ActionScript 3.0 :: Executing Function Time?

Sep 22, 2009

how could I find out how long is some function executing?is this number, however small, always consistent for the same function or there may be differences (taking in consideration that only one function is running at each moment)?

View 1 Replies


Similar Posts:


ActionScript 2.0 :: 'if' And 'else' Statements Executing At The Same Time?

Mar 25, 2011

I have this code on an onPress event. Just wondering why it's executing my if and else statement at the same time? I've never had that happen before.

ActionScript Code:
if(cableNum + connectNum == 2)
{

[code]......

View 3 Replies

ActionScript 2.0 :: Executing Function After FLV Is Completed?

Feb 3, 2010

So I've got a flv embedded on my stage and I want to call a function (a getURL) after it finishes playing

View 2 Replies

ActionScript 3.0 :: Get Name Of Executing Function (and Its Callers)

May 6, 2010

Here's a damn useful snippet:

ActionScript Code:
/**
* Use in place of trace(). Calling function will be logged automatically.
* */

[Code]....

Put that code in a utility class, and then from any function or method in your app, call myClass.reportStatus("Something happened"); and you will be rewarded with something like this:

060510 15:48:11com.foo.commands:oSomethingCommand/execute()Something happened

View 3 Replies

ActionScript 2.0 :: Function Stops Executing.?

Dec 8, 2004

I have a function and a movieclip prototype. When the prototype applies an onEnterFrame to an mc, it repeatedly calls the function (hitTests for all other mcs). Besides this, it also eases the mc to a new point. However, when the mc have reached this point, the function handling the hitTests stops being called

PHP Code:
//Prototype....MovieClip.prototype.moveSprite function(speed, spriteType) // Generate random coordinates var tarX = Math.round(Math.random()*(400-

[code]....

View 5 Replies

ActionScript 2.0 :: Executing A Function In OnEnterFrame?

Jul 17, 2003

A function has to "run"(execute) inside the onEnterFrame event method but the function does not seem to run when called.

Example:

_root.onEnterFrame()=function(){
if(something==true){
performFunction();

[Code]....

View 3 Replies

ActionScript 2.0 :: Function Stops Executing

Dec 8, 2004

I have a function and a movieclip prototype. When the prototype applies an onEnterFrame to an mc, it repeatedly calls the function (hitTests for all other mcs). Besides this, it also eases the mc to a new point. However, when the mc have reached this point, the function handling the hitTests stops being called.

PHP Code:

// Prototype....MovieClip.prototype.moveSprite = function(speed, spriteType) { // Generate random coordinates var tarX = Math.round(Math.random()*(400-this._width/2)+this._width/2); var tarY = Math.round(Math.random()*(300-this._width

[code]....

The function should trace "carn" over and over and over, but instead, it traces "carn" over and over until the prototype picks a new point to ease to.

View 5 Replies

ActionScript 3.0 :: Executing Function Calling Through EventListener?

Nov 24, 2009

I'm trying to execute a fucntion by calling it through an event listener I can't call it directly seems to be out of scope or un intialized or something. I've had luck calling variables in this manner but have never tried to call a function. Can I do it through the event?

PHP Code:
e.currentTarget.parent.timer.timekeeper.stopTicking();

View 3 Replies

ActionScript 3.0 :: Timer Executing A Function Every X Seconds?

Jul 30, 2009

I'm having no success getting a timer to work, let alone one that executes a function every X seconds (say every 10 seconds).
 
[Code]....

View 1 Replies

Flex :: Components - Executing A Function On Another View?

Jun 5, 2011

I have a headerbar.mxml that is displayed when user swipes_down in my app. The headerbar.mxml contains a button component I want to run an erase() in the main application window. The main application is a drawing app that contains an erase(). I just don't know how to call a function from another mxml view file. I thought it would be something like

click="{mainwindow.drawPanel.erase()}";
EDIT:
protected function onColorChange(event:List):void{

[code]......

View 1 Replies

Flex :: Parent Not Executing Child's Function

Jun 7, 2011

I have a main.mxml, child.mxml and headermenu.mxml. I click a button on the headermenu that dispatches an event up to the main.mxml which then executes a method in child.mxml. I know this works because I put an AlertDialog in the function I'm calling inside of the child.mxml. The child.mxml contains a drawingArea object that has an erase(). When I call this directly from child.xml it executes, however if I put drawingArea.erase() inside of the function being called by child's parent (main.mxml) nothing happens.[code]...

