ActionScript 3.0 :: TweenLite - Only Able To Handle One Function At A Time?
Jun 11, 2009
I'm having this trouble with Tweenlite. I downloaded it and started to use it since it was quite easier to do the tint morph, and that part works great! However, one thing I've noticed is that for some reason, If i activate more then one thing that has a function at a time, it will freeze up most of the time.
For example. When you click on one of the links in the Nav Bar, it uses Tween Lite to scroll to the page you selected, with out trouble. So after I had done that, i wanted to make it so that Upon rollover, the Links in the Navbar would change color. Now they both still do what they are told yet 90% of the time one of them freezes, whether its the page that scrolls halfway and stops, or the color on the link halfway to its final destination color. Is there a known fix for this or is this the tradeoff?
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Feb 11, 2011
Does TweenLite or TweenMax support the onChange function?
I would like to re-code using TweenLite/TweenMax to get my textbox to numerically display the constantly changing x position of my tween.
I did have this code before:
I tried some variations with the following to no avail:
nextTween1.addEventListener(TweenEvent.MOTION_CHANGE, onChange);function onChange(evt:TweenEvent):void {mph_digital.mph_counter.text = int((dial_graphics_mph.x * .20528)*10)/10;}
also how do i define tweens as variables now with TweenLite / TweenMax?
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May 30, 2010
For some reason my TweenLite function won't work. Doesn't give any errors, but it just doesn't do anything and thus the onComplete function won't work to continue the script.
[Code]....
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Jun 1, 2011
Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 1, x:_returnXPos(35), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 2, x:_returnXPos(50), ease:menuEasing});
[code].....
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Mar 25, 2010
After I finish a tween, I would like to change my variables, then only my mouse movement would have start to run some functions, but it seems like the onComplete function fired immediately messing all the things out. Isnt't that onComplete function will only run after an action is done? Any other way to like after running the Tween.to line of code, only it will ran the 2nd line changing a variable?
stage.addEventListener(MouseEvent.MOUSE_MOVE, movevC);
public static function showSection(obj:DisplayObject):void {;
var sect2X=((obj.stage.stageWidth/2)+(obj.stage.stageWidth/4))+lg.width;
var sect2Y=((obj.stage.stageHeight/2)-(obj.stage.stageHeight/4))+lg.height;
switch (obj.name) {
[Code] .....
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Apr 4, 2012
I am trying to combine TweenLite with some of my own functions. Now for testing I have this:
Code:
function playGeb(indG):Void {
if (indG < 8) {
clearInterval(restartG);
gebArr[indG].play();
[Code] .....
but after the arrow is in place the function hello() isn't been called.
I already tried adding, onCompleteScope:this
TweenLite.to(arrow_mc, 0.3 , {_x:118,_y:30,onComplete:hello , onCompleteScope:this});
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Oct 17, 2010
I am doing a custom function like TweenLite.to, but there is one problem. I cast that function on many objects. And they all move a little bit differently. It only happens when I don't do Math.Round(bonus_move). If I use numbers for example 0.58. It moves every stage child differently on about - 0.05.
Here's my function:
Code:
Select allpublic function moveTo(child, speed, px, py){
// configurable
var movement_accuracy = 20;
var delay_duration = 2/(movement_accuracy/10) ;
var movement:Timer = new Timer(speed*12.5*delay_duration, movement_accuracy);
movement.addEventListener(TimerEvent.TIMER, timerListener);
function timerListener (e:TimerEvent):void{
[Code] .....
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Feb 4, 2009
I am trying to get a handle on the setTimeout command and I can't seem to get it to function at all. As a test I set up a simple movie where two objects fade in, one after the other. But whatever I try, they both fade in together.[code]
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Feb 6, 2010
I'm creating a scrollbar gallery from a tutorial on this site. Though I've completed the tutorial, and customised the gallery to my own needs, however I'm trying to make a very small change to it - and no matter what I do, keep running into problems. I'm trying to replace the rectangular handle with my own customised handle - a (20 x 20) 'circular' png image that I've imported into Flash, made a graphic and stored in the library (though I understand it can be imported using actionscript, like the other images in the gallery).
[Code]....
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Aug 19, 2010
I've got a php backend which delivers a time (e.g. '07:00:00'). This time is recognized as a string but I need it as a Date. So what I need is: Convert a string '07:00:00' to a Flex Date object. Is there a way to do this (without using regular expressions)?
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Oct 6, 2011
I use UrlLoader.load() in my flash app. And I'm handling UncaughtErrorEvent.UNCAUGHT_ERROR to stop the app when an uncaught exception occured. UrlLoader.load() works when you are connecting the internet normally. But if the connection to the internet was lost after your browser loaded the app, SecurityError happens when UrlLoader.load() is called. I can not catch the SecurityError by using try catch and UNCAUGHT_ERROR happens and it stops my app. I don't want to stop the app when UrlLoader.load() failed because I'm just using UrlLoader.load() to log some unimportant information.
And I think timeout error also can be ocurred if it takes a long time to load. And I also don't want to stop my app due to the time out error. How can I solve those problems? And are there more other type of errors which can be ocurred and stop my app?
