ActionScript 2.0 :: Defining The Time Of Day Function?
Jun 30, 2004
this is my first attempt at defining a function all by myself and surprise it don't work!
I'm sure you can see from below what I'm trying to create.
stop();
daytime = function () {
myDate = new Date();
var h = myDate.getHours();
[Code]....
Basically dependent on the hour the text displays a relevent welcome message. Once I cracked this I was going to use the same code to alter an animaton of a scene to reflect the time of day.
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Similar Posts:
Jun 30, 2004
this is my first attempt at defining a function all by myself and surprise it don't work! I'm sure you can see from below what I'm trying to create.
[Code]...
Basically dependent on the hour the text displays a relevent welcome message. Once I cracked this I was going to use the same code to alter an animaton of a scene to reflect the time of day.
View 3 Replies
Nov 20, 2004
I'm building a script that adds a textfield to a movieclip. I need to add an onkillfocus event to that textfield that will make it call a certain function, which is located in the movieclip where the textfield will reside. The trouble is that I'm creating the textbox in a script in a completely different movieclip, and I'm having trouble getting the event to find the function.
_root["item"+x]["labelText"+y].onKillFocus = function() { labelEmpty(this._name) };
The absolute path to this function is _root["item"+x].labelEmpty How do I get this event to call the labelEmpty function?
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Apr 19, 2005
Is it possible to define a variable inside of function where the actual variable name will change based on what parameters the function is called with? Take a look at this code:
Code:
//define the function
function attachVid(nc, ns, curVid, vidFile) {
[Code].....
I am trying to make the net Connection and net Stream object unique each time the function is called because I am trying to play like 5 flv's on stage simultaneously. As far as I know, each video stream needs a unique net Connection and a unique net Stream object. But it doesn't seem to be working.
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Mar 24, 2006
1. The are two buttons
2. If you click the first one a number is increaded by 1
3. If you click the second one the same number gets decreased by 1
4. For each there is an IF statement which starts a certain action
I can't figure out how to make this work. The following script returns only one number and thus starts only on action:
function ClipSelector(i:Number):Number {
i++;
return i;
[Code].....
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Apr 19, 2007
i wanna write a function for the onPress handler for a movieclip that will be created dynamically.. how do i do it? this is what i'm doing:
only the ending part of this loop is relevant, where i am writing the thisMC.onpress function. The trace text never appears..
Code:
for (var i = 0; i<galleryLength; i++)
{
var thisMC:MovieClip = this.createEmptyMovieClip("image"+i+"_mc", i);
loadMovie(gallery_array[i].src, thisMC);
[Code]....
this whole loop is inside the onClipEvent(load) of another clip. So when that clip is loaded, this code is executed..
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Mar 19, 2006
I was just wondering whether it was possible to perform a function after a period of time.like +2 to hp every 6 seconds.
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Nov 7, 2004
My goal is to change the time for setInterval each time the function is called. Planning to replace myInterval = 5000; with a randomized number. My problem is getting setInterval to recognize the myInterval variable from the function.
[Code]...
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Nov 29, 2011
PROBLEM SOLVED NO LONGER NEEDED
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Jan 10, 2012
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
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Mar 8, 2010
time-out feature on my timeline? I have certain spots in my timeline where i want a time-out to occur after 5 seconds of the user not clicking anywhere or doing anything. I am familiar with mouse-listener functions... but only used them for something that i was going to make time-out after an already pre-determined time...
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Sep 21, 2011
can i make the animation appear randomly but with time limite ?example:if the random number allow that the animation appear, the animation must stay 3 secondes then dissapear even if the random number is changed before the 3 secondes are finish.also when random number allow that the animation disappear, the animation must stay hidden 3 to 6 secondes randomly but at least it must stay disappeared 3 secondes .
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Apr 5, 2011
Ok so if i have defined a function from a mouse click like this
ActionScript Code:
MySpinner.addEventListener(MouseEvent.CLICK, mouseDownHandlerSpinner);
function mouseDownHandlerSpinner(evt:MouseEvent):void
[code].....
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Jul 31, 2011
Is there any way to make a function run only one time? to be specific:
ActionScript Code:
_root.onEnterFrame = function(){
playerHp();
}
[Code]...
but i have a lot of these kind of functions and that would be a lot of vars... is there another way?
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Mar 26, 2004
I am new to AS and need to know the relation between position and time in AS.
If we have this code:
onClipEvent(enterFrame) {
speed = 1;
this._x += speed;
}
nd a framrate 16 fps, how can we calculate the time it takes to move the MC from position A to position B? I mean how can vi control the speed here as a function of time (say as a function av fps)?
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Jul 11, 2005
I have a function that calls another function once every 30 seconds. Each time it calls the function it updates the variables each time. My problem is that it only wants to call the function one time. All the variables are correct but it wont call it again.
