(),new sound4(),new sound5()) var randomInteger:int var selectedSound:Sound function
How can I pick random frame from movie clip, so that mc doesn't loop. Movie clip is a symbol. I made symbol defined it as mc, mc contains 4 frames, each frame contains some object.
i got an XML File with a set of variables which should be chosen randomly. Of course, if one data set has been selected, it should not come up again. to solve this, i created an array called blacklist, which keeps track of all the xml indexes which have allready been selected. so, what i'm doing in f_newtarget is randomize a number between 0-42 and check if it on the blacklist. if it is, i trace "double" and want to restart, and if it is not, write the randomized index to the blacklist and move my target to the coordinate given in the XML.
whats not working is when i get a double event. it traces the "double" but does not start to randomize again. i think i know why, cuz the action is only triggered by pushing the button. but in the case taht the randomized number is allready in the array, i want it to automatically re-randomize r until it finds a value which has not part of the array. what do i have to write in order for the code to jump back to where it randomizes the variable r?
or should i write like a whitelist array from which i randomely deduct the indexes? i have a button which holds the code for selecting a new question. it looks like this:
What I'm trying to do now is have 6 characters on stage (these characters are stored in an array) and 2 characters from this 6 will hold a number each and the other 4 will hold an alphabet each. What I want to do is to run this file many times and each time the each alphabets and numbers will be randomly displayed within these 6 characters there will always be 2 numbers and 4 alphabets but I shouldn't know which character will be holding an alphabet and which will be holding a number. I have only two functions now one function is to generate two random numbers to indicate which index of characters to pick to hold a number and then another for loop that run 6 times to addChild on stage.
For example, when users are connecting to this application they are given a userid var, then it's inserted into the array. So, i'm using chosenUser = usersOnlineArray[Math.round((Math.random()*usersOnlineArray.length))]; to pick another random user. But i need to make sure it doesn't pick the userID they personally were assigned so they don't end up getting themselves. how would i use that code but tell it to "remember, make sure you dont pick userid" maybe I could do something like
There is an array 'squares' with instance names of MCs that i have on stage. I made a loop to randomize this array, so that every time the randomSquares() function is called, it would show different visible squares. But the problem is that if i call this function twice, same squares are visible as before. Everytime before calling this randomSquares() function, I also call a resetSquares() function.
var squares:Array = [s1, s2, s3,s4, s5, s6, s7, s8, s9, s10, s11, s12, s13, s14, s15, s16, s17, s18, s19, s20, s21, s22]; var myArray:Array = new Array(); function randomSquares():void {
i am using actionscript 3, and the problem that I have is that i am creating an array of 16 buttons and need to use the function math.random to get it to pick 5 random unique numbers out of the array. as at the moment it is sometimes picking 5 unique numbers and sometimes it has duplicate buttons appearing?
Ok so If I load a list of like 2000 words from a text file into a text box like this
ActionScript Code: var url:String = "dictionaries/"aa.txt"; var loadit:URLLoader = new URLLoader(); loadit.addEventListener(Event.COMPLETE, completeHandler);
[Code]....
how could I randomly choose a word from the list and have it as a variable
My WordPress blog uses a animated flash button which when clicked redirects to a URL. But what I want to achieve is when clicked to randomly select from a selection of say 100 URL's.Also can I control the button URL list somehow from within my WordPress blog.
I have a grid of 9 columns by 3 rows (so each column has 3 slots). A minimum of one slot in every column must be marked and no more than 3 can be marked. A mark is represented by a 1,2 or 3 digit.There must always be 15 marked slots in total. To achieve this I tried the following:
I originally built this in Flash 8, then moved the files over to CS4. I have a list component where I've loaded song files through xml and everything is working great. How to make it play one of the 8 files randomly when it starts playing, instead of it always starting with a specified track (currently track one obviously). So each time a visitor comes to the site it is a different song.
randomly start an ordered list of SWF's.I have my main SWF calling up external SWF's. I have 2 groups of external SWF's From my main SWF Actionscript, I want to randomly play one SWF in Group A and continue cycling through Group A (in order) until it is finished.Then I want to randomly play one SWF from Group B and continue cycling through that list (in order) until the list is cycled through. Then repeat group A (random start, but staying in order), etc.
My current ActionScript works for Group A to randomly select and play in order, I need it to stop after it gets to the random starting point (so it doesn't repeat) and start up Group B (which isn't in there yet)
ActionScript Code: var logos:Array = new Array(); logos[0] = "logo1.swf";
[code]...
I need it to completely play through the Group A list before it goes onto Group B
I have built an MP3 player using XML and this works fine. But I want this MP3 player to load a random song from the XML list everytime it runs.
I have this code: var my_songs:XMLList; var my_total:Number; var my_sound:Sound; var my_channel:SoundChannel; var current_song:Number = 0; [Code] .....
But it produces the error - Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error. at flashPlayer_fla::MainTimeline/playSong() at flashPlayer_fla::MainTimeline/processXML() at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunctio n() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/flash.net:URLLoader::onComplete()
I have also tried to trace the problem by putting trace(my_songs[mySong].@URL) in the playSong() function but this doesn't do anything.
i would like to make my code easier to read by replacing long paths with variables, or something similar. in my code, i can target an instance many times, but the instance can have a lengthy path deep within the display list. for example: myButton instance could be located at myButtonsPanel.section2.redArea.myButton, or something like that. is it possible to substitue this long path as a variable or constant? something like: var myPath = myButtonsPanel.section2.redArea; therefore, calling the instance would be: myPath.myButton;
This code takes the value in a clicked cell within a List and positions the playhead on the frame indicated by the value. The label is a simple string and the value is the name of the named frame.I know that I need to use an event listener,
I have a container movieclip called cont_mc then inside that I have a series of pins which are called pin1_mc then inside the pins I have a final movie clip the size of the pin head to act as the hit state.You can see what I talking about here: http:[url]... Before I had the pins in the container movie clip I was able to bump them to the top of the display list using this code in the on over function.this.setChildIndex(event.target.parent,this. numChildren-1); Now I have wrapped them in the container mc this code no longer works and I get an error, must be a child of the caller?How can I change this?
I've got 13 movieclips that all run a function (setNames) contained in a child object (namer) it contains. The function displays text in a dynamic text boxI've set them up with the instance names mark0 > mark12 so I can target them with a loop and array notation which is something I often use. But the loop sometimes doesn't work, however a list of 13 separate lines of code works fine. Am I overloading Flash with too much code commands at once, and is there a way around this?This doesn't work...
I want to make a code verification form. Those forms that generate an image which you have to read and type down the code in it. I want to have AS generate a random set of letters and numbers in an unselectable textField. That will be the generated bitmap (not a bitmap actually, but... ). I also want that randomly generated set of letters and numbers to be written down in a variable so that I can compare the variable with the input field of the user to test if it is ok. How to randomly generate that?
I've been playing with the random motion code from the vibrate tutorial.I like the effect I'm getting but I'm wondering if it's possible to write some code to animate the movement between the random jumps the objects make.I'm trying to create random motion with smooth transitions.