ActionScript 3.0 :: Stop Short Delay In Function Executing?
Jul 26, 2011
Im currently working on a script which will dynamically create letters and then play the sound of each letter.
I can get the script to work but for some reason it doesnt seem to play the 1st sound the 1st time I click on the button to exectute the function.[code]...
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Sep 28, 2008
I'm making this game with Adobe Flash and I have this level where you need to stop a bomb from exploding, but when you stopped it and go to the next frame the bomb is still running and you still go to the game over screen when the countdown reaches 0. For the countdown I use the following ActionScript:
[Code]...
(Frame 4 is my game over screen) I also add with the dynamic text the word ''count'' next to Var: So is there a way to make it stop running on the next frame? Also am I willing to use a different ActionScript for a countdown if somebody knows a better one.
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Jul 25, 2011
Im working on a small drag and drop project and for the life of me I cant seem to work out how to get my movie to delay before it goes to the next frame.
Basically when a clip is dropped onto the target I need a short delay of about 5 seconds before going to frame 2.
I know that I need to set a variable but cant work out how to utilise it [code]...
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Feb 18, 2009
I have a short animation that I want to pause for 5 seconds and then play again. Now I am using acionScript 2 to get this done.
Here is the code.
stop();
function triggerNext () {
var z = setInterval (changeAd, 15000);
}function startAgain(){
gotoAndPlay(1);
}
triggerNext()
Now this works the first 2 times. But when the third time rolls around it seems to start and the start again. This progressively gets worse as time goes on.
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Dec 22, 2005
I have an array of menu items that I'm trying to display in a sequence with a short delay between showing each item in 3 columns. Without manually creating individual text fields and putting them on many frames, how would I do this with actionscript?
[Code]...
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Jan 28, 2010
I have a very simple website in flash, just some buttons and minor animations.I have a stop on frame 105, and the code for the buttons on frame 1. It's all there and recognised by the script assist, but won't show up if I debug OR test the movie .Finally it's recognised the "Stop();" function, but still not executing it, says "Error 1180 - Call to a possibly undefined method Stop." Really can't work out why it's doing this, read somewhere that it could be because of a corrupt library item, but I deleted all of them and the stop function still didn't work.
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Jan 12, 2010
is it possible to stop a web service from executing?
I have a flex web application that searches clients with both full name and client id, when searching by name sometimes the usuer just types the last name and it takes a long time.
Since the app is used when clients are waiting in line, I would like to be able to stop the search and use their full name or id instead, and avoid waiting for the results and then having to search the user manually within the results.
I meant "web service" I actually meant mx.rpc.soap.mxml.WebService, I want to stop it from waiting for the result event and the fault event.
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Jul 8, 2009
when i have the code like: lala.gotoandPlay("down");
it execute this line and immediately jump to the next line. it is possible to wait for the movieclip to run finish before excuting the next line?
one method is having the code i want to execute at the frame the movie clip stop. But is there other method such that i can have all the codes in the same frame?
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Feb 3, 2010
So I've got a flv embedded on my stage and I want to call a function (a getURL) after it finishes playing
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May 6, 2010
Here's a damn useful snippet:
ActionScript Code:
/**
* Use in place of trace(). Calling function will be logged automatically.
* */
[Code]....
Put that code in a utility class, and then from any function or method in your app, call myClass.reportStatus("Something happened"); and you will be rewarded with something like this:
060510 15:48:11com.foo.commands:oSomethingCommand/execute()Something happened
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Dec 8, 2004
I have a function and a movieclip prototype. When the prototype applies an onEnterFrame to an mc, it repeatedly calls the function (hitTests for all other mcs). Besides this, it also eases the mc to a new point. However, when the mc have reached this point, the function handling the hitTests stops being called
PHP Code:
//Prototype....MovieClip.prototype.moveSprite function(speed, spriteType) // Generate random coordinates var tarX = Math.round(Math.random()*(400-
[code]....
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Jul 17, 2003
A function has to "run"(execute) inside the onEnterFrame event method but the function does not seem to run when called.
Example:
_root.onEnterFrame()=function(){
if(something==true){
performFunction();
[Code]....
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Sep 22, 2009
how could I find out how long is some function executing?is this number, however small, always consistent for the same function or there may be differences (taking in consideration that only one function is running at each moment)?
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Dec 8, 2004
I have a function and a movieclip prototype. When the prototype applies an onEnterFrame to an mc, it repeatedly calls the function (hitTests for all other mcs). Besides this, it also eases the mc to a new point. However, when the mc have reached this point, the function handling the hitTests stops being called.
PHP Code:
// Prototype....MovieClip.prototype.moveSprite = function(speed, spriteType) { // Generate random coordinates var tarX = Math.round(Math.random()*(400-this._width/2)+this._width/2); var tarY = Math.round(Math.random()*(300-this._width
[code]....
The function should trace "carn" over and over and over, but instead, it traces "carn" over and over until the prototype picks a new point to ease to.
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Nov 24, 2009
I'm trying to execute a fucntion by calling it through an event listener I can't call it directly seems to be out of scope or un intialized or something. I've had luck calling variables in this manner but have never tried to call a function. Can I do it through the event?
PHP Code:
e.currentTarget.parent.timer.timekeeper.stopTicking();
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Jul 30, 2009
I'm having no success getting a timer to work, let alone one that executes a function every X seconds (say every 10 seconds).
[Code]....
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Jun 5, 2011
I have a headerbar.mxml that is displayed when user swipes_down in my app. The headerbar.mxml contains a button component I want to run an erase() in the main application window. The main application is a drawing app that contains an erase(). I just don't know how to call a function from another mxml view file. I thought it would be something like
click="{mainwindow.drawPanel.erase()}";
EDIT:
protected function onColorChange(event:List):void{
[code]......
