ActionScript 2.0 :: Using SetInterval For Idle Timer That Plays Audio Clip
Sep 26, 2007
I have a swf that advances through a series of frames by pressing any key. I am trying to set up a timer so that on idle (no keypresses for X sec), it plays an audio clip.
My AS below works fine, but if you press keys very fast it seems to get out of sync and plays the audio almost randomly (at least faster than it should). Does anyone know what might be causing this? BTW, I have tried using a keylistener which seems to make it even worse by affecting the volume level randomly.
//ON THE INITIAL FRAME...
myInterval = setInterval(callback1, 20000);
function callback1()
[Code].....
View 1 Replies
Similar Posts:
May 9, 2010
Im making an animation to describe how a potential iphone app would work. Its going to be a 3 min clip not interactive at all, just plays right through showing how it would work. This is not for web. Just for presentation purposes.
By problem is this: Within the timeline, i need to embed a 20 sec clip (with audio) the plays automatically and when it ends the rest of the animation continues. I cannot for the life of me figure out how to do this without the audio and video being all messed or the video not exiting the screen once its finished. I hear all this talk of action script but have no clue where to start.
View 1 Replies
Jan 19, 2012
I'm trying to run a function where after an amount of time of the mouse being idle a movieclip plays, then if the mouse moves another one plays. I have gotten my code to do this, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once. how do I do this?
here is my code,
standstill = 0;
lastmove = 0;
timeout = 3000; // 1000 ticks = 1 sec
[code]....
View 1 Replies
Jan 20, 2012
I'm trying to run a function when after a specific amount of time of the mouse being idle a movieclip plays, then when the mouse becomes active again a different movieclip plays. I have gotten my code work for the most part, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once.
here is my code:
standstill = 0;
lastmove = 0;
timeout = 3000;
[code]...
View 1 Replies
Sep 15, 2011
I have an old Macromedia program - Authorware, that doe not like the SWF file output from the new CS Flash. I am able to go back to the old Flash version to get output that works - only 4-5 versions back - MX2004 or maybe CS.
I need to create an equivalent using timeline controls?
I was thinking of using a onEnterFrame. Have it loop till frame cycles hit the time I need i.e. 24 fps x 2sec = 48 frame cycles. then I would advance the main play head.
View 10 Replies
Jul 20, 2007
I'm building out the basic code for a timer that does 2 things:Counts down "bonus points" -- 10th of the total milliseconds in the timerCount down seconds and tenths of secondsThe bonus points will tick down along with the time -- this is part of a larger quiz interactive project that I'm putting together.I can't quite figure out the following (my math is bad, I think):Why can't the setInterval fire off in 1 millisecond increments? Is it too fast for the Flash Player to handle?What's wrong with my math for the milliseconds on the time? I'd like to ONLY show 10ths of a second instead of thousandths.
View 7 Replies
Jan 15, 2011
I did this cheesy banner for my portfolio and i dont understand why the setInterval is not working correctly. The thing is when I let the banner roll its working perfectly but as soon as I start to click every number very quickly the timer get all screw up I dont understand why.? this is the code is use
[Code]...
View 2 Replies
Aug 12, 2011
I have little problem with my script. Here is the code. [URL] When I set setInterval to something like 10 seconds, sound stops in about 10 calls to reset. But when its something like 20 mins it stops in first reset call.
View 1 Replies
Jul 16, 2009
I have a main swf that loads swf with photo gallery. Photos change with timer. But when i remove child with gallery in main swf timer still works and loads photos. I can see that in my trace window and in bandwidth profile while testing swf. Is there any special reason why removing child does not kill/stop timer and do i have to stop it from my main swf or is there any workarounds?
edit: I just read this article: [URL]
So i have to remove listener in my main application in order to stop timer?
