ActionScript 3.0 :: Deform/change Pitch/temp Of A Loaded Mp3 ?

Apr 28, 2009

Is it possible to deform/change pitch/temp of a loaded mp3 in AS3.0 ?

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How can I create a sound object which is just a solid beep, is that possible or will I just need to have an mp3?

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I am trying to figure out how to change the pitch of a sound in Standing Wave 3 actionscript library. I have imported a sound at 440hz(A) and am trying to change it's pitch to say a (C) note.

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I'm finding lots of ways to change the "speed" of a loaded mp3 file. However, is it possible to only change the pitch or tempo (and not both at the same time)?

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files? is it semple or too complicated? and can i do it my self if i tried to learn ?

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After browsing the documentation for the sound classes, it seems there is no way to control sound pitch with Actionscript 3.0. there is only the ability to control volume and pan. why is there no pitch property? it's the only sound property missing for the ability to create a full featured sound engine in Actionscript?

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I'm looking for a way to play a sound with slightly altering pitch to make it more "interesting" (read: tolerable).

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I have a project where I dynamically generate a single tone and have to alter its frequency as the scene progresses. All the ways I have tried so far result in a clicking or popping noise when the tone's frequency changes. Does anyone have some source code for a way to change the frequency without the irritating click/pop noises?

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What I'm trying to do is take a recording from the mic which is converted into bytearray. It will look something like this

ActionScript Code:
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}function stopRecord():void{
mic.removeEventListener(SampleDataEvent.SAMPLE_DATA, micSampleDataHandler);
soundBytes.position = 0;
[Code] .....

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Flash :: Pitch Detection With ComputeSpectrum() Return FFT Values?

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I'm developing using Actionscript 3.0 for Flash Player 10.3.I'm using computeSpectrum() on a loaded .mp3. Running *Event.ENTER_FRAME* to get snapshots of each sample in an byteArray.The ByteArray contains 512 values (256 for each channel). These values are FFT Spectrum, ranging from 0 to 1.I can't use the peak frequency for each of the samples (as I found found out!) because the highest value is not necessarily the fundamental frequency. As a result I'm getting lots of random values all over the place.Of course I'm getting some correct too, but that's not enough.

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and this last trace gives me undefined while trace(temp) gives me what I want

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I tried to change dynamically loaded xml file. Example: default loaded xml file is books.xml, now if I push button named CDs then it loads cd.xml. Do I need to use listener and trace? I have to files Script.as and Page.swf

Script.as file
Actionscript Code:
package {
import flash.display.Sprite;
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import flash.display.DisplayObject;
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[Code] .....

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I have an empty MC on stage it's named: pictureI have swf file , loadMC made of 2 dynamic text named: m_text and ref_text the loadMC has linkage named: mcDefI load the movie

picture.loadMovie( ~/images/loadMC.swf);
then I try to change the text:
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[code].....

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ActionScript 3.0 :: Change Loaded Swf MoveClip Properties?

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I'm loading a swf to my main stage and im adding a child to a childMovieclip in the loaded movieclip

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Professional :: Change Loaded Movie From Child?

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Here I want to ask how to change the loaded movie from child?
 
Here is my working code, but it doesn't works...

Root:
 
var contentMovie:MovieClip = new mcMain;contentMovie.name="content_mc";addChild(contentMovie);

[Code]....

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