ActionScript 2.0 :: Preloader - Calculating Size Of TXT File And Image
Apr 29, 2008
How to preload this:
I've made buttons which loads external txt files into textBox (HTML render);
Those txt files contains text and pictures, like <img src="..."> (HTML tags);
Also, there are some links like <a href="asfunction:...>
I've made preloader and it displays bytes total for txt files only. Is it possible to make preloader which will calculate the size of a txt file, and the size of image from image tags inside that txt file?
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Jun 24, 2011
I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.
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Jan 12, 2011
trying to calculate the size of a progress bar.Here is the thing I have a movie with X scenes and I want the progress bar to fill up according to the porcentage of my timeline that has passed.here is the code I'm using
var parcialSeek var completeSeek
this.addEventListener(Event.ENTER_FRAME, tamanhoBarra) function [code]...
with this code every new scene the bar starts again and since I don't have exacts 100 frames on my movie the bar size dosen't match?
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Feb 5, 2009
I have a text, e.g. "hello world". I want to know, what's exactly the textwidth and textheight in pixels depending on a certain font, e.g. Arial, 12, bold. Is there a possibility to calculate the exact size?
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Jan 12, 2011
Here is the thing I have a movie with X scenes and I want the progress bar to fill up according to the porcentage of my timeline that has passed.here is the code I'm using
Code:
var parcialSeek
var completeSeek
[code].....
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Aug 29, 2011
How to add preloader for the bigger file size like 10MB. How long will take to load this size?
How people are managing the bigger file sizes?
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Feb 15, 2011
I've been searching to find a simple answer to external preloaders, but it seems there are many ways to accomplish this with ac3.
I am new to as3 and this is what I've come up with so far:
green_mc.scaleX = 0;
black_mc.scaleX = 0;
var loader = new Loader();
loader.load(new URLRequest("zibapistachiointeractivesmfilesize03.swf"));
[Code] .....
Everything else is working except my dynamic text that should also be calculating the % of loading.
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Feb 22, 2011
i try to implement a preloader for my site but i have the following problems:once the preloader is finished it opens my external swf but this one appears below the preloader and very little in the window (almost smaller than my preloader size)
package classes
{
import flash.display.MovieClip;
[code].....
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Dec 27, 2011
I am developing a game for mobile in AIR (as3). I have created some bots for this game that initially just wander around. But when a bonus enters the stage, they have to move to the bonus.The detection of a new bonus and moving of the bots works fine, but there is something wrong with the manipulation when a new bonus enters the stage.Basically, this is how it works (or I try to make it work):My bot moves along with his rotation as a parameter. (works fine)
private function moveToNextLocation():void
{
var angle:Number = _rotation * 0.0174532925; // 1 degree = 0.0174532925 radians
var speedX:Number = Math.sin(angle) * _speed;
[code]....
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Aug 11, 2009
how do i make a preloader for one image in my file?
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Jul 11, 2011
I need to calculate resolution of an uploaded image in Flash/AS3.
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Aug 5, 2010
I have a couple of images, representing tents, that look like this: The red and blue parts on each side of the tents are doorways, and several tents can be connected together via these doorways. For example, I want to connect the two blue doorways so that they match up like in this picture: If the first tent is stationary, around which point do I rotate the second tent and how do I calculate where to place it?
Currently, I have the upper left corner of each doorway as an x and a y value, together with the width and direction (in degrees) of the door. I'm treating the doorways as one dimensional, so they don't have heights. Would another representation suit this better? Perhaps a start point and an end point plus direction?
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Jan 19, 2010
How do I make a vector image smaller in file size than a jpg image? This sounds perhaps strange since vector in general is expected to be smaller in file size then pixel.
But take this image for example:
I can get this to about 8 kb if I were to use 'save for web' in photoshop (jpg / low compression). But then I thought I perhaps could get it even smaller by vectorizing it. But that resulted in an image of about 145 kb. Is vector not always better than pixel when it comes to file size?