View 3 Replies
Feb 17, 2011
I'm developing a touch-screen Flash application for a shoe store, and it runs fine initially, but slows down toward the end of the day. I've been diligent with removing event listeners and so on. I've now narrowed the problem to be very specific - it's one section of the application causing the problem, and one part of that section:
- I have a main movie clip which contains the animation, which itself contains 5 nested movie clips, each with their own timeline. All movie clips have a stop action on the final frame. images are transparent PNGs with outer glow "filter" - the issue is not with performance as such, but with CPU increasing over time. Each time you play the clip, there is a small amount of CPU usage that 'sticks' and doesn't get freed up. What happens is that if you play the movie clip many (MANY MANY) times, then eventually it starts to slow down. Mac's Activity Monitor shows that the idle CPU usage is increasing slowly, over many times of playing the clip. It's insignificant with each play, but adds up over time.
You may be inclined to say: oh filters effect CPU, so it will be slow - but it isn't slow until it plays many, many times. Initially it's fast. I've uploaded a .zip with .app and .exe versions of my problem section. There are two files of each type: AutoPlay.app (& .exe): plays the problem clip repeatedly (I've just removed the final 'stop();' frame), so you can leave it open and come back in half an hour to see it slowing down.
ClickToPlay.app (& .exe): Plays the problem clip once when you click the 'play' button, so you can click several times, let it return to idle, and verify that the idle CPU usage is in fact increasing.
[Code]...
View 1 Replies
Jan 12, 2006
i want to creat a script that if my movie clip is idle for 5 seconds (or some period of time) with out someone moving there mouse over it, that it returns back to the original state.
View 6 Replies
May 11, 2009
I have been having trouble with the timer, knowing how to plug into the scripts/Functions the correct way. Below is the script (probably not written as efficently as it could be, but I'm trying) Anyway, the script is uses simple tweens for a movieclip. I would like to use the timer/setinterval function to pause the animation between tweens (Using the event listener after the tween stops to start the interval/pause) Is this the right concept or am I barking up the wrong tree.
[Code]...
View 3 Replies
Jan 4, 2010
I have a captivate generated SWF file which has a .FLV inside it.In flash on click of a button I unload the movie(SWF), the video goes away but the .FLV still plays the audio.
View 2 Replies
Jan 9, 2008
I have a game that I need to have a character randomly move into positions after an alloted time. I wrote some code that works perfect for my external movies to come in, but I can't figure out how I would make this code work for one movieclip playing random sequences.[code]
View 1 Replies
Jul 16, 2009
I have as3 script that loads an external swf which contains flv video:
[Code]....
The movie clip is removed but the audio continues to play. Why is this? What can I do to make sure the audio is removed also?
View 10 Replies
Jul 30, 2009
this one is really doing my head in and any advice (even vague thoughts) would be really great.I have an FLVPlayback component on the stage and I am loading 8 FLVs in to 8 separate video players within it. I then play the first one and when it ends I randomly select which to play next.Everything seems to work fine except that each time I run it one or two of the clips play back with only audio only and no video. It is not the same clip each time but whichever one it is will consistently fail to playback untill I re publish when it chooses a differrent clip to fail on.I am publishing for FP8 from CS4 on a Mac and it fails when I test movie as well as in FF and Safari.
If anyone has any ideas on this at all please shout them out or I am heading for the forrest never to return
View 3 Replies
May 16, 2011
I created an interactive exercise to teach music. After the correct answer is given, the user has the option to click on a button and hear a specific sound (a chord played on the piano). The sound button appears only after they give the correct answer, and they can click on it as many times as they want. There are a series of these exercises, each one on a different frame and each one with a different sound.The sound files are called in the button code.
Here's the problem. In some of the exercises, if I keep clicking on the sound button, it plays the correct sound about 20 times in a row but then it will suddenly play a different sound (a chord from one of the other exercises). Then it goes back to playing the correct sound.
View 3 Replies
Nov 20, 2011
I have a few invisible buttons that link to URLs, and when clicked open the new URL in the same window and plays a sound.
Sadly, the URL loads before the sound is finished, making this pretty lame.
How do I ensure the full audio plays before the new URL loads?
View 13 Replies
Jan 4, 2010
I have a captivate generated SWF file which has a .FLV inside it.In flash on click of a button I unload the movie(SWF), the video goes away but the .FLV still plays the audio
View 6 Replies
Mar 29, 2012
Installed the new flash player and all of a sudden my flv audio no longer played in an existing media player built using the FLVPlayback component.
