ActionScript 2.0 :: Get Image File Size Prior To Loading?

Oct 16, 2009

I am using the MovieClipLoader class to load a bunch of images, and I am trying to build a loader that has a single percentage for the whole batch of images. I need the.bytesTotalof every image prior to loading them, so that I know the total number of bytes I am working with to calculate the total percent of all images that have been downloaded.

My issue is that it seems to be loading the images in a generally linear way (loads all of the first pic, then starts loading the second pic, etc...) and .bytesTotal is returning as 0 for all pics that have not yet started loading.

Anyone know how I can grab the total bytes of each image prior to the actual download of the image?

View 3 Replies


Similar Posts:


ActionScript 2.0 :: Get A Movieclip To Reposition Itself Prior To Loading An Image?

Jul 12, 2007

using the following code i am trying to get a movieclip to reposition itself prior to loading an image. Then once the new image is loaded - the other movieclip will reposition itself. Currently, the functions are cancelling each other out - b/c the one function is within an onEnterFrame - take a look:

Code:
holderHitMC.onRelease = function() {
holderMask.newY = -854;
if (holderMask._y == -854) {

[Code]...

As you can see - i have a button with an onRelease command telling the movieclip to reposition - then onEnterFrame once the file is fully loaded the movieclip should return. The problem with this is that it does not allow the movieclip to move for the onRelease b/c the onEnterFrame is saying to go to the other position. If i add the delete this.onEnterFrame the movieclip - on future loads will reposition for the onRelease fuction but will not return.

View 6 Replies

Flash :: Get The Maximum Width & Height Size Image When Loading Several Images Before Loading Them Completely?

Mar 23, 2011

I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?

View 1 Replies

ActionScript 2.0 :: FMX - Loading An Image To Fit A Specific Size Using XML

Sep 29, 2004

Ive been searching high and low to find out how i can dynamically load an image into a container [i.e. im using the xml_photogallery tut. template] and setting it so that it scales to fit specific dimensions. At the moment Im having to resize images in photoshop so that it fits with in the container/webcontents dimensions. Otherwise different images with different sizes will bleed on main body of the site.

View 4 Replies

ActionScript 3.0 :: Loading Image To An Exact Size?

Jun 25, 2009

how can i load an image to an exact size in the movie clip ?

lets say i have an img which is 1000X1000 and i want to leave it at the same proportion but display it at 800X800

View 2 Replies

ActionScript 2.0 :: FMX - Loading An Image To Fit A Specific Size Using XML?

Sep 29, 2004

Ive been searching high and low to find out how i can dynamically load an image into a container [i.e. im using the xml_photogallery tut. template] and setting it so that it scales to fit specific dimensions. At the moment Im having to resize images in photoshop so that it fits with in the container/webcontents dimensions. Otherwise different images with different sizes will bleed on main body of the site

View 4 Replies

ActionScript 3.0 :: File Size And Loading Classes?

Feb 6, 2010

i have several custom classes which all contain Sprites.does the fact that each as file imports flash.display.Sprite increase file size?i would assume when compiling that flash is smart enough to just import each package once but i just want to make sure.an over simplified example (obviously in this example the over all effect is 0 but i am starting to have more and more custom classes so i want to know)say i have a simple class that extends sprite to include an index property.

public class NewSprite extends Sprite {
public var index:int
}

now if in my code i would like to have "Sprite"s and "NewSprite"s for my own benefit of keeping track of what needs an index but does it add to file size to import flash.graphics.Sprite twice or would i be better off just importing NewSprite.also if i add variables to a custom class but dont give them a value does it take up extra space - for instance if the above NewSprite had 99999 indices instead of 1 - i am assuming if each index has a value the NewSprite is much bigger, but if i leave each index null, does it still increase file size?

View 1 Replies

How To Reduce Vector Image File Size

Jan 19, 2010

How do I make a vector image smaller in file size than a jpg image? This sounds perhaps strange since vector in general is expected to be smaller in file size then pixel.
But take this image for example:
I can get this to about 8 kb if I were to use 'save for web' in photoshop (jpg / low compression). But then I thought I perhaps could get it even smaller by vectorizing it. But that resulted in an image of about 145 kb. Is vector not always better than pixel when it comes to file size?

View 1 Replies

ActionScript 3.0 :: Working With High Size Image File

Jun 29, 2009

I am working with high image file . I have to work for iage more than 3000x6000 dimensional. Is it possible in AS3. In some blog i came to know that AS2 could not support more than 2880x2880. Please let me know if you have any experience about working in high dimensional image .

View 1 Replies

ActionScript 2.0 :: Preloader - Calculating Size Of TXT File And Image

Apr 29, 2008

How to preload this:
I've made buttons which loads external txt files into textBox (HTML render);
Those txt files contains text and pictures, like <img src="..."> (HTML tags);
Also, there are some links like <a href="asfunction:...>
I've made preloader and it displays bytes total for txt files only. Is it possible to make preloader which will calculate the size of a txt file, and the size of image from image tags inside that txt file?

