ActionScript 3.0 :: RemoveChild But Audio Still Plays
Jul 16, 2009
I have as3 script that loads an external swf which contains flv video:
[Code]....
The movie clip is removed but the audio continues to play. Why is this? What can I do to make sure the audio is removed also?
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Apr 16, 2009
I have a container swf which is used to load multiple external swfs into a blank movie clip. Done as follows:
blank_mc.addChild(externalSWF);
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Sep 1, 2009
I have a test site on: [URL] with a problem that the sound doesn't stop when I removeChild... The playing movie with the music is to stay only on HOME.
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[Code]....
I think I am supposed to add an EventListener but can't figure out where or how...
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Jul 30, 2009
this one is really doing my head in and any advice (even vague thoughts) would be really great.I have an FLVPlayback component on the stage and I am loading 8 FLVs in to 8 separate video players within it. I then play the first one and when it ends I randomly select which to play next.Everything seems to work fine except that each time I run it one or two of the clips play back with only audio only and no video. It is not the same clip each time but whichever one it is will consistently fail to playback untill I re publish when it chooses a differrent clip to fail on.I am publishing for FP8 from CS4 on a Mac and it fails when I test movie as well as in FF and Safari.
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I've got a SWF loading others SWFs with this code:
[Code]...
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[Code].....
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[Code].....
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[code]....
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[Code]....
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[code]......
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I am converting from .FLV's to .F4V. Video outputs fine but the audio sound stops after a few seconds from the beginning.I have tried many different settings for the audio with no luck. Also, tried on a colleague's machine who is running CS3, which works fine, so something is buggy in CS4...
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Because the player optimizes framerate, antialiasing etc dependent on the performance capabilities of the platform upon which it is running, it was nearly impossible to ensure animation syncronization w/ audio. If the audio were on the timeline you could set sync params to stream, but if the audio is loaded programically forget it .. well until AS3 ..The following code throttles the player framerate to lock step the animation to the audio .. not perfect but the principal works ..
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I have an audio player that has a custom timeline and playhead. I am using a start and stop drag to move in the time line but the only way i can make it work is to have it play when ever I release the play head. I would like it to stay stopped if the player is paused and play if the player was playing.
[Code]...
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