ActionScript 2.0 :: CS3 Kill Pause Function Prior To Actions Exicuting
Oct 21, 2009
I have a pause function that fires when the first frame of my swf loads.[code]However, if the user navigates away from this "Welcome" section, the actions following the "pause" still fire. I need to find a way to stop the pause function prior to the actions executing. Below is the function used to trigger the navigation events and where I should be executing the action to stop by pauseMC.[code]Just one additional note, all my functions live on frame one of my main timeline.
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Oct 21, 2009
I have a pause function that fires when the first frame of my swf loads.
PHP Code:
Welcome transition
function pauseMC(sec) {
var i = sec - 1;
var MyPause = setInterval(function () {
if (i == 0) {
clearInterval(MyPause);
[Code] .....
However, if the user navigates away from this "Welcome" section, the actions following the "pause" still fire. I need to find a way to stop the pause function prior to the actions executing. Below is the function used to trigger the navigation events and where I should be executing the action to stop by pauseMC.
PHP Code:
function moveLeft () {
var t = this;
this.opened = true;
//this._x = _root.navWidth * this.index;
[Code] .....
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Feb 3, 2010
I use the setTimeout() function through my application but when its time to garbage collect. the method still runs and calls on a function. How do I stop it from calling on a certain function. I tried setting it to null but it doesnt work
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Feb 21, 2010
I have a small aplication with two inputTextFields and a button, when the button is pressed it triggers a function that calculates the value in the two text fields, and everything is fine but when the textFileds are empty which is the default value and the button is press I get an error (Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.)how can I detect if the inputTextFileds are empty and some how kill the main function ?
function Name: calculate
Input Text Field 1: partL_txt
Input Text Field 2: partW_txt
Button Name: enterBtn
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May 31, 2010
is it possible to have a wait function inbetween the 2 actions here?
import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(img1_mc, {type:Fade, direction:Transition.OUT, duration:9, easing:Strong.easeOut});
TransitionManager.start(img2_mc, {type:Fade, direction:Transition.OUT, duration:9, easing:Strong.easeOut});
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Jan 12, 2010
I need to make a point in a Flash video where the video stops and pressing a button will move to another frame. I understand there is something called a "stop action" but not what this means. Using other online instructions, I end up with the video not stopping and the button not doing anything.
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Jun 23, 2009
I'm building an interactive map and i've run into a problem. The map is draggable and I have a start and stop drag function running as well as an onEnterFrame function which restricts how far you can drag the map. The map is displayed inside of a masked area. On the map is many locations which when rolled over should pop up a little dialogue box with contact info. My problem is that it only works when i've disabled the drag functions. When the drag functions are running the buttons inside the map movie clip all stop working. How can i get around this?
[CODE]...
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Sep 14, 2011
I have a movie clip with an actions layer. Can I call a function from an actionscript file from the actions panel?
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Apr 6, 2009
I have an old swf, perhaps created prior to player 7.When I load this swf into a newly created swf it no longer works as expected. I suspect that it is because it was created with _root used to scope variables.I applied _lockroot to the container MC that loads the old swf but this does no good. I suspect this is because the old swf was created prior to player 7 and _lockroot does not work with these.Now to the question. Is there anything I can do to get a swf created prior to player 7 to work with _lockroot?
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Nov 8, 2006
I'm trying te load tour-dates from an XML-file into Flash using XMLConnector and a DataSet. So far...no problems. Now I want to filter out all dates prior to the current date.
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Jul 12, 2007
using the following code i am trying to get a movieclip to reposition itself prior to loading an image. Then once the new image is loaded - the other movieclip will reposition itself. Currently, the functions are cancelling each other out - b/c the one function is within an onEnterFrame - take a look:
Code:
holderHitMC.onRelease = function() {
holderMask.newY = -854;
if (holderMask._y == -854) {
[Code]...
As you can see - i have a button with an onRelease command telling the movieclip to reposition - then onEnterFrame once the file is fully loaded the movieclip should return. The problem with this is that it does not allow the movieclip to move for the onRelease b/c the onEnterFrame is saying to go to the other position. If i add the delete this.onEnterFrame the movieclip - on future loads will reposition for the onRelease fuction but will not return.
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Oct 16, 2009
I am using the MovieClipLoader class to load a bunch of images, and I am trying to build a loader that has a single percentage for the whole batch of images. I need the.bytesTotalof every image prior to loading them, so that I know the total number of bytes I am working with to calculate the total percent of all images that have been downloaded.