View 4 Replies

ActionScript 3.0 :: Component - Scroll Panel Get Stuck While Loading And Doesn't Display The Full Size Image

Sep 10, 2008

I made a flash website with photo galleries using a component that I bought online. The component is loading the image in a thumbnail scroll bar via a XML file and the full size image display in a UILoader. So far nothing special. But when I reach a certain amount of pictures in the gallery, the scroll panel get stuck while loading and doesn't display the full size image. Then the thumbnails don't react at all.

[Code]...

View 4 Replies

Professional :: Balance Image Quality With Small File Size?

Aug 16, 2011

I need to first express that I'm a fully self-taught Flash designer. No one has ever sat down and tried to explain to me the DOs and DONTs about Flash. I have followed tutorials, books, and anything else I can get my hands on, but never a person. People of Flash seem to be very hard to find, in my personal experience.I am the most comfortable with Photoshop, knowing very little about Illustrator or Fireworks.That said, I have been asked to create a 45KB (yikes!) max file, rotating 3 .jpg images I created from other .jpgs given to me. The images are usually large, so I am given room to compress them for a 300px x 250 px stage.

However, these images are always my biggest culprit for my huge file size. I'll import them in, making them into Graphic Symbols, but nothing seems to prevent the enourmous file size.When given the raw images, I would throw them into Photoshop, make the files the correct 300x250 size. Then I have tried: saving the image at the best resolution in .jpg and .png form, and then I tried saving the images as low-as-I-could-stomach quality. I hardly see a difference with file size when they are imported into Flash and used.I was told to use Fireworks's Optimize function, which I did, but it made my .swf even biggerWhen I have my Flash piece all set up/animted as I want, but I need to replace the bitmap(.jpg/.png) photos, I will:right click on the bitmap to get properties, "upload" the new image to be used, adjust the Quality, having "Allow smoothing" unclicked.

I understand I should make as much of the graphics in Flash as I can, instead of Import, but I am primarily given photographs to use.Seeing what my previous peers have done is mind-puzzling, but they are not around, so I cannot ask them for their advice. Their files are under 45KB and look sharp and amazing:[URL]

View 2 Replies

ActionScript 2.0 :: Change Size Of Loaded Swf File (image Or MovieClip).

Sep 17, 2011

I have successfully loaded an external swf file into my own one. now what i want is to change the size of the loaded file.

the loaded file is an image and its height:500 and width:500 but what i want is to resize it to 200x200

How can i do that.

here is my code to load external image
var peelawayimage = _root.createEmptyMovieClip("peelawayimage", 7);
var mcImage = new MovieClipLoader();
mcImage.loadClip(_root.video_image, peelawayimage);

View 9 Replies

Professional :: Jpeg Quality Slider - Reduce The .swf File Size For Faster Loading

May 10, 2010

I am new to Flash CS5 and I have created a slide show. I am trying to reduce the .swf file size for faster loading. I have been trying to adjust the size using the jpeg quality slider, but it doesn't seem to function whether I set it to 0 or 100 or anywhere in between. Publishing always generates the same size swf file.

View 3 Replies

Flex :: Changing Image Size Independent Of Scene Size?

Apr 6, 2011

I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.

Here is my code:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"

[code].......

View 2 Replies

Actionscript 3 :: Image Loading In Swf File

May 13, 2010

firstly i select an image clicking on a buttom. Then when i click into another button to show some text there also the image appear. This widget is built on AcrionScript 3.

View 1 Replies

ActionScript 2.0 :: Loading Image From Txt File?

Aug 1, 2009

I am trying to make a carousel menu in flash as2 that loads its variables from a text file, however it seems that it just isnt working with the image.The Codes:

My actionscript on first frame:

Code:
myData = new LoadVars();
myData.onLoad = function() {
text1.text = this.fText1;

[code]...

View 12 Replies

ActionScript 3.0 :: Loading Image Paths From Xml File?

Aug 4, 2010

I have been fighting with my issue of loading an xml file from flash for about 10 hours. When I run the swf on my desktop it works fine. If i access the file directly on my server it works fine as well in FireFox and Internet Explorer. When I run it from my portfolio www dot cspsolutions dot ca/portfolio(first portfolio item) and you run it in FireFox it displays the error:

Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: products.xml
at ImageChanger()
at ImageChanger_fla::MainTimeline/frame1()

I know that the path is correct because I uploaded the whole directory so the file structure should stay the same. To get a better understanding of the situation you can view the file at www dot cspsolutions dot ca/portfolio/imageChanger . It only raises the error in FireFox however the animation does not display in both browsers.