View 1 Replies

ActionScript 2.0 :: Calling And Executing Static Function

Aug 12, 2007

I have 3 external .as files...
Game.as
Checker.as
CheckerP2.as

In Checker.as I have the following function...
static function checkPossibleMoves(){
...
}

I'm able to call and execute this function from Games.as using the following code...
Checker.checkPossibleMoves()
But whenever I use the same function call in CheckerP2 the function does not execute?

View 2 Replies

ActionScript 3.0 :: Flash Function Not Executing Properly?

Dec 24, 2011

I have the following code, it traces hi when increase is clicked, but spinspeed remains at 1.

Code:
var spinSpeed:Number = 1;
polyStar.rotation += spinSpeed;
increase.addEventListener(MouseEvent.CLICK, addspeed);

[code]....

View 4 Replies

ActionScript 2.0 :: Clear Or Break The Function From Executing?

Sep 10, 2004

I set a function for

this.onEnterFrame = function(){
code;
}

but later I want this onEnterFrame to stop functioning to conserve on processor resources. setInterval isn't too good of an option from the way I have things set up, so right now I just set it to a new function with a trace action which overwrites the old one.Is there a command to simply just clear or break the function from executing?

View 1 Replies

ActionScript 2.0 :: Executing Show / Hide Function Controlled With Key?

Feb 15, 2010

(Using Flash Pro 8). Currently, I just need to execute a simple show/hide function that is controlled with a key. Currently, I have a circle movieclip with this coding attached to it:

Actionscript Code:
onClipEvent(keyDown){  if (Key.isDown(Key.RIGHT)) _root.circle._visible = true;}onClipEvent(keyDown){  if (Key.isDown(Key.RIGHT)) _root.circle._visible = false;}


And on the first frame of the timeline, I have this code ( so that it is visible = false to begin with ):
Actionscript Code:
_root.circle._visible = false;

Now, my problem is that when pressing the RIGHT key on the keyboard, it reveals the circle, but when it is pressed again, I want it to hide the circle again. Obviously there's a conflict between false and visible, but I don't yet know how to tell flash to make the distinction that the RIGHT key has already been hit once. Is there some kind of 'listener' or something?

View 1 Replies

ActionScript 3.0 :: Stop Short Delay In Function Executing?

Jul 26, 2011

Im currently working on a script which will dynamically create letters and then play the sound of each letter.

I can get the script to work but for some reason it doesnt seem to play the 1st sound the 1st time I click on the button to exectute the function.[code]...

View 0 Replies

ActionScript 2.0 :: [Adobe Flash CS3] Stop Executing A Function

Sep 28, 2008

I'm making this game with Adobe Flash and I have this level where you need to stop a bomb from exploding, but when you stopped it and go to the next frame the bomb is still running and you still go to the game over screen when the countdown reaches 0. For the countdown I use the following ActionScript:

[Code]...

(Frame 4 is my game over screen) I also add with the dynamic text the word ''count'' next to Var: So is there a way to make it stop running on the next frame? Also am I willing to use a different ActionScript for a countdown if somebody knows a better one.

View 4 Replies

ActionScript 3.0 :: Flash Executing Parent Function From Within Child

Jun 11, 2010

I have this movieClip "Container" and within it on two different frames I have two movieClip/buttons, "pause_btn" and "play_btn", respectively. I would like to call a function on the main timeline on frame two of "Container" where "play_btn" is located.
I think I'm getting close but really have no idea. I know about the visible property and have been considering that, but isn't there a way to call a parent function from within a child movie clip? The code looks like this.

[Code]...

View 3 Replies

ActionScript 3.0 :: Flash - Executing Other Class File From Within A Function?

Mar 11, 2011

I'm making a game and the main functions are close to finishing. But I'm having problems with my start screen. I'm working entirely in Flash Builder.My users should be able to click a button to start the game. Right now I don't have a functioning start screen yet, but initially the game started immediately with Game.as. But I now decided I want a start screen. So I made a new class file with the graphics and buttons for the start screen in the constructor function, and I added a Mouse click event listener to the button.The game itself is in Game.as, that runs perfectly.In the function for the mouse click event I added:

Code:
removeChild(startscherm);
var startgame:Game = new Game;

[code]....