My issue is that it seems to be loading the images in a generally linear way (loads all of the first pic, then starts loading the second pic, etc...) and .bytesTotal is returning as 0 for all pics that have not yet started loading.
Anyone know how I can grab the total bytes of each image prior to the actual download of the image?
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Dec 5, 2009
I am working on making a flash game and I have a pause function in it that doesn't work every time.
_root.PAUSE = false
if (Key.isDown(80)) {
if (_root.PAUSE == false) {// The LETTER "p"[code]....
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Oct 25, 2011
I'd like to have a filter applied to one movie clip and then after an eight second delay, I'd like to have a filter applied to another movie clip, and then after a 5-second delay, I'd like to have a filter applied to a third movie clip.[code]...
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Sep 21, 2006
If you have a function that works like this:
mcNew.onEnterFrame = function ()
{ does something or other here, and blank here, and blank there
};
Is there a way to temporarily freeze its operation in its tracks? Like a pause button? And then unpause, so it works again?
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Sep 15, 2011
i have a movie clip with an actions layer can i call a function from an actionscript file from the actions panel?
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Mar 28, 2010
I have written a timer code but now i want to be able to pause the timer on the click of a button...i have searched all over but cannot find what i am looking for.
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Oct 6, 2005
I am using a stop(); gotoAndPlay with setInterval on a series of swf files that are loaded into a container movie. There is a bug in doing this, in which when one of the swfs is loaded into the container and you click on a link to load a different swf before the current swf has gotten to the frame in which you reach this function, its stops the function and nothing pauses/plays anymore. [code]...
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Sep 26, 2006
I have a movieclip that when pressed does stuff. I want the mc to finish playing before the function is executed. Below is the code that I've worked with do far.
var spinningLogo:Button;
var aboutUs_mc:MovieClip;
var capabilites_mc:MovieClip;
[code]....
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Mar 28, 2009
There's a recent Apress book, Elst, Jacobs, Yard. "Object-Oriented ActionScript 3.0." Berkeley, CA, 2007. In it is this invocation of Transition classes laid out in prior pages of the book:
[Code]...
I've run the code, it's cool, I'd like to use the transition mechanism they created (beginning on page 411). In the middle of the code a .png is called up from the directory. But I have my own .jpg on the already on the stage, and I'd like to apply this book's
code to that. I just want to fade out the button I already have on the stage. How can this code be rejiggered to do that? The code can be downloaded from the Apress site [URL]
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Mar 11, 2012
I made a very minimal javascript bookmarklet (~1 KB minified) that lets me play videos inside a distraction-free lightbox. In my script, I clone the <embed> element containing the movie and wrap a lightbox div around it, so even in those cases where the "Turn Lights Off" chrome extension fails, mine works. Only problem is that since I clone the <embed>, I lose any buffering I had done previously. This is a major turnoff as I'm on a slow connection and I don't always remember to load the bookmarklet before hitting play — the UX is downright horrible.Is there a way to improve the script so I can isolate the <embed> in a lightbox without losing any buffering done prior?
Here's my bookmarklet code (you can try it out on this site)— puts an icon next to any <embed> element on the page that you can click to isolate that <embed> inside a distraction-free lightbox:
javascript:(function(){
var isolated = false, smallestVideo=300, videoElements=document.getElementsByTagName('embed'), activate_style='width:16px; height:16px; position:relative; cursor:pointer; left:-23px;
[code]....
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Mar 25, 2010
I have a movieClip that is basically a slide show.It is controlled by AS that is on its own timeline. It moves forward on its timeline, then a few frames later, I have it pause for 8 seconds with:
Actionscript Code:
stop();setTimeout (function() {play();}, 8000);
It then resumes playing and,a few more frames later,I have it jump to a different random slide. This all works fine. There are other frames on the MAIN timeline that do not contain this moveiClip. The problem is, if I go to one of those other frames in the main timeline, the above movieClip function is somehow still active, and after the 8 seconds it sends the play command. In this case, it causes the MAIN timeline to start playing.
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Jun 10, 2009
Here's what I want to do in code.
Animate an MC of a car for a duration of x seconds.
After the car is done, move an MC of a dog for y seconds.
And so on...