View 7 Replies

ActionScript 2.0 :: Random Image Loading From Txt File?

Sep 30, 2003

I want to have a background image that randomly loads from a list of *.jpg files in a txt file. The txt file is to be edited by user (to add a new image) without accessing the code contained in the .fla, and the txt file gives the location of the images.

View 5 Replies

ActionScript 2.0 :: Random Image Loading From Txt File

Sep 30, 2003

i am having major brain burp... I want to have a background image that randomly loads from a list of *.jpg files in a txt file. The txt file is to be edited by user (to add a new image) without accessing the code contained in the .fla, and the txt file gives the location of the images. It is possible I know - but my old head isn't working. I need this for a charity that I do free work for;

View 5 Replies

ActionScript 3.0 :: Attach Movieclip To A Image That's Loading From XML File

Nov 22, 2009

how to load photos from a XML file into flash. I have a movieclip (called PhotoMC) that has two layers, bottom layer is a square(is a graphic). Top layer is a blank MovieClip where I would like to place the image loaded from XML. I'm trying to have the movie clip(PhotoMC) load for each jpg in my xml. So basically a movieClip will be attached to the jpeg.

View 1 Replies

ActionScript 3.0 :: Loading The Old Image.png File Until Refresh Browser

Mar 18, 2011

I want to load a image lets say example [URL] I can get the image to load no problem in flash. I also have a timeline so it will go to 10 frames and start over. My problem is it keeps loading the old image.png file untill I refresh my browser. Is there a way every time Uiloader is displayed in flash it dosnt like cache the image without refreshing the page.

View 1 Replies

Image Processing - Loading .bmp And .tiff File In Flash 10 Using Loader?

Jan 21, 2010

I am developing a Image uploader using Flash 10. I am using Filereference object to browse images and Loader to show the image:

Sample code:

var tempFileRef:FileReference = FileReference(ev.target);
var oLoader:Loader = new Loader();
oLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoad);
oLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
oLoader.loadBytes(tempFileRef.data);

It works fine with .jpg and .gif files but when I browse .bmp or .tiff file, I am getting the error:

Error #2124: Loaded file is an unknown type.

Is there a way to load and display browsed .bmp images from desktop?

View 2 Replies

CS3 : Preview File Size Different From Outputted Swf File Size?

May 10, 2009

When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?

View 9 Replies

CS3 Preview File Size Different From Outputted Swf File Size?

Aug 24, 2009

When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?

View 2 Replies

ActionScript 1/2 :: Frame 1 Size Grows Even Though Preloader Is Small File Size

Jun 24, 2011

I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading.  I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.

View 5 Replies

ActionScript 3.0 :: Start Button - No Prior Knowledge?

Jan 12, 2010

I need to make a point in a Flash video where the video stops and pressing a button will move to another frame.  I understand there is something called a "stop action" but not what this means.  Using other online instructions, I end up with the video not stopping and the button not doing anything. 

View 1 Replies

ActionScript 3.0 :: Image-performance Questions (jpg Vs Png, Smoothing, Image Size, Etc)?

Feb 28, 2011

I've done quite a bit of digging but it's surprisingly difficult to find informed answers to these questions. I'm making a Flash game with a friend; as far as we can tell, the code is fine, but there are some serious framerate problems that seem entirely related to the graphics.

Is there a performance difference between Movieclips as JPGs and PNGs? Most of our graphics are imported as PNGs because they have transparent sections, but I don't know whether there is a performance difference between setting image compression to JPG or PNG within Flash itselfDoes turning on "Smoothing" for an image affect performance?Obviously larger graphics have more of a performance hit, but is there any benefit to splitting a large image into pieces? Example, changing a 2000*1000 background into two 1000*1000 pieces? One thing is most of our graphics are as much as twice the size in the library as they are displayed onscreen, then scaled in the code. We had wanted to make the game still look good when zoomed in/fullscreened but that doesn't seem practical so I'm planning on resizing all of the image files to their final size in the game and removing the scaling code. Hopefully that's the major part of the problem.

View 2 Replies

ActionScript 2.0 :: Get A Swf Created Prior To Player 7 To Work With _lockroot?

Apr 6, 2009

I have an old swf, perhaps created prior to player 7.When I load this swf into a newly created swf it no longer works as expected. I suspect that it is because it was created with _root used to scope variables.I applied _lockroot to the container MC that loads the old swf but this does no good. I suspect this is because the old swf was created prior to player 7 and _lockroot does not work with these.Now to the question. Is there anything I can do to get a swf created prior to player 7 to work with _lockroot?

View 3 Replies

ActionScript 2.0 :: Filter Out DataSet Prior To Current Date

Nov 8, 2006

I'm trying te load tour-dates from an XML-file into Flash using XMLConnector and a DataSet. So far...no problems. Now I want to filter out all dates prior to the current date.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved