I used the tutorial here: [URL] to achieve the above, which I did. Then I tried putting AS on the buttons I made to import external clips and they stopped working completely. I've tried putting the AS on the main time line as well as on the btn itself, I've even tried recoding the script from the tutorial. I've attached the file which should work to me. if the btn code is deleted from the main timeline the menu acts as it should but doesn't link any where.
I made a Flash menu with this tutorial:[URL]The animation is different but the scripting is basically the same. I have animated buttons (They're actually movie clips though) that play one animation on rollover, and a different animation on rollout.
What I want to do, is have the button stay on the over state if it's clicked, (so people know what page they're on) until another button is clicked in which case it would do the rollout animation, and then the new button would stay clicked.
[URL]
But the scripting is different I'm not sure how to make it work with what I already have, and I don't really want to start over completely.
All works fine. This is loaded inside another swf(swf2). Then the parent swf(swf2) calls for the play to go to the next frame of this movie(swf1), where each button(inside its own MC) has onClipEvent(onEnterFrame) action to drop them off the screen. Everything works perfectly except the last button you have rolled over, creates a double and stays there!!! It happens on only the last one you have touched with the mouse. If you dont touch any they all drop off as required.
I used the tutorial here: [URL] to achieve the above, which I did. Then I tried putting AS on the buttons I made to import external clips and they stopped working completely. I've tried putting the AS on the main time line as well as on the btn itself, I've even tried recoding the script from the tutorial and have spent hours searching the net but still cant see what I'm doing wrong.
I've attached the file which should work to me. if the btn code is deleted from the main timeline the menu acts as it should but doesn't link any where. Actually I put the file here: [URL]
I used the tutorial here:to achieve the above, which I did. Then I tried putting AS on the buttons I made to import external clips and they stopped working completely. I've tried putting the AS on the main time line as well as on the btn itself, I've even tried recoding the script from the tutorial and have spent hours searching the net but still cant see what I'm doing wrong.I've attached the file which should work to me but doesn't. if the btn code is deleted from the
when the video reaches 1 minute, a button appears. is there a way to hide the button again if the user uses the seek bar to go back to the 30 second (or any time before 1 minute) point?
I use this piece of code to create some eyecandy of debree falling. When an object is destroyed i spawn some rubble and let is fly over the screen. But... when i use this a lot, slowdown is there and even when all the objects are gone the slowdown stays. The good old 50fps won't come back anymore
public function destroyBlock(xPos,yPos,nrObjects) { for (var debree = 0; debree < nrObjects; debree++) { debreeObject = new mc_ground();
Here is the problem I have: after I change the index of one movieclip using this code
oldIndex=getChildIndex(DisplayObject(e.target)); setChildIndex(DisplayObject(e.target), numChildren - 1); when I give the object its old index setChildIndex(DisplayObject(e.target), oldIndex);
and go to another frame of the movie, this element I have changed the index of stays on top of all elements on the new frame. My question is am I doing something wrong and if not, what can I do so that this element stays only in the frame it is placed.
i'm trying to create a fullscreen slideshow with as3. My problem now is that if I click the fullscreen button too quick (--> before the image has been loaded and hasn't therefore been added to the stage) the screen just stays black and nothing is working anymore (the following images aren't loading either. Here is a demo of the problem: [URL] Here is the code:
I have used this slideshow for few projects and all I've done in the past is import new images (about 100k) and publish. The image are bit map of type (png) not big about 100k size.
Without saving the file I do a "test movie". Instead of doing the slideshow it displays the first image but doesn't loop through the rest.
I'm at a bit at a lost here. The path to the image in bitmap properties on the origanal file in imported is relative but when I select a new image its full path.
I'm building a game of which the interface is one of the first items to load on screen.Sound button, pause and all the bits .During the game - all manor of things are dynamically added and removed to the stage. Therefore my interface goes behind my game scene.How do I ensure the movieclip always stays on top? Can I override the addChild of my Document Class and every time a new child is added, I restack the interface to the top?
good morning, does anyone have an idea of how i can get the buttons to stay in the over state after its clicked. so the user can tell which tab he is on...i have search for tutorials and i could find is AS2 and i need AS3?
I have a test site on: [URL] with a problem that the sound doesn't stop when I removeChild... The playing movie with the music is to stay only on HOME.
My code on the first frame of the label "HOME": var Xpos:Number=243; var Ypos:Number=88;
[Code]....
I think I am supposed to add an EventListener but can't figure out where or how...
Have been incorporating XML data into applications for a while now... have now begun using it for medium to large navigation lists.While I can do any method of horizontal, clamshell, expandable, motion-based navigation etc I have a strange problem overall... I cannot, for the life of me, figure out how to code a smart function that will check which nav item was clicked and keep it highlighted until another one is clicked... then that one would highlight and all of the others would be un-highlighted.
