ActionScript :: GetTimeout - Possible To Use Pause Function Between Lines?
Jun 10, 2009
Here's what I want to do in code.
Animate an MC of a car for a duration of x seconds.
After the car is done, move an MC of a dog for y seconds.
And so on...
With this code, all animations execute simultaneously.
car.slideTo(200,100,1);
dog.slideTo(200,100,5);
blimp.slideTo(200,100,2);
...
Is it possible to write a pause function to put in between those lines? I've tried using getTimeout, but I want to avoid having to define each animation as a separate function.
View 5 Replies
Similar Posts:
Jul 15, 2010
I made this music video, and now I'm trying to give is some UI controls. I have a play and replay button at the start and the end. But I want to have a pause/play button available to users all the time. I know how to do that for one object at a time, but I have around 80 layers. How do I make it so it will pause the whole video (including the music) without a billion lines of code?
View 9 Replies
Jun 23, 2009
I have a function ( basically its the click on a reset buttons ) that sets back quite a loooooot of variables and text boxes. But after ( I think 200 lines ) , actionscript simply stops with that particular function and doesnt even give me an error.So it looks like there is a lines per function limit or something like that.I also tried it with an external .as but its the same.Creating functions for all these commands didnt work either.The only thing I can do is move a few lines up so that they get processed earlier.... ( but the last few still don't work )I even tried to make a function with 300 lines of myTextField.text = "hello"and a line: myTextField.text = "how are you" at the endDidnt work... it stayed at hello.
View 1 Replies
Feb 9, 2011
how can I execute different rows of a function at different time.
E.g.
ActionScript Code:
function ContentIn():void {
//First execute this line
[Code].....
View 2 Replies
Dec 5, 2009
I am working on making a flash game and I have a pause function in it that doesn't work every time.
_root.PAUSE = false
if (Key.isDown(80)) {
if (_root.PAUSE == false) {// The LETTER "p"[code]....
View 9 Replies
Oct 25, 2011
I'd like to have a filter applied to one movie clip and then after an eight second delay, I'd like to have a filter applied to another movie clip, and then after a 5-second delay, I'd like to have a filter applied to a third movie clip.[code]...
View 9 Replies
Sep 21, 2006
If you have a function that works like this:
mcNew.onEnterFrame = function ()
{ does something or other here, and blank here, and blank there
};
Is there a way to temporarily freeze its operation in its tracks? Like a pause button? And then unpause, so it works again?
View 2 Replies
Aug 17, 2011
I have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.
Code: Select allvar movie:Shape = new Shape();
for( ... )
{
movie.graphics.clear();[code].....
View 2 Replies
Mar 28, 2010
I have written a timer code but now i want to be able to pause the timer on the click of a button...i have searched all over but cannot find what i am looking for.
View 8 Replies
Oct 6, 2005
I am using a stop(); gotoAndPlay with setInterval on a series of swf files that are loaded into a container movie. There is a bug in doing this, in which when one of the swfs is loaded into the container and you click on a link to load a different swf before the current swf has gotten to the frame in which you reach this function, its stops the function and nothing pauses/plays anymore. [code]...
View 3 Replies
Sep 26, 2006
I have a movieclip that when pressed does stuff. I want the mc to finish playing before the function is executed. Below is the code that I've worked with do far.
var spinningLogo:Button;
var aboutUs_mc:MovieClip;
var capabilites_mc:MovieClip;
[code]....
View 2 Replies
Mar 25, 2010
I have a movieClip that is basically a slide show.It is controlled by AS that is on its own timeline. It moves forward on its timeline, then a few frames later, I have it pause for 8 seconds with:
Actionscript Code:
stop();setTimeout (function() {play();}, 8000);
It then resumes playing and,a few more frames later,I have it jump to a different random slide. This all works fine. There are other frames on the MAIN timeline that do not contain this moveiClip. The problem is, if I go to one of those other frames in the main timeline, the above movieClip function is somehow still active, and after the 8 seconds it sends the play command. In this case, it causes the MAIN timeline to start playing.
View 4 Replies
Jun 8, 2011
I'm implementing a pause function in a game, it stops the main game timer and then dispatches an event ("Game_Paused") to stop a second timer. Both timers stop (and start) correctly but the second one throws a null object reference error.
Here's the ActionScript Code:
private function onAddedToStage(e:Event):void{
_timerD = new Timer(100);
_timerD.start();
_timerD.addEventListener(TimerEvent.TIMER, onUpdateTime);
stage.addEventListener("Game_Paused", onPauseGame);
[Code] .....
And this is the output:
Code:
Paused Timer=null
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.rtr.game.UI::timer_display/onPauseGame()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.display::Stage/dispatchEvent()
at com.rtr.game::Game_Timer/onKeyDown()
Paused Timer=[object Timer]
What's really confusing me is that the timer is still getting paused correctly, and the trace is showing up in the output before and after the error with two different objects.
View 2 Replies
Apr 27, 2007
I'm trying to run a function for each item in an array but I don't want it to happen all at once. The end result is to fadein an item in an array then fade it out, then move on to the next item in the array and do the same thing.
i guess in simple form I could demonstrate this with just using text:
Code:
myFunc = function(theGreet){
trace(theGreet);
}
[Code]....
View 8 Replies
Sep 24, 2011
I am just learing ActionScript. I have following code. when I click play button, I want to completeHandler function to wait 5 seconds before executing. Another word, I want movie clip (playstop_mc) to play first. Once it is done playing the movie then I want completeHandler function to run once. How do I do this? or point me to the right direction
playstop_mc.stop();
// Register the function as a listener with the button.
play_button.addEventListener(MouseEvent.CLICK, playAnimation);
[code].....
