ActionScript 2.0 :: Loading Image From Txt File?

Aug 1, 2009

I am trying to make a carousel menu in flash as2 that loads its variables from a text file, however it seems that it just isnt working with the image.The Codes:

My actionscript on first frame:

Code:
myData = new LoadVars();
myData.onLoad = function() {
text1.text = this.fText1;

[code]...

View 12 Replies


Similar Posts:


Actionscript 3 :: Image Loading In Swf File

May 13, 2010

firstly i select an image clicking on a buttom. Then when i click into another button to show some text there also the image appear. This widget is built on AcrionScript 3.

View 1 Replies

ActionScript 3.0 :: Loading Image Paths From Xml File?

Aug 4, 2010

I have been fighting with my issue of loading an xml file from flash for about 10 hours. When I run the swf on my desktop it works fine. If i access the file directly on my server it works fine as well in FireFox and Internet Explorer. When I run it from my portfolio www dot cspsolutions dot ca/portfolio(first portfolio item) and you run it in FireFox it displays the error:

Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: products.xml
at ImageChanger()
at ImageChanger_fla::MainTimeline/frame1()

I know that the path is correct because I uploaded the whole directory so the file structure should stay the same. To get a better understanding of the situation you can view the file at www dot cspsolutions dot ca/portfolio/imageChanger . It only raises the error in FireFox however the animation does not display in both browsers.

View 7 Replies

ActionScript 2.0 :: Random Image Loading From Txt File?

Sep 30, 2003

I want to have a background image that randomly loads from a list of *.jpg files in a txt file. The txt file is to be edited by user (to add a new image) without accessing the code contained in the .fla, and the txt file gives the location of the images.

View 5 Replies

ActionScript 2.0 :: Random Image Loading From Txt File

Sep 30, 2003

i am having major brain burp... I want to have a background image that randomly loads from a list of *.jpg files in a txt file. The txt file is to be edited by user (to add a new image) without accessing the code contained in the .fla, and the txt file gives the location of the images. It is possible I know - but my old head isn't working. I need this for a charity that I do free work for;

View 5 Replies

ActionScript 3.0 :: Attach Movieclip To A Image That's Loading From XML File

Nov 22, 2009

how to load photos from a XML file into flash. I have a movieclip (called PhotoMC) that has two layers, bottom layer is a square(is a graphic). Top layer is a blank MovieClip where I would like to place the image loaded from XML. I'm trying to have the movie clip(PhotoMC) load for each jpg in my xml. So basically a movieClip will be attached to the jpeg.

View 1 Replies

ActionScript 3.0 :: Loading The Old Image.png File Until Refresh Browser

Mar 18, 2011

I want to load a image lets say example [URL] I can get the image to load no problem in flash. I also have a timeline so it will go to 10 frames and start over. My problem is it keeps loading the old image.png file untill I refresh my browser. Is there a way every time Uiloader is displayed in flash it dosnt like cache the image without refreshing the page.

View 1 Replies

ActionScript 2.0 :: Get Image File Size Prior To Loading?

Oct 16, 2009

I am using the MovieClipLoader class to load a bunch of images, and I am trying to build a loader that has a single percentage for the whole batch of images. I need the.bytesTotalof every image prior to loading them, so that I know the total number of bytes I am working with to calculate the total percent of all images that have been downloaded.

My issue is that it seems to be loading the images in a generally linear way (loads all of the first pic, then starts loading the second pic, etc...) and .bytesTotal is returning as 0 for all pics that have not yet started loading.

Anyone know how I can grab the total bytes of each image prior to the actual download of the image?

View 3 Replies

Image Processing - Loading .bmp And .tiff File In Flash 10 Using Loader?

Jan 21, 2010

I am developing a Image uploader using Flash 10. I am using Filereference object to browse images and Loader to show the image:

Sample code:

var tempFileRef:FileReference = FileReference(ev.target);
var oLoader:Loader = new Loader();
oLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoad);
oLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
oLoader.loadBytes(tempFileRef.data);

It works fine with .jpg and .gif files but when I browse .bmp or .tiff file, I am getting the error:

Error #2124: Loaded file is an unknown type.

Is there a way to load and display browsed .bmp images from desktop?

View 2 Replies

Flash :: Get The Maximum Width & Height Size Image When Loading Several Images Before Loading Them Completely?

Mar 23, 2011

I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?

View 1 Replies

ActionScript 2.0 :: Loading Images OnClipEvent(load) - First Image Has To Cycle Through Before The Second Image Loads

Aug 17, 2009

I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.