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Jun 29, 2009
I am working with high image file . I have to work for iage more than 3000x6000 dimensional. Is it possible in AS3. In some blog i came to know that AS2 could not support more than 2880x2880. Please let me know if you have any experience about working in high dimensional image .
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Oct 16, 2009
I am using the MovieClipLoader class to load a bunch of images, and I am trying to build a loader that has a single percentage for the whole batch of images. I need the.bytesTotalof every image prior to loading them, so that I know the total number of bytes I am working with to calculate the total percent of all images that have been downloaded.
My issue is that it seems to be loading the images in a generally linear way (loads all of the first pic, then starts loading the second pic, etc...) and .bytesTotal is returning as 0 for all pics that have not yet started loading.
Anyone know how I can grab the total bytes of each image prior to the actual download of the image?
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Aug 16, 2011
I need to first express that I'm a fully self-taught Flash designer. No one has ever sat down and tried to explain to me the DOs and DONTs about Flash. I have followed tutorials, books, and anything else I can get my hands on, but never a person. People of Flash seem to be very hard to find, in my personal experience.I am the most comfortable with Photoshop, knowing very little about Illustrator or Fireworks.That said, I have been asked to create a 45KB (yikes!) max file, rotating 3 .jpg images I created from other .jpgs given to me. The images are usually large, so I am given room to compress them for a 300px x 250 px stage.
However, these images are always my biggest culprit for my huge file size. I'll import them in, making them into Graphic Symbols, but nothing seems to prevent the enourmous file size.When given the raw images, I would throw them into Photoshop, make the files the correct 300x250 size. Then I have tried: saving the image at the best resolution in .jpg and .png form, and then I tried saving the images as low-as-I-could-stomach quality. I hardly see a difference with file size when they are imported into Flash and used.I was told to use Fireworks's Optimize function, which I did, but it made my .swf even biggerWhen I have my Flash piece all set up/animted as I want, but I need to replace the bitmap(.jpg/.png) photos, I will:right click on the bitmap to get properties, "upload" the new image to be used, adjust the Quality, having "Allow smoothing" unclicked.
I understand I should make as much of the graphics in Flash as I can, instead of Import, but I am primarily given photographs to use.Seeing what my previous peers have done is mind-puzzling, but they are not around, so I cannot ask them for their advice. Their files are under 45KB and look sharp and amazing:[URL]
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Sep 17, 2011
I have successfully loaded an external swf file into my own one. now what i want is to change the size of the loaded file.
the loaded file is an image and its height:500 and width:500 but what i want is to resize it to 200x200
How can i do that.
here is my code to load external image
var peelawayimage = _root.createEmptyMovieClip("peelawayimage", 7);
var mcImage = new MovieClipLoader();
mcImage.loadClip(_root.video_image, peelawayimage);
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Feb 27, 2004
I have a Flash file for an advanced preloader that fills up a circle with an image as the file loads. The problem is that the readout on screen is the percentage loaded. I am trying to get it to read kilobytes loaded over the total number of kilobytes, with the image synchronized with the amount loaded. I can actually send you the .fla file via e-mail so that you can see what I have.
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Apr 6, 2011
I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.
Here is my code:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
[code].......
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May 10, 2009
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
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Aug 24, 2009
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
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Feb 28, 2011
I've done quite a bit of digging but it's surprisingly difficult to find informed answers to these questions. I'm making a Flash game with a friend; as far as we can tell, the code is fine, but there are some serious framerate problems that seem entirely related to the graphics.
Is there a performance difference between Movieclips as JPGs and PNGs? Most of our graphics are imported as PNGs because they have transparent sections, but I don't know whether there is a performance difference between setting image compression to JPG or PNG within Flash itselfDoes turning on "Smoothing" for an image affect performance?Obviously larger graphics have more of a performance hit, but is there any benefit to splitting a large image into pieces? Example, changing a 2000*1000 background into two 1000*1000 pieces? One thing is most of our graphics are as much as twice the size in the library as they are displayed onscreen, then scaled in the code. We had wanted to make the game still look good when zoomed in/fullscreened but that doesn't seem practical so I'm planning on resizing all of the image files to their final size in the game and removing the scaling code. Hopefully that's the major part of the problem.