View 9 Replies

ActionScript 2.0 :: Kill Pause Function Prior To Actions Executing

Oct 21, 2009

I have a pause function that fires when the first frame of my swf loads.
PHP Code:
Welcome transition
function pauseMC(sec) {
var i = sec - 1;
var MyPause = setInterval(function () { 
if (i == 0) {
clearInterval(MyPause);
[Code] .....

However, if the user navigates away from this "Welcome" section, the actions following the "pause" still fire. I need to find a way to stop the pause function prior to the actions executing. Below is the function used to trigger the navigation events and where I should be executing the action to stop by pauseMC.

PHP Code:
function moveLeft () {
var t = this;
this.opened = true;
//this._x = _root.navWidth * this.index;
[Code] .....

View 9 Replies

ActionScript 2.0 :: Go Back Into The Original Function At The Point At Where Left And Carry On Executing?

Sep 8, 2005

I have a function which contains some code and about half way through calls another function. Only problem is it stops the main function from running so the code following it snt executed. What I want to know is is there anyway to go back into the original function at the point at where I left and carry on executing? I've thought of one solution but its a bit long winded and I just wanted to know if there was a quick and easy method, before anyone asks the code needs to be in its current order.

View 3 Replies

ActionScript 2.0 :: Time Base Events - Perform A Function After A Period Of Time?

Mar 19, 2006

I was just wondering whether it was possible to perform a function after a period of time.like +2 to hp every 6 seconds.

View 2 Replies

ActionScript 2.0 :: Change The Time For SetInterval Each Time The Function Is Called

Nov 7, 2004

My goal is to change the time for setInterval each time the function is called. Planning to replace myInterval = 5000; with a randomized number. My problem is getting setInterval to recognize the myInterval variable from the function.

[Code]...

View 2 Replies

ActionScript 3.0 :: Function Gets Triggered One More Time Every Time Call It?

Nov 29, 2011

PROBLEM SOLVED NO LONGER NEEDED

View 3 Replies

ActionScript 3.0 :: Recognise The "Stop();" Function, But Not Executing It, "Error 1180?

Jan 28, 2010

I have a very simple website in flash, just some buttons and minor animations.I have a stop on frame 105, and the code for the buttons on frame 1. It's all there and recognised by the script assist, but won't show up if I debug OR test the movie .Finally it's recognised the "Stop();" function, but still not executing it, says "Error 1180 - Call to a possibly undefined method Stop." Really can't work out why it's doing this, read somewhere that it could be because of a corrupt library item, but I deleted all of them and the stop function still didn't work.

View 1 Replies

ActionScript :: Flex - An Object Returned From A Function Call Changed The Next Time The Same Function Is Called?

Jan 10, 2012

I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:

package
{
public class PER
{
[Code].....

Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:

var data_set1:PER = function_name(arg1, arg2, arg3);

The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:

var data_set2:PER = function_name(arg4, arg5, arg6);

My intention is that data_set1 and data_set2 are different (e.g. not linked together).

My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?

View 1 Replies

ActionScript 1/2 :: Time Out Function On Timeline?

Mar 8, 2010

time-out feature on my timeline? I have certain spots in my timeline where i want a time-out to occur after 5 seconds of the user not clicking anywhere or doing anything. I am familiar with mouse-listener functions... but only used them for something that i was going to make time-out after an already pre-determined time...

View 21 Replies

ActionScript 1/2 :: Random In Function Of Time

Sep 21, 2011

can i make the animation appear randomly but with time limite ?example:if the random number allow that the animation appear, the animation must stay 3 secondes then dissapear even if the random number is changed before the 3 secondes are finish.also when random number allow that the animation disappear, the animation must stay hidden 3 to 6 secondes randomly but at least it must stay disappeared 3 secondes .

View 5 Replies

ActionScript 3.0 :: Call A Function A Second Time?

Apr 5, 2011

Ok so if i have defined a function from a mouse click like this

ActionScript Code:
MySpinner.addEventListener(MouseEvent.CLICK, mouseDownHandlerSpinner);
function mouseDownHandlerSpinner(evt:MouseEvent):void

[code].....

View 7 Replies

ActionScript 2.0 :: Make A Function Run Only One Time?

Jul 31, 2011

Is there any way to make a function run only one time? to be specific:

ActionScript Code:
_root.onEnterFrame = function(){
playerHp();
}

[Code]...

but i have a lot of these kind of functions and that would be a lot of vars... is there another way?

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved