I have a test site on: [URL] with a problem that the sound doesn't stop when I removeChild... The playing movie with the music is to stay only on HOME.
My code on the first frame of the label "HOME":
var Xpos:Number=243;
var Ypos:Number=88;
[Code]....
I think I am supposed to add an EventListener but can't figure out where or how...
I have a container swf which is used to load multiple external swfs into a blank movie clip. Done as follows:
blank_mc.addChild(externalSWF);
This works fine, however I've got a weird issue with audio. Some of my external swfs have audio clips in them and for some reason the audio doesn't go away when a new external swf is loaded. So say the user loads a swf with audio in it and the user switches to another page, the audio from the previous page keeps playing even though a new external swf has been loaded into the blank movie clip.
I tried using removeChild before the new external swf gets loaded, but that didn't seem to do the trick. Audio is loaded to the timeline like so:
var audio:Nasdaqbell = new Nasdaqbell(); audio.play();
also tried the audio on the timeline as "stream" and "event" and got the same results.
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
I'm building a game of which the interface is one of the first items to load on screen.Sound button, pause and all the bits .During the game - all manor of things are dynamically added and removed to the stage. Therefore my interface goes behind my game scene.How do I ensure the movieclip always stays on top? Can I override the addChild of my Document Class and every time a new child is added, I restack the interface to the top?
good morning, does anyone have an idea of how i can get the buttons to stay in the over state after its clicked. so the user can tell which tab he is on...i have search for tutorials and i could find is AS2 and i need AS3?
Have been incorporating XML data into applications for a while now... have now begun using it for medium to large navigation lists.While I can do any method of horizontal, clamshell, expandable, motion-based navigation etc I have a strange problem overall... I cannot, for the life of me, figure out how to code a smart function that will check which nav item was clicked and keep it highlighted until another one is clicked... then that one would highlight and all of the others would be un-highlighted.
I can do rollOvers using references to XML array generated items. BUT-- the smart checker is something I cannot figure out... any ideas out there. Must be simple.
All works fine. This is loaded inside another swf(swf2). Then the parent swf(swf2) calls for the play to go to the next frame of this movie(swf1), where each button(inside its own MC) has onClipEvent(onEnterFrame) action to drop them off the screen. Everything works perfectly except the last button you have rolled over, creates a double and stays there!!! It happens on only the last one you have touched with the mouse. If you dont touch any they all drop off as required.
I want to get the index of the image currently in the center of the carousel and then I want to use this index number in other classes but it has to stay updated each time.Isuccessfully managed to get the index of the image that is currently being clicked on (this image will then be moved to the center of the carousel so as long as one always clicks on an image at the start, my method will work ) but I dont know how to allow other classes to access this. I tried saving it as a static var and then trying to access it by using the following:
private var coverIndex : int = CoverFlow.selectedCoverIndex;
But I receive the error msg that selectedCoverIndex is not available to static class CoverFlow or something of that sort. This is what my CoverFlow code looks like (i.e. where I determine which image I want to position in the center):
public class CoverFlow extends Sprite { public var covers : Vector.<DisplayObject>; private var cover : DisplayObject;[code].............
I use this piece of code to create some eyecandy of debree falling. When an object is destroyed i spawn some rubble and let is fly over the screen. But... when i use this a lot, slowdown is there and even when all the objects are gone the slowdown stays. The good old 50fps won't come back anymore
public function destroyBlock(xPos,yPos,nrObjects) { for (var debree = 0; debree < nrObjects; debree++) { debreeObject = new mc_ground();
I have built a pre-loader from tutorials that seems to work well except that you can't see it until it hits about 8o% loaded.
this is the code for frame 1 of my movie. (loading is a text box that shows the percentage as it loads)
ActionScript Code: stop(); onEnterFrame = function(){ var percentLoaded = _root.getBytesLoaded()/_root.getBytesTotal();
[Code].....
why the screen stays blank up until until that 8o% mark when it seems like the whole frame(preloader) loads?
It seems like everytime I get comfortable with some aspect of programming, I attempt another one that makes me wonder why I program in the first place! My mac is lucky I can't afford to throw it out the window.
I used the tutorial here: [URL] to achieve the above, which I did. Then I tried putting AS on the buttons I made to import external clips and they stopped working completely. I've tried putting the AS on the main time line as well as on the btn itself, I've even tried recoding the script from the tutorial and have spent hours searching the net but still cant see what I'm doing wrong.
I've attached the file which should work to me. if the btn code is deleted from the main timeline the menu acts as it should but doesn't link any where. Actually I put the file here: [URL]
Have been incorporating XML data into applications for a while now... have now begun using it for medium to large navigation lists.
While I can do any method of horizontal, clamshell, expandable, motion-based navigation etc I have a strange problem overall... I cannot, for the life of me, figure out how to code a smart function that will check which nav item was clicked and keep it highlighted until another one is clicked... then that one would highlight and all of the others would be un-highlighted.