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Feb 27, 2009
I have a main index SWF that preloads an external video SWF... when i test it offline it works fine..when i test it online it doesnt work fine... Weird observation: Online it worked when the external swf was only 10-20 kb But when i tried with bigger file size about 3.5 mb (which is the actual video i want to load), it doesnt work.... on the preloader it says NAN%... Now...could anybody try to explain to me what the hell is going on? I am attaching the Flash files in CS4 and CS3 format...
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May 29, 2009
I have a preloader(as3) that is working great, I use FlashVars to pass it what movie it is loading, then it loads that movie, and shows it on the stage after loaded. I would like to make this a bit more dynamic. Right now I can use the same preloader for any movie so long as the movie and the preloader is the same size. I would like to pass the size of the movie im loading to the preloader with flashvars just like im passing it the file path for the movie itself. Here is how im passing the movie:
var swfLocation = this.loaderInfo.parameters.flashPath;
var myRequest:URLRequest = new URLRequest(swfLocation);
now i just access the variable wherever i want to say load the movie
I tried:
var swfHeight = this.loaderInfo.parameters.flashHeight;
var swfWidth = this.loaderInfo.parameters.flashWidth;
stage.stageHeight = swfHeight;
stage.stageWidth = swfWidth;
then in my flashvars i have a value of flashPath=<?=path?>&flashHeight=<?=height?>&flashW idth=<?=width?> (passing these to the embed and object using php btw)
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Nov 10, 2011
I'm trying to get SWFs frame size from preloader code. Please take a look at the example:
[SWF(width='640',height='480',backgroundColor='0xFF00FF',frameRate='60')]
[Frame(factoryClass="MyPreloader")]
public class Main extends Sprite
[code]......
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Dec 14, 2005
I have an animation that is contained within a movieclip. It is an animation of a car traveling round a globe. The car is set to a circular motion guide. I would like to use this as a preloader. What is the best way to get an animation to play in time proportionally as it is loading. i.e the animation finishes when the site loads. If this is not possible what other methods are there to create circular loaders as opposed to linear bars that increase in size.
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Aug 8, 2003
I set up a preloader like the one in the tutorial "Percentage Preloader with Load Bar". It works fine until I try to use it on my big movie. After fooling around with it for a while it seems to be messing up progressively worse as the size of the movie grows. For example, with a very small movie, no worries. As the movie size grows the preloader will stall before appearing, that is if I test it with the ctrl+enter ctrl+enter method it won't show up right away, and when it does it will already be at 5% or so. Finally if I make the movie size even bigger (still only 700kb) the preloader won't show up at all. The only thing I could think of maybe was that the bytes_loaded variable is overflowing?.
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May 1, 2009
it's possible to script an external preloader's empty movie clip to be of a specific size and position on the main stage? here's the script i've got for the preloader so far:
var my_pb:mx.controls.ProgressBar;
my_pb.mode = "manual";
this.createEmptyMovieClip("Portfolio", 999);
var my_mcl:MovieClipLoader = new MovieClipLoader();
[code]....
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Jan 13, 2012
Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!)
SWFUpload - latest release 03/2010, documentation
fancyupload - looks buggy.
phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?
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Jan 6, 2010
what I'm trying to do is make a preloader that will preload about 20 external SWF files before it lets you get to my main file. I want to do this because my main file needs the SWFs to be ready to go once its done loading. I have looked around and i found a few ways to do this with the "if (loadedBytes>=totalBytes)" and the code loops back till the files are done loading... this would be just what i need but i cant seem to get it to work. the file just seems to start loading my files but does not loop and just runs the time-line even once i state what frames i want it to loop.
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