Code:
//----LEVEL CHANGER----
newLevel = function(e_freq, s_freq, current_level){
clearInterval(_root.spawnInt);
[Code].....
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Oct 5, 2007
I have a bunch of mc's, called like mc1, mc2, mc3 and so on.
What I'd like to do is to tween those in order, with the tween class. So when mc1 is finished, I want mc2 to start and so on.
This is of course possible when writing something like
Code:
var testTween:Tween = new Tween(...);
testTween.onMotionFinished = function():void{
var testTween:Tween = new Tween(..);
}
But when you got like 36 pieces or something, this tween gets really big. Is it possible to use some kind of loop to get the same result? Or maybe a function that gets one movieclip at a time?
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Apr 27, 2008
I have an online app that allows a user to select as many strings as they want from a dynamic textbox, then run a function on them. Can you do that without a for loop so that it runs the function on them all at once?
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Sep 22, 2009
how could I find out how long is some function executing?is this number, however small, always consistent for the same function or there may be differences (taking in consideration that only one function is running at each moment)?
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Jul 7, 2010
I want to increase value by 1 (up to 7), every time my functions is called. But at the moment, my function runs up to 7 at once. This is my code:
Code:
function changePageStatus ()
{
for ( var i:uint=1; i<7; i++);{
[Code]....
How can I make it increase the value by 1 each time the function is ran?
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Mar 26, 2004
I am new to AS and a little confused about the relation between position and time in AS.
If we have this code :
[AS]
onClipEvent(enterFrame) {
speed = 1;
this._x += speed;
}
[/AS]
and a framrate 16 fps, how can we calculate the time it takes to move the MC from position A to position B? I mean how can vi control the speed here as a function of time (say as a function av fps)?
View 1 Replies
Apr 7, 2009
I have a piece of code, and in that function i call to another function that has 3 parameters.now i've decided that i want that last function to be called after a couple of secs, instead of immedietly. I can't simply use a timer, and addEventlistener, because then i cant give parameters.
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Jun 11, 2009
I'm having this trouble with Tweenlite. I downloaded it and started to use it since it was quite easier to do the tint morph, and that part works great! However, one thing I've noticed is that for some reason, If i activate more then one thing that has a function at a time, it will freeze up most of the time.
For example. When you click on one of the links in the Nav Bar, it uses Tween Lite to scroll to the page you selected, with out trouble. So after I had done that, i wanted to make it so that Upon rollover, the Links in the Navbar would change color. Now they both still do what they are told yet 90% of the time one of them freezes, whether its the page that scrolls halfway and stops, or the color on the link halfway to its final destination color. Is there a known fix for this or is this the tradeoff?
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Mar 19, 2012
I have a function that draws a rectangle on the screen (see createInfoPanel())While drawing rectangle, I am adding 2 text fields on it.But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again).Since my panel is being created each time image changes, I need them to work every time image changes.
So, I have 2 questions:1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once. 2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?
[Code]....
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Sep 25, 2009
I am trying to link a button via AS but I need to use a function that is on a different time line for it to work. I have no idea how I am going to do.
[Code]...
I am trying to use the "var flvControl" but that function is located on a different timeline.
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Nov 12, 2010
I have this MouseEvent function that I have totally no idea why it fired twice. Is there a way I can disable the function in a period of time? I tried disabling the button, but seems like it directly called the function and does not trigger from the button.
Addition info:When I add in more object to the array, the function fired more time
The Class the handles the button
package classes
{
import flash.display.MovieClip;
[Code]....
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Sep 22, 2010
I was just wondering if it was possible to get a reference to a function without knowing its name until runtime, in a similar way as getattr() can be used in python?
In python you can use it like this:
Code:
getattr(li, "pop")
rather than
[Code].....
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Apr 27, 2011
AddPage function throwing a Time out Error: #1052
What I needed my app to do was to load a some content (text, images, and other swf files) from disk/the web and print them out. It would load all that content first, arrange it into pages and the start the PrintJob. First I tried a for loop to spool the pages, and when that didn't work, I tried an event based loop (hoping it was the for loop that was allowing for a timeout). I was using flash professional CS3 to develop and compile. I switched over to CS5 and the time out no longer occurs. The upgrade doesn't do that annoying thing where it renders the transparent parts of images in black.
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Aug 10, 2008
about_btn.onRollOver = function() {
delete about_btn.onEnterFrame;
about_btn.play();[code]....
I have 6 buttons I'm trying to make roll over actions for. The above code works perfectly but I want to make it a function so I don't have to repeat the same code 6 times. However the below code does not work. The first time I roll over the about_btn nothing happens. and the second time everything works fine. In the debugger it tells me the argument is undefined. But the trace action returns _level0.about_btn.
function rollOvers (whichButton) {
trace("whichButton "+whichButton);
whichButton.onRollOver = function() {[code]...
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Aug 29, 2006
I want to call a method at 23:55 of the day,
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