[Code]....

View 1 Replies

Flash CS4 Loader Class: Image Loads Initially But Error Returned When Loading New Image

Mar 22, 2011

[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.

View 3 Replies

ActionScript 2.0 :: Does Loading Same 50kb Image At Same Time Mean Actually Loading 150kb

Mar 2, 2005

I tried searching for an answer to this on the forums and it seems you can't duplicate a movieclip that has a dynamically loaded jpg in it, I mean you just get a duplicate empty movieclip?What I want to do is have 3 copies of a pic, each tinted a little differently, and have them converge and reveal the "composite" of this pic. Do I then have to use loadMovie 3 times?Does loading the same 50kb image at the same time mean you're actually loading 150kb?

View 5 Replies

ActionScript 2.0 :: Xml - Load The First Image And Keep Loading The Rest With One Loading Time

May 21, 2008

i was creating my portfolio using xml gallery script from this site. the thing is that it loads one picture at a the with a preloader between each load. is there a way to load the first image and keep loading the rest so there will be only one loading time? here is my action script:

[Code]....

View 3 Replies

ActionScript 3.0 :: TextField.htmlText & Image Tag To Capture The Image Loading?

Jan 13, 2009

Is it possible to capture the image loading event like when the image is fully loaded and such when it is assigned to the htmlText of the textFiel???

I have a scrollPane that contains a textField which is loading an image via img tag where there is no scrollbars initially because the textField is not large enough in the beginning, but it is larger than the scrollPane after the image is fully loaded.. and I am trying to update the scrollPane once the image is fully loaded..

View 0 Replies

Flex :: Adding Loader Image While The Image Is Loading?

Feb 23, 2010

I need to create a gallery to load images and display them. This part is fine:

/**
* @variable image_name to store the name of the selected item
*/
private function showimage(evt:Event):void

[Code].....

where imgMain is the id the image component.

But, I need a small twist. A transition image i.e. loading image should be displayed while the the image is being loaded.

View 1 Replies

ActionScript 2.0 :: Loading A .png Image With LoadMovie() And Center The Image

Oct 20, 2009

I'm loading a .png image with loadMovie() and I need to center the image (for later dragging). I know flash has some issues with loading stuff, but I really need to get the movieclip's width. If someone knows how to get over this and get the movieclip's width

This is a part of a more complex app, so that's why I won't paste any code.

View 3 Replies

ActionScript 3.0 :: Loading Another Image Without Canceling The Existing Image

Mar 22, 2011

I made 1 image gallery. and i am facing a big issue. When one image is loading in my Loader object. If i click on next image button. It starts loading another image without canceling the existing image. So mutliple images appear at stage in this case. I want something that stops loading older image and start loading new image.

View 4 Replies

Flex :: Get Updated Image In Flex Image Control After Changing Source Not Name Of File (image)?

Jan 25, 2012

I am changing image through flex every time i change it saved into server directory with same name(which i am referring to show). So when i refresh my page my browser didn't send new request to server since it's already in request.so didn't getting new image.Tip:- when i clear browser history it will come with new image

View 2 Replies

Javascript :: Defer Loading Elements Until Flash Gallery Images From XML File Finish Loading?

Nov 15, 2010

How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.

View 1 Replies

Flash :: Client - Side Image Processing - Creating A PNG Image From A PDF File

Feb 1, 2010

We're building a web-based application that requires heavy image processing. We'd like this processing load to be on the client as much as possible and we'd like to support as much platforms (even mobiles) as much as possible. Here's the info: Image processing is rasterization from some data. Think like creating a PNG image from a PDF file. We don't have a lot of server power. So client-side processing is a bit of a must.

So, we're considering: Flash - most widespread, but from what i read has lackluster development tools. (and no iPhone/iPad support for now). Silverlight - allows us to use .NET CLR, so a big ++ (a lot of code is in .NET). But is not supported for most mobiles ( rumored android support in the future) HTML5 + Javascript - probably the most "portable" option. The problem is having to rewrite all that image processing code in Javascript.

Clarification: I don't need further ideas on what libraries are available for Silverlight and Javascript. My dilemma is choosing Silverlight means no support for most mobiles choosing Flash means we have to redevelop most of our code AND no iPhone/iPad support HTML5 + Javascript we have to redevelop most of our code and not fully supported yet in all browsers choosing two (Silverlight + Flash) will be too costly Any out-of-the-box or bright ideas / alternatives

View 14 Replies

Flash - Convert A Local Image File To A Dataurl For Use In Image Src?