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Mar 19, 2006
I was just wondering whether it was possible to perform a function after a period of time.like +2 to hp every 6 seconds.
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Nov 7, 2004
My goal is to change the time for setInterval each time the function is called. Planning to replace myInterval = 5000; with a randomized number. My problem is getting setInterval to recognize the myInterval variable from the function.
[Code]...
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Apr 17, 2010
I've been developing my current project some more and when testing it I received this message:
"TypeError: Error #1006: apply is not a function.
at com.greensock::TweenLite/renderTime()
at com.greensock.core::SimpleTimeline/renderTime()
at com.greensock::TweenLite$/com.greensock:TweenLite::updateAll()"
It happens after the same amount of time every time. what's causing it?
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Nov 29, 2011
PROBLEM SOLVED NO LONGER NEEDED
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Jan 10, 2012
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
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Mar 8, 2010
time-out feature on my timeline? I have certain spots in my timeline where i want a time-out to occur after 5 seconds of the user not clicking anywhere or doing anything. I am familiar with mouse-listener functions... but only used them for something that i was going to make time-out after an already pre-determined time...
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Sep 21, 2011
can i make the animation appear randomly but with time limite ?example:if the random number allow that the animation appear, the animation must stay 3 secondes then dissapear even if the random number is changed before the 3 secondes are finish.also when random number allow that the animation disappear, the animation must stay hidden 3 to 6 secondes randomly but at least it must stay disappeared 3 secondes .
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Apr 5, 2011
Ok so if i have defined a function from a mouse click like this
ActionScript Code:
MySpinner.addEventListener(MouseEvent.CLICK, mouseDownHandlerSpinner);
function mouseDownHandlerSpinner(evt:MouseEvent):void
[code].....
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Jul 31, 2011
Is there any way to make a function run only one time? to be specific:
ActionScript Code:
_root.onEnterFrame = function(){
playerHp();
}
[Code]...
but i have a lot of these kind of functions and that would be a lot of vars... is there another way?
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Mar 26, 2004
I am new to AS and need to know the relation between position and time in AS.
If we have this code:
onClipEvent(enterFrame) {
speed = 1;
this._x += speed;
}
nd a framrate 16 fps, how can we calculate the time it takes to move the MC from position A to position B? I mean how can vi control the speed here as a function of time (say as a function av fps)?
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Jun 30, 2004
this is my first attempt at defining a function all by myself and surprise it don't work! I'm sure you can see from below what I'm trying to create.
[Code]...
Basically dependent on the hour the text displays a relevent welcome message. Once I cracked this I was going to use the same code to alter an animaton of a scene to reflect the time of day.
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Jul 11, 2005
I have a function that calls another function once every 30 seconds. Each time it calls the function it updates the variables each time. My problem is that it only wants to call the function one time. All the variables are correct but it wont call it again.
Code:
//----LEVEL CHANGER----
newLevel = function(e_freq, s_freq, current_level){
clearInterval(_root.spawnInt);
[Code].....
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Oct 5, 2007
I have a bunch of mc's, called like mc1, mc2, mc3 and so on.
What I'd like to do is to tween those in order, with the tween class. So when mc1 is finished, I want mc2 to start and so on.
This is of course possible when writing something like
Code:
var testTween:Tween = new Tween(...);
testTween.onMotionFinished = function():void{
var testTween:Tween = new Tween(..);
}
But when you got like 36 pieces or something, this tween gets really big. Is it possible to use some kind of loop to get the same result? Or maybe a function that gets one movieclip at a time?
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Apr 27, 2008
I have an online app that allows a user to select as many strings as they want from a dynamic textbox, then run a function on them. Can you do that without a for loop so that it runs the function on them all at once?
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Sep 22, 2009
how could I find out how long is some function executing?is this number, however small, always consistent for the same function or there may be differences (taking in consideration that only one function is running at each moment)?
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Jul 7, 2010
I want to increase value by 1 (up to 7), every time my functions is called. But at the moment, my function runs up to 7 at once. This is my code:
Code:
function changePageStatus ()
{
for ( var i:uint=1; i<7; i++);{
[Code]....
How can I make it increase the value by 1 each time the function is ran?
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Mar 26, 2004
I am new to AS and a little confused about the relation between position and time in AS.
If we have this code :
[AS]
onClipEvent(enterFrame) {
speed = 1;
this._x += speed;
}
[/AS]
and a framrate 16 fps, how can we calculate the time it takes to move the MC from position A to position B? I mean how can vi control the speed here as a function of time (say as a function av fps)?
View 1 Replies
Jun 30, 2004
this is my first attempt at defining a function all by myself and surprise it don't work!
I'm sure you can see from below what I'm trying to create.
stop();
daytime = function () {
myDate = new Date();
var h = myDate.getHours();
[Code]....
Basically dependent on the hour the text displays a relevent welcome message. Once I cracked this I was going to use the same code to alter an animaton of a scene to reflect the time of day.
View 4 Replies
Apr 7, 2009
I have a piece of code, and in that function i call to another function that has 3 parameters.now i've decided that i want that last function to be called after a couple of secs, instead of immedietly. I can't simply use a timer, and addEventlistener, because then i cant give parameters.
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