I can do rollOvers using references to XML array generated items. BUT-- the smart checker is something I cannot figure out..
Having a really nasty problem. Been "googling" for answer for some time, but no solution so far. My flash app is quite simple. A flash app which uses locally stored XML to create UI and stuff. XML is quite large, but still quite manageable (5mb) Loading XML is pretty standard & easy. No problems here. Making a preloader is easy too. But the problem is:
While testing movie on (flash 8 dev) local machine, I cant get no preloader working. Stays at 0 and instantly jumps to 100. Problem can be bypassed on Flash 8 by setting download simulation on, and after that it works fine. But after you have published your application IE does the same as testing the movie in flash 8, basicly the whole browser is frozen for couple of seconds and then instantly jumps from 0 to 100.
If this is not confusing enough I tried my published App in Firefox and voila, preloader worked like a charm. Preloaded smoothly as silk. wonder if there is a solution? Why Firefox and IE differ so much? I been thinking if the problem is that in IE "locally stored" xml is streamed so fast that UI has no resources to update, but why on earth Firefox is not doing the same?
i have a mc with instance name "preload" on the first frame of the main timeline, with a movie clip instace "numbers" inside that, which contains 100 frames, with text 1-100, masking a gradiant. on the preload mc i have the following code:
ActionScript Code: onClipEvent (enterFrame) { var bytes = _root.getBytesTotal();[code].....
which goes to the 2nd frame once loaded marvelously... but it just stays at 1% the whole time until loaded... i keep tweaking it but no improvement.
I used the tutorial here:to achieve the above, which I did. Then I tried putting AS on the buttons I made to import external clips and they stopped working completely. I've tried putting the AS on the main time line as well as on the btn itself, I've even tried recoding the script from the tutorial and have spent hours searching the net but still cant see what I'm doing wrong.I've attached the file which should work to me but doesn't. if the btn code is deleted from the
The whole problem is in the title. I have a gallery which looks a lot like coverflow. Each button in it loads a new gallery which is a swf with a new XML. The Problem is it only works on the first time i click on a button. The XML does not renew when i click on another button. It does load the new XML.
I used the tutorial here: [URL] to achieve the above, which I did. Then I tried putting AS on the buttons I made to import external clips and they stopped working completely. I've tried putting the AS on the main time line as well as on the btn itself, I've even tried recoding the script from the tutorial. I've attached the file which should work to me. if the btn code is deleted from the main timeline the menu acts as it should but doesn't link any where.
I've started with a new Flash file and wanted to toy around with loading images and resizing the UILoader to the size of the loaded image. I've added a UILoader (instance name: loadImage) component to the main timeline and added the following code in the Actions window:
The image displays properly after compiling and viewing the SWF. However, loadImage.content returns null, instead of the DisplayObject that contains the image. This way, trying to resize the UIloader according to the loaded image doesn't work, since I can't access variables of an object that hasn't been initialized.
All the documentation states that loadImage.content should contain the DisplayObject that's loaded after setting loadImage.source or using loadImage.load( new URLRequest( "bookmark.png" ) ) (which also has the same problem).
I'm using some action script code for a slide. The problem is that when a smaller image is loaded, the big one stays behind for one slide more. Maybe this happens with all slides but is only visible when a smaller one is loaded... What could be done? The code is:
i'm trying to create a slideshow with AS3. The Problem is that if you click the fullscreen button very quickly after opening the page, it goes fullscreen but the display stays black!As you can see, i add the current Image to the mcSlideHolder just when the onFirstSlideLoaded-event occurs ... so if you click the fullscreen button before it has finished loading the image it will/should add it after the image is loaded ... so the image MUST be loaded then ... but why does the screen stay black???
I have a Flex 4 app with an external ItemRenderer inside of a DataGroup for a repeating form. The DataGroup dataprovider is an ArrayCollection (coll_sites). In the documentParent I have a trio of comboBoxes (Status, Year, Area) that trigger a filter function that operates directly on coll_sites.The itemRenderer has a series of textInputs and comboBoxes. Three of these comboBoxes are tied to fields in coll_sites (again, Status, Year and Area) that are filtered by the aforementioned parentDocument comboBoxes.The problem I am having is that in the itemRenderer when the field is one of the filtered ones, the itemRenderer ComboBox will not close. If it's not filtered, there is no problem. I have confirmed that the problem ComboBox updates the ArrayCollection appropriately, it just won't close unless another Item in the dropdown is selected.[code]In the ItemRenderer code above, the ComboBox for STATUS works exactly as it should but YEAR stays open after changing. In my full code, I have three such filtered fields and all three behave exactly the same. The other six fields which are not filtered, close appropriately.
i am building a website that has a fullscreen background image that resizes with the window when it is scaled and the content stays in the center, i have most of the site built but when i scale the window the background image distorts and doesn't stay in proportion...I need a code that keeps the background image from distorting if you scale or resize the browser window.
Here is an example of what I'm talking about- [URL] go to the company section. I used this tutorial for reference in building the site- [URL]