Feb 23, 2011

I am building a flash widget for uploading files, but I want to display the thumbnail with html/js, once I have the file loaded via Browse into flash and have access to the raw data, is there a way to convert that to a base64 encoded dataURL so I can send that back out to JS to create a thumbnail like ?

View 1 Replies

ActionScript 2.0 :: Loading File Plays Before Loading Is Complete

Sep 4, 2009

I have a "loader.swf" after which my "main.swf" loades. I have used a loaderPro v3 (AS2) component. Doing that was easy but then when it starts loading, even before the loading completes the main.swf starts playing in the background. And i have no coding in my actions panel.

View 5 Replies

ActionScript 3.0 :: Loading Image Name Instead Of The Image?

Feb 20, 2011

I have a database (phpMyAdmin 2.6.0-beta2 ) which holds information which i want to display in a flash form so i'm using an XML file to bridge the gap. After building the application in FLASH and running it the text from the database comes through but no the images. Details of what i'm trying to do are as follows: The XML file

[Code]....

View 1 Replies

Swf Load An Image File In An Image Container Within The Swf From The Querystring

Jul 24, 2010

I want to have an swf load an image file in an image container within the swf from the querystring. 1. In the query string I'd like the extension of the image file to not show:

2. In the swf I might have more then one place where the same howdy.jpg loads, but in different sizes. Which method would keep the aspect ratio of original and resize to fit varying container sizes?

3. I have some javascript parsing code with an swf example that I got from this page. [URL] But when I tried to alter the fla for my use it didn't work. I wasn't able to find 1 line of actionscript in the query.fla.

View 1 Replies

Media Server :: Connection Failed When Loading .asc File On Main.asc File

Jan 6, 2011

Got a really big problem here. I keep on getting "NetConnection.Connect.Failed" when I load a .asc file on my main.asc file, i use the method load() in my code. I really don't understand why this happens, but when i comment out the code that loads the asc file, I can successfully connect to fms. I can't figure out what's happening here. Btw, i'm using fms4 in windows 7 32bit.

View 6 Replies

Multi File Preloader - File Start Loading Files But Does Not Loop?

Jan 6, 2010

what I'm trying to do is make a preloader that will preload about 20 external SWF files before it lets you get to my main file. I want to do this because my main file needs the SWFs to be ready to go once its done loading. I have looked around and i found a few ways to do this with the "if (loadedBytes>=totalBytes)" and the code loops back till the files are done loading... this would be just what i need but i cant seem to get it to work. the file just seems to start loading my files but does not loop and just runs the time-line even once i state what frames i want it to loop.

View 6 Replies

ActionScript 3.0 :: Class File That Displays A Slideshow And Preloads Each Image In A Xml File?

Apr 5, 2011

I have a class file that displays a slideshow and preloads each image in an xml file. the code is below. What I want to know is, is there any way to improve this code?

Code:
package {
import flash.display.MovieClip;
import flash.net.URLLoader;

[Code].....

View 1 Replies

ActionScript 1/2 :: Loading Swf File Into An Existing Flash File - Script For Waiting It To Play Until It's Fully Loaded?

Feb 6, 2010

I have a flash file that is 1.5mb in size. As it takes about 6 minutes for someone on dialup to load this file, I have created a smaller swf file and loaded the larger one from it but I don't want the larger one to begin to play until it's fully downloaded. How do I set this up? I have set up the action script 2 as follows: loadMovieNum("top2.swf", 0);

View 7 Replies

Flex :: Extract A Zip File From A Zip Archive Without Loading The Whole File Into Memory

Mar 10, 2011

Is there a way to extract a single file from a zip file in Adobe AIR?

I'm using NoChumps zip library to extract files from a zip. In this library the entire IDataStream is loaded into memory and after that you can extract file entries easily. In cases where the zip is 5 to 10MB there are no problems. But when the zip is 80MB, which many are, 80MB is loaded into memory. This causes the app to crash and run slow on mobile devices. According to the zip specification,

"A ZIP file is identified by the presence of a central directory located at the end of the file, this allows appending of new files. The directory stores a list of the names of the entries (files or directories) stored in the ZIP file, along with other metadata about the entry, and an offset into the ZIP file, pointing to the actual entry data."

Also, I do not have control of the size of zip files but most average is 60 to 100MB. Files inside are ~4MB.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved