ActionScript 2.0 :: Removing A SetTimeout Function?

Nov 19, 2010

tried to prepare this source so that it is organized and clear enough to figure out what I (an idiot when it comes to scripting/programming) have done so farI have a slideshow with a function ("wait();"), which uses setTimeout to move the main timeline to the next frame (via nextFrame) after 4seconds(4000ms) have passed. The only exception to this, is on the last frame (Frame 7), where the timeline is to move back to frame 2. This is done using a simple conditional statement.. and all is well so far. Pretty simple.

The problem lies in that I have a set of 6 buttons across the bottom - each corresponding to one of the 6 'slides' that I'm sliding through. Right now, the code on these buttons uses gotoAndPlay, and jumping around from frame to frame in this way screws up the timer.As you click the buttons, the timer is still ticking.. and you start to see multiple advances, I assume each click of the buttons starts a new 'clock'.. each forcing a "nextFrame" as soon as their done, despite the other timers going on.What I need - is for the buttons to send the timeline to the appropriate frame, and turn ALL timers off. That is - if a user clicks a button, they have indicated which slide they want to see - and I want to stop the slideshow entirely. As soon as a user clicks any button, the only way they will see the other 5 slides if they also click those buttons.So the slideshow is built as follows:Frame 1: a basic preloader, followed by this code:

Code:
//setTimeout code
function wait()

[code].....

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