ActionScript 2.0 :: Kill Pause Function Prior To Actions Executing

Oct 21, 2009

I have a pause function that fires when the first frame of my swf loads.
PHP Code:
Welcome transition
function pauseMC(sec) {
var i = sec - 1;
var MyPause = setInterval(function () { 
if (i == 0) {
clearInterval(MyPause);
[Code] .....

However, if the user navigates away from this "Welcome" section, the actions following the "pause" still fire. I need to find a way to stop the pause function prior to the actions executing. Below is the function used to trigger the navigation events and where I should be executing the action to stop by pauseMC.

PHP Code:
function moveLeft () {
var t = this;
this.opened = true;
//this._x = _root.navWidth * this.index;
[Code] .....

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I have a pause function that fires when the first frame of my swf loads.[code]However, if the user navigates away from this "Welcome" section, the actions following the "pause" still fire. I need to find a way to stop the pause function prior to the actions executing. Below is the function used to trigger the navigation events and where I should be executing the action to stop by pauseMC.[code]Just one additional note, all my functions live on frame one of my main timeline.

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I've setup a very simple FLA, if you wanna see what I'm talking about:[URL]..If you fire the swf and you click the red thing (button), you will go to frame 2. If you click it again, you will go to frame 1.
 
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I've setup a very simple FLA, if you wanna see what I'm talking about:ample.zipIf you fire the swf and you click the red thing (button), you will go to frame 2. If you click it again, you will go to frame 1.Both frames contain a green mc with a "this.visible=false" action, so you shouldn't see it the first time.Now click fast the red button. You will see the green mc from time to time.So, seems the flash movie is executing "clicks" every ENTER_FRAME (not immediately when you click the button). The sample mc I attach has a framerate of 1fps, so you can see easily the behaviour, but it's the same with 30fps.

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[CODE]...

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