I can do rollOvers using references to XML array generated items. BUT-- the smart checker is something I cannot figure out... any ideas out there. Must be simple.
I want to get the index of the image currently in the center of the carousel and then I want to use this index number in other classes but it has to stay updated each time.Isuccessfully managed to get the index of the image that is currently being clicked on (this image will then be moved to the center of the carousel so as long as one always clicks on an image at the start, my method will work ) but I dont know how to allow other classes to access this. I tried saving it as a static var and then trying to access it by using the following:
private var coverIndex : int = CoverFlow.selectedCoverIndex;
But I receive the error msg that selectedCoverIndex is not available to static class CoverFlow or something of that sort. This is what my CoverFlow code looks like (i.e. where I determine which image I want to position in the center):
public class CoverFlow extends Sprite { public var covers : Vector.<DisplayObject>; private var cover : DisplayObject;[code].............
I have built a pre-loader from tutorials that seems to work well except that you can't see it until it hits about 8o% loaded.
this is the code for frame 1 of my movie. (loading is a text box that shows the percentage as it loads)
ActionScript Code: stop(); onEnterFrame = function(){ var percentLoaded = _root.getBytesLoaded()/_root.getBytesTotal();
[Code].....
why the screen stays blank up until until that 8o% mark when it seems like the whole frame(preloader) loads?
It seems like everytime I get comfortable with some aspect of programming, I attempt another one that makes me wonder why I program in the first place! My mac is lucky I can't afford to throw it out the window.
Have been incorporating XML data into applications for a while now... have now begun using it for medium to large navigation lists.
While I can do any method of horizontal, clamshell, expandable, motion-based navigation etc I have a strange problem overall... I cannot, for the life of me, figure out how to code a smart function that will check which nav item was clicked and keep it highlighted until another one is clicked... then that one would highlight and all of the others would be un-highlighted.
I can do rollOvers using references to XML array generated items. BUT-- the smart checker is something I cannot figure out..
Having a really nasty problem. Been "googling" for answer for some time, but no solution so far. My flash app is quite simple. A flash app which uses locally stored XML to create UI and stuff. XML is quite large, but still quite manageable (5mb) Loading XML is pretty standard & easy. No problems here. Making a preloader is easy too. But the problem is:
While testing movie on (flash 8 dev) local machine, I cant get no preloader working. Stays at 0 and instantly jumps to 100. Problem can be bypassed on Flash 8 by setting download simulation on, and after that it works fine. But after you have published your application IE does the same as testing the movie in flash 8, basicly the whole browser is frozen for couple of seconds and then instantly jumps from 0 to 100.
If this is not confusing enough I tried my published App in Firefox and voila, preloader worked like a charm. Preloaded smoothly as silk. wonder if there is a solution? Why Firefox and IE differ so much? I been thinking if the problem is that in IE "locally stored" xml is streamed so fast that UI has no resources to update, but why on earth Firefox is not doing the same?
i have a mc with instance name "preload" on the first frame of the main timeline, with a movie clip instace "numbers" inside that, which contains 100 frames, with text 1-100, masking a gradiant. on the preload mc i have the following code:
ActionScript Code: onClipEvent (enterFrame) { var bytes = _root.getBytesTotal();[code].....
which goes to the 2nd frame once loaded marvelously... but it just stays at 1% the whole time until loaded... i keep tweaking it but no improvement.
The whole problem is in the title. I have a gallery which looks a lot like coverflow. Each button in it loads a new gallery which is a swf with a new XML. The Problem is it only works on the first time i click on a button. The XML does not renew when i click on another button. It does load the new XML.
I've started with a new Flash file and wanted to toy around with loading images and resizing the UILoader to the size of the loaded image. I've added a UILoader (instance name: loadImage) component to the main timeline and added the following code in the Actions window:
The image displays properly after compiling and viewing the SWF. However, loadImage.content returns null, instead of the DisplayObject that contains the image. This way, trying to resize the UIloader according to the loaded image doesn't work, since I can't access variables of an object that hasn't been initialized.
All the documentation states that loadImage.content should contain the DisplayObject that's loaded after setting loadImage.source or using loadImage.load( new URLRequest( "bookmark.png" ) ) (which also has the same problem).
I'm using some action script code for a slide. The problem is that when a smaller image is loaded, the big one stays behind for one slide more. Maybe this happens with all slides but is only visible when a smaller one is loaded... What could be done? The code is:
i'm trying to create a slideshow with AS3. The Problem is that if you click the fullscreen button very quickly after opening the page, it goes fullscreen but the display stays black!As you can see, i add the current Image to the mcSlideHolder just when the onFirstSlideLoaded-event occurs ... so if you click the fullscreen button before it has finished loading the image it will/should add it after the image is loaded ... so the image MUST be loaded then ... but why does the screen stay black???