ActionScript 2.0 :: Function For Each Array Item With A Pause?
Apr 27, 2007
I'm trying to run a function for each item in an array but I don't want it to happen all at once. The end result is to fadein an item in an array then fade it out, then move on to the next item in the array and do the same thing.
i guess in simple form I could demonstrate this with just using text:
I have the problem with creating multiply functions. I want to create onRelease function for every item in array that will navigate to specific URL from xml.Here is the code:
for(var i=0;i<numOfItems;i++) { var t = home.attachMovie("item","item"+i,i+1);[code]....
The problem is that the trace for url will work if I put nodes[0] for example instead of [i].
I want to be able to select an item from my list component and fire a function directly related to selecting that item. list is called "tidlist" function is "selecttid(n)" the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select one (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
I want to be able to select an item from my list component and fire a function directly related to selecting that item.
list is called "tidlist" function is "selecttid(n)"
the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select an item (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code: var numBtnArray:Array = new Array; function addNumButtonsToStage():void{
I know how to remove duplicates from an array, but what I'm trying to do is prevent an item from ever being added to an array in the first place if it already exists. I'm pulling in data from an xml feed in a loop, and I thought that searching for that values index would work, but no matter what, the index is always -1. Here's my code:
[Code]...
Maybe I'm misunderstanding the indexOf function, but I thought it was supposed to return -1 if a value did not exist in an array. What am I doing wrong?
I have this code to try to acess the values of the array in the arraycollection but it does not work it actually creates a value to the end of the arraycollection. can anyone tell me what im doing wrong i basically whant to modifys the individual arrays in the arraycollection and add Login_user.
I'd like to have a filter applied to one movie clip and then after an eight second delay, I'd like to have a filter applied to another movie clip, and then after a 5-second delay, I'd like to have a filter applied to a third movie clip.[code]...
I want to know if there is a method or some code to add new items to an array, but it want the items have the name of the buttons's instance name, or the label's name, so when i push the button, it adds its name to an array. Here is my code:
ActionScript Code: tauri.addEventListener(MouseEvent.CLICK, addAddress); abydos.addEventListener(MouseEvent.CLICK, addAddress); tollana.addEventListener(MouseEvent.CLICK, addAddress); dialNow.addEventListener(MouseEvent.CLICK, dialTo); var tauriAddress:Array = ["tauri","abydos"]; var newAddress:Array = new Array(); function addAddress(event:MouseEvent):void { newAddress.push();
I don't know if I should use the push method here, tell me what to put here for adding the instance name of the button to the array trace(newAddress); }
I'm trying to add an item to an array, but when I do, it keeps the results (prizeField) from before and adds the new ones to it. i.e. at the beginning if I push a string to the array I have 4 items. If I push another, I then have 9. Then 15 and so forth. Here is my code:
Code: var myFlexParent:Object; var prizeArray:Array = ["apples", "bananas", "cranberries"]; var textFormat:TextFormat = new TextFormat("Cairo", 48);[code].....
I know that I need some sort of removeChild() in there, but I cannot get it to actually work.
I have written a timer code but now i want to be able to pause the timer on the click of a button...i have searched all over but cannot find what i am looking for.
I am using a stop(); gotoAndPlay with setInterval on a series of swf files that are loaded into a container movie. There is a bug in doing this, in which when one of the swfs is loaded into the container and you click on a link to load a different swf before the current swf has gotten to the frame in which you reach this function, its stops the function and nothing pauses/plays anymore. [code]...
I have a movieclip that when pressed does stuff. I want the mc to finish playing before the function is executed. Below is the code that I've worked with do far.
var spinningLogo:Button; var aboutUs_mc:MovieClip; var capabilites_mc:MovieClip;
When the combo box is changed it will add items to another combo box, i.e if africa is chosen, all the countries in africa will be listed in the second combo box.
At the moment i am manually adding in all the countries, _root.combo1.addItem("Label", "Data");
for 60 countries that would be messy code, is there a way to do it in an array cause my advanced actionsript isnt that good. But i will need to be able to get the data of a country out later ....
I have a tricky problem in that I have an array that has been populated with strings ("item1", "item2", etc). However, at a certain point I need to pull one randomly out of the group, via a random number function. The issue is I cannot reference the items in the array by a number, I get an error. So when I try to get myArray(5) it doesn't work.
How can I work around this so I can grab a random item in my string array?
I have 2 arrays & 2 checkbox repeaters: the second gets populated w/ items selected from the first. I can add the items no problem. How do I then delete the item if it gets deselected from the first checkbox repeater?
I have two two-dimensional arrays, and this line of code:
openListParents[compWith] = openList[olID];
Does it work? Yes. However, openListParents[compWith] becomes openList[olID], but I want openListParents[compWith] to be the value of openList[olID]. This is what I get when I press CTRL+ALT+V:
[Code].....
This is because openList might change, and I want the value of that openListParents in the array to be the value of the openList at the time when the code is run.
I have an array of questions for an interactive quiz game. When you answer a question, functionally I want that question to be removed from the array (cat4Questions) so that it won't come back for the player so I tried to splice it.I wasn't sure if it was working so I traced the array. While I was expecting "question1, question2, question3, question4" to be traced, "question1, question2, question3, question4, question5" was the result of my trace.This is the line of code where I try to splice the array:cat4Questions.splice(cat4Questions.length,1);trace(cat4Questions);
So I'm getting strange results when trying to remove the first item in my array. When I remove the first item by using the shift() method, it deletes the whole array instead of just the first item.
Here is my code.
Code: public class Main extends MovieClip { var deck:Array =
[Code]....
When I run the program it correctly shuffles the deck array and pushes all the shuffled items into the shuffledDeck Array. Then the first 26 cards get pushed into the playerDeck Array and the rest go to the computerDeck Array.
When the last bit of code runs, it correctly picks the first item in the playerDeck Array, but when I try to remove that item, it removes everything in playerDeck.
i am tring to check the values imn my array but for some reason the hit is never trace. So is the value o0f cat not found in the array. if not what do i do to find the value cat
ActionScript Code: var numbers_array = new Array("cat"); for( i =0; i < numbers_array.length; i++){