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Jun 7, 2011
I have a main.mxml, child.mxml and headermenu.mxml. I click a button on the headermenu that dispatches an event up to the main.mxml which then executes a method in child.mxml. I know this works because I put an AlertDialog in the function I'm calling inside of the child.mxml. The child.mxml contains a drawingArea object that has an erase(). When I call this directly from child.xml it executes, however if I put drawingArea.erase() inside of the function being called by child's parent (main.mxml) nothing happens.[code]...
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Aug 12, 2007
I have 3 external .as files...
Game.as
Checker.as
CheckerP2.as
In Checker.as I have the following function...
static function checkPossibleMoves(){
...
}
I'm able to call and execute this function from Games.as using the following code...
Checker.checkPossibleMoves()
But whenever I use the same function call in CheckerP2 the function does not execute?
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Dec 24, 2011
I have the following code, it traces hi when increase is clicked, but spinspeed remains at 1.
Code:
var spinSpeed:Number = 1;
polyStar.rotation += spinSpeed;
increase.addEventListener(MouseEvent.CLICK, addspeed);
[code]....
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Sep 10, 2004
I set a function for
this.onEnterFrame = function(){
code;
}
but later I want this onEnterFrame to stop functioning to conserve on processor resources. setInterval isn't too good of an option from the way I have things set up, so right now I just set it to a new function with a trace action which overwrites the old one.Is there a command to simply just clear or break the function from executing?
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Feb 15, 2010
(Using Flash Pro 8). Currently, I just need to execute a simple show/hide function that is controlled with a key. Currently, I have a circle movieclip with this coding attached to it:
Actionscript Code:
onClipEvent(keyDown){ if (Key.isDown(Key.RIGHT)) _root.circle._visible = true;}onClipEvent(keyDown){ if (Key.isDown(Key.RIGHT)) _root.circle._visible = false;}
And on the first frame of the timeline, I have this code ( so that it is visible = false to begin with ):
Actionscript Code:
_root.circle._visible = false;
Now, my problem is that when pressing the RIGHT key on the keyboard, it reveals the circle, but when it is pressed again, I want it to hide the circle again. Obviously there's a conflict between false and visible, but I don't yet know how to tell flash to make the distinction that the RIGHT key has already been hit once. Is there some kind of 'listener' or something?
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Jun 11, 2010
I have this movieClip "Container" and within it on two different frames I have two movieClip/buttons, "pause_btn" and "play_btn", respectively. I would like to call a function on the main timeline on frame two of "Container" where "play_btn" is located.
I think I'm getting close but really have no idea. I know about the visible property and have been considering that, but isn't there a way to call a parent function from within a child movie clip? The code looks like this.
[Code]...
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Mar 11, 2011
I'm making a game and the main functions are close to finishing. But I'm having problems with my start screen. I'm working entirely in Flash Builder.My users should be able to click a button to start the game. Right now I don't have a functioning start screen yet, but initially the game started immediately with Game.as. But I now decided I want a start screen. So I made a new class file with the graphics and buttons for the start screen in the constructor function, and I added a Mouse click event listener to the button.The game itself is in Game.as, that runs perfectly.In the function for the mouse click event I added:
Code:
removeChild(startscherm);
var startgame:Game = new Game;
[code]....
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Oct 21, 2009
I have a pause function that fires when the first frame of my swf loads.
PHP Code:
Welcome transition
function pauseMC(sec) {
var i = sec - 1;
var MyPause = setInterval(function () {
if (i == 0) {
clearInterval(MyPause);
[Code] .....
However, if the user navigates away from this "Welcome" section, the actions following the "pause" still fire. I need to find a way to stop the pause function prior to the actions executing. Below is the function used to trigger the navigation events and where I should be executing the action to stop by pauseMC.
PHP Code:
function moveLeft () {
var t = this;
this.opened = true;
//this._x = _root.navWidth * this.index;
[Code] .....
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Sep 8, 2005
I have a function which contains some code and about half way through calls another function. Only problem is it stops the main function from running so the code following it snt executed. What I want to know is is there anyway to go back into the original function at the point at where I left and carry on executing? I've thought of one solution but its a bit long winded and I just wanted to know if there was a quick and easy method, before anyone asks the code needs to be in its current order.
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Feb 23, 2009
Does anyone know how to:stop a movieclip on mouse click, make the movieclip wait for, say, 3 seconds and then assume playing again from the same frame that it stopped on
(The movieclip is an instance on the main stage, the actual footage is placed in a seperate mc)
Im using Flash 8 (gave up on 10 as I realised I would have to post questions here on how to make a simple button )
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Aug 10, 2010
I am trying to alpha-tween some text, in a sequential order, something like movie titles, where text appear one after the other, by fading in, and fading out. This is my piece of code and what i am basically trying to do, is to run the first block of functions, after the other, so i can display the first movie clip, and the after it fades, display the second movie clip and so on.... The problem is that both movieclips fade in at the same time..I have tried to add a function after the constructor, that would look something like this:[code]
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Dec 23, 2003
how do I put a delay in my function, i want it to attach the ball, then wait 10 milliseconds, then attach another, how would i go about doing this, heres my code:
function attach() {
for (i=0; i<40; i++) {
repeat = attachMovie("ball", "ball"+i, i);
repeat._x = ((i*3)+30);
[code]....
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Dec 13, 2009
I need to use some sort of delay function and I don't know if there is one
like: sleep(milliseconds){
action
}
or something like that.
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