With this code, all animations execute simultaneously.
car.slideTo(200,100,1);
dog.slideTo(200,100,5);
blimp.slideTo(200,100,2);
...
Is it possible to write a pause function to put in between those lines? I've tried using getTimeout, but I want to avoid having to define each animation as a separate function.
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Jun 8, 2011
I'm implementing a pause function in a game, it stops the main game timer and then dispatches an event ("Game_Paused") to stop a second timer. Both timers stop (and start) correctly but the second one throws a null object reference error.
Here's the ActionScript Code:
private function onAddedToStage(e:Event):void{
_timerD = new Timer(100);
_timerD.start();
_timerD.addEventListener(TimerEvent.TIMER, onUpdateTime);
stage.addEventListener("Game_Paused", onPauseGame);
[Code] .....
And this is the output:
Code:
Paused Timer=null
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.rtr.game.UI::timer_display/onPauseGame()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.display::Stage/dispatchEvent()
at com.rtr.game::Game_Timer/onKeyDown()
Paused Timer=[object Timer]
What's really confusing me is that the timer is still getting paused correctly, and the trace is showing up in the output before and after the error with two different objects.
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Apr 27, 2007
I'm trying to run a function for each item in an array but I don't want it to happen all at once. The end result is to fadein an item in an array then fade it out, then move on to the next item in the array and do the same thing.
i guess in simple form I could demonstrate this with just using text:
Code:
myFunc = function(theGreet){
trace(theGreet);
}
[Code]....
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Sep 24, 2011
I am just learing ActionScript. I have following code. when I click play button, I want to completeHandler function to wait 5 seconds before executing. Another word, I want movie clip (playstop_mc) to play first. Once it is done playing the movie then I want completeHandler function to run once. How do I do this? or point me to the right direction
playstop_mc.stop();
// Register the function as a listener with the button.
play_button.addEventListener(MouseEvent.CLICK, playAnimation);
[code].....
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Feb 16, 2011
Authentication is performed with Basic auth over SSL (although the password inside the basic auth is SHA-2'ed). The issue is that using basic authentication for the Flash client is causing the standard browser log-in box to appear because of "WWW-Authentication: Basic" in the header. Flash is unable to bypass this by manually setting the Authorization header prior to the request.Other clients need to be able to authenticate via the existing mechanisms, so rewriting the authentication logic would not be ideal.
I have the idea that the authorization headers sent to and received from flash client could be dynamically rewritten to use another name for Basic auth which would cause the browser not to understand the auth mechanism and not present the dialog box. Authentication headers to and from Tomcat could be rewritten from "WWW-Authenticate: Basic" to "WWW-Authenticate: PretendBasic" but ideally the built in container security could still handle the basic auth after the rewrite.
I wrote a filter to rewrite inbound headers as "WWW-Authenticate: PretendBasic" as "WWW-Authenticate: Basic" hoping the next filter chain would be auth and the request would be handled as normal. Unfortunately the Servlet specification states that a filter cannot be inserted prior to authentication. I think the only possibility of this working is to create a stackable JAAS authentication module that would first perform a header rewrite on requests if coming from the Flash client, and then pass authentication through to the existing container managed security systems.
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Nov 9, 2011
I have this fla file... 40 frames to be exact, each frame is a movie clip with AS3 code for a fade transition. I implemented to auto play with delay of 10 seconds on each frame, then next frame and so on. I also have implemented the next and prev button (next frame, prev Frame) and the arrow keys on keyboard function.
Now I need help on sorting out the play/pause function on the button (play>pause button) I did a code, it pause on the the frame when i click pause, but the as code on the mc clip on the frame proceeds and when i press the play button, it plays at current frame, but plays fast straight to the last frame.
[Code]...
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Mar 8, 2012
I am trying to control a external swf file with a pause function. The main idea is loading an external file and when I want, pause it and its childs. The loader object is "introStage"
[Code]...
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Aug 24, 2004
I'm using this function
function wait(mc, n) {
mc.stop();
var myInterval = setInterval(function () {
mc.play();
clearInterval(myInterval);
}, 3 * 1000);
} _root.wait(this, n)
To delay events along my timeline. That code works fine. My problem is that is that I also want the user to be able to pause the movie at any time. However, if the pause button I'm using is pressed by the user while the timeline is delayed using this function it starts playing again after the interval even if the pause button is still pressed. How can I override this wait function with a pause button?
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