View 2 Replies
Nov 15, 2009
My code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:
function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new
[code].....
View 4 Replies
Nov 9, 2011
I have this fla file... 40 frames to be exact, each frame is a movie clip with AS3 code for a fade transition. I implemented to auto play with delay of 10 seconds on each frame, then next frame and so on. I also have implemented the next and prev button (next frame, prev Frame) and the arrow keys on keyboard function.
Now I need help on sorting out the play/pause function on the button (play>pause button) I did a code, it pause on the the frame when i click pause, but the as code on the mc clip on the frame proceeds and when i press the play button, it plays at current frame, but plays fast straight to the last frame.
[Code]...
View 7 Replies
Mar 8, 2012
I am trying to control a external swf file with a pause function. The main idea is loading an external file and when I want, pause it and its childs. The loader object is "introStage"
[Code]...
View 9 Replies
Aug 24, 2004
I'm using this function
function wait(mc, n) {
mc.stop();
var myInterval = setInterval(function () {
mc.play();
clearInterval(myInterval);
}, 3 * 1000);
} _root.wait(this, n)
To delay events along my timeline. That code works fine. My problem is that is that I also want the user to be able to pause the movie at any time. However, if the pause button I'm using is pressed by the user while the timeline is delayed using this function it starts playing again after the interval even if the pause button is still pressed. How can I override this wait function with a pause button?
View 5 Replies
Jul 6, 2005
I just want to have my code wait a couple seconds to let some scripted animation finish then load a movie into a holder but I can't seem to find a pause/wait/delay function is there one and how would I use it or can someone tell me how to do it somehow thats not too processor intense if at all possible.
View 6 Replies
Oct 21, 2009
I have a pause function that fires when the first frame of my swf loads.[code]However, if the user navigates away from this "Welcome" section, the actions following the "pause" still fire. I need to find a way to stop the pause function prior to the actions executing. Below is the function used to trigger the navigation events and where I should be executing the action to stop by pauseMC.[code]Just one additional note, all my functions live on frame one of my main timeline.
View 4 Replies
May 11, 2009
I have been having trouble with the timer, knowing how to plug into the scripts/Functions the correct way. Below is the script (probably not written as efficently as it could be, but I'm trying) Anyway, the script is uses simple tweens for a movieclip. I would like to use the timer/setinterval function to pause the animation between tweens (Using the event listener after the tween stops to start the interval/pause) Is this the right concept or am I barking up the wrong tree.
[Code]...
View 3 Replies
Oct 21, 2009
I have a pause function that fires when the first frame of my swf loads.
PHP Code:
Welcome transition
function pauseMC(sec) {
var i = sec - 1;
var MyPause = setInterval(function () {
if (i == 0) {
clearInterval(MyPause);
[Code] .....
However, if the user navigates away from this "Welcome" section, the actions following the "pause" still fire. I need to find a way to stop the pause function prior to the actions executing. Below is the function used to trigger the navigation events and where I should be executing the action to stop by pauseMC.
PHP Code:
function moveLeft () {
var t = this;
this.opened = true;
//this._x = _root.navWidth * this.index;
[Code] .....
View 9 Replies
Jun 8, 2005
How I can extend this function to fade a sequence of mCs passing a pause sec. value too?
Ex:
function fadeTo (mc, value, speed, pause)
steps:
fade mc1
when fade ends wait pause continue to next mc if exist
MY ACTUAL FUNCTION:
MovieClip.prototype.fadeTo = function(value, speed) {
this.onEnterFrame = function() {
this.aV = Math.floor(value-this._alpha);
[code]....
View 2 Replies
Mar 4, 2008
So your playing a flash game that's fast paced and mouse-based (hey that rhymes somewhat)... And then you accidentally move your mouse outside of the area of the swf... And then it pauses automatically with a "Continue" button, instead of you just dying or whatever. I've thought you could have a huge button the size of the stage and make it do something when the frame isn't 'mouseover' or whatever, but there's gotta be a better way. Also setting limits on the _xmouse and _ymouse wouldn't work cos sometimes the mouse moves too fast for them to accurately get the last mouseposition...
View 8 Replies
Oct 26, 2008
I use NetStream to play media file. It includes pause, resume functions. When running in the flash player, there isn't any problem. However, when embedding this swf file in web page, there is following problem. - If clicking [pause] button and then (in short period) clicking [resume] button to continue playing, no problem. But, if clicking [resume] button after longer period (bigger than playing file's time), the swf file will start playing at the next media file in the list, NOT at the time that was paused.
I would like to send the source code link: [URL]
i can't test this article [URL] when I pause netstream. it clear buffer. when I resume it rebuffer
View 1 Replies
Aug 13, 2009
I have a Flash file that has two music tracks. The player I built works well so far except for this, I am trying to make a Pause/Play button the works on either track. Right now it only works on one. With my limited knowledge of AS3 I tried different solutions but none worked.
Here is the SWF file; [URL]
You will see that the Pause/Play button only works on �Kiss My Dogg� which is track 1.
Here is the FLA file; [URL]
Below is some of the Script I wrote. The pause/play is the part I can�t figure out.
//function to load different tracks
function loadMusic(evt:MouseEvent):void{
//stop whatever is playing
SoundMixer.stopAll();
[Code].....
View 2 Replies
Apr 9, 2012
iam making a game and every thing is good except ((the hero )) when i moved it to the left its good,but when i moved to the right he just loop 1 time then he stop moving
more detail (the hero movie clip has 20 pictures left and right moves) the code i have the problem only with the red lines (i guess its from there) package
[Code]...
View 4 Replies
Mar 26, 2007
I am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.
View 2 Replies
Aug 2, 2009
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.
View 2 Replies