Finally figured out that if I change the FLVPlayback component parameter "maintainAspectRaion" from false to true, the audio will play.
View 11 Replies
Apr 2, 2012
Audio flvs that previously would play fine no longer play. I get "NetStream.Play.Failed".This occurs when progressively playing over HTTP, i.e. starting NetConnection.connect(null) and then NetStream.play("http://url_of_my_flv");Regular RTMP playback still works.So, I've seen two posts with similar issues in the last day or so:
View 1 Replies
Jan 14, 2009
how to get flv's to load up dynamically using xml - it all works well apart from this one problem that i have.
when the thumbnail for the flv is clicked the preloader appears and the flv starts to load - but for some reason the audio begins to play almost immediately - then when the flv actually loads then the audio plays again whilst the initial (unwanted) audio carries on playing!
this is the script for the netstream:
[Code].....
View 1 Replies
Nov 21, 2010
In my main swf file i load external swf files for each section.. In my video section i load a swf that includes a flv player that plays flv's with sound!
when i go back to menu...or go to another section....sound is still playing! why? I was thinking maybe i need to add a stop all sounds actionscript when going back to menu?
View 5 Replies
Jun 14, 2010
I am importing a movie clip as a symbol from a SWF using Embed to a AS3 program and, after attaching the movie clip to the stage, the movie clip keeps repeating. Before you ask I have indeed creating a script layer and put a "stop()" on the last frame. In fact the swf containing the symbol works perfectly fine when executed on its own or in Flashdevelop (my choosen IDE). Its only when imported does the clip keep repeating.Here is the code:
Code:
package {
import flash.display.*;
[code]......
View 2 Replies
Jul 8, 2011
I am trying to display local flash swfs in the WebView. I have WebView set up and it will happily display local HTML files, but when I try to display Flash, the screen is blank. The flash file is running as I can hear the audio. I have noticed that most swf players from the android market suffer the same issue.
View 2 Replies
Apr 9, 2005
I am currently using to in a sound player in an on the homepage of an html/asp website. At the moment it plays some welcome audio when the visitor arrives on the site (index.asp), however it does get an little annoying when it plays everytime you go onto the homepage.
Is their any way of setting a session variable in actionscript that only plays the audio once when using the site?
View 1 Replies
Aug 10, 2009
I've got an audio skin that's playing one .mp3 song, and I'd like there to be a total running timer so that the user knows how long they've got to go to the end. Everything is working but the timer--it just stays at "0:00". It's at the bottom of this script.I'm new to this, so nothing seems logical to me. I think it's in the last two lines. I'm just not hooking things up right.[code]...
View 2 Replies
Dec 10, 2003
Ok, I have a simple duplicate movie clip for loop, but I want the duplication of the movie clip to be delayed by a setInterval. This is what I have so far:
[AS]myNumber = 10;
for (count=0; count<myNumber; count++) {
myClip.duplicateMovieClip("myClip"+count, count);
this["myClip"+count].clipText.text = count;
this["myClip"+count]._x = (this["myClip"+count]._width+2)*count;
}[/AS]
works fine. How could I add a setInterval to delay that script?
View 3 Replies
Dec 10, 2003
Ok, I have a simple duplicate movie clip for loop, but I want the duplication of the movie clip to be delayed by a setInterval. This is what I have so far:[AS]myNumber = 10;
for (count=0; count<myNumber; count++) {
myClip.duplicateMovieClip("myClip"+count, count);
this["myClip"+count].clipText.text = count;
[code].....
View 3 Replies
Aug 18, 2009
I have two classes. One creates a class and the second one plays audio related to the class. When the user clicks the right answer the quiz gets removed from the stage, but my audio keeps playing. I am wondering how I remove/kill the audio class/object at that point.
My class gets created like this:
private var quizAudio:CaseStudyQuizAudio;
and further down:
quizAudio = new CaseStudyQuizAudio(theAudio);
When I tried to kill it, I was think this would do, but to no luck so far:
quizAudio = null;
delete quizAudio;
How is this done?
View 3 Replies